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VolTurning to 1400ish

Hi people, first RU RMT. When I started playing RU for the first time 4 weeks ago or so, I absolutely fell in love with this meta. I tried playing UU but the Regenerator domination gave me nerves, and I was pretty tired of OU. RU environment has that thing I can't describe that makes it better than every other meta I played. Now that I'm done with the blabbering let's get to the Team.


braviary.gif

Braviary (M) @ Choice Scarf
Ability: Defiant
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- U-turn
- Superpower
- Brave Bird
- Return

The U-turning Element. Given that Braviary has a wonderful bulk and Great Attack stat, the only thing hindering him from destroying anything is his speed. Giving it choice scarf makes it able to become a great Revenge Killer, which has proven vital to my team. U-Turning is for the momentum grab, which is crucial to the VolTurn strategy. Superpower and Brave Bird give superb coverage, Brave Bird beeing STAB and hitting damn hard and Superpower SE hitting anything resisted by Brave Bird. Return Is basically just for STAB, hitting Electric harder than every other thing. Also Defiant is the metagame shaping ability this gen, and scaring defoggers is just great, given how important racking up hazard damage is to this team.

rotom-mow.gif


Rotom-Mow @ Choice Scarf
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Volt Switch
- Leaf Storm
- Hidden Power [Fire]
- Trick

The Volt Switcher. Saying he's my only special attacker sounds pretty lame, but it works niceky with the great coverage he has. Volt swich is of course crucial, and coming off stab and max sp.attack makes it deal a good chunk to anything that does not resist, opening the way to a Revenge Killer. Leaf storm hits like a Truck, and OHKO basically every time it's SE, no need to say that. It's the attack I had the few time using ironically. Hp fire which I choose over Ice since hitting Escavalier Hard and Durant on the switch is of utmost priority rather than having perfect coverage. Trick severely cripples pranksters and walls. Another plus of Rotom is that people often switches their physical attacker fearing the wow, and they either make me grab momentum or are utterly Koed or crippled.

cobalion.gif


Cobalion @ Leftovers
Ability: Justified
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature
- Toxic
- Stealth Rock
- Sacred Sword
- Iron Head

My SRocker. Also full defense investment, plus Impish, plus great steel fighting typing, plus Justified hindering knock offs make it the ultimate physical wall. Setting up stealth rocks is almost guaranteed unless the opponent leads up with a fast strong fire type special attacker. Therefore Coby is my main lead. Toxic cripples wall lacking Aromatherapy/Heal bell support and Sacred sword makes it so Coby doesn't just sit and watch. Sacred sword bypasses defense boost which actually makes the difference sometime in a meta in which Bulk can actually be seen and Iron Head flinch chance + high speed is a nice bonus.


claydol.gif


Claydol @ Leftovers
Ability: Levitate
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Rapid Spin
- Toxic
- Earthquake
- Protect

Having a Volt-turning core means switching, and switching means hazard damage, thus making spin-defog support mandatory. I choose rapid spin since I like having my hazard on the field. Toxic-Protect for stall, and earthquake not to be Taunt Bait. Full sp.def. investment means it takes ihits like a champ with 120 base sp.def. and 100 base def. isn't half bad.


escavalier.gif


Escavalier @ Assault Vest
Ability: Overcoat
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Megahorn
- Knock Off
- Drill Run
- Iron Head

The best thing in RU. You can litterally just slap him on a team and it works. Assault vest means laughing at special attacks even eating weak hp fire. Megahorn and Iron Head are mighty STAB to hit hard with and do major damage to everything. Knock off is the primary spam move, getting rid of crucial eviolites and lefties. Drill Run works as a Pseudo EQ which is just fine and rounds the coverage.

slurpuff.gif


Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Belly Drum
- Return
- Play Rough
- Facade

My cleaner. And often match winner. After the volt turn magic has gone for a few turns mons are weakened and when you safely switch this on a wall who can't cripple it or against an attacker that can't do 75% at least is pretty much GG after removing all priority. Belly drum doesn't need any explaination. Return and play rough are the only usable physical move Slurpuff gets. The fourth move is a bit original in the fact of beeing Facade. Facade goes through burn attack drop and under any status is my best attack with 140 BP and 100% accuracy.


