Hi everyone, this is my first RMT, and it is in b/w 2. The main idea of this team was centered around 3 rain abusers using the volt turn combo, and espescially the new torn-T which seems a lot more viable mixed now. The offensive core is centered around Scizor, Jolteon, and Torn-T which all benefit from the rain up, with a defensive support core centered around politoed, vaporeon, and Donphan. I've had reasonable success with this team, but i always struggle to go past the 1100 ranges on PO for reasons I will soon specify. So without further ado, here is my team, and I hope some suggestions can be made!
So there is is, my Rain Volt Turn team.
Some concerns I have that maybe could be helped with are:
-My team goes from extremely offensive to extremely defensive, slowing me down. While its not a bad thing, I sometimes end up winning on stall rather than damage. I've considered Rotom-W over Vaporeon or Jolteon, but lack of wish and heal bell support is noticable, and another water poke is unappealing to me if its replacing jolteon.
-Lack of a phazer. I usually am careful not to let the opponent set up and keep the pressure on, but on the rare occasions that subCM jirachi gets through, I get screwed. If anyone can suggest who should be the phazer that would be awesome, as ive been debating on whether politoed for perish song, or vaporeon/donphan for roar.
-Other weather. I usually dont have a problem with sandstorm, but sun teams can be a pain in the ass. If they can get a free switch in with venusaur after chlorophyll its pretty much game over if politoed is dead.
I hope you liked my team, and please go easy because I'm a newcomer here. Any sort of feedback would be appreciated!
1.Rain Summoner/Physical Wall
Politoed@leftovers
Trait: Drizzle
Evs: 252hp,252def,4Sdef
Bold Nature (+Def,-Att)
-Scald
-Ice Beam
-Toxic
-Protect
Pretty standard toed set. Acts as my physical wall in conjunction to donphan, and spreads status. I used to use perish song to prevent sweeps, but protect is usually more helpful for me to scout and stall, and because even an uninvested ice beam will check some of the most common dragon sweepers. This is where I need some input as well. I often find myself losing weather wars using this set. While it is great, even ninetails can check it when the sun is up. I've considered using an offensive set, but the lack of power and the loss of a huge team supporter really discourages me.
2. Special Wall/Wish support
Vaporeon@leftovers
Trait:Hydration
Evs: 252 hp,4def,252 SDef
Calm Nature (+Sdef,-Att)
-Scald
-Wish
-Protect
-Heal Bell
My go too special wall. It's been really reliable and its one of my favorite pokes, as well as the awesome ability it gets which allows me to absorb status. Heal bell is really helpful here, as a burn on scizor basically would shut it down. Although I see many of these running a physically based wall set, I find that the ability to tank dracos and such is awesome, as well as the fact that i have 2 physical walls anyway. My only concern is the similar movepool to Politoed, and I don't know many ways to improve it. I've considered roar, but I don't really have too much of a problem with set up sweepers and such if a play carefully. Any ev changes/move change suggestions would be great here.
3. Rocker/Spinner/Physical Wall
Donphan@leftovers
Trait: Sturdy
Evs: 252 HP, 252 def, 4 sp.def
Impish nature (+def, -spA)
-Earthquake
-Ice Shard
-Stealth Rocks
-Rapid Spin
An awesome support pokemon, I find that it is better than forretress in many ways (which i used to use before this). For one it doesnt have another 4x fire weakness, and 2, it isnt set up bait, 2hkoing mences and 3hkoing offensive dragonites with ice shard that are hoping to set up. I've considered using an offensive spinner set to give the ice shards some much needed power, but the ability to tank physical hits seemed to have presidence for me. Any ev and move suggestions would be awesome!
4.Technician Turner
Scizor@Choice band
Trait: Technician
Evs: 248 hp,252 att,8sDef
Adamant nature (+att, -spA)
-Bullet Punch
-U-Turn
-Superpower
-Pursuit
Pretty much the standard smogon set, not much to say here. Its fire weakness is migitated so it was my first choice as a u-turner, and trapper of course.
5.Volt Turner
Jolteon@choice specs
Trait: Volt Absorb
Evs: 4def,252spA,252spd
Timid Nature (+spd,-Att)
-Volt Switch
-Thunder
-Hidden Power (Ice)
-Shadow Ball
An awesome rain abuser, I just had to have this speedy guy on the team. It provides a much needed electric immunity should donphan die and hits hard. However, a problem i see is that i rarely use shadow ball at all, which was honestly slapped on for coverage. If anyone can reccommend a better move that would be great, if there is one.
6.Mixed sweeper
Tornadus-T@Life Orb
Trait: Regenerator
Evs: 4 att, 252 sp att, 252 spd
Naive Nature (+spd, -sDef)
-U-Turn
-Superpower
-Hurricane
-Grass Knot
This thing hits like a truck, and is often my late game sweeper once the scarfers have been eliminated. I use a mixed one here because it provides awesome coverage and a better U-Turn. Grass knot is in there for coverage, and I honestly dont use it much at all. The lack of a good fourth move has never hurt me, and I cant seem to find a better replacement as Hurricane destroys everything anyway.
Politoed@leftovers

