SM OU Volturn with protean greninja

Gamabunta (Greninja) (M) @ Choice Scarf
Ability: Protean
EVs: 176 Atk / 80 SpA / 252 Spe
Naive Nature
- Rock Slide
- U-turn
- Ice Beam
- Gunk Shot
The star of the team. Gunk shot instead of spikes because u-turn is more useful than spikes, and gunk shot is good to kill some tapus. Choice Scarf protean greninja is useful to revenge kill +1 speed pokemons like zygarde, volcarona, charizard some dragon dancers.

have zen headbutt (Medicham) (M) @ Medichamite
Ability: Telepathy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Ice Punch
- Zen Headbutt
Main wallbreaker, but in battles this mon isn't too good, maybe a mega-scizor could be better but I don't know. Fake out is useful when I don't know if greninja could revenge kill a +1 mon. Ice punch kill landorus, that have a electric imunity that is bad to tapu koko. This team have some problems with mew, and mega-beedril or mega-scizor in this slot would solve the problem, but again, I don't know.

Tapu Bosta (Tapu Koko) @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Dazzling Gleam
- Volt Switch
- Hidden Power [Ice]
Here the volt-turn really starts. I don't have too much to explain here, tapu koko is basicaly the main volturn user of the team, and momentum makes even greninja works better.
~~use me~~ (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn
Defensive wall, but not loosing the moment, and stealth rocker of the team. I find that non specs tapu kokos are a problem to this team, but non specs tapu koko can't one shot landorus, so don't take unecessary damage in these matchups is good. Sorry if I don't explain too much, but these are the only reasons that landorus is in this team (I'm bad at teambuilding)

Dual Tapu?Noooo (Tapu Fini) @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Nature's Madness
- Moonblast
- Defog
I don't like the idea of dual tapu, but tapu fini was the only solution to my problem. Before tapu fini, this slot was occupied by a tyranitar, but with ttar the team don't have a water resist, with is essential. Greninja can 4hko magearna, and ash-greninja can 3 shot magearna. Not only greninja, mega gyarados (or just gyarados) was a problem too. As stupid as it is, in the old team, if I gyarados setup in the first turn, and the player is good, he could kill 2 mine pokemon (this is because I really don't know when he will mega). Taunt support and nature's madness are useful in this team, and defog is required to this team. Before tapu fini, was a landorus defog without hp ice, but hp ice showed too useful in that landorus that I needed to find other defog user. And tapu fini solves all these problems.

Heart (Magearna) @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 8 SpA / 252 SpD
Sassy Nature
- Fleur Cannon
- Iron Head
- Hidden Power [Fire]
- Volt Switch
Special wall, but now loosing the momentum, and is a core with landorus. Magearna typeness is useful to this team, and hp fire can punish ferrothrorn (less of a problem). Basicaly, these are the only reason to magearna be on this team.
 
hey jpmelichio really cool team. I saw it was posted a while ago and never got rated, and I want to ammend that since this team definitely has some potential. Right off the bat I dislike the Fini on the team, but I see why you have it to cover weaknesses on the team. I have an alternative version of this team that adds a different water resist, slides defog over to another mon while making it a bit more flexible, and improves the stall matchup which was a bit shaky before hand. With this in mind let's jump into the rate this team deserved a while ago.

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The first change I want to make is Ferrothorn>Magearna. Ferro fills a similar role as a bulky steel, but also supplies the team with a solid water resist that it really appreciates. Lando-t + Ferro is still a great defensive core, and you still have some nice VoltTurn with Gren, Lando, and Koko. This change also gives you the added benefit of Spikes which helps pressure fatter teams.

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The next change I want to make is Heatran>Tapu Fini. This change really helps improve the stall matchup as heatran gives stall a rough time. Heatran also is a great fire immunity meaning the defensive utility you were finding in Fini is now covered by Ferro + Heatran and you can now remove fini without a troubled mind on covering weaknesses. I'm recommending a Firium-z set, but if you find mons like Lele to annoying for the team switching to the max hp utility set in the analysis is fine, basically moving spa attack evs to hp and firium-z to lefties.

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With these changes Defog has been removed. While you did aquire spikes to help cover this I feel Defog as a saftey valve is still nice. With that in mind I would like to change Tapu Koko to a Shuca Berry set > Choice Specs. Tapu Koko is not free to serve as a defogger, it can change up moves, and eat a hit from lando if necessary and notch a KO in potentially crucial situations helping the team out.

That's all I had for the team, I hope my suggestions can be of some help if you're still using the team. If you have any more questions or concerns feel free to hit me up and I'd be happy to help out. Anyways, good luck with the team, and I hope you have fun with it n_n! I'll also add an importable below with sets, so you can just load up a play!

Greninja @ Choice Scarf
Ability: Protean
EVs: 176 Atk / 80 SpA / 252 Spe
Naive Nature
- Rock Slide
- U-turn
- Ice Beam
- Gunk Shot

have zen headbutt (Medicham) (M) @ Medichamite
Ability: Telepathy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Ice Punch
- Zen Headbutt

Tapu Koko @ Shuca Berry
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- U-turn
- Hidden Power [Ice]
- Defog

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
- Spikes
- Leech Seed
- Power Whip
- Knock Off

Heatran @ Firium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Toxic
- Taunt
 
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