





Looks fun right?
So, a friend of mine wanted to make a M-Chomp team. I hadn't given it any thought since ORAS was introduced so I wanted to give it a go too. 10 minutes later the team was ready :D
The Team

Garchomp @ Garchompite
Ability: Sand Veil
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Earthquake
- Fire Blast
- Iron Head
The heart of the team. An absolute monster. Uninvested, this thing hits 376 Atk. Combined with 339 SpA it punches (tears?) holes in everything. Obligatory STAB hits most things, Fire Blast OHKOs Ferro and Skarm with prior damage/favourable rolls/rocks. Iron Head hits Fairies (a guaranteed 2HKO on max Def Clef and Togekiss, OHKOs M-Gardevoir and outspeeds it if it's not running a speed boost nature) and flinches things at the worst of times (for the opponent). Sand Veil is the preferred pre-Mega-Evo ability to take advantage of the sand (especially since mega-evolving isn't necessary as soon as it is sent out).

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Whirlwind
- Stealth Rock
- Slack Off
Supporting Garchomp with sand, tanking hits, setting rocks and phazing set-up sweepers. A mixed defense EV spread provides the best utility considering the rest of the team being able to support Hippo in taking hits.

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Crunch
- Pursuit
- Superpower
With Hippo taking hits (and possibly being taken down in the process) a back-up was needed to set-up sand to help Chomp destroy things. ScarfTar specifically deals with the Lati@s and Kyurem-B variants who outspeed and OHKO Chomp. STABs are a given on this set. The last slot is up for debate, Superpower was chosen simply because I couldn't think of anything else.

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Rest
- Sleep Talk
CroCune. The timeless legend. If this god gets a chance to set up not much has a chance to break it. However it's not key for it to set up. More than anything it's used as a water/ice resist and a status absorber.

Gyarados @ Leftovers
Ability: Intimidate
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Waterfall
- Bounce
- Thunder Wave
- Taunt
The other part of my defensive core. The set is something I've been trying to fit onto a team for a while. It's probably the best check to Keldeo (unless it's running HP Electric), walls Weavile (who demolishes the sand core of the team) and cripples things with paralysis for Chomp to later KO. Outside of Waterfall and Thunder Wave, I'm not to sure about the moves for Gyarados. Bounce is useful because flying-STAB is easily spammable (but the charge turn and accuracy are an issue.) Taunt stops defensive mons from doing stuff in general (this is more of a move for M-Gyara but it has application on a defensive set too.

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Roost
Defog support, good defensive typing, more hole-punching with strong STAB options. What more can be said about it? Latias can be run instead for a slightly bulkier option, and for Healing Wish support, but ouside of Gyara getting knocked off I haven't found a need for it.
So that's the team. Test it if you feel like it's interesting. Any helpful criticism is welcome. Any unhelpful criticism will be lol'd at XD
Importable:
Garchomp @ Garchompite
Ability: Sand Veil
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Earthquake
- Fire Blast
- Iron Head
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Whirlwind
- Stealth Rock
- Slack Off
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Crunch
- Pursuit
- Superpower
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Rest
- Sleep Talk
Gyarados @ Leftovers
Ability: Intimidate
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Waterfall
- Bounce
- Thunder Wave
- Taunt
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Roost
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