LC Vulpix

Fiend

someguy
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[OVERVIEW]
Thanks to Drought, Vulpix has incredibly strong Fire-type attacks that make it a rather potent offensive pick, threatening several Pokemon such as Ferroseed and Grookey. At 17 Speed, Vulpix is just fast enough to threaten the likes of Vullaby without a Choice Scarf while being rather easy to revenge kill with unboosted Speed. There is an appeal to doubling up on Fire-type attackers with the support of Drought for dedicated wallbreakers, though a shallow movepool leaves Vulpix unable to do much to overcome its own checks and counters. Vulpix is consigned to being a one dimensional wallbreaker, but very few Pokemon can tank hits from the Fire- and Grass-type coverage that it brings to a team.

[SET]
name: Choice Item
move 1: Weather Ball
move 2: Overheat
move 3: Energy Ball
move 4: Hypnosis / Fire Blast
item: Choice Scarf / Choice Specs
ability: Drought
nature: Timid
evs: 52 HP / 196 SpA / 236 Spe

[SET COMMENTS]
Moves
========
Weather Ball is Vulpix's strongest accurate STAB move when sun is up, but it requires sun to actually be useful. Overheat is incredibly strong and can be used to break through several Pokemon, such as scoring the OHKO on Vullaby. Energy Ball is chiefly for Onix and Staryu and the only coverage option worth running. Hypnosis allows for Vulpix to try to put a Pokemon to sleep on a forced switch, which can be valuable when facing teams with Mareanie or Ponyta. Fire Blast is a powerful attack, but it should be used in situations where you do not want to be locked into Overheat or Weather Ball, such as sun disappearing or having the need to switch out. That being said, running three Fire-type attacks can be cumbersome.

Set Details
========
The EV spread simply makes Vulpix as fast and powerful as possible. With a Timid nature, Vulpix reaches 17 Speed, outspeeding Vullaby and Speed tying with Mienfoo. The remaining EVs go into HP in order to give Vulpix one more switch into Stealth Rock. With Choice Scarf, Vulpix becomes one of the better revenge killers in the tier, outspeeding Dragon Dance Scraggy and Choice Scarf Pawniard. Choice Scarf also allows Vulpix to assume the role of a late-game cleaner. Choice Specs instead doubles down on Vulpix's threatening Fire-type attacks in order to make it a ferocious wallbreaker.

Usage Tips
========
Vulpix is too frail to switchin on any neutral attack and is weak to entry hazards, which consequently means that getting it into play is a challenge. Intelligent double switches or pivoting moves such as U-turn are key components to getting Vulpix in. From there, it is often as straightforward as using the appropriate Fire-type attack while occasionally using Energy Ball to catch Staryu or Onix on the switch. Vulpix can also catch common switch-ins, such as Ponyta and Mareanie, and cripple them severely with Hypnosis. Do be mindful of Drought turns, as Vulpix without sun in play is no threat at all. Vulpix is easily threatened by all faster Pokemon and priority attacks and therefore should usually be switching out of these matchups.

Team Options
========
Vulpix's success is determinant on coming in safely, making bulky Mienfoo one of the best partners for it available in the tier, as it can cripple Mareanie with Knock Off and force Onix out. Due to its ability to trap and remove all of the hard stops to Vulpix available in the tier, such as Ponyta and Mareanie, Diglett is often a very important teammate. Hazard removal is absolutely necessary, leading Vullaby and Staryu to be highly recommended teammates. As Vulpix will struggle with opposing Water-types and make great use of Stealth Rock, Ferroseed is highly recommended. Pawniard assists with Stealth Rock and Knock Off support as a more offensive option. Ponyta and Choice Scarf Charmander pair with Vulpix well, as they both are capable attackers with sun support. Choice Specs Vulpix specifically does well with Thunder Wave support, making Slowpoke and Porygon worthy teammates as well.


[STRATEGY COMMENTS]
Other Options
=============
Flame Charge is a nice option on non-Choice item sets for boosting Vulpix's Speed to outspeed the unboosted tier. Eject Pack allows Vulpix to use Overheat and immediately switch out to bring in Diglett to trap the likely Fire-resistant Pokemon on the field. Heat Rock gives additional turns of Sun, turning Vulpix into a niche support Pokemon for unorthodox picks such as Solar Blade Ponyta and Choice Scarf Charmander. This is not generally recommended, though, as these teams end up with large defensive gaps and heavily rely on being able to win with these fast Fire-types. Heavy-Duty Boots allows Vulpix to avoid taking entry hazard damage, but the benefits of Heat Rock often outweigh the advantages of it. Memento can be used in conjunction with a setup sweeper, such as Woobat or Shellder.

