[SET]
name: Swords Dance
move 1: Behemoth Blade / Play Rough
move 2: Close Combat / Tera Blast
move 3: Wild Charge
move 4: Swords Dance
item: Rusted Sword
ability: Intrepid Sword
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Fighting / Ground
[SET COMMENTS]
* Zacian-C is one of the most dangerous physical threats in National Dex Ubers, that uses its enormous attack stat, blazing speed stat, excellent typing and nice movepool to break through entire teams after only one Swords Dance. Its huge offensive presence gives it a great niche on almost all sorts of team structures, from balance to hyper offense.
* Play Rough is Zacian-C's main source of damage. It hits the Dark and Dragon types of the tier, like Yveltal, Arceus-Dark, Zygarde and Giratina-O, for super effective damage. Zacian-C can also use Behemoth Blade; It has a higher base power and is 100% accurate, but hits fewer relevant Pokemon for super effective damage, only getting the super effective hit on Arceus-Fairy and Calyrex-I.
* Close Combat allows Zacian-C to deal damage to foes that otherwise resist its STAB. It lets Zacian-C hit Necrozma-DM for neutral and 2HKO it, or even OHKO it at +2 and after terastallizing. It also lets Zacian-C deal damage to Primal Groudon, and at +3 OHKO it after terastallizing and 3 layers of Spikes. Close Combat also allows Play Rough variants to threaten opposing Zacian-C without terastallizing and Close Combat boosted by Tera lets Behemoth Blade Zacian-C OHKO Arceus-Dark.
* Tera Blast when paired with Tera Ground lets Zacian-C OHKO Primal Groudon when at +3, OHKO Eternatus at +1, and turn the matchup around on various Pokemon that will try to Tera Poison or Fire to try and resist Zacian-C's moves, such as Arceus-Dark and Arceus-Fairy. It also comes with the added bonus of, when paired with Play Rough, it not being threatened by Ditto before terastallizing, since neither Play Rough nor Wild Charge deal a lot of damage back.
* Terastallizing also allows Zacian-C to live Overheat and Precipice Blades from defensive Primal Groudon, Fire Blast from Eternatus and Judgment from Arceus-Ground and use them as a setup opportunities, turning the matchup around and threatening to OHKO them. It does however worsen the matchup into Deoxys-Attack, as it no longer resists Psycho Boost and is now OHKOed by it.
* Wild Charge grants Zacian-C crucial coverage that lets it OHKO Ho-Oh at +3, as Ho-Oh otherwise completely walls it. It also allows Zacian-C to OHKO offensive Primal Kyogre as a bonus.
* Zacian-C should be preserved for mid to late game use, since the one time +1 provided by Intrepid Sword is crucial in getting certain key OHKOs. At +1 Zacian-C can OHKO Calm Mind Arceus-Dark and Dragon Dance Zygarde with Play Rough, and at +3 it is able to OHKO defensive Ho-Oh with Wild Charge and defensive Primal Groudon with Tera Blast Ground.
* Zacian-C can be reliant on terastallization to sweep through a team, so pairing it with allies that don't need to terastallize, such as Yveltal, and allies that can't terastallize, such as Primal Groudon and Primal Kyogre, can alleviate this stress.
* Zacian-C appreciates hazard support from allies such as Primal Groudon, Arceus-Dark and hazard leads such as Deoxys-Speed, Smeargle and Glimmora. This allows Zacian-C to break through walls such as defensive Primal Groudon more easily and alleviates the punishment of no longer having the Intrepid Sword boost by chipping foes to a range where it can be OHKOed at neutral or +2. Hazard control is also needed when facing a Sticky Web hyper offense team, as Zacian-C's speed is crucial when breaking through foes such as Eternatus, Yveltal, and Ultra Necrozma.
