Walking On Sunshine

Sunny Day

Well, RMT #1 for me on Smogon. Yay, I guess. My previous two teams were decent, netting me 40-65% win chances, but had enough problems that I didn't bother taking them to here: this one, I think, is better. I hope.

Anyways, I was reading through the Smogon site trying to improve a Trick Room team and I somehow wound up on the page for Pokemon that learned Fake Out. I also happened to be on the page for Explosion at the time... and it hit me. Shiftry: The only Pokemon in the game to get Fake Out and Explosion, with enough stats to do some serious damage with the latter. Focus Sash leads, I saw, would quail before its might. The only problem was the Speed.

Luckily, it had Chlorophyll, and this Sunny Day team was born.

At a glance:
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275Shiftry.png

The Lead: Shiftry @ Focus Sash
EVs: 4 HP 252 Atk 252 Spe
Ability: Chlorophyll
Nature: Hasty
Fake Out
Sunny Day
Explosion
Faint Attack

So yeah. Maybe this idea is flawed, but it seems to work pretty damn well in matches. Fake Out on turn one, Sunny Day on turn two, Explode the same turn your HP drops below 100% and Faint Attack until then. Faint Attack is there for those pesky Ghost-types who like to eat Explosions. If I see a lead that I know is probably carrying priority (e.g. Scizor, Machamp) I can forgo the Sunny Day and just explode, or switch out. EVs are obviously there to make the big kaboom hurt more. This would be incredibly epic in UU and I have no idea why no one's thought of it (and posted it) yet, but it still works decently in OU.

How it stacks up against other leads:

Azelf: Is dead. 100% chance. Unless, of course, he U-Turns to something else, in which case whatever he U-Turned to is dead. Sunny Day is up.

Aerodactyl: If he Taunts me he gets Stealth Rock up and I don't get Sunny Day up. Then he dies. If he decides to SR first instead of Taunting because he thinks I attack Sunny day **is** up.

Swampert: Exploding works like a charm. He can't Roar me out because if he does my entire team laughs in his face once Sunny Day is up. Which it will be if he Roars. Or does anything, really.

Metagross: Explosion might not kill it but Exeggutor sure as hell will the next turn. Sunny Day is up.

Jirachi: Abuse Faint Attack after a Sunny Day. If he kills me, I always have Exeggutor. If I get him below 60%, meaning two of Faint Attacks, an Explosion will guaranteeably finish him.

Infernape: Run like hell and switch to Cress.

Machamp: Machamp tends to carry Bullet Punch, forcing me to explode before I can Sunny Day. Good news is that he doesn't get to set anything up either.

Ninjask: Spam Faint Attack or switch to Drapion and watch him scream as I taunt him.

Roserade: Um... hope that the sleep misses. If it doesn't, it's just as though I exploded on a Ghost-type. Heatran can handle this guy.

Tyranitar: It's unfortunate that Sandstorm breaks my Sash. Then again, explosion puts a huge dent in this guy.

Scizor: Sunny Day, Explode, finish it with Exeggutor which is now set up.

Abomasnow: So Ice Shard means I can't put up Sunny Day right away. His hail inducer is dead. Who do you think won?
485Heatran.png

Special Sweeper: Heatran @ Life Orb
EVs: 4 Def 252 Spe 252 SpA
Ability: Flash Fire
Nature: Modest
Solarbeam
Substitute
Earth Power
Fire Blast

Substitute Heatran is a good idea, and hilariously enough it's my Heatran counter. Heatran coming in on my team inevitably wants to use either Fire Blast or Earth Power, which means either switch to Cress (if Heatran or Drapion is in) or Heatran (if Exeggutor or non-set-up Breloom is in). After I switch to Heatran, I immediately switch to Cress to avoid the obvious Earth Power. If it's a non-Scarf, it'll stay in despite the miss and Fire Blast, letting me T-Wave it. No Heatran is retarded enough to Earth Power Cress, meaning that I can heal up with Moonlight and switch back to Heatran for my Earth Power kill. Choice Scarf Heatran obviously runs like hell the instant I absorb their Fire Blast, and I get to paralyze whatever they bring in with Cress. If they have a Substitute Heatran and call that I'm going to run... my best option is trying to win a speed tie, which is less than ideal. Solarbeam is always a surprise for Swamperts who come in thinking they can wall Fire Blast and Earthquake me. Heatran always nets me at least 1 kill and usually 2-3. It's usually kept in reserve until Exeggutor is wounded because Eggy is the preferred switch-in after my Shiftry dies in order to let me abuse Chloropyhll. Fire Blast is there for STAB, though its inaccuracy displeases me. It absolutely slaughters Forretress and Scizor (once Cress has worked its magic). Metagross hates Fire Blast unless it carries Occa Berry, in which case it hates Earth Power. Fire Blast is also a pretty effective means of taking out Skarm, though few Skarms are stupid enough to switch in on Heatran unless they expect to absorb a probable Earth Power. Which is there for coverage. EVs are obvious.

