ORAS OU Volt-Turnish Team w/ Mega-Heracross

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Magnezone
252 SpAtk/4 SpDef/252 Spe Timid Magnet Pull
Item-Choice Scarf
-Volt-Switch
-Thunderbolt
-Flash Cannon
-Hidden Power Fire

This guy is meant to trap steel types that can stop my Mega Heracross from sweeping. I have knock on on Bisharp so that shed shell does not become a problem for magnet pull. He is one of the main volt-switchers on the team. The only steel types that cause problems for him are Excadrill and Heatran.

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Landorus-T
252 Hp/4 Atk/252 Def Impish Intimidate
Item-Leftovers
-Earthquake
-Hidden Power Ice
-U-turn
-Stealth Rock

Landorus is another part of the volt-turn core. Even with 0 SpAtk investment and a hindering nature, Hp Ice is still a 2hko on other landorus. Stealth Rock can really stack up damage on the opponent if i can cause constant switching through volt-turn. He is my bird check for Heracross as well as my physical wall.

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Rotom-W
252 Hp/4 SpAtk/252 SpDef Calm Levitate
Item-Leftovers
-Will-O-Wisp
-Volt-switch
-Hydro Pump
-Pain Split

The final part of the volt-turn core. He can burn attackers if they're doing to much damage to Lando or if they're extra bulky. Rotom has a crap hp stat so pain split is an amazing move on it. Hydro is for major damage and Heatran.

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Bisharp
248 Hp/252 Atk/8 SpDef Adamant Defiant
Item-Black Glasses
-Knock Off
-Sucker Punch
-Pursuit
-Iron Head

He is there to knock off items, like shed shell, or pursuit trap if i get the chance. Black glasses is used to bluff a sash but ups the damage of most of my moves to near life orb damage. Sucker punch has stopped a lot of sweeps from happening before. Iron head is for fairys that cant outspeed me.

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Heracross
252 Atk/4 Def/252 Spe Jolly Moxie
Item-Heracronite
-Substitute
-Close Combat
-Pin Missle
-Rock Blast

This is the mega of the team. Substitute is great for when i know my opponent will switch but i dont know what he will switch into. The rest of the moveset is really just there to damage. The whole goal of the team is to deal enough damage for Heracross to set up a sub and sweep the rest of the team.

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Starmie
252 Hp/4 Def/252 SpDef Calm Natural Cure
Item-Leftovers
-Rapid Spin
-Recover
-Scald
-Psyshock

The spinner of the team. Hazards on my side of the field usually kill the volt-turn core. Scald for a burn chance. Recover for extra bulk. Not really much else to say

Looking for opinions to improve the team
 
cool team not too much wrong with it but you can change your starmie to a latias as it helps you by switching into zard y and mega venusaur which starmie cannot do.
Latias (F) @ Life Orb
Ability: Levitate
EVs: 76 HP / 180 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
 
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