VGC (w)incineroar AV DONE DONE DONE

[SET]
Assault Vest (Incineroar) @ Assault Vest
Ability: Intimidate
Level: 50
Tera Type: Bug / Grass / Ghost
EVs: 228 HP / 4 Atk / 100 Def / 124 SpD / 52 Spe
Impish Nature
- Flare Blitz
- Knock Off
- Fake Out
- U-turn

[SET COMMENTS]

Set Details
========
- Incineroar leverages its bulk, solid defensive typing, and utility moves to operate as a strong positional piece. Incineroar wants to switch in and out to mitigate the damage of physical attackers with Intimidate and allow partners to set up or reposition with Fake Out.
- Incineroar's low Speed allows it to slowly pivot out with U-turn. This allows Incineroar to sponge damage from strong attackers like Calyrex-S and Calyrex-I in order to get allies in safely.
- Assault Vest allows Incineroar to take attacks incredibly well from strong special attackers such as Calyrex-S and Terapagos. It also allows Incineroar to survive a Meteor Beam from Lunala. Most importantly, Assault Vest allows Incineroar to survive Electro Drift from Choice Specs Miraidon without the need to overwrite the Electric Terrain. This means that Incineroar can safely switch into an Electro Drift in order to use Fake Out on Miraidon next turn.
- The allocated bulk allows Incineroar to survive an Earth Power from Landorus or a Sacred Sword from +1 Zacian-C, with the remaining EVs dumped in Speed.
- Tera Bug allows Incineroar to escape common pins. Most notably, it gives Incineroar a resistance to Zamazenta-C's Body Press without leaving it weak to Chien-Pao's STAB moves or Zamazenta-C's Steel-type STAB moves. It also allows Incineroar to gain a resistance to Landorus's Earth Power without becoming weak to Calyrex-I's Glacial Lance. Tera Grass also gives a resistance to Landorus's Earth Power while granting a resistance to Urshifu-R's Surging Strikes and an immunity to Amoonguss's Spore. Tera Ghost gives an immunity to Zamazenta-C's Body Press and to Fake Out.

Teambuilding
=========
- This Incineroar set is massively threatened by Urshifu-R's Surging Strikes and Zamazenta-C's Body Press, as Intimidate effects neither, and it can't threaten either. Kyogre's Water-type STAB moves and Koraidon's Fighting-type STAB moves also threaten to OHKO Incineroar.
- Miraidon appreciates this Incineroar set, as it allows Incineroar to help position allies around opposing Miraidon without the need for a Rillaboom on the team. Miraidon also appreciates Incineroar threatening opposing Rillaboom with Flare Blitz, and Incineroar's Intimidate allows Miraidon to survive an Icicle Crash from Chien-Pao. Meanwhile, Incineroar appreciates Miraidon's Electric Terrain to protect it from Amoonguss's Spore. Finally, U-turn pivoting helps Miraidon win the Terrain war by giving it more opportunities to switch back in.
- Ursaluna also appreciates Incineroar, as the slow pivoting allows Incineroar to bring in Ursaluna safely at the end of a turn, activating its Flame Orb in the process.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/jesuuuus.627748/
Quality checked by:
https://www.smogon.com/forums/members/rausakura.589964/
https://www.smogon.com/forums/members/ipetbigfoot.645750/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
 
Last edited:
1750431762925.png
 
1/2 after implementing, great work!

rau_qc.gif


[SET]
Bulky Assault Vest (Incineroar) @ Assault Vest
Ability: Intimidate
Level: 50
Tera Type: Bug / Grass / Ghost
EVs: 228 HP / 4 Atk / 100 Def / 124 SpD / 52 Spe
Impish Nature
- Flare Blitz
- Knock Off
- Fake Out
- U-turn

[SET COMMENTS]

Set Details
========
- Incineroar leverages it's bulk, solid defensive typing and utility moves to operate as a strong positional piece. Incineroar wants to switch in and out, as switching in activates Intimidate to mitigate the damage of physical attackers and gives the team Fake Out pressure. Fake Out pressure can help an ally set up or help the team reposition.
- Incineroar's low speed allows it to slowly pivot out with U-turn. This allows Incineroar to sponge damage from strong attackers and get allies in safely. Pivoting out also means Incineroar is able to reset Fake Out and Intimidate for later in the battle. You kind of already mentioned this in the first point, you should merge this with the first point rather than adding it in the moves section
- Assault Vest boosts Incineroar's Special Defence, which allows for it to take attacks incredibly well from strong special attackers such as Calyrex-S, Lunala, and Terapagos. Most importantly, Assault Vest allows for Incineroar to survive Electro Drift from Choice Specs Miraidon without the need to overwrite the Electric Terrain. This means that Incineroar can safely switch in on an Electro Drift in order to Fake Out Miraidon next turn.
- The allocated bulk allows Incineroar to survive an Earth Power from Landorus or a Sacred Sword from +1 Zacian-Crowned, while the allocated Speed will allow Incineroar to out-speed most other Incineroar for a faster Fake Out.
- Tera Bug allows for Incineroar to escape common pins. Most notably, it gives Incineroar a resistance to Zamazenta-C's Body Press without leaving it weak to Chien-Pao's STABs or Zamazenta-C's Steel-type STABs. It also allows for Incineroar to gain a resistance to Landorus' Earth Power without becoming weak to Calyrex-I's Glacial Lance. Tera Grass also gives a resistance to Landorus' Earth Power, along with Urshifu-R's Surging Strikes and an immunity to Amoonguss' Spore. Tera Ghost gives an immunity to Zamazenta-C's Body Press, along with a immunity to Fake Out.

