Here is a team I made as ajoke at first but it is actually raking up a couple of wins, so I want opinions on how to make this better but keep with the theme.
Of course volt turn is the name of the game, and with this team 5 out of the 6 pokemon have either volt switch or u-turn. I split mine up equally 3 U-turn users and 3 Volt switch users. Now I know 3+3=6 not 5 but take a look and see what I mean.
Mew @ Choice Scarf
Trait: Synchronize
EVs: 80 Atk / 176 SAtk / 252 Spd
Lonely Nature
- U-turn
- Volt Switch
- Aura Sphere
- Fire Punch
Here is the guy that makes the math work, it has both Volt Switch and U-Turn. I almost always use this as my opener due to the fact it has both moves and can damage whatever is on the field. The other two moves are based on coverage. Steels tend to be a problem with this team as they resist both Volt Switch and U-Turn. Aura Sphere has the added benefit of being a never miss move, and Fire Punch can burn (though it never seems to happen.)
Scizor @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature
- U-turn
- Pursuit
- Bullet Punch
- Superpower
This is your everyday standard Scizor. Stab U-Turn that is further boosted by the Choice Band. Pursuit to catch pesky psychics and Ghosts. Bullet Punch is almost godly on TechniBanc Scizor. Superpower rounds out the coverage hitting steels so hard they crumble.
Rotom-Wash @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Volt Switch
- Trick
- Hydro Pump
- Hidden Power [Grass]
A little less standard Rotom-W but how can you Volt Turn without him? Stab Volt Switch with the boos from specs. Massive damage against anything not a ground type. Trick is just in case I am in a sticky situation and need to free up my Rotom to its other attacks. Hydro Pump is there to hit anything with out Storm Drain or Water Absorb hard. Now the last move you would think is a water type Stab well you are wrong. How many times has a gasrodon come in trying to wall you? Well no more thanks to Hidden
Power Grass.
Archeops @ Choice Band
Trait: Defeatist
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- U-turn
- Earthquake
- Aerial Ace
- Rock Slide
Ok, I always just ruled this guy out due to its ability. Yes once I ht 50% of the max HP its attack is halved from 140 to 70. Thanks to choice band 70 can still hit pretty hard. U-Turn so it fits the theme, Earthquake is ever powerful and team greatly with the STAB Rock Slide. Aerial Ace rounds out this set with its secondary stab. I went Jolly because this guy has massive power and great speed. So I decided the speed boost will be well appreciated here. (Many have been pushing for Landorous here but in my testing this prehistoric bird has been doing much better.)
Magnezone @ Choice Specs
Trait: Sturdy
EVs: 252 SAtk / 148 HP / 108 Spd
Modest Nature
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
- Thunder Bolt
Magnezone o magnezone. My second Volt Switcher Stab is great Specs makes it better. Flash cannon is secondary stab and hits Kyurem and others hard. Hidden Power Fire is for all those Steel types I "trap". So many people think that I am running Magnet Pull and do not try and switch for that reason. So the Sturdy does come in handy. I had Signal Beam but I never found a use for it where Thunder Bolt has been very much needed from time to time.
Forretress @ Leftovers
Trait: Sturdy
EVs: 252HP/ 220Def/ 36SpA
Bold Nature
- Rapid Spin
- Stealth Rocks
- Hidden Power [Ice]
- Volt Switch
Forretress has replaced Snorlax as my 6th. I was using Xatu here instead but this little tank has just slightly edged in a few more wins than Xatu had. The biggest reason is Rapid Spin. This is a move I needed so much and really helps. I can also guarantee getting Rocks up when there is the opportunity. Hidden Power Ice turns this guy into a dragon killer, especially any that are locked into Outrage. Volt Switch fits with the theme of the team and keeps me with the upper hand.
Like I said this was meant to just be a lolzy crap team but turns out it has decent potential so I want that potential realized.
(All changes made are in BOLD.)
Of course volt turn is the name of the game, and with this team 5 out of the 6 pokemon have either volt switch or u-turn. I split mine up equally 3 U-turn users and 3 Volt switch users. Now I know 3+3=6 not 5 but take a look and see what I mean.
Mew @ Choice Scarf
Trait: Synchronize
EVs: 80 Atk / 176 SAtk / 252 Spd
Lonely Nature
- U-turn
- Volt Switch
- Aura Sphere
- Fire Punch
Here is the guy that makes the math work, it has both Volt Switch and U-Turn. I almost always use this as my opener due to the fact it has both moves and can damage whatever is on the field. The other two moves are based on coverage. Steels tend to be a problem with this team as they resist both Volt Switch and U-Turn. Aura Sphere has the added benefit of being a never miss move, and Fire Punch can burn (though it never seems to happen.)
Scizor @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature
- U-turn
- Pursuit
- Bullet Punch
- Superpower
This is your everyday standard Scizor. Stab U-Turn that is further boosted by the Choice Band. Pursuit to catch pesky psychics and Ghosts. Bullet Punch is almost godly on TechniBanc Scizor. Superpower rounds out the coverage hitting steels so hard they crumble.
Rotom-Wash @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Volt Switch
- Trick
- Hydro Pump
- Hidden Power [Grass]
A little less standard Rotom-W but how can you Volt Turn without him? Stab Volt Switch with the boos from specs. Massive damage against anything not a ground type. Trick is just in case I am in a sticky situation and need to free up my Rotom to its other attacks. Hydro Pump is there to hit anything with out Storm Drain or Water Absorb hard. Now the last move you would think is a water type Stab well you are wrong. How many times has a gasrodon come in trying to wall you? Well no more thanks to Hidden
Power Grass.
Archeops @ Choice Band
Trait: Defeatist
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- U-turn
- Earthquake
- Aerial Ace
- Rock Slide
Ok, I always just ruled this guy out due to its ability. Yes once I ht 50% of the max HP its attack is halved from 140 to 70. Thanks to choice band 70 can still hit pretty hard. U-Turn so it fits the theme, Earthquake is ever powerful and team greatly with the STAB Rock Slide. Aerial Ace rounds out this set with its secondary stab. I went Jolly because this guy has massive power and great speed. So I decided the speed boost will be well appreciated here. (Many have been pushing for Landorous here but in my testing this prehistoric bird has been doing much better.)
Magnezone @ Choice Specs
Trait: Sturdy
EVs: 252 SAtk / 148 HP / 108 Spd
Modest Nature
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
- Thunder Bolt
Magnezone o magnezone. My second Volt Switcher Stab is great Specs makes it better. Flash cannon is secondary stab and hits Kyurem and others hard. Hidden Power Fire is for all those Steel types I "trap". So many people think that I am running Magnet Pull and do not try and switch for that reason. So the Sturdy does come in handy. I had Signal Beam but I never found a use for it where Thunder Bolt has been very much needed from time to time.
Forretress @ Leftovers
Trait: Sturdy
EVs: 252HP/ 220Def/ 36SpA
Bold Nature
- Rapid Spin
- Stealth Rocks
- Hidden Power [Ice]
- Volt Switch
Forretress has replaced Snorlax as my 6th. I was using Xatu here instead but this little tank has just slightly edged in a few more wins than Xatu had. The biggest reason is Rapid Spin. This is a move I needed so much and really helps. I can also guarantee getting Rocks up when there is the opportunity. Hidden Power Ice turns this guy into a dragon killer, especially any that are locked into Outrage. Volt Switch fits with the theme of the team and keeps me with the upper hand.
Like I said this was meant to just be a lolzy crap team but turns out it has decent potential so I want that potential realized.
(All changes made are in BOLD.)