Quality Control: snake_rattler / QC2 / QC3
Grammar & Prose: GP1 / GP2
[OVERVIEW]
[SET]
name: Nasty Plot Sweeper
move 1: Nasty Plot
move 2: Dark Pulse
move 3: Focus Blast
move 4: Flash Cannon
item: Life Orb
ability: Lightning Rod
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
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Other Options
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**Fairy-types**: Fairy-types such as Jumbao, Kerfluffle and Clefable switch into Voodoom's STABs and blow it away with Moonblast. However, they must be cautious of Flash Cannon as they come in. Slower Fairy-types also fear a boosted Flash Cannon.
**Faster Attackers**: Voodoom’s frailty and average speed leave it vulnerable to faster attackers and revenge killers such as Scarf Plasmanta, Scarf Landorus-T, Kerfluffle, Greninja and Mega Crucibelle. Tornadus-T and Scarf Landorus-T are particularly troublesome due to being unhindered by Sticky Web. However, Mega Crucibelle has to watch out for the occasional Psychic.
**Priority Users**: Priority users such as Revenankh and Mega Pinsir take advantage of Voodoom's bad defenses and defensive typing. Revenankh can easily KO Voodoom with Triage Drain Punch, is immune to Focus Blast, and can heal off Dark Pulse damage with Drain Punch or Moonlight. Aerilate-boosted Quick Attack from Mega Pinsir also easily destroys Voodoom, but it has a harder time switching in.
**Hazers and Phazers**: Tomohawk easily switches into both of Voodoom's STABs and hazes away its boosts. Due to Voodoom's frailty, even Air Slash can force Voodoom out or even KO it. However, Tomohawk gets nailed by Thunderbolt and Psychic, so it has to find the right moment to come in. Arghonaut ignores boosts and can phaze out Voodoom with a super effective circle throw, while Toxapex also hazes away Voodoom's boosts. However, they both have to watch for Electrium Z Thunderbolt.
Grammar & Prose: GP1 / GP2
[OVERVIEW]
- Voodoom ideally is a powerful Nasty Plot sweeper due to a strong offensive type and a good speed tier, outpacing things like Choice Band Kartana and speed tying with Mega Latios
- Cannot do this often because of bad bulk, quad weakness to Fairy and little to no power before setting up
- Because of this, is only useful on Veil, which weakens incoming attacks, or Webs, which allows it to outspeed scarfers
- However, Hoopa-U outclasses it heavily because of better coverage, more power from the start and more versatility in its sets, so it's only best to run Voodoom if want a better speed tier
- Lightning Rod can be useful to come in on Electric-type moves, but many of them can defeat Voodom easily regardless due to its poor bulk, most notably Dazzling Gleam Tapu Koko
- Otherwise, Voodoom is outclassed as a Dark-type by Greninja and Colossoil for having a better speed tier and more power out of the gate respectively
- Voodoom is also outclassed as a Fighting-type by Tomohawk and Revenankh, who both have much better bulk and priority recovery, with the latter also having unresisted STABs
[SET]
name: Nasty Plot Sweeper
move 1: Nasty Plot
move 2: Dark Pulse
move 3: Focus Blast
move 4: Flash Cannon
item: Life Orb
ability: Lightning Rod
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
- Nasty Plot is the main draw to Voodoom, sharply raising its Special Attack, giving it enough power to attempt a sweep
- Dark Pulse is Dark STAB, OHKOing Mega Latios and Kitsunoh unboosted and specially defensive pajantom when at +2
- Focus Blast is Fighting STAB and is strong but inaccurate, with it beating things like Ferrothorn and Stratagem
- Flash Cannon OHKOs Fairies such as Jumbao, Kerfluffle, and Tapu Lele on switch-in and 2HKOs Clefable when boosted.
