Vth Gen Team with out a name.

Team Vth Gen OU:

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Building Process
So… upon playing on Pokemon Online, I found that people seemed to love using the priority puffball known as Erufuun. I was so annoyed at what this thing was able to do to me. It had literally become a WALLrien without needing hail, which annoyed the crap out of me. Being as upset as I was, I decided that I would, use it as the basis of my new team.
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With the move set I proceeded to give it, I realized that it would work very well on a stall team, and when I build a stall team, I seem to rely rather heavily on one defensive core, so I called in some old friends, Skarmory and Blissey.


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I felt like I had a good set going so far, and as one of the many people who doesn't feel like leads are dead, I decided to add a definite lead to my team in the form of Suicide Azelf.

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From there, I needed just 2 more pokemon. A special and physical pokemon that could pick up the slack if something bad were to happen. First thing I noticed was something had to be done about the fire problem I had. So, I decided I would either choose Heatran or Shandera, who both have Flash Fire. Wanting to try out the ghostly fire pokemon, I went with Shandera.
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Now that I had that covered, I decided I wanted another Vth Gen pokemon to round off the whole thing. It need bulk, it needed speed, and it needed raw power. As if some unknown force knew exactly what I needed, a beast appeared infront of me. A beast known as Terakion. While he has plenty of weaknesses, he makes up for it in his impressive bulk, and excessive speed.
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I played with this team for awhile, and it worked decently, but it wasn't exactly what I was hoping for. So I knew some changes needed to be made. First thing I noticed that had to be changed was the puffball. It just wasn't holding up so well, so I dropped in for another Vth gen pokemon that has power, and is able to hold up its own on the team, as well as power up quickly, thanks to the fact that it also has Mischievous Heart.
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However, as I started playing with this team, I sort of missed the puffball, and kind of wanted it back on my team, plus, with it gone, I lost some ample chances on bringing Shandera in to the game. So, to help fix that, I thought to myself, "Who can be changed out... who isn't doing exactly what they need to be doing?" The answer was Azelf. It was getting the rocks up, but after that, it just seemed to die, and with Erufuun gone, the idea of stalling seemed to disappear, so I decided I wouldn't need SR to win fights anymore, and I was right. I dropped Azelf, and got my final team.
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So, there you have it. My team, as it is right now... currently.

In-Depth Look: Changes in Bold
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Erufuun @ Choice Scarf
Ability: Mischievous Heart
EVs: 252 HP | 128 Def | 128 Sp.D
Nature: Careful
- Taunt
- Toxic
- Stun Spore
- Switcharoo

I hadn't yet seen this pokemon as a lead, so I didn't really have a base I could follow when building it. Thus, I kept it simple. With Mischievous Heart, it is able to Taunt faster then anyone else, thus, stop other Taunt users, and SR players. Then I can continue, and complete shut down the counter with Stun Spore, and Switcharoo.
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Terakion @ Balloon
Ability: Justice Heart
EVs: 4 HP | 252 Atk | 252 Spe
Nature: Jolly
- Holy Sword
- Poison Jab
- Rock Slide
- Swords Dance

This thing is the perfect switch in for Tyranitar, whether he uses Earthquake or Crunch. With the Balloon, he is immune to ground moves, until he is struck, and he resists dark moves, and with Justice Heart, his attack goes up. Then, I proceed to to just rack up the kills with this guy. I chose Holy Sword over Close Combat, because I've seen quite a few Cursing Tyranitars running around, and Holy Sword ignores the stat boosts that would be received from such a move. I have Rock Slide and Poison Jab to handle everything else that would switch in, and I have Swords Dance, to help speed up the process, though I haven't used it very much.

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Shandera @ Leftovers
Ability: Flash Fire
EVs: 252 Sp.A | 4 Sp.D | 252 Spe
Nature: Modest
- Energy Ball
- Flamethrower
- Calm Mind
- Shadow Ball

Shandera can also switch into quite alot, that's not just fire moves. I can also switch it into Fake Out leads, such as Ambipom. Its power is already really high, and I've been able to OHKO alot more pokemon then I thought I'd be able to... seriously. Flamethrower over Fire Blast for accuracy, and Shadow Ball for a secondary STAB. I changed Will-O-Wisp, so I can get a better coverage, and Calm Mind is there for when I get a chance, like right after I switch into a Fire move, and they switch into a potential counter.
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Borutorosu @ Chesto Berry
Ability: Mischievous Heart
EVs: 4 HP | 252 Sp.D | 252 Spe
Nature: Mild
- Rest
- Thunderbolt
- Focus Blast
- Hidden Power-Ice

He's pretty easy to set up, because of his ability, and Thanks to his typing, he can switch into the fighters that now plague the entire Metagame, and he can easily scare them away, without a problem, giving him a nice and easy Nasty Plot. Thunderbolt over Thunder, because I don't have rain support. Focus Blast for those dark types, and Tyranitar... if Terakion fails, and Hidden Power Ice, to round it all off, and help him get those extra kills when needed...
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Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP | 200 Def | 56 Sp.D
Nature: Impish
- Brave Bird
- Spikes
- Roar
- Roost