Teambuilding
=========
- This Incineroar set is massively threatened by Urshifu-R's Surging Strikes and Zamazenta-C's Body Press, as Intimidate effects neither. Probably worth mentioning the lack of supportive tools Incineroar has in this Assault Vest set compared to the other sets e.g. AV Incin struggles more vs these guys because it can't burn them
- Kyogre's Water-type STABs and Koraidon's Fighting-type STABs also threaten to OHKO Incineroar.
- Miraidon appreciates this Incineroar set, as it allows for Incineroar to help position allies around opposing Miraidon without a need for a Rillaboom on the team.
- Miraidon also appreciates Incineroar threatening opposing Rillaboom with Flare Blitz, and Intimidate to allow it to survive an Icicle Crash from Chien-Pao, while Incineroar appreciates Miraidon's Electric Terrain to Protect it from Amoonguss' Spore.
- Ursaluna also appreciates Incineroar, as it's slow pivoting allows for Incineroar to bring in Ursaluna safely at the end of a turn, activating it's Flame Orb in the process.

Not too sure where this would fit best but you should also add that AV Incin lives Meteor Beam from Lunala, another notable reason to run this set besides not being deleted by Miraidon

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/jesuuuus.627748/
Quality checked by:
https://www.smogon.com/forums/members/rausakura.589964/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
2/2
Add, Remove, Highlight, Comment
[SET]
Bulky Assault Vest (Incineroar) @ Assault Vest
Ability: Intimidate
Level: 50
Tera Type: Bug / Grass / Ghost
EVs: 228 HP / 4 Atk / 100 Def / 124 SpD / 52 Spe
Impish Nature
- Flare Blitz
- Knock Off
- Fake Out
- U-turn

[SET COMMENTS]

Set Details
========
- Incineroar leverages it's bulk, solid defensive typing and utility moves to operate as a strong positional piece. Incineroar wants to switch in and out, as switching in activates Intimidate to mitigate the damage of physical attackers and gives the team Fake Out pressure. Fake Out pressure can help an ally set up or help the team reposition. Switching out allows for Incineroar to reset Intimidate and Fake Out pressure for later in the battle.(I think this could all be one sentence, something like Incineroar wants to switch in and out to mitigate the damage of physical attackers with Intimidate and allow partners to setup or reposition)
- Incineroar's low speed allows it to slowly pivot out with U-turn. This allows Incineroar to sponge damage from strong attackers (like?)and get allies in safely.
- Assault Vest boosts Incineroar's Special Defence, which allows for it to take attacks incredibly well from strong special attackers such as Calyrex-S and Terapagos. It also allows Incineroar to survive a Meteor Beam from Lunala. Most importantly, Assault Vest allows for Incineroar to survive Electro Drift from Choice Specs Miraidon without the need to overwrite the Electric Terrain. This means that Incineroar can safely switch in on an Electro Drift in order to Fake Out Miraidon next turn.
- The allocated bulk allows Incineroar to survive an Earth Power from Landorus or a Sacred Sword from +1 Zacian-C, while the allocated Speed will allow Incineroar to out-speed most other Incineroar for a faster Fake Out. (we don't do speed creep in analysis, just say the rest is dumped in speed or wtv)
- Tera Bug allows for Incineroar to escape common pins. Most notably, it gives Incineroar a resistance to Zamazenta-C's Body Press without leaving it weak to Chien-Pao's STABs or Zamazenta-C's Steel-type STABs. It also allows for Incineroar to gain a resistance to Landorus' Earth Power without becoming weak to Calyrex-I's Glacial Lance. Tera Grass also gives a resistance to Landorus' Earth Power, along with Urshifu-R's Surging Strikes and an immunity to Amoonguss' Spore. Tera Ghost gives an immunity to Zamazenta-C's Body Press, along with a immunity to Fake Out.

