VoltTurn Bulky Offense team

Welcome to my new RMT! I was trying to make a stall team around M-Scizor, but it ended up evolving into bulky offense. The team works basically on setting hazards and keep voltturning to force switches and slowly kill the opposing team
Changes in Red

At Glance:
conkeldurr.jpg
212Scizor_Mega_Dream.png
rotom_w_by_xrainxwhenxixdiex-d333xuy.png
250px-450Hippowdon.png
250px-700Sylveon.png
250px-663Talonflame.png

In Depth
212Scizor_Mega_Dream.png

Scizor @ Scizorite
Ability: Technician
EVs: 252 Def / 252 HP / 4 Spd
Impish Nature
- Bullet Punch
- U-turn
- Defog
- Roost
The Heart of the team, M-Scizor is a great physical wall(it's bulkier than Skarmory :O) and has good utility in Defog, he is the best deffoger in the game imo, he isn't weak to rock, has only 1 weakness and is not setup bait. Bullet Punch packs a quite punch for a wall and so does U-Turn. He also has reliable recovery. He makes a good core with Rotom-W, they resist each other's weakness(except MB EQ), are pretty bulky and have U-Turn/Volt Switch. His EVs are to make him as bulky as possible

rotom_w_by_xrainxwhenxixdiex-d333xuy.png

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 216 Def / 252 HP / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
The other part of the VoltTurn core, Rotom-W has Hydro Pump as main STAB and to kill those pesky Heatrans, Volt Switch for the utility and to gain momentum, WoW cripple many physical attackers such as Bisharp, Mega-Mawile, Dragonite... and, with his physical bulk, make a good wall, it also helps with Sucker Punch mindgames. Pain Split is there for recovery, and with his low HP, heals a decent amount amount of health. I made him physically defensive so he can take a boosted hit, WoW and live the next turn. It's speed is enough to let him outspeed Jolly BellyJet Azumarril

250px-450Hippowdon.png

Hippowdon @ Leftovers
Ability: Sand Force
EVs: 4 Def / 252 HP / 252 SDef
Careful Nature
- Earthquake
- Stealth Rock
- Slack Off
- Toxic
Hippowdon is an awesome mixed wall, he can switch in and wall many mons with his great defenses allowing to put SR without many problems, his EQ hits pretty hard, Toxic is for putting opposing mons on a timer, he also has reliable recovery. He can take M-Manectric and Thundurus(non Grass Knot) without too much problems, since they only 4HKO/3HKO Hippo respectively with HP ice and I can toxic them and let them die. With all the VoltTurning going around is hard for a baloon to keep untouched for too much time, he can KO those mons with baloon pooped like Heatran and Excadrill

conkeldurr.jpg

Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off
This guy is a monster, he hits pretty hard, has great coverage, awesome defenses and recovery. Drain Punch is the main STAB and recovery, Mach Punch is priority for finishing off things, Ice punch is for coverage to kill Garchomp, Landorus, Gliscor... Knock Off is one of the best moves in the game, provides great utility, power and coverage, allowing me to kill most ghost type mons that would wall him otherwise and some psychic types on the switch. His EVs are to make him bulky and hit hard. He's also my status absorber

250px-700Sylveon.png

Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 SDef / 252 HP / 4 Spd
Bold Nature
- Hyper Voice
- Protect
- Wish
- Heal Bell
The team's cleric and special wall, Hyper Voice hits very hard, OHKOing anything weak to it, Wish is it's recovery and utility for the team, allowing easier switches and recovery of weakened mons, Protect is useful to get the Wish recovery withou having to take a hit and to stall the opponent, Heal Bell helps a lot this team because I'm unlucky with paralisys and that can lead to parahax frenzies, and M-Scizor hates burns. I made him specially bulky too, so it can switch on strong special attackers that are a problem to the team, like Keldeo
250px-663Talonflame.png

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 208 Spd / 252 Atk / 48 HP
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Sleep Talk
My revenge killer, late game cleaner and other U-turner. CB Brave Bird hits very hard and it's priority is really useful, Flare Blitz is the much needed Fire move of the team, allowing easier ways to kill Ferro, that's very annoying. U-Turn is to keep the momentum on a predicted switch. Sleep Talk is to be able to attack even when Sleeping. He helps killing M-Venu which is very annoying too. His EVs are to make him outspeed M-Pinsir's quick attack and KO him with BB, the rest is put in power and bulk.
I really don't mind losing momentum when switching Hippo or Sylveon in, they are very useful and are great walls
One counter I found was MG Cosmic Power Clefable, if it sets up there's no was to kill. I'm also worried about Latios, with Psyshock he can 2HKO Sylveon and with a bit of prior damage can 2HKO Hippo as well, so i can only revenge kill him.
I'm also having trouble with rain teams and VenuTran.

