Hello and welcome to my second RMT! I've always wanted to try a hyper offense team and I've become quite proud of this group. I laddered under the name Johannes Brahms and sat comfortably within voting rights (Top 100) until the server went down. Up until that point, this team was taking down opponents on a regular basis. However, it depended quite a bit on surprise to function well. I've already been developing new team ideas, so I feel that this is an appropriate time to retire this team. I'll certainly test out recommendations and play with this team every so often in the future. But for now, we've had an excellent run and I've been proud of how this team works. I hope that both you as a rater and I as a team builder can learn from this experience!






As the team name implies, Volvagia revolves around powering up dragons under the sun. I've read plenty of RMTs that run hyper offense with a multitude of dragons and Magnezone. However, I've found Magnezone to be rather lackluster (especially with Shed Shell running around). So I decided to alleviate the bane of dragons that is Steel-types by running a sun-based team. Under the sun, Hidden Power Fire and Fire Punch work at incredible levels that can often OHKO enemy Steel-types. Furthermore, Volvagia focuses on winning the weather war by utilizing strong sun sweepers and a unique Ninetales set. But even when I do lose the weather war, this team works quite well under other kinds of weather. Also, if you did glance over this team quickly, you'll find that there are quite a few similarities in terms of movepool choices, items, and EV spreads. Don't think that makes the team less versatile; far from it! I use team preview to my advantage to give my opponents a false image of this team's real goal, so bear with me. So while rating this team, please keep all of my goals in mind. Thankee!
Team Goals
- Function adequately inside and outside of all kinds of weather.
- Take full advantage of my own weather on non-weather teams.
- Rock the town with powerful Dragon-type attacks.
- Fend off Steel-types with boosted Fire-type attacks.
- Run moves with over 80% accuracy.
- Be unexpected through Team Preview and pre-established Sun-team ideals.
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Ninetales (F) @ Wide Lens

Ability: Drought
EVs: 252 HP / 4 SpA / 252 Spe
Nature: Timid (+Spe / -Atk)
- Fire Blast
- Will-O-Wisp
- Protect
- Disable
I've toyed around with countless sets, but I've come to fall in love with this one. Wide Lens Ninetales seems to be a perfect combination of power and defense. I've always disliked the low accuracy of Will-O-Wisp, so Wide Lens somewhat remedies that to 82.5%. Furthermore, this more defensive set would normally have to run Flamethrower to get the necessary accuracy boost. But with this glorious item, it can pack a punch with a 93.5% accurate Fire Blast (under sunlight, naturally). It still has the power to OHKO Excadrill with ease; only the most specially defensive kinds of Skarmory can escape a OHKO as well. Disable and Protect round this set off beautifully to counter other weather-inducers. Tyranitar and Hippowdown take a huge blow as I Will-O-Wisp them on the switch, Protect to scout their next attack, and then Disable it on the rebound to enable a free switch. Politoed still doesn't enjoy burn and falls victim to Disable every time bar Scarfed sets. But needless to say, Tangrowth and other threats on this team handle Politoed with ease.
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Tangrowth (M) @ Life Orb

Ability: Chlorophyll
EVs: 252 Atk / 4 SpA / 252 Spe
Nature: Naive (+Spe / -SpD)
- Power Whip
- Hidden Power Fire
- Rock Slide
- Growth
Nearly every Sun-based team runs a Chlorophyll sweeper; this one is no exception. I've settled on Life Orb Tangrowth as my macho man for the job for a variety of reasons. Despite his low Speed stat (Base 50), this set manages to achieve 434 Base Speed under the sun, an impressive feat for any Tangrowth. It outspeeds all non-scarf users (minus Deoxys-S) and base 80 Base Speed Scarfers! I'm know I'm going to get flack for using Tangrowth over other Chlorophyll sweepers, but hear me out. After one Growth, this monster sports 596 Attack and 512 Special Attack. From there, Power Whip obliterates most everything, even threats that resist it. Hidden Power Fire outright KOs Skarmory hoping to 4x resist Power Whip. I've chosen Rock Slide to provide better coverage than Earthquake while taking out 252 / 252 Volcarona in one swoop, even without a boost. However, three traits set Tangrowth apart from other Chlorophyll sweepers. First of all, its incredible bulk of Base 100 HP / Base 125 Def allows for many switch-ins and makes Tangrowth capable of surviving the most popular priority attacks. Tangrowth can take Bullet Punch Scizor without any investment and OHKO with ease, for example. Secondly, I have two Choice Scarfers on this team. As such, my team isn't exactly afraid of losing a speed battle. The pure power of Mixed sweep Tangrowth with STAB Power Whip is simply too good to pass up, especially since it will outpace the majority of the metagame. Finally, Tangrowth still flourishes outside of the sun; only the most defensive Politoed can escape Power Whip without getting OHKOed. Tangrowth's natural bulk can allow him to tank a few hits while still dishing out STAB Power Whip. He's a valuable asset to this team who has brought me many sweeps.
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Victini @ Choice Scarf