Checks and Counters
===================

**Bulky Water-types**: As Water-types with Recover, Staryu, Mareanie, Shellos, and Frillish are all rather sturdy answers to Vulpix's sun-boosted attacks. Mareanie is particularly resilient owing to its ability Regenerator. Staryu does need to beware Choice Scarf Vulpix hitting it with Energy Ball on the switch, but this is not too troublesome.

**Ponyta**: As the main other Fire-resistant Pokemon in the tier with recovery, Ponyta is a major issue for Vulpix. Drought powers up Ponyta, making it more difficult to switch into while also causing Morning Sun to heal Ponyta for another quarter of its health. Ponyta may run Flash Fire to absorb Fire-type attacks and completely wall Vulpix, though Ponyta is still a sufficient check without it.

**Priority and Entry Hazards**: Vulpix is frail enough that taking a quarter of its health upon switching in greatly limits its potential. Onix is a common Stealth Rock setter and is able to switch into Vulpix's Fire-type attacks somewhat well. Chip damage in general is how more offensive teams will overcome Vulpix generally, as Fake Out or Sucker Punch with entry hazards up is enough to keep Vulpix from cleaning up teams throughout the game.

[CREDITS]
- Written by: [[Fiend, 208173], [Coconut, 150971]
- Quality checked by: [[KSG, 32350], [San Tomas, 255030], [DC, 449990]]
- Grammar checked by: [[Estronic, 240732]
 
Last edited:
  • Mention in the overview:
    • Sun setting enables fire spam archetypes
    • Vulpix struggles to break through its checks
  • I would specify some places where Fire Blast is better than Weather Ball, because the calcs are often identical
  • Mention that Scarf Pix can be a cleaner
  • Mention that Timid lets you always outspeed Vull
  • I think the way this Mienfoo teammate point is phrased might be too meta, just say that it pivots well and can help trap Mare alongside Diglett
  • Mention that Diglett traps Mareanie
  • Mention Charmander and Ponyta as sun abuser teammates
  • Mention Flame Charge as an option on non-choice sets to beat Diglett and faster mons
  • I would expand this Staryu/Mare point to "bulky waters" and throw in Frillish and Shellos too. Emphasize Staryu's speed and Mare's bulk/regen
  • Mention Flash Fire Pony
  • Mention Onix as a check

1/3
 
Ready for a 2nd check finally.

Changed Fire Blast to be the slash over Overheat because that's just more intelligent. Regretfully changed the wording of Mienfoo and Diglett's team option mentions. Added Onix to the SR point rather than a new bullet point.
 
lgi

:vulpix:

[moves]
  • Overheat is not more accurate than Weather Ball
  • reorder descriptions based on update to set and slashes, you know the drill
[usage tips]
  • if you'd like to double down on the hazard removal point, you could mention it here as a precursor to a switch in
[team options]
  • not to GP this QC check, but: "Vulpix's success is determinant..." in the first sentence and the last sentence should probably have a comma in place of "from"
[c&c]
  • Ponyta has recovery, not Recover
i love checking well-written analyses

2/3

San Tomas, 255030
 
QC Check. Standard Colors! Remove Add Comments
[OVERVIEW]
Thanks to Drought, Vulpix has incredibly strong Fire-type attacks that make it a rather potent offensive pick (add some Pokemon that Vulpix threatens like Ferro and Pawn). Owing to frailty and a susceptibility to hazards, Vulpix has little to offer besides raw power. At 17 Speed Vulpix is just fast enough to threaten the likes of Vullaby without a Choice Scarf while being rather easy to revenge kill with unboosted Speed. There is an appeal to doubling up on Fire-type attackers with the support of Drought for all in wallbreakers, though a shallow movepool leaves Vulpix unable to do much to overcome its own checks and counters. Without Chlorophyll users to support, Vulpix is consigned to being a one dimensional wallbreaker.
- IMO this overview might be too negative. Sure, Vulpix is one-dimensional and frail, but there are legitimately like 3 real good Fire-resists in LC.
- Would like this overview restructured. Touch on its good points first (Threatens common glue mons like Ferro, support its Fire-type teammates). Then, mention its bad traits (weak to entry hazards, frail, and has issue breaking through bulky Water-types).