If you have any suggestion for a name for the team, it would be apreciatted (i'm terrible with names)


Replays: http://replay.pokemonshowdown.com/ou-136860180 I hate sashes on random things...

Scizor @ Scizorite
Ability: Technician
EVs: 252 Def / 252 HP / 4 Spd
Impish Nature
- Bullet Punch
- U-turn
- Defog
- Roost

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 216 Def / 248 HP / 44 Spd
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Hippowdon @ Leftovers
Ability: Sand Force
EVs: 4 Def / 252 HP / 252 SDef
Careful Nature
- Earthquake
- Stealth Rock
- Slack Off
- Toxic

Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off

Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 SDef / 252 HP / 4 Spd
Calm Nature
- Hyper Voice
- Protect
- Wish
- Heal Bell

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 208 Spd / 252 Atk / 48 HP
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Sleep Talk
 
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Only 2 things:


Run 212 Def / 248 HP / 4 SAtk / 44 Spd on Rotom. In this way u outspeed jolly bellijet azumarill, which can be a problem for your team if scizor dies. Also, with 248 evs in hp u reach an odd hp number, so less damages by rocks and sand. U can do the same on sylveon.


Never use an healing move on a pokemon with a choice item. If roost on talon is a filler, u can think to will o wisp or tailwind. But u lack of a grass mon, u can even think to go with sleep talk.
 
Only 2 things:


Run 212 Def / 248 HP / 4 SAtk / 44 Spd on Rotom. In this way u outspeed jolly bellijet azumarill, which can be a problem for your team if scizor dies. Also, with 248 evs in hp u reach an odd hp number, so less damages by rocks and sand. U can do the same on sylveon.


Never use an healing move on a pokemon with a choice item. If roost on talon is a filler, u can think to will o wisp or tailwind. But u lack of a grass mon, u can even think to go with sleep talk.

How didn't i think about putting sleep talk on t-flame before...
Going to change the EVs right now
The 4 on sp atk really changes anything? if not i'll put on def
thx for the reply
 
Hi there Zekrenzo!

I absolutely love bulky offense, personally my favorite style of play! Solid post, very helpful format and most of all, great team. Lots to say, so lets hop right in! Here is a list of the resources I used to put together this team rate:

Team Weakness Chart
Sweepercalc Break My Team Analysis
Sweepercalc Wall My Team Analysis

First of all, my goodness those typings work PERFECT together! As seen from the first link, the type of attacks that can hurt your team the most are Grass and Water, but you only have 2 pokemon weak to it, and neither are quad weak, so that is fantastic. You also pulled a very smart move in regards to quad weaknesses; You have two pokemon with a quad weaknesses, Talonflame to Rock and Scizor to Fire. I personally worry about having two quad weaknesses, but you made it work very very well because scizor is the only one with a weakness to fire and Talonflame is the only one weak to Rock. This is some beautiful team typing synergy right there. Nice work.

In regards to the second link, not bad. Clearly you are more weak to special attacks then to physical ones because of your Mega-Scizor's insane bulk and the fact that your "special walls" of Hippowdon and Sylveon are more of mixed walls because of their spread. You also must note the top threats on that page. 3 of the top five threats there are dragons, two of which quad to ice. You're only move that is super effective against dragons on your entire team is Hyper Voice Pixelate and Ice Punch... That can be very problematic, but I will go into more depth on team suggestions to better fight against this in the second to last paragraph. I know that looking at this page is scary to say the least, but just keep in mind how much offense you have in this team, you'll easily be able to take out most of these threats before they leave much of a dent. Overall, pretty damn good defenses here. Only problem is really latios but Hippowdon and sylveon fare pretty well when it comes to handling it defensively, so that is fine.

Alright, now lets look at the third link. Yikes. Cressalia will wall your team so hard that you will have very little to do other than maybe burning it with WoW then going into Talonflame and spamming brave bird until it slowly dies, but you've got to make sure that you dont let it set up screens, because then you may be done for. However, Cresselia is only on about 0.66374% of OU Teams according to May's Usage Stats. Every team has pokemon that are kind of the chink in its armor, Cressalia is yours, just got to make sure you take care of it swiftly and forcefully. Rotom Wash however is on 15.41740% of teams and you dont have a single move super effective against it. Your only option against it really is to burn it then go ham with either Drain Punch or Hyper Voice. Preferably Drain Punch because then you can profit from the burn that you may receive with your Guts ability on Conk. You also have an imbalance in special and physical attackers with 2 special and 4 physical, but according to what I've seen, its fine for the most part. Frankly, you have quite a few problems offensively, but I may have a few ideas for resolving this.

