wacky dog do uncharacteristic thing [QC 0/2] [GP 0/1]

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unfuuny

Formerly BananaTimeZ
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[SET]
name: Swords Dance
move 1: Behemoth Blade / Play Rough
move 2: Close Combat / Tera Blast
move 3: Wild Charge
move 4: Swords Dance
item: Rusted Sword
ability: Intrepid Sword
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Fighting / Ground

[SET COMMENTS]

* Zacian-C is one of the most dangerous physical threats in National Dex Ubers, that uses its enormous attack stat, blazing speed stat, excellent typing and nice movepool to break through entire teams after only one Swords Dance. Its huge offensive presence gives it a great niche on almost all sorts of team structures, from balance to hyper offense.

* Play Rough is Zacian-C's main source of damage. It hits the Dark and Dragon types of the tier, like Yveltal, Arceus-Dark, Zygarde and Giratina-O, for super effective damage. Zacian-C can also use Behemoth Blade; It has a higher base power and is 100% accurate, but hits fewer relevant Pokemon for super effective damage, only getting the super effective hit on Arceus-Fairy and Calyrex-I.

* Close Combat allows Zacian-C to deal damage to foes that otherwise resist its STAB. It lets Zacian-C hit Necrozma-DM for neutral and 2HKO it, or even OHKO it at +2 and after terastallizing. It also lets Zacian-C deal damage to Primal Groudon, and at +3 OHKO it after terastallizing and 3 layers of Spikes. Close Combat also allows Play Rough variants to threaten opposing Zacian-C without terastallizing and Close Combat boosted by Tera lets Behemoth Blade Zacian-C OHKO Arceus-Dark.

* Tera Blast when paired with Tera Ground lets Zacian-C OHKO Primal Groudon when at +3, OHKO Eternatus at +1, and turn the matchup around on various Pokemon that will try to Tera Poison or Fire to try and resist Zacian-C's moves, such as Arceus-Dark and Arceus-Fairy. It also comes with the added bonus of, when paired with Play Rough, it not being threatened by Ditto before terastallizing, since neither Play Rough nor Wild Charge deal a lot of damage back.

* Terastallizing also allows Zacian-C to live Overheat and Precipice Blades from defensive Primal Groudon, Fire Blast from Eternatus and Judgment from Arceus-Ground and use them as a setup opportunities, turning the matchup around and threatening to OHKO them. It does however worsen the matchup into Deoxys-Attack, as it no longer resists Psycho Boost and is now OHKOed by it.

* Wild Charge grants Zacian-C crucial coverage that lets it OHKO Ho-Oh at +3, as Ho-Oh otherwise completely walls it. It also allows Zacian-C to OHKO offensive Primal Kyogre as a bonus.

* Zacian-C should be preserved for mid to late game use, since the one time +1 provided by Intrepid Sword is crucial in getting certain key OHKOs. At +1 Zacian-C can OHKO Calm Mind Arceus-Dark and Dragon Dance Zygarde with Play Rough, and at +3 it is able to OHKO defensive Ho-Oh with Wild Charge and defensive Primal Groudon with Tera Blast Ground.

* Zacian-C can be reliant on terastallization to sweep through a team, so pairing it with allies that don't need to terastallize, such as Yveltal, and allies that can't terastallize, such as Primal Groudon and Primal Kyogre, can alleviate this stress.

* Zacian-C appreciates hazard support from allies such as Primal Groudon, Arceus-Dark and hazard leads such as Deoxys-Speed, Smeargle and Glimmora. This allows Zacian-C to break through walls such as defensive Primal Groudon more easily and alleviates the punishment of no longer having the Intrepid Sword boost by chipping foes to a range where it can be OHKOed at neutral or +2. Hazard control is also needed when facing a Sticky Web hyper offense team, as Zacian-C's speed is crucial when breaking through foes such as Eternatus, Yveltal, and Ultra Necrozma.

* Zacian-C will often struggle to break through walls such as Primal Groudon, Ho-Oh, Dondozo and Terastallized Zygarde. Allies such as Primal Kyogre, Eternatus, Gothitelle or your own Zygarde can aid in breaking these defensive Pokemon.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/unfuuny.538620/
Quality checked by:
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Grammar checked by:
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Last edited:
This probably took me longer to QC than it did for you to write. Zacian-C is one of the most important mons in the metgame and should be treated appropriately. Why shittalk the previous analysis when this is barely better? There is a lot to add so please ping me before I stamp it. There is no need to rush it, if it takes a few days that is fine. Take your time and make it as good as you can.

[SET]
name: Swords Dance
move 1: Play Rough / Behemoth Blade Bethemoth Blade / Play Rough
move 2: Close Combat / Tera Blast
move 3: Wild Charge
move 4: Swords Dance
item: Rusted Sword
ability: Intrepid Sword
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Fighting / Ground
The importable is walled by a lot given that Tera Poison is probably the most common defensive tera type in the metagame.
[SET COMMENTS]

* Zacian-C is one of the most dangerous physical threats in National Dex Ubers, that uses its enormous attack stat, blazing speed stat, excellent typing and nice movepool to break through entire teams after only one Swords Dance. Its huge offensive presence gives it a great niche on many almost all sorts of team structures, from balance to hyper offense. This is far too short. Talk about its typing and how its coverage changes what can check it. Also mention how potent it is into offensive structures and how it can act as speed control due to being the fastest mon in most games. Talk about how difficult it is for offensive teams to handle

