Welcome to my new RMT! I was trying to make a stall team around M-Scizor, but it ended up evolving into bulky offense. The team works basically on setting hazards and keep voltturning to force switches and slowly kill the opposing team
Changes in Red
At Glance:
In Depth
Scizor @ Scizorite
Ability: Technician
EVs: 252 Def / 252 HP / 4 Spd
Impish Nature
- Bullet Punch
- U-turn
- Defog
- Roost
The Heart of the team, M-Scizor is a great physical wall(it's bulkier than Skarmory :O) and has good utility in Defog, he is the best deffoger in the game imo, he isn't weak to rock, has only 1 weakness and is not setup bait. Bullet Punch packs a quite punch for a wall and so does U-Turn. He also has reliable recovery. He makes a good core with Rotom-W, they resist each other's weakness(except MB EQ), are pretty bulky and have U-Turn/Volt Switch. His EVs are to make him as bulky as possible
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 216 Def / 252 HP / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
The other part of the VoltTurn core, Rotom-W has Hydro Pump as main STAB and to kill those pesky Heatrans, Volt Switch for the utility and to gain momentum, WoW cripple many physical attackers such as Bisharp, Mega-Mawile, Dragonite... and, with his physical bulk, make a good wall, it also helps with Sucker Punch mindgames. Pain Split is there for recovery, and with his low HP, heals a decent amount amount of health. I made him physically defensive so he can take a boosted hit, WoW and live the next turn. It's speed is enough to let him outspeed Jolly BellyJet Azumarril
Hippowdon @ Leftovers
Ability: Sand Force
EVs: 4 Def / 252 HP / 252 SDef
Careful Nature
- Earthquake
- Stealth Rock
- Slack Off
- Toxic
Hippowdon is an awesome mixed wall, he can switch in and wall many mons with his great defenses allowing to put SR without many problems, his EQ hits pretty hard, Toxic is for putting opposing mons on a timer, he also has reliable recovery. He can take M-Manectric and Thundurus(non Grass Knot) without too much problems, since they only 4HKO/3HKO Hippo respectively with HP ice and I can toxic them and let them die. With all the VoltTurning going around is hard for a baloon to keep untouched for too much time, he can KO those mons with baloon pooped like Heatran and Excadrill
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off
This guy is a monster, he hits pretty hard, has great coverage, awesome defenses and recovery. Drain Punch is the main STAB and recovery, Mach Punch is priority for finishing off things, Ice punch is for coverage to kill Garchomp, Landorus, Gliscor... Knock Off is one of the best moves in the game, provides great utility, power and coverage, allowing me to kill most ghost type mons that would wall him otherwise and some psychic types on the switch. His EVs are to make him bulky and hit hard. He's also my status absorber
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 SDef / 252 HP / 4 Spd
Bold Nature
- Hyper Voice
- Protect
- Wish
- Heal Bell
The team's cleric and special wall, Hyper Voice hits very hard, OHKOing anything weak to it, Wish is it's recovery and utility for the team, allowing easier switches and recovery of weakened mons, Protect is useful to get the Wish recovery withou having to take a hit and to stall the opponent, Heal Bell helps a lot this team because I'm unlucky with paralisys and that can lead to parahax frenzies, and M-Scizor hates burns. I made him specially bulky too, so it can switch on strong special attackers that are a problem to the team, like Keldeo
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 208 Spd / 252 Atk / 48 HP
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Sleep Talk
My revenge killer, late game cleaner and other U-turner. CB Brave Bird hits very hard and it's priority is really useful, Flare Blitz is the much needed Fire move of the team, allowing easier ways to kill Ferro, that's very annoying. U-Turn is to keep the momentum on a predicted switch. Sleep Talk is to be able to attack even when Sleeping. He helps killing M-Venu which is very annoying too. His EVs are to make him outspeed M-Pinsir's quick attack and KO him with BB, the rest is put in power and bulk.
I really don't mind losing momentum when switching Hippo or Sylveon in, they are very useful and are great wallsChanges in Red
At Glance:






In Depth

Scizor @ Scizorite
Ability: Technician
EVs: 252 Def / 252 HP / 4 Spd
Impish Nature
- Bullet Punch
- U-turn
- Defog
- Roost
The Heart of the team, M-Scizor is a great physical wall(it's bulkier than Skarmory :O) and has good utility in Defog, he is the best deffoger in the game imo, he isn't weak to rock, has only 1 weakness and is not setup bait. Bullet Punch packs a quite punch for a wall and so does U-Turn. He also has reliable recovery. He makes a good core with Rotom-W, they resist each other's weakness(except MB EQ), are pretty bulky and have U-Turn/Volt Switch. His EVs are to make him as bulky as possible

