Volvagia

Birkal

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Hello and welcome to my second RMT! I've always wanted to try a hyper offense team and I've become quite proud of this group. I laddered under the name Johannes Brahms and sat comfortably within voting rights (Top 100) until the server went down. Up until that point, this team was taking down opponents on a regular basis. However, it depended quite a bit on surprise to function well. I've already been developing new team ideas, so I feel that this is an appropriate time to retire this team. I'll certainly test out recommendations and play with this team every so often in the future. But for now, we've had an excellent run and I've been proud of how this team works. I hope that both you as a rater and I as a team builder can learn from this experience!


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As the team name implies, Volvagia revolves around powering up dragons under the sun. I've read plenty of RMTs that run hyper offense with a multitude of dragons and Magnezone. However, I've found Magnezone to be rather lackluster (especially with Shed Shell running around). So I decided to alleviate the bane of dragons that is Steel-types by running a sun-based team. Under the sun, Hidden Power Fire and Fire Punch work at incredible levels that can often OHKO enemy Steel-types. Furthermore, Volvagia focuses on winning the weather war by utilizing strong sun sweepers and a unique Ninetales set. But even when I do lose the weather war, this team works quite well under other kinds of weather. Also, if you did glance over this team quickly, you'll find that there are quite a few similarities in terms of movepool choices, items, and EV spreads. Don't think that makes the team less versatile; far from it! I use team preview to my advantage to give my opponents a false image of this team's real goal, so bear with me. So while rating this team, please keep all of my goals in mind. Thankee!


Team Goals
  • Function adequately inside and outside of all kinds of weather.
  • Take full advantage of my own weather on non-weather teams.
  • Rock the town with powerful Dragon-type attacks.
  • Fend off Steel-types with boosted Fire-type attacks.
  • Run moves with over 80% accuracy.
  • Be unexpected through Team Preview and pre-established Sun-team ideals.


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Ninetales (F) @ Wide Lens
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Ability: Drought
EVs: 252 HP / 4 SpA / 252 Spe
Nature: Timid (+Spe / -Atk)
- Fire Blast
- Will-O-Wisp
- Protect
- Disable


I've toyed around with countless sets, but I've come to fall in love with this one. Wide Lens Ninetales seems to be a perfect combination of power and defense. I've always disliked the low accuracy of Will-O-Wisp, so Wide Lens somewhat remedies that to 82.5%. Furthermore, this more defensive set would normally have to run Flamethrower to get the necessary accuracy boost. But with this glorious item, it can pack a punch with a 93.5% accurate Fire Blast (under sunlight, naturally). It still has the power to OHKO Excadrill with ease; only the most specially defensive kinds of Skarmory can escape a OHKO as well. Disable and Protect round this set off beautifully to counter other weather-inducers. Tyranitar and Hippowdown take a huge blow as I Will-O-Wisp them on the switch, Protect to scout their next attack, and then Disable it on the rebound to enable a free switch. Politoed still doesn't enjoy burn and falls victim to Disable every time bar Scarfed sets. But needless to say, Tangrowth and other threats on this team handle Politoed with ease.


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Tangrowth (M) @ Life Orb
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Ability: Chlorophyll
EVs: 252 Atk / 4 SpA / 252 Spe
Nature: Naive (+Spe / -SpD)
- Power Whip
- Hidden Power Fire
- Rock Slide
- Growth