[SET]
name: Choice
move 1: Weather Ball
move 2: Overheat
move 3: Energy Ball
move 4: Hypnosis / Fire Blast
item: Choice Scarf / Choice Specs
ability: Drought
nature: Timid
evs: 52 HP / 196 SpA / 236 Spe

[SET COMMENTS]
Moves
========
Overheat is incredibly strong and is often a better move to break with than Weather Ball due to greater power (mention scenarios where this move should be used like OHKOing Vull). Weather Ball is Vulpix's strongest accurate STAB when sun is up, but requires sun to be useful. (Move this as first sentence) Energy Ball is chiefly for Onix and Staryu and is the only coverage option worth running. Hypnosis allows for Vulpix to try to put another Pokemon to sleep on a forced switch, which can be valuable when facing teams with Mareanie or Ponyta. Fire Blast is a powerful attack with some noticeable OHKO against itemless Pokemon (Add examples). However running three Fire-type attacks can be cumbersome.

Set Details
========
The EV spread simply makes Vulpix as fast and as powerful as possible. With a Timid nature Vulpix reaches 17 speed, outspeeding Vullaby and speed tying Mienfoo. The remaining EVs go into HP in order to give Vulpix one more switch into Stealth Rock. With Choice Scarf, Vulpix becomes one of the better revenge killers in the tier (mention Pokemon that it outspeeds with Scarf); Choice Scarf also allows Vulpix to assume the role of a late game cleaner. Choice Specs instead doubles down on Vulpix's threatening Fire-type attacks in order to make it a ferocious wallbreaker.

Usage Tips
========
Vulpix is too frail to switchin on any neutral attack and is weak to Stealth Rock entry hazards (its weak to every hazards), which consequently means that getting Vulpix into play is a challenge. Intelligent doubles or pivoting moves such as U-turn are key components to getting Vulpix in. From there it is often as straightforward as using the appropriate Fire-type attack while occasionally using Energy Ball to catch Staryu or Onix on the switch. Do be mindful of Drought turns, as Vulpix without Sun in play is no threat at all. Vulpix is easily threatened by all faster Pokemon and priority attacks, and therefore should usually be switching out of these matchups.
- Add a sentence about luring Fire-resistant foes like Mareanie and Ponyta and crippling them with Hypnosis
Team Options
========
Vulpix's success is determinant on coming in safely, therefore making bulky Mienfoo one of the best partners available in the tier (mention its ability to handle Onix and lure plus knock Mareanie). Due to its ability to trap and remove all of the hard stops like Mareanie and Ponyta to Vulpix available in the tier, Diglett is often a very important teammate. Hazard removal is absolutely necessary, leading Vullaby and Staryu to be highly recommended teammates. As Vulpix will struggle with opposing Water-types and also makes great use of Stealth Rock entry hazards, Ferroseed is highly recommended. Pawniard assists with Stealth Rock and Knock Off as a more offensive option. (Combine the Ferro and Pawn sentence into a general sentence about Steel-types that can provide entry hazards and Knock support.) Ponyta and Choice Scarf Charmander pair with Vulpix well, as they both are capable attackers with sun support. Choice Specs Vulpix specifically does well with Thunder Wave support from making Slowpoke and Porygon worthy teammates as well. (dont really like this point; maybe just mention Sticky Web support?)


[STRATEGY COMMENTS]
Other Options
=============
Flame Charge is a nice option on non-Choice sets for boosting Vulpix's speed to outspeed the unboosted tier. Eject Pack allows Vulpix to use Overheat and immediately switch out to bring in Diglett to trap the likely Fire-resist. Heat Rock gives additional turns of Sun, turing Vulpix into a niche support Pokemon for off meta picks such as Solar Blade Ponyta or Choice Scarf Charmander. This is not generally recommended as these teams end up with large defensive gaps and heavily rely on being able to win with these fast Fire-types. Heavy Duty Boots allows Vulpix to avoid taking hazard damage, but often the benefits of Heat Rock outweigh the advantages of Heavy Duty Boots. (If this is worse than Heat Rock, probably not worth the mention)
- I would mention Memento in this section; you help teammates like Woobat set up easier
Checks and Counters
===================

**Bulky Water-types**: As Water-types with Recover, Staryu, Mareanie, Shellos, and Frillish (not relevant) are all rather sturdy answers to Vulpix's sun boosted attacks. Mareanie is particularly resilient owing to its ability Regenerator. Staryu does need to beware Scarf Vulpix hitting it with Energy Ball on the switch, but this is not too troublesome.