* Play Rough is Zacian-C's main source of damage. It hits the Dark-(ah) and Dragon-(ah) types of the tier, such as like Yveltal, Arceus-Dark, Zygarde and Giratina-O, for super effective damage. Zacian-C can also use Behemoth Blade; It has a higher base power and is 100% accurate, but hits fewer relevant Pokemon for super effective damage, only getting the super effective hit on Arceus-Fairy and Calyrex-I. This is massively underselling Behemoth Blade. Every single mon you've listed outside of LO Yveltal can completely stuff Play Rough / CC with tera. Behemoth Blade has excellent neutral coverage outside of the Fire-types which Zacian-C has to rely on coverage for anyways. It also hits Tera Fairy mons such as Dondozo, Eternatus, and Zygarde super effectively. Zacian-C is strong enough to get by just fine with neutral coverage as +3 Blade OHKOes Calm Mind Arceus formes after Stealth Rock anyways.

* Close Combat allows Zacian-C to deal damage to Steel- and Fire-type Pokemon foes that otherwise resist its STABs. It lets Zacian-C hit Dragon Dance? Necrozma-DM for neutral and 2HKO it, or even OHKO it at +2 and after terastallizing. It also lets Zacian-C deal damage to defensive Primal Groudon as it is OHKOed by +3 Tera Fighting Close Combat after minor chip , and at +3 OHKO it after terastallizing and 3 layers of Spikes. Close Combat also allows Play Rough variants to threaten opposing Zacian-C without terastallizing and Close Combat boosted by Tera lets Behemoth Blade Zacian-C OHKO Calm Mind Arceus-Dark. Reword or scrap this last sentence. Defensive Arceus-Dark will just Tera Poison and OHKO with Foul Play. +3 Tera Fighting CC is close enough to an OHKO that its fine, but as worded it makes me wonder why you'd use Play Rough at all.

* Tera Blast when paired with Tera Ground lets Zacian-C OHKO Primal Groudon when at +3, OHKO Eternatus at +1, and turn the matchup around on various Pokemon that will try to Tera Poison or FireNeither of these two use Tera Fire to try and resist Zacian-C's moves,(rc) such as Arceus-Dark and Arceus-Fairy. It also comes with the added bonus of, when paired with Play Rough, it not being threatened by Ditto before terastallizing, since neither +2 Play Rough nor Wild Charge OHKO unlike Behemoth Blade. deal a lot of damage back.

* Terastallizing also allows Zacian-C to live Overheat and Precipice Blades from defensive Primal Groudon's Precipice Blades and Overheat, Eternatus's Fire Blast,(ac) from Eternatus and Judgment from Arceus-Ground's Judgment and use them as a setup opportunities, turning the matchup around and threatening to OHKO them. It does however worsen the matchup into Deoxys-Attack, as it no longer resists Psycho Boost and is now OHKOed by it. Worsen is a weird word as it just loses now. Also talk about the tera dynamics w Ho-Oh.

* Wild Charge grants Zacian-C crucial coverage that lets it OHKO Ho-Oh at +3, as Ho-Oh otherwise completely walls it. It also allows Zacian-C to OHKO offensive Primal Kyogre as a bonus. Move this above the CC bullet and talk about how it means that Arceus formes cannot wall it with Tera Water.

* Zacian-C should be preserved for mid to late game use, since the one time +1 provided by Intrepid Sword is crucial in getting certain key OHKOs. At +1 Zacian-C can OHKO Calm Mind Arceus-Dark and Dragon Dance Zygarde with Play Rough, and at +3 it is able to OHKO defensive Ho-Oh with Wild Charge and defensive Primal Groudon with Tera Blast Ground. This is mostly repeating what was already mentioned. Discuss its role as a wallbreaker mid-game and its use as a cleaner / sweeper late-game. Also mention that it is completely walled by Dondozo and suggest some teammates to help with this later on. Mention its susceptability to phazing and status from various mons.

* Zacian-C can be reliant on terastallization to sweep through a team, so pairing it with allies that don't need to terastallize, such as Yveltalwhat set?, and allies that can't terastallize, such as Primal Groudon what set? and Primal Kyogre what set?, can alleviate this stress.

* Zacian-C appreciates hazard support from allies such as Primal Groudon, Arceus-Dark and hazard leads such as Deoxys-Speed, Smeargle and Glimmora. This allows Zacian-C to break through walls such as defensive Primal Groudon more easily and alleviates the punishment of no longer having the Intrepid Sword boost by chipping foes to a range where it can be OHKOed at neutral or +2. Hazard control is also needed when facing a Sticky Web hyper offense team, as Zacian-C's speed is crucial when breaking through foes such as Eternatus, Yveltal, and Ultra Necrozma. This should be two bullets - one for Zacian-C on HO and one on BO balance.

* Zacian-C will often struggle to break through walls such as Primal Groudon, Ho-Oh, Dondozo and Terastallized Zygarde. Allies such as Primal Kyogre, Eternatus, Gothitelle or your own Zygarde can aid in breaking these defensive Pokemon. This is far too vague and how do they benefit from Zacian-C? Again, whats sets for most of these? The idea for the bullet is fine, but it needs to be expanded on signifcantly.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/unfuuny.538620/
Quality checked by:
-
-
Grammar checked by:
-
 
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