Nearly every Sun-based team runs a Chlorophyll sweeper; this one is no exception. I've settled on Life Orb Tangrowth as my macho man for the job for a variety of reasons. Despite his low Speed stat (Base 50), this set manages to achieve 434 Base Speed under the sun, an impressive feat for any Tangrowth. It outspeeds all non-scarf users (minus Deoxys-S) and base 80 Base Speed Scarfers! I'm know I'm going to get flack for using Tangrowth over other Chlorophyll sweepers, but hear me out. After one Growth, this monster sports 596 Attack and 512 Special Attack. From there, Power Whip obliterates most everything, even threats that resist it. Hidden Power Fire outright KOs Skarmory hoping to 4x resist Power Whip. I've chosen Rock Slide to provide better coverage than Earthquake while taking out 252 / 252 Volcarona in one swoop, even without a boost. However, three traits set Tangrowth apart from other Chlorophyll sweepers. First of all, its incredible bulk of Base 100 HP / Base 125 Def allows for many switch-ins and makes Tangrowth capable of surviving the most popular priority attacks. Tangrowth can take Bullet Punch Scizor without any investment and OHKO with ease, for example. Secondly, I have two Choice Scarfers on this team. As such, my team isn't exactly afraid of losing a speed battle. The pure power of Mixed sweep Tangrowth with STAB Power Whip is simply too good to pass up, especially since it will outpace the majority of the metagame. Finally, Tangrowth still flourishes outside of the sun; only the most defensive Politoed can escape Power Whip without getting OHKOed. Tangrowth's natural bulk can allow him to tank a few hits while still dishing out STAB Power Whip. He's a valuable asset to this team who has brought me many sweeps.


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Victini @ Choice Scarf
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Ability: Victory Star
EVs: 252 HP / 4 Atk / 252 Spe
Nature: Jolly (+Spe / -SpA)
- Final Gambit
- U-turn
- V-create
- Fusion Bolt


To further support my goal of functioning easily inside and outside of the sunlight, Choice Scarf Victini works wonders. If you've read my Hail Stall team, you've probably seen something rather similar to this. These EVs allow for the most punch out of Final Gambit while maximizing speed. However, Victini assumes many roles within the confines of this group. Final Gambit is an absolute blessing that is essentially my "Pull the Plug" finisher. If I see troublesome Pokemon within the team preview, such as Heatran, Gliscor, or Dragonite, Victini can usually be excepted to be on the case, either scouting with U-turn or finishing them off. Otherwise, V-create is incredibly plausible under the sun and hits like a truck even with its lack of investment. However, Victini plays a completely different role when an opponent has a weather-inducer. They become a high level threat that forces this lil' cutie into an early-game scout. If I see Tyranitar or Politoed on their team, I usually bet that they're going to start out with them to counter Ninetales, my pseudo-lead. In that case, Victini takes the lead spot to U-turn or straight up Final Gambit to instantly remove them from action. It's hard to explain how I play Victini, to be honest. At the start of every match, I have to take into account my opponent's and judge whether I should spam V-create or make the match 5 v 5.


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Latios @ Choice Scarf
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Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid (+Spe / -Atk)
- Draco Meteor
- Psychic
- Hidden Power Fire
- Trick


In my humble opinion, one of the best revenge killers running about in today's metagame is Choice Scarf Latios. With STAB Draco Meteor coming off of a Base 130 Special Attack, it can take out many threats that aren't Steel-typed. If they happen to fall into the latter category, Hidden Power Fire under sun does an excellent job of taking them out of the picture. Now before you start whining about my use of Psychic over Psyshock, hear me out. This team used to have a very difficult time taking out Scarf Terrakion who would proceed to wreck my team. By simply switching over to Psychic, Latios is guaranteed a OHKO unless it is running lots of Special Defensive EVs for some reason. "But Birkal," you cry in rage, "Blissey completely stalls this set." Bologna. Trick is an excellent move that really can mess up opponents late game. Just give Blissey a Choice Scarf and watch it suffer for the rest of the match. Besides, with a Hyper Offense team, Blissey, Chansey, and other special walls really don't prove to be much of a threat. The given EV spread assures that Latios will be faster than other Latios and OHKO (unless they run the same set). My fear of Scarf Terrakion is also dissolved from Latios' Speed EVs making sure that it will never outpace.