Ability: Victory Star
EVs: 252 HP / 4 Atk / 252 Spe
Nature: Jolly (+Spe / -SpA)
- Final Gambit
- U-turn
- V-create
- Fusion Bolt
To further support my goal of functioning easily inside and outside of the sunlight, Choice Scarf Victini works wonders. If you've read my Hail Stall team, you've probably seen something rather similar to this. These EVs allow for the most punch out of Final Gambit while maximizing speed. However, Victini assumes many roles within the confines of this group. Final Gambit is an absolute blessing that is essentially my "Pull the Plug" finisher. If I see troublesome Pokemon within the team preview, such as Heatran, Gliscor, or Dragonite, Victini can usually be excepted to be on the case, either scouting with U-turn or finishing them off. Otherwise, V-create is incredibly plausible under the sun and hits like a truck even with its lack of investment. However, Victini plays a completely different role when an opponent has a weather-inducer. They become a high level threat that forces this lil' cutie into an early-game scout. If I see Tyranitar or Politoed on their team, I usually bet that they're going to start out with them to counter Ninetales, my pseudo-lead. In that case, Victini takes the lead spot to U-turn or straight up Final Gambit to instantly remove them from action. It's hard to explain how I play Victini, to be honest. At the start of every match, I have to take into account my opponent's and judge whether I should spam V-create or make the match 5 v 5.
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Latios @ Choice Scarf

Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid (+Spe / -Atk)
- Draco Meteor
- Psychic
- Hidden Power Fire
- Trick
In my humble opinion, one of the best revenge killers running about in today's metagame is Choice Scarf Latios. With STAB Draco Meteor coming off of a Base 130 Special Attack, it can take out many threats that aren't Steel-typed. If they happen to fall into the latter category, Hidden Power Fire under sun does an excellent job of taking them out of the picture. Now before you start whining about my use of Psychic over Psyshock, hear me out. This team used to have a very difficult time taking out Scarf Terrakion who would proceed to wreck my team. By simply switching over to Psychic, Latios is guaranteed a OHKO unless it is running lots of Special Defensive EVs for some reason. "But Birkal," you cry in rage, "Blissey completely stalls this set." Bologna. Trick is an excellent move that really can mess up opponents late game. Just give Blissey a Choice Scarf and watch it suffer for the rest of the match. Besides, with a Hyper Offense team, Blissey, Chansey, and other special walls really don't prove to be much of a threat. The given EV spread assures that Latios will be faster than other Latios and OHKO (unless they run the same set). My fear of Scarf Terrakion is also dissolved from Latios' Speed EVs making sure that it will never outpace.
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Dragonite (M) @ Lum Berry