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 216 Def / 252 HP / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
The other part of the VoltTurn core, Rotom-W has Hydro Pump as main STAB and to kill those pesky Heatrans, Volt Switch for the utility and to gain momentum, WoW cripple many physical attackers such as Bisharp, Mega-Mawile, Dragonite... and, with his physical bulk, make a good wall, it also helps with Sucker Punch mindgames. Pain Split is there for recovery, and with his low HP, heals a decent amount amount of health. I made him physically defensive so he can take a boosted hit, WoW and live the next turn. It's speed is enough to let him outspeed Jolly BellyJet Azumarril

Hippowdon @ Leftovers
Ability: Sand Force
EVs: 4 Def / 252 HP / 252 SDef
Careful Nature
- Earthquake
- Stealth Rock
- Slack Off
- Toxic
Hippowdon is an awesome mixed wall, he can switch in and wall many mons with his great defenses allowing to put SR without many problems, his EQ hits pretty hard, Toxic is for putting opposing mons on a timer, he also has reliable recovery. He can take M-Manectric and Thundurus(non Grass Knot) without too much problems, since they only 4HKO/3HKO Hippo respectively with HP ice and I can toxic them and let them die. With all the VoltTurning going around is hard for a baloon to keep untouched for too much time, he can KO those mons with baloon pooped like Heatran and Excadrill

Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off
This guy is a monster, he hits pretty hard, has great coverage, awesome defenses and recovery. Drain Punch is the main STAB and recovery, Mach Punch is priority for finishing off things, Ice punch is for coverage to kill Garchomp, Landorus, Gliscor... Knock Off is one of the best moves in the game, provides great utility, power and coverage, allowing me to kill most ghost type mons that would wall him otherwise and some psychic types on the switch. His EVs are to make him bulky and hit hard. He's also my status absorber

Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 SDef / 252 HP / 4 Spd
Bold Nature
- Hyper Voice
- Protect
- Wish
- Heal Bell
The team's cleric and special wall, Hyper Voice hits very hard, OHKOing anything weak to it, Wish is it's recovery and utility for the team, allowing easier switches and recovery of weakened mons, Protect is useful to get the Wish recovery withou having to take a hit and to stall the opponent, Heal Bell helps a lot this team because I'm unlucky with paralisys and that can lead to parahax frenzies, and M-Scizor hates burns. I made him specially bulky too, so it can switch on strong special attackers that are a problem to the team, like Keldeo

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 208 Spd / 252 Atk / 48 HP
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Sleep Talk
My revenge killer, late game cleaner and other U-turner. CB Brave Bird hits very hard and it's priority is really useful, Flare Blitz is the much needed Fire move of the team, allowing easier ways to kill Ferro, that's very annoying. U-Turn is to keep the momentum on a predicted switch. Sleep Talk is to be able to attack even when Sleeping. He helps killing M-Venu which is very annoying too. His EVs are to make him outspeed M-Pinsir's quick attack and KO him with BB, the rest is put in power and bulk.
One counter I found was MG Cosmic Power Clefable, if it sets up there's no was to kill. I'm also worried about Latios, with Psyshock he can 2HKO Sylveon and with a bit of prior damage can 2HKO Hippo as well, so i can only revenge kill him.
I'm also having trouble with rain teams and VenuTran.
If you have any suggestion for a name for the team, it would be apreciatted (i'm terrible with names)
Replays: http://replay.pokemonshowdown.com/ou-136860180 I hate sashes on random things...
Scizor @ Scizorite
Ability: Technician
EVs: 252 Def / 252 HP / 4 Spd
Impish Nature
- Bullet Punch
- U-turn
- Defog
- Roost
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 216 Def / 248 HP / 44 Spd
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Hippowdon @ Leftovers
Ability: Sand Force
EVs: 4 Def / 252 HP / 252 SDef
Careful Nature
- Earthquake
- Stealth Rock
- Slack Off
- Toxic
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 SDef / 252 HP / 4 Spd
Calm Nature
- Hyper Voice
- Protect
- Wish
- Heal Bell
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 208 Spd / 252 Atk / 48 HP
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Sleep Talk
Ability: Technician
EVs: 252 Def / 252 HP / 4 Spd
Impish Nature
- Bullet Punch
- U-turn
- Defog
- Roost
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 216 Def / 248 HP / 44 Spd
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Hippowdon @ Leftovers
Ability: Sand Force
EVs: 4 Def / 252 HP / 252 SDef
Careful Nature
- Earthquake
- Stealth Rock
- Slack Off
- Toxic
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 SDef / 252 HP / 4 Spd
Calm Nature
- Hyper Voice
- Protect
- Wish
- Heal Bell
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 208 Spd / 252 Atk / 48 HP
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Sleep Talk
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