SM OU Volcarona focused team, looking for advice [peaked 1500]

Hello, all. Volcarona has always been one of my favorite pokemon to use since ORAS days. Volcarona seems to rank quite high on the tier list in this recent meta so was inspired to re-kindle a team around it.
I wanted to build a team whose sole purpose is to allow volcarona to be the star of the show and sweep. The team currently seems to be fairly balanced (balanced seems to of worked the best so far but am open to trying different comps).

volcarona.gif

Volcarona @ Firium Z
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Quiver Dance
- Fire Blast
- Giga Drain
- Hidden Power [Ground] / Hidden Power [Ice]

The star of the team. This is a fairly standard volcarona set.
The addition of Z-Moves has been a blessing for volc
as it now enables too OHKO many threats, namley
Lando-T even without a dance.
HP ground vs HP ice is something I have been debating alot as can
mean the difference between a game depending on the team.
Ice is great of Zygarde/Garchomp, while ground is great for Heatran/ZardX.

tapufini.gif


Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 192 Def / 16 SpD / 52 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Defog
- Nature's Madness
- Taunt


Tapu Fini's primary role is to provide defog support for
volcarona as it cannot tolerate stealth rocks.
The protection against status also comes in good used for the team.
This is a pretty standard set with a bulky investment
to ensure she can last a while a take some hits. Taunt is used to attempt to stop
setups and stop other support moves.

tapulele.gif

Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Focus Blast
- Hidden Power [Fire]

Tapu Lele works very well for a few reasons. Psychic terrain
ensure volcarona cannot be killed with priority moves which is definitely
a big problem for it. Volcarona also struggles against toxapex and
mega venasaur which lele can wipe out with ease if given the chance to. HP fire is taken to
predict a ferrothorn or sczior switch. Psychic in general hits like a truck
if unresisted which is desirable.

celesteela.gif


Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Leech Seed
- Protect
- Heavy Slam
- Earthquake

Celesteela was my answer too wear down and wall speedy special sweepers that if left unchecked
punch a hole in my team, namley pheromosa and greninja. The team
in general needed a reliable mon in conjunction with fini that could be used to pivot.
Leech seed is great because it gives volc an easier time setting up. Earthquake
was chosen to catch koko and other electrics off guard

metagross-mega.gif

Metagross-Mega @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Ice Punch
- Thunder Punch

Physical sweeper of the team as it lacked any source of hard physical damage.
This set is specifically meant to deal with many of the mons that give
volc issues. Ice punch for Lando/Garchomp/Zygarde, Zen headbutt for bulky poison
types. Thunder punch of course for bulky waters that giga drain may not be
enough to get past, gyrados in particulate can be incredibly difficult to deal with.


hippowdon.gif

Hippowdon @ Rocky Helmet
Ability: Sand Stream
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Whirlwind


I have tried lots of stuff for the final slot of this team. I knew I wanted an entry hazard setter
as it is key for volc getting OHKO's but have struggled with something that works well.
In the past I had garchomp but felt the weakness to ice/fairy in a meta crawling
with both made to too unreliable. Hippowdon can take some physical hits
but also provide whirlwind support which can be critical to
stopping sweeping set ups.



And that's the team! Reaching 1500 I would say im proud of it and have had some good success with it but I feel now I am at the point where it has plateaued and looking for ways to imrpove. Any suggestions/ratings are welcome. Thank for you looking at our team.​
 
hi cool team. the teams pretty solid but i saw that it has trouble dealing with fire types, mainly volcarona as it can setup on fini, choiced locked lele, celesteela and metagross with ease and win the game at that point. with that being said, here are my suggested changes.

making hippowdon a garchomp greatly helps your matchup vs volcarona. with garchomps amazing speed and typing it can easily switch into volcarona preventing its setup and ohko with stone edge. aside from that, garchomp can also hit steels like magnezone hard which gives mega metagross some trouble especially since its not running eq. the only downside this really provides is it makes you lose your stealth rocker, and also a way to whirlwind out setup sweepers but this team is offensive enough to pressure most setup sweepers, especially with the addition of scarf garchomp.

since i got rid of your stealth rocker, adding jirachi over celesteela helps. jirachi is a great way to getup stealth rock as it can setup rocks vs a lot and pressure the main defogger tapu fini with iron head. jirachi can also give you u-turn and hwish support which can help you bring in your hard hitters safer and can give volcarona the chance to take a few hits and then be brought back up to full. losing out on celesteela wont hurt this team too much as jirachi can still switch into strong psychics, but this does get rid of your only ground resist so when you play things like excadrill or garchomp don't let your tapu fini get weakened too much since that is your only real way of switching into them.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 200 SpD / 56 Spe
Careful Nature
- Iron Head
- U-turn
- Stealth Rock
- Healing Wish

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Stone Edge
- Outrage
 
hi cool team. the teams pretty solid but i saw that it has trouble dealing with fire types, mainly volcarona as it can setup on fini, choiced locked lele, celesteela and metagross with ease and win the game at that point. with that being said, here are my suggested changes.

making hippowdon a garchomp greatly helps your matchup vs volcarona. with garchomps amazing speed and typing it can easily switch into volcarona preventing its setup and ohko with stone edge. aside from that, garchomp can also hit steels like magnezone hard which gives mega metagross some trouble especially since its not running eq. the only downside this really provides is it makes you lose your stealth rocker, and also a way to whirlwind out setup sweepers but this team is offensive enough to pressure most setup sweepers, especially with the addition of scarf garchomp.

since i got rid of your stealth rocker, adding jirachi over celesteela helps. jirachi is a great way to getup stealth rock as it can setup rocks vs a lot and pressure the main defogger tapu fini with iron head. jirachi can also give you u-turn and hwish support which can help you bring in your hard hitters safer and can give volcarona the chance to take a few hits and then be brought back up to full. losing out on celesteela wont hurt this team too much as jirachi can still switch into strong psychics, but this does get rid of your only ground resist so when you play things like excadrill or garchomp don't let your tapu fini get weakened too much since that is your only real way of switching into them.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 200 SpD / 56 Spe
Careful Nature
- Iron Head
- U-turn
- Stealth Rock
- Healing Wish

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Stone Edge
- Outrage
Cool I will give this a try. So if garchomp will use scarf what should I put on lele instead?
 
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