Ability: Multiscale
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Adamant (+Atk / -SpA)
- Dragon Dance
- ExtremeSpeed
- Outrage
- Fire Punch
Despite occupying the fifth slot on Volvagia, Lum Berry Dragonite often comes out as my lead. If the opponent isn't packing Heatran, they're in for a lot of trouble. As a lead, Dragonite almost always secures one Dragon Dance. After that, I usually start unleashing Outrage to get the party started. If they switch to something that resists Dragon-type moves while I Dragon Dance, Fire Punch takes them out (excluding Heatran). If they send out Mamoswine with Ice Shard or some other pesky priority user, I can punish with Fire Punch and ExtremeSpeed if any HP remains. If things are looking good, I sometimes even venture for a second Dragon Dance. Furthermore, Dragonite plays a significant role late-game as well. With the sun up, Fire Punch's power is increased, which gives it an awesome secondary attacking option. It can switch in on something that fears it, Dragon Dance on the switch, and then go to town with its three awesome attacks. Who cares if Stealth Rock is up by that point; Dragonite is set to attack fast and hard in a late-game setting. The sheer power of this lovable dragon fits well within the goals and expectations for this team.
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Haxorus (F) @ Lum Berry

Ability: Mold Breaker
EVs: 32 HP / 252 Atk / 224 Spe
Nature: Adamant (+Atk / - SpA)
- Dragon Dance
- Outrage
- Earthquake
- Brick Break
To round off the team is the formidable Lum Berry Haxorus. The goal of this individual is to surprise and create massive holes mid-game. Upon seeing Dragon Dance Dragonite at the start of the match, I've caught many of my opponents off guard by packing yet another Dragon Dancer with a Lum Berry. Once I've gotten the power of what is essentially a Choice Scarf and a Choice Band with access to three moves, it's go time. Between Ninetales, Victini, Tangrowth, Latios, and Dragonite (basically everyone), there's no need for Haxorus to pack a Fire-type move (even if it received one). Outrage deals out preposterous amount of damage; it basically smashes through walls like Johannes Brahms. Earthquake and Brick Break let me deal with lots of other notable threats, namely Heatran, who would otherwise destroy this team. I really don't need to spread the praise of Haxorus anymore. Its fame has become well known. However, I do run a sneaky 224 Speed EVs to take out opposing Haxorus that I see running amok.
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And that's Volvagia! I'm proud of how well this team has held up my goals firmly. It takes full advantage of Chlorophyll and Fire-type attacks under the sun, but also hits hard under other weathers. It also supports my play style of unpredictability and lesser-used movesets. I am quite sure that I'll revisit a lot of these team goals as I create future teams. I've fallen in love with Drought-based teams and will probably revert back to tinkering around with them once I've tested out some other ideas. Thank you for reading through this team and thanks for any and all suggestions you have!
Ninetales (F) @ Wide Lens
Trait: Drought
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Will-O-Wisp
- Protect
- Disable
Tangrowth (M) @ Life Orb
Trait: Chlorophyll
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Power Whip
- Hidden Power [Fire]
- Rock Slide
- Growth
Victini @ Choice Scarf
Trait: Victory Star
EVs: 252 HP / 4 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Final Gambit
- U-turn
- V-create
- Fusion Bolt
Latios (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Psychic
- Hidden Power [Fire]
- Trick
Dragonite (M) @ Lum Berry
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- ExtremeSpeed
- Outrage
- Fire Punch
Haxorus (F) @ Lum Berry
Trait: Mold Breaker
EVs: 32 HP / 252 Atk / 224 Spd
Adamant Nature (+Atk, -SAtk)
- Dual Chop
- Earthquake
- Outrage
- Brick Break
Trait: Drought
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Will-O-Wisp
- Protect
- Disable
Tangrowth (M) @ Life Orb
Trait: Chlorophyll
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Power Whip
- Hidden Power [Fire]
- Rock Slide
- Growth
Victini @ Choice Scarf
Trait: Victory Star
EVs: 252 HP / 4 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Final Gambit
- U-turn
- V-create
- Fusion Bolt
Latios (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Psychic
- Hidden Power [Fire]
- Trick
Dragonite (M) @ Lum Berry
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- ExtremeSpeed
- Outrage
- Fire Punch
Haxorus (F) @ Lum Berry
Trait: Mold Breaker
EVs: 32 HP / 252 Atk / 224 Spd
Adamant Nature (+Atk, -SAtk)
- Dual Chop
- Earthquake
- Outrage
- Brick Break