* Zacian-C will often struggle to break through walls such as Primal Groudon, Ho-Oh, Dondozo and Terastallized Zygarde. Allies such as Primal Kyogre, Eternatus, Gothitelle or your own Zygarde can aid in breaking these defensive Pokemon.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/unfuuny.538620/
Quality checked by:
-
-
Grammar checked by:
-
name: Swords Dance
move 1: Behemoth Blade / Play Rough
move 2: Close Combat / Tera Blast
move 3: Wild Charge
move 4: Swords Dance
item: Rusted Sword
ability: Intrepid Sword
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Fighting / Ground
[SET COMMENTS]
* Zacian-C is one of the most dangerous physical threats in National Dex Ubers, that uses its enormous attack stat, blazing speed stat, excellent typing and nice movepool to break through entire teams after only one Swords Dance. Its huge offensive presence gives it a great niche on almost all sorts of team structures, from balance to hyper offense.
* Play Rough is Zacian-C's main source of damage. It hits the Dark and Dragon types of the tier, like Yveltal, Arceus-Dark, Zygarde and Giratina-O, for super effective damage. Zacian-C can also use Behemoth Blade; It has a higher base power and is 100% accurate, but hits fewer relevant Pokemon for super effective damage, only getting the super effective hit on Arceus-Fairy and Calyrex-I.
* Close Combat allows Zacian-C to deal damage to foes that otherwise resist its STAB. It lets Zacian-C hit Necrozma-DM for neutral and 2HKO it, or even OHKO it at +2 and after terastallizing. It also lets Zacian-C deal damage to Primal Groudon, and at +3 OHKO it after terastallizing and 3 layers of Spikes. Close Combat also allows Play Rough variants to threaten opposing Zacian-C without terastallizing and Close Combat boosted by Tera lets Behemoth Blade Zacian-C OHKO Arceus-Dark.
* Tera Blast when paired with Tera Ground lets Zacian-C OHKO Primal Groudon when at +3, OHKO Eternatus at +1, and turn the matchup around on various Pokemon that will try to Tera Poison or Fire to try and resist Zacian-C's moves, such as Arceus-Dark and Arceus-Fairy. It also comes with the added bonus of, when paired with Play Rough, it not being threatened by Ditto before terastallizing, since neither Play Rough nor Wild Charge deal a lot of damage back.
* Terastallizing also allows Zacian-C to live Overheat and Precipice Blades from defensive Primal Groudon, Fire Blast from Eternatus and Judgment from Arceus-Ground and use them as a setup opportunities, turning the matchup around and threatening to OHKO them. It does however worsen the matchup into Deoxys-Attack, as it no longer resists Psycho Boost and is now OHKOed by it.
* Wild Charge grants Zacian-C crucial coverage that lets it OHKO Ho-Oh at +3, as Ho-Oh otherwise completely walls it. It also allows Zacian-C to OHKO offensive Primal Kyogre as a bonus.
* Zacian-C should be preserved for mid to late game use, since the one time +1 provided by Intrepid Sword is crucial in getting certain key OHKOs. At +1 Zacian-C can OHKO Calm Mind Arceus-Dark and Dragon Dance Zygarde with Play Rough, and at +3 it is able to OHKO defensive Ho-Oh with Wild Charge and defensive Primal Groudon with Tera Blast Ground.
* Zacian-C can be reliant on terastallization to sweep through a team, so pairing it with allies that don't need to terastallize, such as Yveltal, and allies that can't terastallize, such as Primal Groudon and Primal Kyogre, can alleviate this stress.
* Zacian-C appreciates hazard support from allies such as Primal Groudon, Arceus-Dark and hazard leads such as Deoxys-Speed, Smeargle and Glimmora. This allows Zacian-C to break through walls such as defensive Primal Groudon more easily and alleviates the punishment of no longer having the Intrepid Sword boost by chipping foes to a range where it can be OHKOed at neutral or +2. Hazard control is also needed when facing a Sticky Web hyper offense team, as Zacian-C's speed is crucial when breaking through foes such as Eternatus, Yveltal, and Ultra Necrozma.
* Zacian-C will often struggle to break through walls such as Primal Groudon, Ho-Oh, Dondozo and Terastallized Zygarde. Allies such as Primal Kyogre, Eternatus, Gothitelle or your own Zygarde can aid in breaking these defensive Pokemon.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/unfuuny.538620/
Quality checked by:
-
-
Grammar checked by:
-
Last edited: