Volt-Volt-Turn core (10-0 on showdown)

Boring Stuff you don't need to read:
So I accidentally deleted all of my teams after I cleared my history on google chrome for reasons you don't need to know so I'm creating completely new teams now and it's actually kind of fun. I'm trying to make teams that aren't completely cookie cutter original and rely on a suprise factor somewhat but they're a lot of fun to play with. That being said I still want to win so I'll see what you guys have to say.
The Core
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Manectric@Manectite
Lightningrod--> Intimidate
Timid Nature (+Spd -Atk)
EV's 252 SAtk/ 4 SDef/ 252 Spd
-Thunderbolt
-Flamethrower
-Hidden Power Ice
-Volt Switch
This is pretty much the most generic set but it works, not really much to explain here I went with flamethrower over overheat to avoid the miss possibility and yea. This thing is a very good late game sweeper as it reaches 406 speed after mega evolving outspeeding almost the entire unscarfed meta and still putting out good damage with it's base 135 SAtk.

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Landorus-T@Choice Scarf
Intimidate
Adamant Nature (+Atk -SAtk)
EV's 252 Atk/ 40 Def/ 216 Spd
-Earthquake
-Stone Edge
-U Turn
-Knock Off/ Stealth Rock/ Explosion
I've toyed around with this set more than I have with any other poke on my team. Choice Scarf makes this thing an absolute monster and threat in all phases of a match, it rounds out my double intimidate core to weaken physical attackers. The first three moves I have are pretty standard but the last moveslot is up for grabs. I've used all three moves in this slot, knock off is overall probably the best but this team does need rocks support but explosion is so fun to use and with a scarf lando can easily pull it off and no one expects it. let me know in the comments which you guys think is is the most useful.

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Rotom-W@Leftovers
Levitate
Timid Nature (+Spd -Atk)
EV's 252 HP/ 4 SAtk/ 252 Spd
-Volt Switch
-Hydro Pump
-Will O Wisp
-Light Screen
This guy is the other Volt in my core, It counters Mamoswine which gives my entire team so many issues and is great for weakening opposing attacks for my team. It's 86 base speed stat lets it outpace a lot of slower bulkier attackers in ou. Simply will o wisp a physical attacker, or light screen a special attacker. It should unfortunately be noted that these evs give it 298 speed and a base 100 with full investment and a neutral nature give it 299 speed... so close. just be aware of that so u hard switch on a mega zard X or whatever else you run into.

The Other Guys That Aren't The Core

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Breloom@Focus Sash
Technician
Jolly Nature (+Spd -SAtk)
EV's 4HP/ 252 Atk/ 252 Spd
-Spore
-Mach Punch
-Bullet Seed
-Rock Tomb/ Power Up Punch
This thing is so annoying it spores everything and just makes people rage all day. I like having focus sash just for the value of having it if I ever need it in a 1v1 situation. The main debate I'm having is if I should have rock tomb or power up punch. I don't have the ability to set up at all on my team and it would be helpful but I lose a lot of coverage if I change it. Let me know in the comments what you guys think.

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Mandibuzz@Rocky Helmet
Overcoat
Jolly Nature (+Spd -SAtk)
EV's 252 Def/ 4 SDef/ 252 Spd
-Roost
-Defog
-Foul Play
-Taunt
Max Speed Mandibuzz. I never thought I'd see the day but this thing is sssoooo good. The added Speed allows it to get fast defogs off and it still has enough bulk to tank hits easily, it has 361 HP without investment which is plenty as I decided to invest fully in defense. This thing eats bisharps as it can live even a +2 iron head at full health and kill with foul play + rocky helmet + LO damage. It can take most setup boosting sweepers and wreck them with foul play. It also destroys stall with its fast taunts.

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Sylveon@Leftovers
Pixilate
Calm Nature (+SDef -Atk)
EV's 252 HP/ 252 SDef/ 4Spd
-Heal Bell
-Wish
-Protect
-Hyper Voice
Standard cleric not really anything special. Honestly fairy is just too good of a type to not have on a team it resists or is immune to most of the major attacking types in the ou meta. Plus Sylveon in particular can soak up special hits like nothing, and keeps my team healthy.

Overall Thoughts:
I really like this team a lot however it does have its flaws. It has a HUGE ice weakness with lando, breloom and mandi all being weak to it. it has no entry hazard support at the moment and it struggles to maintain an offensive presence at times. I'll get some good replays to show you in the next section it's really late and everyone's forfeiting.

Replays: it's like 2 am i dont feel like doing any more ill edit it in the future

http://replay.pokemonshowdown.com/ou-135342502
misplay early on costed me my manectric but my team battled back nicely hopefully you saw how valuable mandibuzz is to my team.




 
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Run
Rock Tomb on Breloom and Knock Off on Landorus-T.

Explosion cost you life and you have not really guaranteed kill... K-Off messes with opponent's items and that might be game-winning.
Rock Tomb on Breloom is must-have.
 
Lol this is the first form off my team: http://www.smogon.com/forums/threads/teh-fgts-dat-always-switch.3509388/, with some different things (mods don't hate me, but if he read it can find a lot of point that can help is team; i love u, mods).

Run knock off on lando for latwins or they destroy u.

Two overheat deals more damages than 2 flamethrower: so go with overheat on mega manetric.
Don't worry about ice weakness, u have rotom.

I replaced breloom (u need too much hazard control for let him in, and sand is a problem) with Cobalion. But my team was in part different, u can try Celebi:

Celebi @ Life Orb
Ability: Natural Cure
Naive / Naughty / Timid Nature
EVs: 252 SAtk / 252 Spd / 4 Atk
- Stealth Rock
- U Turn / HP Fire / Recover
- Giga Drain / Leaf Storm
- Psychic

In this way u have rocks and megasaur isn't more a problem. And another U-Turn user.
 
^^^ I agree that mega venusaur is the main threat to this team. Be warned that if you replace breloom for celebi, eviolite chansey will be a lot harder to deal with, even with knock off lando-t. Not saying that celebi isn't a good option, though.
 
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