So that's it. If you find some threats I should pay attention to or some changes I should make, please feel free to say that :D .
 
I haven't been playing RU for very long so pardon me if I say anything silly.

You seem to lack a switch-in to Delphox; this might be an issue because it is able to get in on Cobalion in particular and do heavy damage with its STAB moves. The same applies to a lesser extent to other powerful Fire-types such as Moltres and Emboar. In addition, it looks as if you might have trouble finding a switch-in to Slowking variants with Fire Blast. Omanyte can probably nab a clean sweep if it is able to set up. For these reasons, I would like to suggest the use of Slowking over Braviary. Although it lacks U-Turn, it still has Regenerator, and as such, is able to fit onto your team regardless. A Choice Specs or Assault Vest set would probably be less detrimental to your team's momentum than a fully defensive set.
In addition, from what I have read and seen, Claydol is generally considered a fairly mediocre Pokemon, since it's a Rapid Spinner that loses to Spinblockers and has very little sustainability while lacking offensive presence. I also think you might be a bit weak to Fighting-types that have Knock Off, since your win condition in Slurpuff appears to be your only switch-in to them, and you don't usually want your win condition weakened too badly before late game. As it is, Doublade seems to be a Pokemon that could wall a large portion of your team without too much trouble. As such, I think Defog Gligar with Eviolite could be a good replacement for Claydol, since it has Roost for survivability, immense physical bulk for Fighting-types, and Earthquake for Doublade. Even though Defog will remove your own rocks as well, I think Cobalion's bulk will allow it to set up hazards more than once throughout the match.

Good luck!
 
Most things you said are true. Bar Delphox, since I think claydol is only 3hko and retaliates with EQ. Switching it to gligar might be the best option maybe, even though I lack special bulk. My switch to knock of is usually Cobalion, since it doesn't really care about that too much. I don't really want to give up on Braviary though. The doublade thing is true indeed. Never had problems dealing with Emboar, I usually volt turn to ease prefiction and go in Braviary, which destroys Boar with BB. I'll try gligar, but I will really miss claydol's special bulk.
 
Hi stormbrigader.
I wanted to suggest you some changes that will improve your team without radically change the way it plays. First of all use Taunt+SD Cobalion (Taunt/Swords Dance/Close Combat/Iron Head) with fully offensive Evs. It helps with preventing entry hazards and doubles as a secondary win condition and that can weaken Slurpuff's Checks. The second suggestion is Stealth Rock pivot Gligar over your Claydol. That set runs Stealth Rock/Roost/U-Turn/Earthquake and is a lot better to check Escavalier, Rhyperior, Druddigon and other threatening attackers like Hitmonlee reliably.
Another possible change would be Choice Specs Heliolisk over Rotom-C as you already have a revenge killer and an hard hitter that can switch into bulky water types with total impunity is nice.
 
I had already decided to make some changes and run Gligar over Claydol. i think I'll test your suggestments Galbia thank you :D anyway makes me weak on the special side and I still have no switch in Delphox. I guess you can't cover all the threats. Is there any point of going specially defensive on gligar given the good physical defense with eviolite?
 
Emboar probably won't be a huge issue anymore with a physical wall like Gligar on your team; a physically defensive variant would probably be better to deal with Doublade. I don't think Claydol was a very good Delphox check because a lack of recovery limited it from switching into Fire Blast very often; I'm also not sure how it fared against bulkier Delphox variants, with or without Calm Mind. I still think Slowking is a good option over Braviary, since it doesn't really look like you need a Defog blocker.
 
My only input is to run Aromatherapy on Slurpuff as opposed to Facade. You already run a Normal Type move, so it's a tad redundant. Instead, you can clear your status and possibly help your whole team
 
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