There isn't much to explain with Skarmory really. He comes in on a move my others don't resist, and can lure in an Electric or Fire type, so Shandera can switch in to handle it. Spikes and Roar to help with Phazing the enemy, Brave Bird to help with actually hurting someone if he needs to. Roost to make sure he can continue to come in and attack people.
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Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 Def | 4 Sp.A | 252 Sp.D
Nature: Calm
- T.Wave
- Softboiled
- Ice Beam
- Seismic Toss

Like Skarmory, there isn't much to explain here. She comes in on a special attack, and takes it like the champ she is, and lures in fight types for Terakion to take out. T.Wave helps more then Toxic, in my opinion, and Softboiled keeps her alive so she can continue to help. Ice Beam so I can handle those Special Dragons a bit better, and Seismic Toss so She can do damage to everything else.
 
Correct these things:

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Erufuun: Change beat up for substitute. Beat up is horribly weak and with substitute you can subseed your foes to death. It doesn't need attack evs, too. Use a spread of 252 sp.def/252 def/4 HP with a calm/careful nature.

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Terakion: Those EVs have no meaning. Terakion wants 252 speed/252 attack/4 HP. And also, earthquake has redundant coverage with fighting, so that the only thing you're going to hit with EQ is goruggo. Change it for swords dance, so that if you face defensive teams, swords dance is going to tear it appart, and rock polish when facing offensive teams. Also, holy sword is significantly weaker than close combat, so I suggest using it, unless if you REALLY fear the drops. And rock slide is weaker than stone edge, so use the latter unless if you REALLY fear the extra 10% chance of missing.

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Shandera: Shandera doesn't need will-o-wisp. Rather, it'd prefer a coverage move such as hidden power fighting or energy ball.

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Voltlos: It doesn't want to lose it's defense using a mild nature, rather it needs a modest nature. It's hidden power should be ice, having great coverage with electric.

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Skarmory: That EV spread is really strange. Skarmory really doesn't matter with a more powerful brave bird, it's trying to take hits. A spread of 252 HP/200 def/56 sp.def would be better.

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Blissey: Blissey really doesn't need thunderbolt. Seismic toss is a much better attacking option considering blissey's mediocre special attack.


make those changes and good luck
 
A couple of problems with what you give me here...

1. I won't give Erufuun Substitute... I find the SubSeed Strategy cheap, and completely uninventive, though the EV change would probably help a little bit, and I'll change Beat-Up to Toxic, for when I stop there SR

2. Terakion, on this team, wants a bit more defense then, so he can continue to rack up the hits.

3. Shandera is probably the only change I agree with... I don't use Will-O-Wisp as often as I'd hoped I would, and it does need a bit more coverage.

4. Voltlos' nature is already changed, I noticed that a shortly after I posted this, and I failed to change it here... however, while he does get perfect coverage, using hidden power ice, the question is, what exactly would change into him, and be weak to ice? The only thing I can think of is a ground pokemon... which I'd change him out at that point... (To be perfectly honest, while BoltBeam gets perfect coverage, its not necessarily the best option. Thinking about the switch-ins to this pokemon, Hidden power Grass seems to be the better option.)

5/6. The changes to SkarmBliss do make a bit more since... so, I'll make those particular changes.
 
Just a few things

Erufuun:
U-turn on it is just dumb especially since you don't have any attack ev's, change it for substitute. It doesn't matter if you thinks it's nooby, it's the best option for that set.

Shandera:
Since it's a calm mind set you should switch it with Leftovers since calm mind boosts your spa you don't really need the extra power.
Also you might want to change him with rankurusu. He is a better calm minder overall and counters a lot more of the metagame than shandera
Rankrusu@Lifeorb
Magic Guard
Bold 252HP/252Def/4Spa
-Calm Mind
-Psychic
-Focus Blast
-Recover
This is probably only of the best if not the best calm minder in this metagame. Give it a shot.

Voltlos:
Also instead of hp-grass bolt beam is definately the better combo. Hp-grass might not have been a bad idea on a choice specs or scarf set but with nasty plot you want the best coverage
 
erufuun and Blissey: I believe max HP gives better survivability than max def or spdef.
Also, since you're against sub seed on Erufuun you can switch leech seed with stun spore and u turn with switcheroo. Then give it a choice scarf and you can effectively shut something down with switching choice scarf and then 0.25x their speed with priority paralysis. This is just what i use for erufuun, so idk how normal it is.

You also mention Terakion taking out a fighting type that Blissey lures, but how will you switch Terakion in since it is weak to fighting also?

That poison jab just seems way too out of place; I've run a few Terakion variants and never have i faced something weak to poison that rock or fighting couldnt handle. With your set, rock polish is a viable replacement.
 
now that's a decent idea Vox, thank you. I'll try that.

I decided, since I lost my Ice Beam on Blissey, I decided to give Voltos HP-Ice, and make it a ChestoRest set, to see how that works. However, replacing Shandera is not a viable option, unless I drop Erufuun or Skarmory, because then I'd be wide open to a fire attack. However, I did take your suggestion, and I dropped the Life Orb, and I'm now using Leftovers, though I don't have much to report on that front at the moment.
 
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