**Ponyta**: As the main other Fire-resist in the tier with recovery, Ponyta is a major issue for Vulpix. Drought powers up Ponyta making it more difficult to switch into while also causing Morning Sun to heal Ponyta for another quarter of its health. Ponyta may run Flash Fire to absorb Fire-type attacks and completely wall Vulpix, though even with Flame Body Ponyta is a sufficient check.

**Stealth Rock**: Vulpix is frail enough that taking a quarter of its health upon switch in greatly limits its potential. Onix is a common Stealth Rock setter and is able to switch into Vulpix's Fire-type attacks somewhat well. Chip damage in general is how more offensive teams will overcome Vulpix generally, as Fake Out or Sucker Punch with hazards up is enough to keep Vulpix from cleaning up teams throughout the game.
- I dont really like this point since Vulpix isn't 4x weak to SR. I think the info you have in here is good and can be separated into two sections. Onix is enough of a threat to justify its own point, especially DD variants that can take advantage of Vulpix being locked into a fire move to boost and sweep. You can have a separate section, something like "priority" or "residual damage", to explain how stuff like Mienfoo's Fake Out, Pawniard's Sucker, and entry hazards can limit Vulpix's offensive capabilities, which is made worse by its lack of recovery.
[CREDITS]
- Written by: [[Fiend, 208173]]
- Quality checked by: [[KSG, 32350], [San Tomas, 255030], [, ]] - Capitalize KSG
- Grammar checked by: [[, ], [, ]]

Looks good. 3/3 when implemented. [Dreamcatcher, 449990]
 
Last edited:
add remove (comments)
[OVERVIEW]
Thanks to Drought, Vulpix has incredibly strong Fire-type attacks that make it a rather potent offensive pick, threatening several Pokemon such as Ferroseed and Grookey. At 17 Speed, (AC) Vulpix is just fast enough to threaten the likes of Vullaby without a Choice Scarf while being rather easy to revenge kill with unboosted Speed. There is an appeal to doubling up on Fire-type attackers with the support of Drought for all in wallbreakers (not entirely sure what "for all in wallbreakers" means here tbh), though a shallow movepool leaves Vulpix unable to do much to overcome its own checks and counters. Vulpix is consigned to being a one dimensional wallbreaker, but very few Pokemon can tank hits from the Fire- and Grass-type coverage that Vulpix it brings to a team.

[SET]
name: Choice Item
move 1: Weather Ball
move 2: Overheat
move 3: Energy Ball
move 4: Hypnosis / Fire Blast
item: Choice Scarf / Choice Specs
ability: Drought
nature: Timid
evs: 52 HP / 196 SpA / 236 Spe

[SET COMMENTS]
Moves
========
Weather Ball is Vulpix's strongest accurate STAB move when sun is up, but it requires sun to actually be useful. Overheat is incredibly strong and can be used to wallbreak through several Pokemon, such as scoring the OHKO on Vullaby. Energy Ball is chiefly for Onix and Staryu and is the only coverage option worth running. Hypnosis allows for Vulpix to try to put another a Pokemon to sleep on a forced switch, which can be valuable when facing teams with Mareanie or Ponyta. Fire Blast is a powerful attack, but it should be used in situations where you do not want to be locked into Overheat or Weather Ball, such as weather sun disappearing or having the need to switch out. That being said, running three Fire-type attacks can be cumbersome.

Set Details
========
The EV spread simply makes Vulpix as fast and as powerful as possible. With a Timid nature, (AC) Vulpix reaches 17 Speed, outspeeding Vullaby and Speed tying with Mienfoo. The remaining EVs go into HP in order to give Vulpix one more switch into Stealth Rock. With Choice Scarf, Vulpix becomes one of the better revenge killers in the tier, (semicolon -> comma) outspeeding Dragon Dance Scraggy and Choice Scarf Pawniard. Choice Scarf also allows Vulpix to assume the role of a late-game (AH) cleaner. Choice Specs instead doubles down on Vulpix's threatening Fire-type attacks in order to make it a ferocious wallbreaker.