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Dragonite (M) @ Lum Berry
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Ability: Multiscale
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Adamant (+Atk / -SpA)
- Dragon Dance
- ExtremeSpeed
- Outrage
- Fire Punch


Despite occupying the fifth slot on Volvagia, Lum Berry Dragonite often comes out as my lead. If the opponent isn't packing Heatran, they're in for a lot of trouble. As a lead, Dragonite almost always secures one Dragon Dance. After that, I usually start unleashing Outrage to get the party started. If they switch to something that resists Dragon-type moves while I Dragon Dance, Fire Punch takes them out (excluding Heatran). If they send out Mamoswine with Ice Shard or some other pesky priority user, I can punish with Fire Punch and ExtremeSpeed if any HP remains. If things are looking good, I sometimes even venture for a second Dragon Dance. Furthermore, Dragonite plays a significant role late-game as well. With the sun up, Fire Punch's power is increased, which gives it an awesome secondary attacking option. It can switch in on something that fears it, Dragon Dance on the switch, and then go to town with its three awesome attacks. Who cares if Stealth Rock is up by that point; Dragonite is set to attack fast and hard in a late-game setting. The sheer power of this lovable dragon fits well within the goals and expectations for this team.


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Haxorus (F) @ Lum Berry
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Ability: Mold Breaker
EVs: 32 HP / 252 Atk / 224 Spe
Nature: Adamant (+Atk / - SpA)
- Dragon Dance
- Outrage
- Earthquake
- Brick Break


To round off the team is the formidable Lum Berry Haxorus. The goal of this individual is to surprise and create massive holes mid-game. Upon seeing Dragon Dance Dragonite at the start of the match, I've caught many of my opponents off guard by packing yet another Dragon Dancer with a Lum Berry. Once I've gotten the power of what is essentially a Choice Scarf and a Choice Band with access to three moves, it's go time. Between Ninetales, Victini, Tangrowth, Latios, and Dragonite (basically everyone), there's no need for Haxorus to pack a Fire-type move (even if it received one). Outrage deals out preposterous amount of damage; it basically smashes through walls like Johannes Brahms. Earthquake and Brick Break let me deal with lots of other notable threats, namely Heatran, who would otherwise destroy this team. I really don't need to spread the praise of Haxorus anymore. Its fame has become well known. However, I do run a sneaky 224 Speed EVs to take out opposing Haxorus that I see running amok.


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And that's Volvagia! I'm proud of how well this team has held up my goals firmly. It takes full advantage of Chlorophyll and Fire-type attacks under the sun, but also hits hard under other weathers. It also supports my play style of unpredictability and lesser-used movesets. I am quite sure that I'll revisit a lot of these team goals as I create future teams. I've fallen in love with Drought-based teams and will probably revert back to tinkering around with them once I've tested out some other ideas. Thank you for reading through this team and thanks for any and all suggestions you have!


Ninetales (F) @ Wide Lens
Trait: Drought
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Will-O-Wisp
- Protect
- Disable

Tangrowth (M) @ Life Orb
Trait: Chlorophyll
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Power Whip
- Hidden Power [Fire]
- Rock Slide
- Growth

Victini @ Choice Scarf
Trait: Victory Star
EVs: 252 HP / 4 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Final Gambit
- U-turn
- V-create
- Fusion Bolt

Latios (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Psychic
- Hidden Power [Fire]
- Trick

Dragonite (M) @ Lum Berry
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- ExtremeSpeed
- Outrage
- Fire Punch

Haxorus (F) @ Lum Berry
Trait: Mold Breaker
EVs: 32 HP / 252 Atk / 224 Spd
Adamant Nature (+Atk, -SAtk)
- Dual Chop
- Earthquake
- Outrage
- Brick Break
 
Current Threatlist (Will be updating soon)


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Sandstream (Offensive) can be one of the more difficult weathers to counter, but can definitely be played around with some strategy. Victini is a great lure as Tyranitar is often looking to come in and hit for super effective damage with both of its STABs. If I'm fortunate enough, Victini can get the OHKO Final Gambit on the switch (this happens more often than you'd think). Final Gambit is also relatively easy to pull off on offensive sandstorm teams; hardly any of its members will pack about 404 HP, guaranteeing a kill on things like Gliscor and Excadrill. If Victini fails me, Haxorus does a fine job. It can usually switch in since Tyranitar isn't going to be using Ice-type moves against Victini or Ninetales anytime soon. Speaking of Ninetales, I don't run HP Fighting because it does very little. I find burning it, scouting it, and then crippling it further to be its most effective strategy. Once I can get Tyranitar out of the way, it's good game. Ninetales takes out Excadrill and Latios can decimate the leftovers.