You have a few options with resolving these issues. One idea of mine, which I believe could work well is replacing Mixed Wall Hippowdon with Mold Breaker All Out Attacking Excadrill. Your top three threats offensively (Cressalia, Aggron, and Rotom-W) 2 of which have levitate and 2 are weak to ground. Nullifying their levitating abilities sound pretty damn good to me and you could definitely use some more wall breaking offensive precense. However, now you would only have one special wall of sylveon, so I would suggest making it even more specially bulky by devoting all its EVs into SpDef and SpAtk so you can take down dragons better and take more special hits. Sets of my two suggestions are below:

Excadrill @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Nature: Jolly
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

Sylveon @ Leftovers
Ability: Pixelate
EVs: 252 SpAtk / 252 SpDef / 4 HP
Nature: Bold
- Hyper Voice
- Wish
- Protect
- Heal Bell

Overall, fantastic team! I really love this team, the typings, the bulk, and the offensive prescense all comes together very very nicely. I apologize for the long read, but felt that for a team as great as this, it would be most helpful to be as in depth as I could be. Thanks for letting me rate your team, I had a lot of fun writing this and look forward to hearing from you soon.
 
Hi there Zekrenzo!

I absolutely love bulky offense, personally my favorite style of play! Solid post, very helpful format and most of all, great team. Lots to say, so lets hop right in! Here is a list of the resources I used to put together this team rate:

Team Weakness Chart
Sweepercalc Break My Team Analysis
Sweepercalc Wall My Team Analysis

First of all, my goodness those typings work PERFECT together! As seen from the first link, the type of attacks that can hurt your team the most are Grass and Water, but you only have 2 pokemon weak to it, and neither are quad weak, so that is fantastic. You also pulled a very smart move in regards to quad weaknesses; You have two pokemon with a quad weaknesses, Talonflame to Rock and Scizor to Fire. I personally worry about having two quad weaknesses, but you made it work very very well because scizor is the only one with a weakness to fire and Talonflame is the only one weak to Rock. This is some beautiful team typing synergy right there. Nice work.

In regards to the second link, not bad. Clearly you are more weak to special attacks then to physical ones because of your Mega-Scizor's insane bulk and the fact that your "special walls" of Hippowdon and Sylveon are more of mixed walls because of their spread. You also must note the top threats on that page. 3 of the top five threats there are dragons, two of which quad to ice. You're only move that is super effective against dragons on your entire team is Hyper Voice Pixelate and Ice Punch... That can be very problematic, but I will go into more depth on team suggestions to better fight against this in the second to last paragraph. I know that looking at this page is scary to say the least, but just keep in mind how much offense you have in this team, you'll easily be able to take out most of these threats before they leave much of a dent. Overall, pretty damn good defenses here. Only problem is really latios but Hippowdon and sylveon fare pretty well when it comes to handling it defensively, so that is fine.

Alright, now lets look at the third link. Yikes. Cressalia will wall your team so hard that you will have very little to do other than maybe burning it with WoW then going into Talonflame and spamming brave bird until it slowly dies, but you've got to make sure that you dont let it set up screens, because then you may be done for. However, Cresselia is only on about 0.66374% of OU Teams according to May's Usage Stats. Every team has pokemon that are kind of the chink in its armor, Cressalia is yours, just got to make sure you take care of it swiftly and forcefully. Rotom Wash however is on 15.41740% of teams and you dont have a single move super effective against it. Your only option against it really is to burn it then go ham with either Drain Punch or Hyper Voice. Preferably Drain Punch because then you can profit from the burn that you may receive with your Guts ability on Conk. You also have an imbalance in special and physical attackers with 2 special and 4 physical, but according to what I've seen, its fine for the most part. Frankly, you have quite a few problems offensively, but I may have a few ideas for resolving this.

You have a few options with resolving these issues. One idea of mine, which I believe could work well is replacing Mixed Wall Hippowdon with Mold Breaker All Out Attacking Excadrill. Your top three threats offensively (Cressalia, Aggron, and Rotom-W) 2 of which have levitate and 2 are weak to ground. Nullifying their levitating abilities sound pretty damn good to me and you could definitely use some more wall breaking offensive precense. However, now you would only have one special wall of sylveon, so I would suggest making it even more specially bulky by devoting all its EVs into SpDef and SpAtk so you can take down dragons better and take more special hits. Sets of my two suggestions are below:

Excadrill @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Nature: Jolly
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

Sylveon @ Leftovers
Ability: Pixelate
EVs: 252 SpAtk / 252 SpDef / 4 HP
Nature: Bold
- Hyper Voice
- Wish
- Protect
- Heal Bell

Overall, fantastic team! I really love this team, the typings, the bulk, and the offensive prescense all comes together very very nicely. I apologize for the long read, but felt that for a team as great as this, it would be most helpful to be as in depth as I could be. Thanks for letting me rate your team, I had a lot of fun writing this and look forward to hearing from you soon.

