XY OU Volt-Turn team

So this is a team I have been using for a while and have never put it up for peer review. I know its good, but I'm wondering if it could be better. I'm hoping that I'm too close to see some improvements that could be made. So anyways, obviously this is a volt-turn team and the goal is to keep momentum. I know that I don't have rapid spin support, but only one of my pkmn have a weakness to rock and that's my lead who is sometimes not around for long anyways. looking for constructive criticism that is harsh because my opponents wont be pulling any punches for me.

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Infernape (M) @ Focus Sash
Ability: Blaze
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Overheat
- Close Combat
- Stealth Rock
- U-turn

My lead pkmn is infernape, holding a focus sash gives me quite a few options, such as a guaranteed stealth rock, a guaranteed 30% boost to overheat due to blaze, or just the option to get to two hit KO somthing. Of course this assumes I'm faster than the opposing lead (108 base speed). Over heat is a great nuke because of STAB and the 30% on blaze. Close combat gets great nuteral coverage, has 5 weaknesses and serves as the primary STAB. Stealthrock is... stealth rock. And U-turn is to for momentum and peppering the foe when I switch.
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Azelf @ Black Belt
Ability: Levitate
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Flamethrower
- Energy Ball
- U-turn
Azelf serves as my first sweeper, boasting 115 base speed and a 125 spatk this pixie screams offense. Psychic is the primary STAB of choice on this set and hits most things hard. Flamethrower and Energy ball are for surprise coverage. I really need energy ball because without it I have no Rotom-W check. and of course U-turn is again for momentum. I chose to run Black Belt on Azelf because I don't care for the damage life orb brings, But am willing to cave to community pressure if they feel it's really worth it. Levitate is a nice ability on a volt switch team because it allows my team to avoid earthquake users who try and hit jolteon and they are usually weak to energy ball so win win.
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Jolteon (M) @ Life Orb
Ability: Volt Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Signal Beam
- Volt Switch
Jolteon is my second offensive powerhouse. The blistering 130 speed assures that I always hit first assuming there is no priority or megas, which is great for revenge killing. Thunderbolt is the STAB of choice with a nice chance of paralysis. Hidden Power Ice is what makes this pokemon such a hard counter to pkmn with x4 weaknesses like the dragons (salamence, dragonknight, garachomp), gliscor, and landurus because they think they have the drop on this poor fragile electric pkmn. Signal beam is for psychic type and has a chance for confusion. finnaly Volt Switch rounds off this set and provides momentum and packs some punch with STAB. Volt absorb as an ability is very useful as it gives jolteon some chances to switch in when electric attacks are predicted. Life orb damage is pretty negligible on this guy.


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Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
The ultimate pivot pkmn Rotom-W. Hydro Pump is the STAB of choice denting most things that don't resist it. Volt switch is for countering waters and for keeping momentum. Will-O-Wisp is great for knocking the teeth out of physical threats and can help wear down walls that attempt to stall my team. Pain split is for making a comeback after switching into a hard hit and gives rotom some walling potential. Leftovers are there to help rotom stick around a while. and the levitate is again useful for free switches on ground type moves.
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Scizor (M) @ Scizorite
Ability: Technician
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Adamant Nature
- Bullet Punch
- Superpower
- Roost
- U-turn
This is another bulky pivot that my team will play around. Scizor is BFFs with Rotom-W they complement each other so perfectly that its hard to just have one on a team. I don't care for being locked into a single move so I opted for mega form instead. Bullet punch is perfect for revenge killing and takes out fairys faster than than they can say "hocus pocus". Superpower is useful for taking out pkmn like tyranatar and is needed for the pkmn who are weak on the physical side. Roost is for healing off damage and keeping this pivot around. U-Turn is especialy strong on this pkmn with STAB and physical stats backing it.
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Hydreigon (M) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Modest Nature
- Draco Meteor
- Earth Power
- Dark Pulse
- U-turn
This is my final pkmn and serves as a panic button of sorts. Any time I come across something my team cant handle or flat out just dosnt want to deal with BOOM Draco Meteor. Earth power is there because I had no ground type presence and is perfect for OHKOing heatrans who think they can switch in on this dragon. Dark Pulse is the STAB of choice and we all know why U-turn is there. This pkmns typing allows me to switch it in on a variety of attacks and gives it an immunity to psychic and ghost (great for infernape and azelf) and the levitate agin gives it an immunity to ground.