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Drizzle is usually the bane of most sun teams, but this one holds up pretty decently against it. Victini Final Gambit is obviously the best course of action. Otherwise, it's set-up fodder for both Dragonite and Haxorus; I often don't even have to rely on Ninetales to win. As such, I don't even bother with weather wars against Politoed most of the time. Ninetales is only necessary if they are packing a bunch of Steel-types that I need to eliminate for my dragons. Tangrowth can switch in right after Ninetales takes over and immediately threaten with Power Whip, sometimes at +2. Haxorus and Latios also put a huge dent in it. Once Politoed is out of the picture and Ninetales has a chance to come in a second time, the game usually doesn't last much longer. Tangrowth sweep is truly a glorious thing.


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Snow Warning teams should never be underestimated. However, I am running a sun-based team, so things often don't end well for them. Dragonite threatens right off the bat by being able to boost freely (even against Blizzard) and OHKO many threats with Fire Punch. Victini also plays a crucial role in revenge killing with the ridiculous V-create. Once Abomasnow is out of the way, Ninetales is free to come in. However, Tangrowth can't be too relaxed or it will get pulverized from special attacks. If I somehow lose Ninetales and Hail takes the field, it is a rough match, but it is certainly winnable. My three Dragons don't enjoy the Ice and have to fight bitterly to make a statement. But Ninetales almost always triumphs over Abomasnow's squad if I play my cards right.


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Sandstream (Defensive) can be a pain. Victini can't pull off a Final Gambit safely and Hippodown can set up Stealth Rock with ease. My best bet is to burn it with Ninetales and then take it down as quickly as possible. Dragonite still comes in early-game, Haxorus takes down threats mid-game, and Latios cleans up late-game. Tangrowth is glorious in this setting, however. He can take a few hits on the defensive side while tossing about super effective Power Whips on the Ground and Rock-types that plague these teams. I just have to focus on taking out Hippowdown and then winning the weather war. Otherwise this battle can be difficult.
 
This team is a very elegant idea, and I see very little wrong with it. Your ninetales and tangrowth sets are especially intriguing and I intend to try them out myself.
I do have a couple of suggestions. I would reccomend at least trying out Specs Latios over Scarf Latios. You already have a decent revenge killer in Victini, and the list of non-steel types who can survive Specs Latios DM is very, short. Furthermore. with max speed and a timid nature, Specs Latios can revenge kill even Pokes with base 115 speed (assuming they are not also running max speed EV's and a boosting nature)
Your tangrowth set is very nice, and I'm going to try it out, but I would suggest at least giving Growth Venusaur a chance on this team, as with the right moveset it can be even harder to stop then Excadrill.
I also notice an exploitable ice-type weakness, but I assume you can play around this using Victini and Ninetales.
 
Great team- I like the idea you are trying to get across. I ran a ninetales lead that is very similar to yours- it had a wide lens and drought, but have you considered making it a double statuser? Given 252 ev's in speed and a timid nature, nintales is by no means slow. I would send mine out, and use hypnosis, a move that also bennefits from wide lens. Then the opponent would be forced to switch out, where you could hit their next poke (hopefully a physical attacker) with willow wisp. Just a thought- great team
 
Hello Birkal, this is quite an interesting sun team, although you do have some pretty pressing threats that this team could fix up easily. Entry hazards hurt this team quite a lot. Over half of your team is vulnerable to spikes, but more importantly you have three stealth rock weak team members. Another problem in this team is that it seems that there is a bit of redundancy between your team members. Having both dragon dance Haxorus and Dragonite seems pointless especially on a team that is supposed to take advantage of the sun. I feel like Dragonite is the more important member between it and Haxorus as it has the ability to take on Volcarona. I recommend replacing Haxorus for a Forretress. Forretress can rapid spin away entry hazards while providing you with a good user of them as well. A set with spikes / gyro ball / volt switch / rapid spin, impish, 252 HP / 252 SpDef / 4 Def, and a 0 spe iv is what you should run.

