Gamabunta (Greninja) (M) @ Choice Scarf
Ability: Protean
EVs: 176 Atk / 80 SpA / 252 Spe
Naive Nature
- Rock Slide
- U-turn
- Ice Beam
- Gunk Shot
The star of the team. Gunk shot instead of spikes because u-turn is more useful than spikes, and gunk shot is good to kill some tapus. Choice Scarf protean greninja is useful to revenge kill +1 speed pokemons like zygarde, volcarona, charizard some dragon dancers.
have zen headbutt (Medicham) (M) @ Medichamite
Ability: Telepathy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Ice Punch
- Zen Headbutt
Main wallbreaker, but in battles this mon isn't too good, maybe a mega-scizor could be better but I don't know. Fake out is useful when I don't know if greninja could revenge kill a +1 mon. Ice punch kill landorus, that have a electric imunity that is bad to tapu koko. This team have some problems with mew, and mega-beedril or mega-scizor in this slot would solve the problem, but again, I don't know.
Tapu Bosta (Tapu Koko) @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Dazzling Gleam
- Volt Switch
- Hidden Power [Ice]
Here the volt-turn really starts. I don't have too much to explain here, tapu koko is basicaly the main volturn user of the team, and momentum makes even greninja works better.
~~use me~~ (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn
Defensive wall, but not loosing the moment, and stealth rocker of the team. I find that non specs tapu kokos are a problem to this team, but non specs tapu koko can't one shot landorus, so don't take unecessary damage in these matchups is good. Sorry if I don't explain too much, but these are the only reasons that landorus is in this team (I'm bad at teambuilding)
Dual Tapu?Noooo (Tapu Fini) @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Nature's Madness
- Moonblast
- Defog
I don't like the idea of dual tapu, but tapu fini was the only solution to my problem. Before tapu fini, this slot was occupied by a tyranitar, but with ttar the team don't have a water resist, with is essential. Greninja can 4hko magearna, and ash-greninja can 3 shot magearna. Not only greninja, mega gyarados (or just gyarados) was a problem too. As stupid as it is, in the old team, if I gyarados setup in the first turn, and the player is good, he could kill 2 mine pokemon (this is because I really don't know when he will mega). Taunt support and nature's madness are useful in this team, and defog is required to this team. Before tapu fini, was a landorus defog without hp ice, but hp ice showed too useful in that landorus that I needed to find other defog user. And tapu fini solves all these problems.
Heart (Magearna) @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 8 SpA / 252 SpD
Sassy Nature
- Fleur Cannon
- Iron Head
- Hidden Power [Fire]
- Volt Switch
Special wall, but now loosing the momentum, and is a core with landorus. Magearna typeness is useful to this team, and hp fire can punish ferrothrorn (less of a problem). Basicaly, these are the only reason to magearna be on this team.
Ability: Protean
EVs: 176 Atk / 80 SpA / 252 Spe
Naive Nature
- Rock Slide
- U-turn
- Ice Beam
- Gunk Shot
The star of the team. Gunk shot instead of spikes because u-turn is more useful than spikes, and gunk shot is good to kill some tapus. Choice Scarf protean greninja is useful to revenge kill +1 speed pokemons like zygarde, volcarona, charizard some dragon dancers.
have zen headbutt (Medicham) (M) @ Medichamite
Ability: Telepathy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Ice Punch
- Zen Headbutt
Main wallbreaker, but in battles this mon isn't too good, maybe a mega-scizor could be better but I don't know. Fake out is useful when I don't know if greninja could revenge kill a +1 mon. Ice punch kill landorus, that have a electric imunity that is bad to tapu koko. This team have some problems with mew, and mega-beedril or mega-scizor in this slot would solve the problem, but again, I don't know.
Tapu Bosta (Tapu Koko) @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Dazzling Gleam
- Volt Switch
- Hidden Power [Ice]
Here the volt-turn really starts. I don't have too much to explain here, tapu koko is basicaly the main volturn user of the team, and momentum makes even greninja works better.
~~use me~~ (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn
Defensive wall, but not loosing the moment, and stealth rocker of the team. I find that non specs tapu kokos are a problem to this team, but non specs tapu koko can't one shot landorus, so don't take unecessary damage in these matchups is good. Sorry if I don't explain too much, but these are the only reasons that landorus is in this team (I'm bad at teambuilding)
Dual Tapu?Noooo (Tapu Fini) @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Nature's Madness
- Moonblast
- Defog
I don't like the idea of dual tapu, but tapu fini was the only solution to my problem. Before tapu fini, this slot was occupied by a tyranitar, but with ttar the team don't have a water resist, with is essential. Greninja can 4hko magearna, and ash-greninja can 3 shot magearna. Not only greninja, mega gyarados (or just gyarados) was a problem too. As stupid as it is, in the old team, if I gyarados setup in the first turn, and the player is good, he could kill 2 mine pokemon (this is because I really don't know when he will mega). Taunt support and nature's madness are useful in this team, and defog is required to this team. Before tapu fini, was a landorus defog without hp ice, but hp ice showed too useful in that landorus that I needed to find other defog user. And tapu fini solves all these problems.
Heart (Magearna) @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 8 SpA / 252 SpD
Sassy Nature
- Fleur Cannon
- Iron Head
- Hidden Power [Fire]
- Volt Switch
Special wall, but now loosing the momentum, and is a core with landorus. Magearna typeness is useful to this team, and hp fire can punish ferrothrorn (less of a problem). Basicaly, these are the only reason to magearna be on this team.