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- Lightning Rod allows for switching into Electric-type moves, most notably Volt Switch from Krilowatt and Tapu Koko
- Lightning Rod is more useful as Volt Absorb does very little to mitigate Voodoom's paper thin defenses
- Maximum Special Attack and Speed with a Timid nature maximize power and speed, allowing it to outspeed Kartana as well as speed tieing with Mega Latios and Kitsunoh
- Life Orb increases power, securing OHKOs against Fairy-types such as Tapu Lele, Jumbao and Kerfluffle with Flash Cannon, as well as making Dark Pulse OHKO Gliscor at +2
- Alternatively, Fightinium Z is an option to blast Celesteela without taking recoil damage and have a powerful accurate Fighting STAB, but only if nothing else on the team is running a Z crystal and you can live with a weaker Dark Pulse and Flash Cannon
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- Try to switch in on passive Pokemon such as Ferrothorn, as that is when it is easiest to set up
- Switch Voodoom in if you predict an Electric move from something you can outspeed, such as Cyclohm or Krilowatt
- Use Voodoom to pressure VoltTurn cores into not using Volt Switch by switching it in if you expect Volt Switch
- Voodoom is best used as a late-game cleaner once things that beat Voodoom are out of the way, usually at the end of the match unless you come in on an Electric-type move
- If you come in on an Electric-type move and the foe seemingly is about to switch, set up with Nasty Plot to punish Pokemon like Choice Specs Tapu Koko
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- Necturna sets up Sticky Web, patching up Voodoom’s average speed
- Other slow wallbreakers, such as Kyurem-B, Mega Crucibelle and Mega Medicham fit alongside Voodoom on a Sticky Web team
- Faster Pokemon, such as Tapu Koko, Greninja, and Scarfers such as Jumbao, Volkraken and Tapu Lele can help take down Scarf Landorus-T and Tornadus-T, who are both defoggers who are not slowed down by Sticky Web
- Alternatively, Ninetales-Alola sets Aurora Veil, giving Voodoom a chance to set up
- Set up sweepers such as Dragon Dance Naviathan, Gyarados, Volcarona and Zygarde work well on Aurora Veil teams and appreciate Voodoom switching in or beating Electric, Rock, or Ice-types respectively. Volcarona and Dragon Dance Naviathan are also Voodoom's best friends as they usually can handle Fairy-type attacks, with Naviathan in particular appreciating Voodoom coming in on Electric-type moves
- Suicide Lead Lando-T and Mega Crucibelle can set Stealth Rock, which chips down opposing switch-ins, allowing Voodoom to rely on Dark Pulse more often than the inaccurate Focus Blast
Other Options
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- Thunderbolt 2HKOs Tomohawk and Tornadus-T if rocks are up
- If running Thunderbolt, you can run Electrium Z to OHKO Toxapex and Celesteela if boosted and KO Arghonaut unboosted after a Thunderbolt
- Aura Sphere can be run over Focus Blast, but considerably less power makes the accuracy not worth it
- Psychic can be run over Thunderbolt or Flash Cannon to beat Mollux and Tomohawk handily as well as 2HKOing Mega Crucibelle if it comes in on Psychic, but it has little use outside of that
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**Fairy-types**: Fairy-types such as Jumbao, Kerfluffle and Clefable switch into Voodoom's STABs and blow it away with Moonblast. However, they must be cautious of Flash Cannon as they come in. Slower Fairy-types also fear a boosted Flash Cannon.
**Faster Attackers**: Voodoom’s frailty and average speed leave it vulnerable to faster attackers and revenge killers such as Scarf Plasmanta, Scarf Landorus-T, Kerfluffle, Greninja and Mega Crucibelle. Tornadus-T and Scarf Landorus-T are particularly troublesome due to being unhindered by Sticky Web. However, Mega Crucibelle has to watch out for the occasional Psychic.
**Priority Users**: Priority users such as Revenankh and Mega Pinsir take advantage of Voodoom's bad defenses and defensive typing. Revenankh can easily KO Voodoom with Triage Drain Punch, is immune to Focus Blast, and can heal off Dark Pulse damage with Drain Punch or Moonlight. Aerilate-boosted Quick Attack from Mega Pinsir also easily destroys Voodoom, but it has a harder time switching in.
**Hazers and Phazers**: Tomohawk easily switches into both of Voodoom's STABs and hazes away its boosts. Due to Voodoom's frailty, even Air Slash can force Voodoom out or even KO it. However, Tomohawk gets nailed by Thunderbolt and Psychic, so it has to find the right moment to come in. Arghonaut ignores boosts and can phaze out Voodoom with a super effective circle throw, while Toxapex also hazes away Voodoom's boosts. However, they both have to watch for Electrium Z Thunderbolt.
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