Tyranitar is a huge pain to this team. It seems like nothing can really come in on it, and you have the problem that it can change the weather. If you want team members such as your scarf Victini to obtain ko's much more easily, you're better off having something dedicated to take down Tyranitar and help with other weather abusers for that matter. Dugtrio would be very helpful over Latios for this reason. Dugtrio can trap and ko Tyranitar easily while also having access to stealth rock. More importantly, Dugtrio will really help you against other weather based teams which is especially helpful in setting up for a Tangrowth sweep later in the match. A set with stealth rock / earthquake / substitute / reversal, maximum attack and speed, focus sash, and make sure to have a 19 HP iv. This will help you trap Tyranitar and other weather starters so that you can easily ko with reversal, especially since Forretress keeps stealth rock off the field.

As for some minor changes, I think that running a set with dragon dance / dragon claw / roost / fire punch on Dragonite would be more optimal, especially with a spread of 252 HP / 44 Atk / 212 Spe. Outside of Dugtrio, Heatran can be a huge bother especially with balloon. If you decide to bulk up Dragonite further, then you would have a decent switch in to Heatran which has a recovery move as well. Since your team handles steels relatively well, Dragonite will have an easier time sweeping later in the match with hazard support. Finally, I suggest trying out a set of flamethrower / hidden power [fighting] / will-o-wisp / substitute with a spread of 252 HP / 96 SpD / 160 Spe so that you are able to hit Tyranitar for some damage or maybe even burn it.

After those changes, this team is looking pretty solid. Good Luck.
 
I love your team so much.

VERY intuitive, I can't really see a whole lot to change.

Mind if I mess around with it? It looks great, GL with it.
 
I do have a couple of suggestions. I would reccomend at least trying out Specs Latios over Scarf Latios. You already have a decent revenge killer in Victini, and the list of non-steel types who can survive Specs Latios DM is very, short. Furthermore. with max speed and a timid nature, Specs Latios can revenge kill even Pokes with base 115 speed (assuming they are not also running max speed EV's and a boosting nature)
Your tangrowth set is very nice, and I'm going to try it out, but I would suggest at least giving Growth Venusaur a chance on this team, as with the right moveset it can be even harder to stop then Excadrill.
I also notice an exploitable ice-type weakness, but I assume you can play around this using Victini and Ninetales.

Despite how it may seem, Victini is NOT a reliable revenge killer. I'll have to put this under his description, but I use Final Gambit on about half of my matches. If something that's ultimately threatening is in (weather starters / DDnite), I lock in my sights for the kill or scout with U-turn. Therefore, methinks Scarf Latios is more advantageous. I will definitely try out a Specs set (I have before) and see how it goes.

And I've toyed around with Venusaur before. It's probably the Pokemon that gets compared most often to my Tangrowth. However, the lack of Power Whip and suitable defense is what really turns me away from him. As far as the Ice-type weakness goes, I really don't have many problems with it. Victini and Ninetales can switch in for free, Latios is going to outspeed, and Dragonite survives through the first hit. It really isn't a huge issue, in my opinion.


Great team- I like the idea you are trying to get across. I ran a ninetales lead that is very similar to yours- it had a wide lens and drought, but have you considered making it a double statuser? Given 252 ev's in speed and a timid nature, nintales is by no means slow. I would send mine out, and use hypnosis, a move that also bennefits from wide lens. Then the opponent would be forced to switch out, where you could hit their next poke (hopefully a physical attacker) with willow wisp. Just a thought- great team


I've used Hypnosis before and found the lack of accuracy to be disturbing. But now that I've reverted to Wide Lens, it might not be a terrible idea to go back and visit it. I love the combination of Will-O-Wisp / Protect / Disable in making easy switches. But I'll certainly try it out. Thanks!