Even if you don't see anything I can change about this team, just tell me what you think. Is this the team of a master? or a noob. Do you think your team would have trouble or no? any constructive comments are appreciated. Rate my team and I'll see about rating yours.
 

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Interesting team you have.
So the first thing I want to say is that you absolutely need Defog or Rapid Spin support. Without it you're being punished for spamming U-Turn or Volt Switch. Considering nothing you have resists Stealth Rock and that few of them even have reliable recovery, this is a huge issue for your team that shouldn't be ignored, especially since a Stall team can easily wear you down over time.

Anyway, onto the rate (set recommendations will be left at the bottom of the post):
  • Infernape: Infernape tends to make for a poor offensive lead. He's usually better off being a suicide lead. If your goal is to set rocks and U-Turn out, you'd be better off using an offensive Landorus-T set. It's a lot bulkier and has better defensive typing, so it's far less likely to be 2HKO. If you want to keep Infernape, you may want to switch to a suicide lead set that utilizes Endeavor.
  • Azelf: It may have high Special Attack, but it lacks any strong STAB to really take advantage of it, so I think you'd be better off with something that handles Stall better since your team seems really weak to Stall. One thing that may be able to help is Thundurus-I. Its Thunderbolt can 2HKO Rotom-W even without Rocks and you can use NP + Substitute or Taunt to help against Stall. Now I know that the set below lacks Volt Switch, but you really don't need Volt Switch or U-Turn on every mon. At some point, you will likely need to hard switch because of a Ground type or a Scarf mon, so you shouldn't overly rely on Volt Switch or U-Turn.
  • Jolteon: There's really no reason to use Jolteon in OU when you have Raikou. Jolteon may be faster, but Raikou hits harder and has better bulk. Not only that, but the few things that Jolteon outspeeds that Raikou doesn't are either mostly irrelevant and/or beat Jolteon if it switches in anyway.
  • Rotom-W: Looks good; nothing to really note.
  • Mega Scizor: You need hazard removal, and Mega Scizor will likely be your best bet. I'll leave a Defog set at the end
  • Hydreigon: I would recommend Flash Cannon over Earth Power. Flash Cannon can help you with Fairy switch-ins since stuff like Clefable is 2HKO by it.
Hope this helps. Here are the sets:
Landorus-Therian @ Earth Plate
EVs: 72 Hp / 252 Atk / 184 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Stone Edge / Knock Off / Smack Down
- U-Turn

Infernape @ Focus Sash
Ability: Blaze
EVs: 168 Atk / 88 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Overheat
- Close Combat / Taunt
- Endeavor

Thundurus @ Life Orb / Leftovers
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Taunt / Nasty Plot
- Thunderbolt
- Hidden Power Ice
- Focus Blast / Substitute

Raikou @ Choice Specs
EVs: 32 HP / 252 SpA / 224 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power Ice
- Shadow Ball

Scizor @ Scizorite
Ability: Light Metal
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Defog
- Roost
- Bullet Punch
- Knock Off / Superpower / U-turn
 
T
Interesting team you have.
So the first thing I want to say is that you absolutely need Defog or Rapid Spin support. Without it you're being punished for spamming U-Turn or Volt Switch. Considering nothing you have resists Stealth Rock and that few of them even have reliable recovery, this is a huge issue for your team that shouldn't be ignored, especially since a Stall team can easily wear you down over time.

Anyway, onto the rate (set recommendations will be left at the bottom of the post):
  • Infernape: Infernape tends to make for a poor offensive lead. He's usually better off being a suicide lead. If your goal is to set rocks and U-Turn out, you'd be better off using an offensive Landorus-T set. It's a lot bulkier and has better defensive typing, so it's far less likely to be 2HKO. If you want to keep Infernape, you may want to switch to a suicide lead set that utilizes Endeavor.
  • Azelf: It may have high Special Attack, but it lacks any strong STAB to really take advantage of it, so I think you'd be better off with something that handles Stall better since your team seems really weak to Stall. One thing that may be able to help is Thundurus-I. Its Thunderbolt can 2HKO Rotom-W even without Rocks and you can use NP + Substitute or Taunt to help against Stall. Now I know that the set below lacks Volt Switch, but you really don't need Volt Switch or U-Turn on every mon. At some point, you will likely need to hard switch because of a Ground type or a Scarf mon, so you shouldn't overly rely on Volt Switch or U-Turn.
  • Jolteon: There's really no reason to use Jolteon in OU when you have Raikou. Jolteon may be faster, but Raikou hits harder and has better bulk. Not only that, but the few things that Jolteon outspeeds that Raikou doesn't are either mostly irrelevant and/or beat Jolteon if it switches in anyway.
  • Rotom-W: Looks good; nothing to really note.
  • Mega Scizor: You need hazard removal, and Mega Scizor will likely be your best bet. I'll leave a Defog set at the end
  • Hydreigon: I would recommend Flash Cannon over Earth Power. Flash Cannon can help you with Fairy switch-ins since stuff like Clefable is 2HKO by it.
Hope this helps. Here are the sets:
Landorus-Therian @ Earth Plate
EVs: 72 Hp / 252 Atk / 184 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Stone Edge / Knock Off / Smack Down
- U-Turn