Teambuilding
=========
- This Incineroar set is massively threatened by Urshifu-R's Surging Strikes and Zamazenta-C's Body Press, as Intimidate effects neither, and it can't threaten either with Will-o-Wisp. (We don't do comparisons to other sets, just say that it can't really threaten them back)
- Kyogre's Water-type STABs and Koraidon's Fighting-type STABs also threaten to OHKO Incineroar.
- Miraidon appreciates this Incineroar set, as it allows for Incineroar to help position allies around opposing Miraidon without a need for a Rillaboom on the team.
- Miraidon also appreciates Incineroar threatening opposing Rillaboom with Flare Blitz, and Intimidate to allow it to survive an Icicle Crash from Chien-Pao, while Incineroar appreciates Miraidon's Electric Terrain to Protect it from Amoonguss' Spore. (can you mention how u-turn pivoting helps you win the terrain war?)
- Ursaluna also appreciates Incineroar, as it's slow pivoting allows for Incineroar to bring in Ursaluna safely at the end of a turn, activating it's Flame Orb in the process.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/jesuuuus.627748/
Quality checked by:
https://www.smogon.com/forums/members/rausakura.589964/
https://www.smogon.com/forums/members/ipetbigfoot.645750/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
:pmd/incineroar:

add remove comment

[SET]
Bulky Assault Vest (The set name, as it is now, makes it seem as though there will be other Assault Vest Incineroar sets. Until that happens, I suggest you trim down the set name.) (Incineroar) @ Assault Vest
Ability: Intimidate
Level: 50
Tera Type: Bug / Grass / Ghost
EVs: 228 HP / 4 Atk / 100 Def / 124 SpD / 52 Spe
Impish Nature
- Flare Blitz
- Knock Off
- Fake Out
- U-turn

[SET COMMENTS]

Set Details
========
- Incineroar leverages it's its bulk, solid defensive typing, (AC) and utility moves to operate as a strong positional piece. Incineroar wants to switch in and out to mitigate the damage of physical attackers with Intimidate and allow partners to setup set up or reposition with Fake Out.
- Incineroar's low Speed allows it to slowly pivot out with U-turn. This allows Incineroar to sponge damage from strong attackers like Calyrex-S and Calyrex-I in order to get allies in safely.
- Assault Vest boosts Incineroar's Special Defence, which allows for it Incineroar to take attacks incredibly well from strong special attackers such as Calyrex-S and Terapagos. It also allows Incineroar to survive a Meteor Beam from Lunala. Most importantly, Assault Vest allows for Incineroar to survive Electro Drift from Choice Specs Miraidon without the need to overwrite the Electric Terrain. This means that Incineroar can safely switch in on into an Electro Drift in order to use Fake Out on Miraidon next turn.
- The allocated bulk allows Incineroar to survive an Earth Power from Landorus or a Sacred Sword from +1 Zacian-C, with the remaining EVs dumped in Speed.
- Tera Bug allows for Incineroar to escape common pins. Most notably, it gives Incineroar a resistance to Zamazenta-C's Body Press without leaving it weak to Chien-Pao's STABs STAB moves or Zamazenta-C's Steel-type STABs STAB moves. It also allows for Incineroar to gain a resistance to Landorus' Landorus's Earth Power without becoming weak to Calyrex-I's Glacial Lance. Tera Grass also gives a resistance to Landorus' Landorus's Earth Power, (RC) along with while granting a resistance (This transition is smoother, I feel.) to Urshifu-R's Surging Strikes and an immunity to Amoonguss' Amoonguss's Spore. Tera Ghost gives an immunity to Zamazenta-C's Body Press, (RC) along with a immunity and to Fake Out.

Teambuilding
=========
- This Incineroar set is massively threatened by Urshifu-R's Surging Strikes and Zamazenta-C's Body Press, as Intimidate effects neither, and it can't threaten either. - Kyogre's Water-type STABs STAB moves and Koraidon's Fighting-type STABs STAB moves also threaten to OHKO Incineroar. (These two bullet points feel like they go together; they are Water- and Fighting-type moves that threaten Incineroar.)
- Miraidon appreciates this Incineroar set, as it allows for Incineroar to help position allies around opposing Miraidon without a the need for a Rillaboom on the team. - Miraidon also appreciates Incineroar threatening opposing Rillaboom with Flare Blitz, and Incineroar's Intimidate to allow it allows Miraidon to survive an Icicle Crash from Chien-Pao. (AP) Meanwhile, while Incineroar appreciates Miraidon's Electric Terrain to protect it from Amoonguss' Amoonguss's Spore. - Finally, (AC) U-turn pivoting helps Miraidon win the Terrain war by giving it more opportunities to switch back in. (All of these bullet points are about the interaction between Miraidon and Incineroar, so it makes sense to group them together.)
- Ursaluna also appreciates Incineroar, as it's the slow pivoting allows for Incineroar to bring in Ursaluna safely at the end of a turn, activating it's its Flame Orb in the process.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/jesuuuus.627748/
Quality checked by:
https://www.smogon.com/forums/members/rausakura.589964/
https://www.smogon.com/forums/members/ipetbigfoot.645750/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/

GP Team done
 
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