Team layout:
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1: Lucas "Crash" Wilson
2: Trisha "Trasha" Ha
3: Joel "Joel" MacMillan
4: Thunder Thighs
5: Drill Dastardly
6: Dark Dastardly
So, thanks for checking out my team, and try not to be condescending, not everybody has to use stupid Specially Offensive Greninja.






1: Lucas "Crash" Wilson

Toxic Orb / Protean
Waterfall | Night Slash | U-Turn | Façade
Jolly \ 252 Atk, 252 Speed, 4 HP
An obvious choice to start off a good team, with a unique build: rather than an all-out Specially Offensive team, it's purely Physical Offensive. This isn't as bad as it sounds, when you consider that A: Greninja's base Atk stat is 95, compared to its 108 Sp.Atk stat, and B: He has access to U-Turn, a powerful counter to slower Grass and Dark types, while also providing momentum. Since many usual Greninjas run U-Turn anyway, the boost in Attack power really comes in handy. Waterfall and Night Slash are the only viable physical STABs (though they don't really matter with Greninja much, they provide coverage that his default typing show, still making him a threat to the usual Psychic, Ghost, Fire, Ground, and Rock types), while also giving unique benefits in a higher flinch rate (a 20% chance to flinch) and a high Crit ratio. Facade is chosen as the fourth move due to its immense base power when poisoned (210), and Poisoning isn't as much a problem when played right (using U-Turn momentum unless an easily defeatable threat is already present). This also prevents Greninja from being paralyzed, put to sleep, frozen, or burned, making Prankster users much easier to deal with.
Waterfall | Night Slash | U-Turn | Façade
Jolly \ 252 Atk, 252 Speed, 4 HP
An obvious choice to start off a good team, with a unique build: rather than an all-out Specially Offensive team, it's purely Physical Offensive. This isn't as bad as it sounds, when you consider that A: Greninja's base Atk stat is 95, compared to its 108 Sp.Atk stat, and B: He has access to U-Turn, a powerful counter to slower Grass and Dark types, while also providing momentum. Since many usual Greninjas run U-Turn anyway, the boost in Attack power really comes in handy. Waterfall and Night Slash are the only viable physical STABs (though they don't really matter with Greninja much, they provide coverage that his default typing show, still making him a threat to the usual Psychic, Ghost, Fire, Ground, and Rock types), while also giving unique benefits in a higher flinch rate (a 20% chance to flinch) and a high Crit ratio. Facade is chosen as the fourth move due to its immense base power when poisoned (210), and Poisoning isn't as much a problem when played right (using U-Turn momentum unless an easily defeatable threat is already present). This also prevents Greninja from being paralyzed, put to sleep, frozen, or burned, making Prankster users much easier to deal with.
2: Trisha "Trasha" Ha

Light Clay / Levitate
Light Screen | Reflect | Healing Wish | Draco Meteor
Calm \ 252 HP, 252 Sp.D, 4 Speed
The Special Wall of the team, Latias is great at setting up Screens, absorbing most non-Fairy attacks, and giving Healing Wish support if needed. Can absorb most Fighting-type attacks directed at Umbreon or Greninja, as well as any Ground-type attacks targeted at Manectric. Draco Meteor is the best Special STAB any pokemon can have, and against anything other than a Fairy, it'll do major damage.
Light Screen | Reflect | Healing Wish | Draco Meteor
Calm \ 252 HP, 252 Sp.D, 4 Speed
The Special Wall of the team, Latias is great at setting up Screens, absorbing most non-Fairy attacks, and giving Healing Wish support if needed. Can absorb most Fighting-type attacks directed at Umbreon or Greninja, as well as any Ground-type attacks targeted at Manectric. Draco Meteor is the best Special STAB any pokemon can have, and against anything other than a Fairy, it'll do major damage.
3: Joel "Joel" MacMillan