488Cresselia.png

Wall: Cresselia @ Heat Rock
EVs: 252 HP 252 Def 4 SpD
Ability: Levitate
Nature: Bold
Thunder Wave
Ice Beam
Moonlight
Sunny Day

I love Cress. It should be OU and no longer banned to that horrid land known as BL. At any rate, it makes things interesting for other teams. Fast sweepers such as Infernape and Gengar get paralyzed, which ruins their whole day. Not to mention that Sunny Day + Moonlight gives me reliable 66.7% healing. It also rips through Mences like nobody's business. They can't do jack to it and next turn they eat an Ice Beam to the face. Dragonite hates it almost as much. This is the number one reason why none of my opponents have ever gotten a single KO with Mence. CB Scizor also hates being paralyzed, though I have to watch out for Bug Bite. Gengar is trouble, but it too hates being paralyzed and can't OHKO. Togekiss is a pain in the ass but I can parahax it back.
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Setup Sweeper: Exeggutor @ Life Orb
EVs: 4 Def 252 Spe 252 SpD
Ability: Chlorophyll
Nature: Modest
Grass Knot
Hidden Power Fire
Psychic
Sunny Day

Usually my switch after the lead, unless the lead was Abomasnow in which case I rather expect their team to be completely capable of killing Exeggutor. Chlorophyll is hilariously awesome. STAB Psychic rips through Infernape if Sunny Day is up (making me faster than it). Grass Knot 2HKOes TTar, though the odds that I get off 2 Grass Knots is unfortunately low due to Crunch. ScarfTar hates this set, though, if it's locked into something not named Crunch. Pert hates me. In fact, all bulky waters get 2HKOed here, though I prefer Heatran for taking them out. This guy's Sunny Day seems to last forever. Scizor and Metagross die rather horribly to HP Fire. Skarm gets killed too if Cress has already paralyzed it. Hippowdon is an OHKO to Grass Knot. EVs were obvious.
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Wallbreaker: Drapion @ Leftovers
EVs: 252 HP 92 Atk 56 Def 108 Spe
Ability: Battle Armor
Nature: Impish
Crunch
Toxic
Ice Fang
Taunt

Liking this set reasonably well so far. Basically I noticed that my team was having some trouble with Gengar, Skarm, and Togekiss. Drapion ruins a phazing Skarm by Taunting it and then switching to Heatran. Unfortunately, the Skarm just runs away and I have to do it all again. Crunch is EV'd to guarantee a OHKO on Gengar, which works if Gengar doesn't sub. Ice Fang, Toxic, and Taunt in tandem absolutely slaughter Togekiss, which will always be outsped, assuming it's dumb enough to stay in (read: not too often). I went for Toxic over Toxic Spikes because Toxic Spikes statuses incoming counters to Breloom, which means it can't Spore them. This guy is actually a rather superb wallbreaker when it comes to things like Bliss, Clefable, and Cress, but it really can't do jack to Skarm.

286Breloom.png

Counter: Breloom @ Toxic Orb
EVs: 236 HP 248 Def 24 Spe
Ability: Poison Heal
Nature: Impish
Substitute
Leech Seed
Spore
Focus Punch

Standard SubSeeder. Damn, this thing is handy. Usually I keep it in reserve until everything else has scouted their team or I'm getting swept, which is admittedly rather rare. My team is pretty good at drawing out its counters, with the exception of Skarm (which is what Drapion is for). Breloom is good at sweeping the entire back half of most teams. Mence is never a problem. Breloom has really nice synergy with Drapion, each quite easily handling most of its counters.

Threat List stolen from someone else who probably also stole it from someone else so whatever:

Scizor:
-SD Variant: If I can get Sunny Day up, just go straight to Exeggutor and HP Fire for an OHKO. Otherwise paralyze it with Cress first and go to Heatran. Breloom also laughs at it.
-CB Variant: Same as above.

Salamence:
-MixMence: Cress.
-DD Bulky Mence: Cress.
-SpecsMence: Cress.
-CBMence: I'll give you one guess.

Rotom-A:
-Scarf: If it's caught on Overheat Heatran will stop it nicely. Otherwise Cress can paralyze it and then Heatran will stop it nicely.
-RestTalk: Breloom setup fodder.
-SubCharge Beam: Also hates being paralyzed and Metal Sound Heatran.

Tyranitar:
Just gonna get this out there; TTar is a problem because it takes out Sunny Day, which is nice to have around. It doesn't help that both of my Sunny Dayers are weak to Crunch, though Cress can take one without dying. If I can set up Breloom while TTar's not in it'll die, but this requires forcing TTar out. Easier said than done.
-CBTar: Has a tendency to get locked into something that doesn't kill Breloom or Cress.
-LO Tar: Ick. Ick ick ick. My best shot is to get a Sunny Day off with Cress and then Moonlight back to a reasonable amount of health, paralyze it, and switch to Heatran (no one's stupid enough to Earthquake on a Cress).
-DDTar: Slightly less ick because I get a free switch in on Cress.
-CurseTar: Cress outspeeds it to the point that I can come in on the switch, Sunny Day, and then Moonlight and not die.
-ScarfTar: See CBTar.

