ORAS OU Volcanion/Scizor Bulky Offense (elo: 1600s)

I'm having a lot of fun using this team, but sometimes I feel like it's lacking in certain areas. Hopefully you guys can help me improve it.

The Team:
scizor-mega.gif

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 60 Atk / 200 SpD
Adamant Nature
- U-turn
- Roost
- Bullet Punch
- Pursuit

Since I was building this team around Volcanion, I figured a pokemon that could take on Volcanion's checks and pivot around would be the best starting point. Pursuit is for removing pokemon like Lati@s, and U-turn can help keep up the momentum. This spdef spread is for living Draco + hp fire (standard bulky spread), but I felt I didn't need the physical bulk as much so I invested more in attack. It's also very good against Weavile, which sorta poops on the rest of my team.

volcanion.gif

Volcanion @ Choice Specs
Ability: Water Absorb
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Steam Eruption
- Flamethrower
- Hidden Power [Grass]
- Earth Power

Great against scald spam and generally mows over defensive mons. Pretty self explanatory. Earth power is for Dragalge/opposing Volcanion and hp grass hurts bulky water types, which my team struggles with.

rotom-wash.gif

Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 224 HP / 128 SpA / 156 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Trick

This was originally defensive, but that seemed redundant with Scizor + Hippo. I still needed a flying check, something for bulky waters, and a stallbreaker (kinda), so I figured trick Rotom was a good choice. It's also good against ground moves that Volcanion has a hard time with. Also tricking annoying pokemon (ferrothorn, chansey, etc.) is great. Not sure if I should run Tbolt over Will-o though.

latios.gif

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog

Latios seems to almost always be a great hazard control choice. It's also decent against Volcanion and Keldeo, but pursuit trappers can be an issue. Having a hard hitting dragon type to soften up walls (especially bulky waters) is also useful.

landorus-therian.gif

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn

This has great synergy with Volcanion because of its ground/electric immunity and ability to U-turn to get back momentum. Landorus also very strong and can clean up late game once ground immunities are gone. Having speed control is also very helpful.

hippowdon.gif

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Whirlwind

I needed a rocker and something to block volt switch (as it is very easy to do off of Volcanion). It also beats a lot of strong physical attackers that give my team trouble. Hippowdon becomes setup fodder for bulky mons very easily so I find Whirlwind very useful. Also shuffling around mid-late game is great for racking up stealth rock damage.

Importable:
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 60 Atk / 200 SpD
Adamant Nature
- U-turn
- Roost
- Bullet Punch
- Pursuit

Volcanion @ Choice Specs
Ability: Water Absorb
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Steam Eruption
- Flamethrower
- Hidden Power [Grass]
- Earth Power

Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 224 HP / 128 SpA / 156 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Trick

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Whirlwind

I'm open for advice, so feel free to change up any sets/mons you deem necessary and post them here. I'm looking forward to seeing what everyone comes up with.
 
Last edited:
cool team but id change a couple of things
your to has no real answer to special attackers so pokemon mon like gengar alakazam mega zam latios are going to cause alot of problems also id make rotom-wash phy def just because slow volt switch and to abillty to pain slit help and also have 3 choice'd team members is usually a bad idea also if you dont trick first turn rotom come in people can usually tell it scarf thanks to damage calcs and they may go into there mega on the trick and then your screwed. To solve you special attackers weakness i suggest torn-t over lando-t

Summary lando-t TO Torn-t and rotom-w to defensive rotom-w

Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- Heat Wave
- U-turn
- Knock Off

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 SpD / 44 Spe
Calm Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
hope I this helps :)
 
hello boy nice core u got there

i really like your MSciz set + volcanion. But as always, ill try to improve your team here so lets get right into it:

first step:

i dont think that an offensive Rotom-W is the right choice here so i would go with a defensive one as well just as kek123 suggested. Its really good in the current meta since it checks tornadus really well, provides slow uturns and burn support. It also fits well together with your m.sciz because you volt switch and then pursuit the non-hpfire-lati@s. its also great if your opponents send in ferros/celebis and so your are abled to go right back into volcanion and fire off more deadly punches.

second step:

i dont think that you need lando-t since you've already got Hippowdon. I'd change it to an Excadrill because it provides a really nice rapid spin, is a clefable check and kills offense in sand. Its also big to revenge m alts/m diancies in sand because your counter to them is Scizor. And those fairies often have a magnezone to support them. well, just as i said, this thingi performs excellent against offense which is huge for your team.

third step:

I'd really like to switch your defog latios to a calm mind variant since exca has rapid spin. Calm Mind latios beats stall very nicely and its an overall powerhouse. also its a cool wincon.

fourth Step:

Hippo does a good work in that team but you have no Charizard-Y counters ( i mean, theres no single charY team out there without ttar and it traps lati )
so i'd really like to go with a special-defensive one. It also checks mega diancie/alakazam/gengar when scizor is gone which is cool because there are many magnezones out there. Also i'd rather run toxic over whirlwind because it actually hurts rotoms/charYs/landos etc.

well yeah, thats how i would improve the team, i cant give any guarantees that its godlike now but i hope that i at least improved it a bit :] have a nice day


Sets:
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin


Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Calm Mind

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Earthquake
- Stealth Rock
- Slack Off
- Toxic
 
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