This post is awesome! thank you very much for the reply!
IDK anything about Cresselia but if it doesn't have something to cure poison I can stall it out with Hippo's Toxic
About Sylveon, I'll make him more specially defensive, but with at least some defense to avoid 2KO from Latios Psyshock. Probably I'm going to stick with 252 HP for now
About Excadrill, There are 2 thing bothering me:
1- His speed tier isn't exactly great, many things outspeed him
2- I'll have to put SR on him so should I take Iron Head from him?
 
This post is awesome! thank you very much for the reply!
IDK anything about Cresselia but if it doesn't have something to cure poison I can stall it out with Hippo's Toxic
About Sylveon, I'll make him more specially defensive, but with at least some defense to avoid 2KO from Latios Psyshock. Probably I'm going to stick with 252 HP for now
About Excadrill, There are 2 thing bothering me:
1- His speed tier isn't exactly great, many things outspeed him
2- I'll have to put SR on him so should I take Iron Head from him?

Yes, toxic is another option, but is easily recoverable because most stall teams have a cleric which can heal it and then keep moving forward.

Sounds good with Sylveon.

Replace Rapid Spin with Stealth Rock on Excadrill, this will allow you to have optimal coverage while also having your hazard. Rapid spin isn't really needed too much because of Scizor's Defog. I just put rapid spin in there as a filler.
Keep in mind though, Excadrill isnt perfect. But it does help with a lot of your weaknesses and helps generate more offensive presence. And yes, its speed is'nt great, but jolly can help. Biggest problem is that Excadrill, your Rotom-w counter, is outsped by Scarf Trick Rotom-W, its barely outsped, but just enough sadly. Another option is Scarf Excadrill, same set, but with scarf and rapid spin instead of SR. I like it a lot and honestly just didn't think of Scarf while writing that, looking back it would probably work better all around, but then you wouldn't have a reliable SR user, so I'm not sure.
 
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Yes, toxic is another option, but is easily recoverable because most stall teams have a cleric which can heal it and then keep moving forward.

Sounds good with Sylveon.

Replace Rapid Spin with Stealth Rock on Excadrill, this will allow you to have optimal coverage while also having your hazard. Rapid spin isn't really needed too much because of Scizor's Defog. I just put rapid spin in there as a filler.
Keep in mind though, Excadrill isnt perfect. But it does help with a lot of your weaknesses and helps generate more offensive presence. And yes, its speed is'nt great, but jolly can help. Biggest problem is that Excadrill, your Rotom-w counter, is outsped by Scarf Trick Rotom-W, its barely outsped, but just enough sadly. Another option is Scarf Excadrill, same set, but with scarf. I like it a lot and honestly just didn't think of Scarf while writing that, looking back it would probably work better all around.

Just kill the cleric :D
Since isn't common, playing around it seems to be enough
I would put Scarf on Exca, if i didn't need SR on him
It seems like Specs Latios can break through my team, but it's choiced so playing around it is not that difficult
I'll test Exca
Maybe an Air Baloon on Exca?

EDIT: I'm having problems with Exca, It's relatively slow and frail, so it dies easily and cannot set up rocks later in the match, so I'll stick to Hippo for now.
Also I just beat a Cresselia, without even letting her attack 1 time

I'm thinking about changing Sylveon's EV spread to specially defensive and let Hippo deal with Latios, what do you think? here are some calcs:
252 SpA Life Orb Latios Draco Meteor vs. 252 HP / 252+ SpD Hippowdon: 243-289 (57.8 - 68.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
-2 252 SpA Life Orb Latios Draco Meteor vs. 252 HP / 252+ SpD Hippowdon: 122-146 (29 - 34.7%) -- guaranteed 4HKO after Stealth Rock and Leftovers recovery
Factoring Lefties Hippo wouldn't die unless he crited 68,8-6,25+34,7 = 96,45 so even if the guy gets very high roll on both draco meteor he won't kill me. Specs variant will give me trouble
Sylveon now can deal with Specs Keldeo:
252 SpA Choice Specs Keldeo Hydro Pump vs. 252 HP / 252+ SpD Sylveon: 160-190 (40.6 - 48.2%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Choice Specs Keldeo Secret Sword vs. 252 HP / 0 Def Sylveon: 147-174 (37.3 - 44.1%) -- 100% chance to 3HKO after Leftovers recovery
4 SpA Pixilate Sylveon Hyper Voice vs. 0 HP / 4 SpD Keldeo: 300-354 (92.8 - 109.5%) -- 87.5% chance to OHKO after Stealth Rock
 
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