XY OU VoltTurn MagDrag Team w/ THE BEST CORE!!!

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Nightwing (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Toxic
- Roost

I chose Gliscor to build my team around as a Physical Tank, who works well with my other core member, Snorlax. Im running a pretty standard Gliscor set with a few speed EV's but mainly bulk.

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Papa Bear (Snorlax) @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Toxic
- Rest
- Sleep Talk
- Body Slam

Papa Bear, the second part of my awesome core. He is the perfect compliment to Gliscor, as he is specially defensive and covers Gliscor's ice weakness. Gliscor also covers his ice weakness nicely!

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The Flash (Jolteon) @ Focus Sash
Ability: Volt Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Volt Switch
- Signal Beam
- Hidden Power [Ice]
- Thunderbolt

Volt Switch is amazing, and HP Ice and Signal Beam are great coverage. Thunderbolt is quite powerful, but its mainly about Volt Switch. Modest is for power over Timid, Focus Sash is great as Jolteon CAN NOT take hits.

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Ed (Mienshao) @ Choice Scarf
Ability: Regenerator
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- U-turn
- Drain Punch
- Knock Off
- Rock Slide

Mienshao is great, and he forms a nice VoltTurn core with Jolteon. Some bulk is nice as it goes with Regenerator and Drain Punch. Knock Off is really handy to get rid of opposing walls items.

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P.C Spark (Magnezone) @ Assault Vest
Ability: Magnet Pull
EVs: 192 Def / 252 SpA / 64 SpD
Modest Nature
- Hidden Power [Fire]
- Volt Switch
- Flash Cannon
- Signal Beam

He also helps with a VoltTurn but mainly forms MagDrag with Dragonite. He traps steel types and kills them with HP Fire and Kills Fairies with STAB Flash Cannon.

Dragonknight (Dragonite) @ Weakness Policy
Ability: Multiscale
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Extreme Speed
- Earthquake

Sweeper. Simples. He sets up a D Dance and WRECKS! Also, alongside Magnezone he creates a 'MagDrag' team, which is still viable this generation even though it is not as good due to fairy types.
 
Hi Posh_Rev i have some suggestions for your team.

First though you need to buff out those descriptions otherwise the RMT will be locked, just try to flush out why you picked them and how they greatly synergize.

Actual Changes:
1. Change Gliscor to 244 HP EV's
This gets Gliscor to a poison heal number which allows him to heal as much HP as possible every turn, this also would help his bulk since you should be putting the newly freed EV's into defense.
2. Replace either toxic or body slam on Snorlax
You have conflicting status moves here, which I think would work, but you already have toxic on gliscor, if you decide to keep body slam replace toxic with something like curse, this will let you hit massively and you're not really hitting any speed tiers anyway. If you'd like to keep toxic though go with return over body slam because if you're resttalking you want damage to be dealt and it's much more efficient to have a status and an attack.
3. Give Jolteon Choice Specs
While focus sash would be nice Jolteon sits at an incredible base 130 speed stat which pretty much outspeeds anyone who isn't scarfed or boosted. In order to take advantage over this you need power, and outside of mienshao, you don't have much off the bat raw power. Choice specs allows Jolteon to still maintain great pressure with volt switches, but puts a little more oomph behind it. Also if your opponent gets down any hazards, (and since you have no way to remove them) the focus sash is relatively useless since you seem to be using jolteon as a pivot, coming in and out.

Hope I helped and good luck!
 
replace jolteon with mega manectric, you don't have a mega and mega manectric>jolteon in every way

second, replace snorlax with something like garchomp or kyurem b. its a good dragon to use alongside dragonite+mag.

third, replace gliscor with something more offensive. sr terrakion would do nicely as it is a better offensive sr setter that benefits from magnezone.

fourth, either make dnite band or lum. the current moveset you have for ddnite is fine, but if you want to make it band, it should look something like this:
Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Superpower
- Thunder Punch

and lastly, i would run azumarill over mienshao. here's the set:
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 8 SpD / 8 Spe
Adamant Nature
- Waterfall
- Play Rough
- Knock Off
- Aqua Jet

these are just suggestions, you don't have to follow them(but if you do this team will be much better than it already is)
 
Hi, your description for each Pokemon and explanation of your choices and their roles are not up to the standard as required by the RMT rules. Please read them carefully before posting a thread here. PM me with an updated version of your RMT after you review the rules and I'll reopen this thread.
 
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