Hello Birkal, this is quite an interesting sun team, although you do have some pretty pressing threats that this team could fix up easily. Entry hazards hurt this team quite a lot. Over half of your team is vulnerable to spikes, but more importantly you have three stealth rock weak team members. Another problem in this team is that it seems that there is a bit of redundancy between your team members. Having both dragon dance Haxorus and Dragonite seems pointless especially on a team that is supposed to take advantage of the sun. I feel like Dragonite is the more important member between it and Haxorus as it has the ability to take on Volcarona. I recommend replacing Haxorus for a Forretress. Forretress can rapid spin away entry hazards while providing you with a good user of them as well. A set with spikes / gyro ball / volt switch / rapid spin, impish, 252 HP / 252 SpDef / 4 Def, and a 0 spe iv is what you should run.


Hello AB2, I am going to address your post in multiple sections, since you had a lot to say (thank you very much). As a hyper offensive team, I really don't have time to waste two to three turns in removing entry hazards (switch in, remove, switch out). And despite how redundant aspects of the team might look, that's what actually gives it surprise, in my opinion. Once the opponent discovers in the first few turns that I'm running LumNite, they never would think that Haxorus runs the same thing, which has earned me many awesome mid-game sweeps. I do like the Forretress set (I wonder how it will help me take on Reuniclus) so I will give it a whirl. I just don't think it fits the definition of hyper offense very well.


Tyranitar is a huge pain to this team. It seems like nothing can really come in on it, and you have the problem that it can change the weather. If you want team members such as your scarf Victini to obtain ko's much more easily, you're better off having something dedicated to take down Tyranitar and help with other weather abusers for that matter. Dugtrio would be very helpful over Latios for this reason. Dugtrio can trap and ko Tyranitar easily while also having access to stealth rock. More importantly, Dugtrio will really help you against other weather based teams which is especially helpful in setting up for a Tangrowth sweep later in the match. A set with stealth rock / earthquake / substitute / reversal, maximum attack and speed, focus sash, and make sure to have a 19 HP iv. This will help you trap Tyranitar and other weather starters so that you can easily ko with reversal, especially since Forretress keeps stealth rock off the field.


The problem that I have with Dugtrio is that he is often dead weight when there isn't a Tyranitar in sight. I often predict the Ttar switch into Victini, so I have been known to Final Gambit on the switch to take it out. Haxorus gives it a ton of problems coming in mid-game (which it must due to my sunlight). From there, I OHKO with Brick Break, switch to Ninetales on Excadrill, and win the match from there. It's true that nothing can come in easily on Tyranitar, but I can take it down between Victini and Haxorus. Dugtrio does sound intriguing though, especially the set you listed. I will give it a try.


As for some minor changes, I think that running a set with dragon dance / dragon claw / roost / fire punch on Dragonite would be more optimal, especially with a spread of 252 HP / 44 Atk / 212 Spe. Outside of Dugtrio, Heatran can be a huge bother especially with balloon. If you decide to bulk up Dragonite further, then you would have a decent switch in to Heatran which has a recovery move as well. Since your team handles steels relatively well, Dragonite will have an easier time sweeping later in the match with hazard support. Finally, I suggest trying out a set of flamethrower / hidden power [fighting] / will-o-wisp / substitute with a spread of 252 HP / 96 SpD / 160 Spe so that you are able to hit Tyranitar for some damage or maybe even burn it.

After those changes, this team is looking pretty solid. Good Luck.


My team lacks a priority move, and ExtremeSpeed is the best of them. My Dragonite set is hard to stop if the opponent isn't packing Heatran / Rain. While creating this team, I felt like Roost went against the Hyper Offensive mindset of this team. However, I certainly do see the advantages of it. I will try out your set and get back to you. In terms of Ninetales, I've been there and done that. I've tried a gagillion sets on that thing and settled in with this. Hidden Power Fighting is next to useless; it does minimal damage to Tyranitar and Heatran. Substitute doesn't help Ninetales stay alive at all either. The poor accuracy of Will-O-Wisp would also go against one of my team goals (80% accuracy). I think I'll stick with my set unless HP Fighting is getting some notable KOs that I'm not seeing.


I love your team so much.

VERY intuitive, I can't really see a whole lot to change.

Mind if I mess around with it? It looks great, GL with it.


Thank you very much! I appreciate it. You (and anyone else reading) can certainly mess around with it! I'll throw up the importable for you.