Infernape @ Focus Sash
Ability: Blaze
EVs: 168 Atk / 88 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Overheat
- Close Combat / Taunt
- Endeavor

Thundurus @ Life Orb / Leftovers
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Taunt / Nasty Plot
- Thunderbolt
- Hidden Power Ice
- Focus Blast / Substitute

Raikou @ Choice Specs
EVs: 32 HP / 252 SpA / 224 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power Ice
- Shadow Ball

Scizor @ Scizorite
Ability: Light Metal
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Defog
- Roost
- Bullet Punch
- Knock Off / Superpower / U-turn

Thank you so much for your rate, it really gave me some perspective on what I'm working with. I plan on more closely inspecting the sets you suggested when I have the time to fully appreciate their implications later today. I'm curious as to what others may think of your sets and how they would go about rectifying my team.
 
Interesting team you have.
So the first thing I want to say is that you absolutely need Defog or Rapid Spin support. Without it you're being punished for spamming U-Turn or Volt Switch. Considering nothing you have resists Stealth Rock and that few of them even have reliable recovery, this is a huge issue for your team that shouldn't be ignored, especially since a Stall team can easily wear you down over time.

Anyway, onto the rate (set recommendations will be left at the bottom of the post):
  • Infernape: Infernape tends to make for a poor offensive lead. He's usually better off being a suicide lead. If your goal is to set rocks and U-Turn out, you'd be better off using an offensive Landorus-T set. It's a lot bulkier and has better defensive typing, so it's far less likely to be 2HKO. If you want to keep Infernape, you may want to switch to a suicide lead set that utilizes Endeavor.
  • Azelf: It may have high Special Attack, but it lacks any strong STAB to really take advantage of it, so I think you'd be better off with something that handles Stall better since your team seems really weak to Stall. One thing that may be able to help is Thundurus-I. Its Thunderbolt can 2HKO Rotom-W even without Rocks and you can use NP + Substitute or Taunt to help against Stall. Now I know that the set below lacks Volt Switch, but you really don't need Volt Switch or U-Turn on every mon. At some point, you will likely need to hard switch because of a Ground type or a Scarf mon, so you shouldn't overly rely on Volt Switch or U-Turn.
  • Jolteon: There's really no reason to use Jolteon in OU when you have Raikou. Jolteon may be faster, but Raikou hits harder and has better bulk. Not only that, but the few things that Jolteon outspeeds that Raikou doesn't are either mostly irrelevant and/or beat Jolteon if it switches in anyway.
  • Rotom-W: Looks good; nothing to really note.
  • Mega Scizor: You need hazard removal, and Mega Scizor will likely be your best bet. I'll leave a Defog set at the end
  • Hydreigon: I would recommend Flash Cannon over Earth Power. Flash Cannon can help you with Fairy switch-ins since stuff like Clefable is 2HKO by it.
Hope this helps. Here are the sets:
Landorus-Therian @ Earth Plate
EVs: 72 Hp / 252 Atk / 184 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Stone Edge / Knock Off / Smack Down
- U-Turn

Infernape @ Focus Sash
Ability: Blaze
EVs: 168 Atk / 88 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Overheat
- Close Combat / Taunt
- Endeavor

Thundurus @ Life Orb / Leftovers
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Taunt / Nasty Plot
- Thunderbolt
- Hidden Power Ice
- Focus Blast / Substitute

Raikou @ Choice Specs
EVs: 32 HP / 252 SpA / 224 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power Ice
- Shadow Ball

Scizor @ Scizorite
Ability: Light Metal
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Defog
- Roost
- Bullet Punch
- Knock Off / Superpower / U-turn

The game says i cant run Hidden Power Ice on Raikou because its "unreleased" what do i do?

Nvm he just can't have volt absorb
 
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