Trait: Drizzle
Evs: 252hp,252def,4Sdef
Bold Nature (+Def,-Att)
-Scald
-Ice Beam
-Toxic
-Protect
Pretty standard toed set. Acts as my physical wall in conjunction to donphan, and spreads status. I used to use perish song to prevent sweeps, but protect is usually more helpful for me to scout and stall, and because even an uninvested ice beam will check some of the most common dragon sweepers. This is where I need some input as well. I often find myself losing weather wars using this set. While it is great, even ninetails can check it when the sun is up. I've considered using an offensive set, but the lack of power and the loss of a huge team supporter really discourages me.
2. Special Wall/Wish support
Vaporeon@leftovers

Trait:Hydration
Evs: 252 hp,4def,252 SDef
Calm Nature (+Sdef,-Att)
-Scald
-Wish
-Protect
-Heal Bell
My go too special wall. It's been really reliable and its one of my favorite pokes, as well as the awesome ability it gets which allows me to absorb status. Heal bell is really helpful here, as a burn on scizor basically would shut it down. Although I see many of these running a physically based wall set, I find that the ability to tank dracos and such is awesome, as well as the fact that i have 2 physical walls anyway. My only concern is the similar movepool to Politoed, and I don't know many ways to improve it. I've considered roar, but I don't really have too much of a problem with set up sweepers and such if a play carefully. Any ev changes/move change suggestions would be great here.
3. Rocker/Spinner/Physical Wall
Donphan@leftovers

Trait: Sturdy
Evs: 252 HP, 252 def, 4 sp.def
Impish nature (+def, -spA)
-Earthquake
-Ice Shard
-Stealth Rocks
-Rapid Spin
An awesome support pokemon, I find that it is better than forretress in many ways (which i used to use before this). For one it doesnt have another 4x fire weakness, and 2, it isnt set up bait, 2hkoing mences and 3hkoing offensive dragonites with ice shard that are hoping to set up. I've considered using an offensive spinner set to give the ice shards some much needed power, but the ability to tank physical hits seemed to have presidence for me. Any ev and move suggestions would be awesome!
4.Technician Turner
Scizor@Choice band

Trait: Technician
Evs: 248 hp,252 att,8sDef
Adamant nature (+att, -spA)
-Bullet Punch
-U-Turn
-Superpower
-Pursuit
Pretty much the standard smogon set, not much to say here. Its fire weakness is migitated so it was my first choice as a u-turner, and trapper of course.
5.Volt Turner
Jolteon@choice specs

Trait: Volt Absorb
Evs: 4def,252spA,252spd
Timid Nature (+spd,-Att)
-Volt Switch
-Thunder
-Hidden Power (Ice)
-Shadow Ball
An awesome rain abuser, I just had to have this speedy guy on the team. It provides a much needed electric immunity should donphan die and hits hard. However, a problem i see is that i rarely use shadow ball at all, which was honestly slapped on for coverage. If anyone can reccommend a better move that would be great, if there is one.
6.Mixed sweeper
Tornadus-T@Life Orb

Trait: Regenerator
Evs: 4 att, 252 sp att, 252 spd
Naive Nature (+spd, -sDef)
-U-Turn
-Superpower
-Hurricane
-Grass Knot
This thing hits like a truck, and is often my late game sweeper once the scarfers have been eliminated. I use a mixed one here because it provides awesome coverage and a better U-Turn. Grass knot is in there for coverage, and I honestly dont use it much at all. The lack of a good fourth move has never hurt me, and I cant seem to find a better replacement as Hurricane destroys everything anyway.
So there is is, my Rain Volt Turn team.
Some concerns I have that maybe could be helped with are:
-My team goes from extremely offensive to extremely defensive, slowing me down. While its not a bad thing, I sometimes end up winning on stall rather than damage. I've considered Rotom-W over Vaporeon or Jolteon, but lack of wish and heal bell support is noticable, and another water poke is unappealing to me if its replacing jolteon.
-Lack of a phazer. I usually am careful not to let the opponent set up and keep the pressure on, but on the rare occasions that subCM jirachi gets through, I get screwed. If anyone can suggest who should be the phazer that would be awesome, as ive been debating on whether politoed for perish song, or vaporeon/donphan for roar.
-Other weather. I usually dont have a problem with sandstorm, but sun teams can be a pain in the ass. If they can get a free switch in with venusaur after chlorophyll its pretty much game over if politoed is dead.
I hope you liked my team, and please go easy because I'm a newcomer here. Any sort of feedback would be appreciated!