Rocky Helmet / Sturdy
Stealth Rock | Roar | Brave Bird | Roost
Impish \ 252 HP, 252 Def, 4 Atk
Skarmory serves as both the usual SR setter and the Physical wall, and can absorb most any Physical attack, while also offering a great dynamic with Latias, both being immune to Ground attacks, and both having good dual types. That's really all there is to say about him. Oh yeah, I here he's pretty good at shredding on his Bass too.
Stealth Rock | Roar | Brave Bird | Roost
Impish \ 252 HP, 252 Def, 4 Atk
Skarmory serves as both the usual SR setter and the Physical wall, and can absorb most any Physical attack, while also offering a great dynamic with Latias, both being immune to Ground attacks, and both having good dual types. That's really all there is to say about him. Oh yeah, I here he's pretty good at shredding on his Bass too.
4: Thunder Thighs

Manectite / Lightning Rod
Thunderbolt | Volt Switch | Flamethrower | HP Ice
Timid / 252 Speed, 252 Sp.Atk, 4 HP
Jolteon has a great dynamic with physical Greninja, providing a Volt-Turn core, as well as being able to absorb any Electric attacks and use them for her own. Flamethrower is great for dealing with any Steel or Grass types that might otherwise impede on Greninja's reign of pain, too, which is always nice. HP Ice is the best fourth slot move, as it counters any Dragon or Ground types that might be a problem should she be faced with them.
Thunderbolt | Volt Switch | Flamethrower | HP Ice
Timid / 252 Speed, 252 Sp.Atk, 4 HP
Jolteon has a great dynamic with physical Greninja, providing a Volt-Turn core, as well as being able to absorb any Electric attacks and use them for her own. Flamethrower is great for dealing with any Steel or Grass types that might otherwise impede on Greninja's reign of pain, too, which is always nice. HP Ice is the best fourth slot move, as it counters any Dragon or Ground types that might be a problem should she be faced with them.
5: Drill Dastardly

Choice Scarf / Mold Breaker
Rapid Spin | Earthquake | Brick Break | Iron Head
Jolly \ 252 Speed, 252 Sp.Atk, 4 HP
Excadrill is the second Physical Attacker/Revenge Killer of the set, should Greninja's reign of pain be ended prematurely. He also has other uses, with Rapid Spin for getting rid of hazards and Brick Break giving Fighting coverage and getting rid of Light Screen or Reflect. Also, the Choice Scarf is fashionable, as it matches his very flamboyant light blue stripes. Don't mention the stripes to him. He can absorb poison and Electric moves, as well, so that's pretty cool too. I guess.
Rapid Spin | Earthquake | Brick Break | Iron Head
Jolly \ 252 Speed, 252 Sp.Atk, 4 HP
Excadrill is the second Physical Attacker/Revenge Killer of the set, should Greninja's reign of pain be ended prematurely. He also has other uses, with Rapid Spin for getting rid of hazards and Brick Break giving Fighting coverage and getting rid of Light Screen or Reflect. Also, the Choice Scarf is fashionable, as it matches his very flamboyant light blue stripes. Don't mention the stripes to him. He can absorb poison and Electric moves, as well, so that's pretty cool too. I guess.
6: Dark Dastardly

Leftovers / Synchronize
Protect | Wish | Heal Bell | Foul Play
Careful \ 252 HP, 252 Def, 4 Sp.Def
Umbreon is the team cleric, catch-all wall (hence the 252 Def EVs) and sole Dark type of the team., with Heal Bell, Wish, and Synchronize should anybody try and cripple his teammates, like a dick. Foul Play is there for offensive support, and is complimented by Umbreon's okay Atk stat (it's higher than his Sp.Atk stat, so). There's really nothing else to say about him other than he's a good Cleric for any team.
Protect | Wish | Heal Bell | Foul Play
Careful \ 252 HP, 252 Def, 4 Sp.Def
Umbreon is the team cleric, catch-all wall (hence the 252 Def EVs) and sole Dark type of the team., with Heal Bell, Wish, and Synchronize should anybody try and cripple his teammates, like a dick. Foul Play is there for offensive support, and is complimented by Umbreon's okay Atk stat (it's higher than his Sp.Atk stat, so). There's really nothing else to say about him other than he's a good Cleric for any team.
So, thanks for checking out my team, and try not to be condescending, not everybody has to use stupid Specially Offensive Greninja.
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