Thanks for the thoughtful and smart remarks, guys!
 
Sorry for the double post, but I've listed how I handle other weather teams on my threatlist. I'll be getting to individual Pokemon soon. If you have any comments on my strategy, please let me know! Thanks for reading. I've been looking into Dugtrio with lots of interest as of late. I will keep you posted.
 
Get a steel over haxorous to help against rock ice and dragon attacks, and for sr. jirachi, heatran, ferothorn, forteress are your main choices. Hax is doing the same job as draginite except worse.
 
I'm going to be updating pretty soon with a few key changes in team members. If you have any other mons you want me to test out, please shout 'em out!
 
No need for 3 Dragon's. You have 4 Pokemon weak to Ice. Replace 1 if not both with different Pokemon.

Great team though, I like what your doing.
 
Hi.

Your team has huge troubles with opposing Dragonite and Heatran. These two pokemon can 2hko your entire team with very little trouble. Dragonite, specifically CB variants cause your team the most trouble. He can switch in using his resistances and OHKO a mon guaranteed with Outrage. He can also pick off your weakened sweepers with Extremespeed. Heatran isn't as big of a problem, but it has no problems switching into your attacks and launching off its own sun boosted attacks. To fix these issues, a Life Orb Latios would be great for your team. You could use Psyshock to break stall easily. Psyshock does massive damage to Blissey. The main benefit of Life Orb Latios is it's ability to recover, which will help you with rain teams and heatran.

Dragonite is a bit more tricky, as it's CB Outrage does a ton of damage to anything that wants to switch in. Your best bet would be a support bronzong wherever you see fit. This can set up stealth rock and take Outrages. From there, Bronzong can use HP Ice to take out dnite.

Good luck with your team. Also a Venusaur could be a decent alternative to Tangrowth. It can absorb the toxic spikes that trouble a lot of your team. Getting rid of Toxic Spikes means that Haxorus doesn't have to waste his Lum Berry. Oh and LO Star is an option over Latios. You are really SR weak.
 
okie dokie from what i have read this is pretty good team stealing it! anyways i see that (this may not be a problem but meh) you have 3 dragons and that entry hazards really damage this team for your Dragon problem Vicini may be the solution but what if he is beaten? and ninetails but this is my assumption.
 
Short but important; Taunt>Brick Break on Haxorus. Stops Skarm from Whirlwinding your boosts and A resisted Outrage has 90 BP and a neutral BB has 75. Taunt is so useful on Haxorus because it stop stupid stuff you can't OHKO from phazing you, statusing you (Lum helps, but only once). Just try out Taunt over BB and you'll be pleased (unless you're using BB to actually break Reflect/Light Screen, which don't even see much use outside of leads these days). Nice team and good luck with it though.
 
Rapid Spin Starmie would work great with this team.

True story.

I know you're quite aware of the ice weakness... but a quick, scarfed ice beamer would be really hard to deal with... especially if it's a water type like good ol' starmie here. What if your two fire types get taken down or injured early?
 
Short but important; Taunt>Brick Break on Haxorus. Stops Skarm from Whirlwinding your boosts and A resisted Outrage has 90 BP and a neutral BB has 75. Taunt is so useful on Haxorus because it stop stupid stuff you can't OHKO from phazing you, statusing you (Lum helps, but only once). Just try out Taunt over BB and you'll be pleased (unless you're using BB to actually break Reflect/Light Screen, which don't even see much use outside of leads these days). Nice team and good luck with it though.
I'm inclined to agree with JellyO

Haxorus has a great deal of power and the only thing that Brick Break really helps you with over outrage is Tyranitar who can be dealt with by use of Earthquake.

I know you're quite aware of the ice weakness... but a quick, scarfed ice beamer would be really hard to deal with... especially if it's a water type like good ol' starmie here. What if your two fire types get taken down or injured early?
This also needs addresing. Starmie is an idea but honestly, I would suggest replacing your revenge sweeper with something (almost) as hard hitting as Latios that resists ice.
 
I would consider giga drain on tangrotwth (he gets it right)? It's a good move that keeps his butt from being fried
 
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