Usage Tips
========
Vulpix is too frail to switch-in (RH) on any neutral attack and is weak to entry hazards, which consequently means that getting Vulpix it into play is a challenge. Intelligent doubles switches or pivoting moves such as U-turn are key components to getting Vulpix in. From there, (AC) it is often as straightforward as using the appropriate Fire-type attack while occasionally using Energy Ball to catch Staryu or Onix on the switch. Vulpix can also catch common switch-ins, such as Ponyta and Mareanie, and cripple them severely with Hypnosis. Do be mindful of Drought turns, as Vulpix without sun in play is no threat at all. Vulpix is easily threatened by all faster Pokemon and priority attacks, (RC) and therefore should usually be switching out of these matchups.

Team Options
========
Vulpix's success is determinant on coming in safely, therefore making bulky Mienfoo one of the best partners for it available in the tier, (AC) as it can Knock Off cripple Mareanie with Knock Off and force Onix out. Due to its ability to trap and remove all of the hard stops to Vulpix available in the tier, such as Ponyta and Mareanie, Diglett is often a very important teammate. Hazard removal is absolutely necessary, leading Vullaby and Staryu to be highly recommended teammates. As Vulpix will struggle with opposing Water-types and also makes great use of Stealth Rock, Ferroseed is highly recommended. Pawniard assists with Stealth Rock and Knock Off support as a more offensive option. Ponyta and Choice Scarf Charmander pair with Vulpix well, as they both are capable attackers with sun support. Choice Specs Vulpix specifically does well with Thunder Wave support from, (AC) making Slowpoke and Porygon worthy teammates as well.


[STRATEGY COMMENTS]
Other Options
=============
Flame Charge is a nice option on non-Choice item sets for boosting Vulpix's Speed to outspeed the unboosted tier. Eject Pack allows Vulpix to use Overheat and immediately switch out to bring in Diglett to trap the likely Fire-resistant Pokemon on the field. Heat Rock gives additional turns of Sun, turning Vulpix into a niche support Pokemon for off meta unorthodox picks such as Solar Blade Ponyta or and Choice Scarf Charmander. This is not generally recommended, (AC) though, (AC) as these teams end up with large defensive gaps and heavily rely on being able to win with these fast Fire-types. Heavy-Duty Boots (AH) allows Vulpix to avoid taking entry hazard damage, but often the benefits of Heat Rock often outweigh the advantages of Heavy Duty Boots it. Memento can be used in conjunction with a set-up setup sweeper, such as Woobat or Shellder.

Checks and Counters
===================

**Bulky Water-types**: As Water-types with Recover, Staryu, Mareanie, Shellos, and Frillish are all rather sturdy answers to Vulpix's sun-boosted (AH) attacks. Mareanie is particularly resilient owing to its ability Regenerator. Staryu does need to beware Choice Scarf Vulpix hitting it with Energy Ball on the switch, but this is not too troublesome.

**Ponyta**: As the main other Fire-resistant Pokemon in the tier with recovery, Ponyta is a major issue for Vulpix. Drought powers up Ponyta, (AC) making it more difficult to switch into while also causing Morning Sun to heal Ponyta for another quarter of its health. Ponyta may run Flash Fire to absorb Fire-type attacks and completely wall Vulpix, though even with Flame Body Ponyta is still a sufficient check without it.

**Priority and Entry Hazards**: Vulpix is frail enough that taking a quarter of its health upon switching in greatly limits its potential. Onix is a common Stealth Rock setter and is able to switch into Vulpix's Fire-type attacks somewhat well. Chip damage in general is how more offensive teams will overcome Vulpix generally, as Fake Out or Sucker Punch with entry hazards up is enough to keep Vulpix from cleaning up teams throughout the game.

[CREDITS]
- Written by: [[Fiend, 208173], [Coconut, 150971]
- Quality checked by: [[KSG, 32350], [San Tomas, 255030], [DC, 449990]]
- Grammar checked by: [[, ], [, ]]
1/2 :blobthumbsup:
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