Latias:
-Specs: Cress or Drapion.
-Scarf: Cress or Drapion.
-LO Sweeper: Cress.
-CM Latias: Cress or Drapion.

Heatran:
-Lead Shuca/SashTran: Gets killed pretty fast by Shiftry/Exeggutor.
-ScarfTran: Depending on what it comes in on I can laugh at it. If it comes in on Heatran or Drapion I switch to Cress and Earth Power does jack. If he comes in Exeggutor I switch to my Heatran and he can't do anything. If he comes in on Cress he's about to get paralyzed. He won't ever have a reason to use a different move. The biggest problem is finding out what's a ScarfTran and what isn't.
-SpecsTran: Gets outsped by my Heatran, though again I have to find out if it *is* a Specstran.
-LO Tran: Best bet is to paralyze it with Cress and then get my Heatran in there.
-SubHeatran: See above.

Gyarados:
-Leftovers DD: Cress can wall, paralyze, and Sunny Day.
-Life Orb DD: same as above
-RestTalk: Drapion Taunts it.
-Thunder Wave or Substitute: Drapion can taunt it or a Cress/Exeggutor combo will do.

Metagross:
-Lead Gross: Shiftry+Exeggutor will kill.
-CBGross: Get Sunny Day up and let Exeggutor handle it, or use Breloom.
-MixGross: See CBGross
-Agiligross: See CBGross

Jirachi:
-Scarf Jirachi: Heatran laughs.
-Expert Belt Jirachi: See above
-CM Jirachi: See above
-Support Jirachi: See above

Infernape:
-MixApe: Hates being paralyzed and can't do much to Cress.
-Physical Ape: See above.
-ScarfApe: See above.

Lucario:
-SD: Exeggutor or Heatran.
-Specs: Same as SD

Gengar:
-LO Gengar: Drapion will OHKO if it gets a shot. Getting a shot can be hard. Gengar is a problem because it also walls Breloom. And kills Cress and Exeggutor. If it doesn't come in on Shiftry or kill something a combo of paralyzing with Cress and finishing with Heatran is my only hope
-ScarfGengar: Gets locked into Shadow Ball and then Drapion will OHKO.
-SubGengar: Drapion will Taunt and then OHKO.

Swampert:
-Standard Mixpert: My entire team laughs.
-CBPert: Still laughing
-Cursepert: Still laughing
-lead: Still laughing. Pert's not a problem

Starmie:
-LO Starmie: Heatran or Exeggutor.
-Rapid Spinner: Heatran or Exeggutor.
-Choice Starmie: Probably Heatran because it's unlikely to Surf

Blissey:
-WishBliss: AHAHAHAHAHAHAHAHA Drapion kills it OR Heatran kills it OR it can't do anything to Cress OR Shiftry explodes OR Breloom sets up
-Non-wish Bliss: Even funnier

Azelf:
-Lead Azelf: Owned.
-NP Azelf: I hate U-turn, but other than that I can paralyze or Drapion
-Scarf Azelf: Gets locked into something less than ideal for it.

Gliscor:
-SD Gliscor: Drapion hurts it bad, so does Solarbeam
-Stall Gliscor: See above. Also can't do jack to Breloom even if it does Taunt assuming it has no Aerial Ace
-BP Gliscor: Drapion

Magnezone:
-Substitute: Problematic. Heatran can usually kill it though
-Scarf: More problematic, except I can paralyze it if Cress is still around.

Skarmory:
-Spiker: Taunt it and render it useless, then switch in Heatran. In theory. In practice, Skarm is the biggest problem for my team.

Machamp:
-RestTalk: Exeggutor's Psychic.
-Substitute: Exeggutor.
-Anti-lead: Explode.

Vaporeon:
-WishProtect Vaporeon: Taunt, then Drapion or Eggsy for the Grass type move
-SpecsVaporeon: Never seen one I haven't used. Same as above

Breloom:
-SubPuncher: Taunt and watch it curse
-ScarfLoom: My team laughs

Dragonite:
-Lead: Sunny Day and Boom.
-DDNite: Cress, the answer to all dragons
-MixNite: See above

Zapdos:
-Defensive: Taunt+Ice Fang or Metal Sound, walled by Cress
-Offensive: Paralyzed and walled by Cress
-Choiced: Depends on what it uses

Flygon:
-Band/Scarf: Cress comes in on the inevitable EQ
-Roost LO/Stall: Taunt+Ice Fang

Kingdra:
-DD Kingdra: Lol paralyze
-Rain Dance Mix: Only saw it once but Cress handled it

Suicune:
-Offensive CMer: Metal Sound and Solarbeam.
-RestTalk: never seen one but theoretically it's setup fodder for Breloom
-Roar: Taunt

Celebi:
-Defensive: Lol
-CM / CM Pass: Lol
-SD Pass: Lol
-Choice: Lol

Jolteon:
-Specs: Heatran
-Substitute: Heatran
-Charge Beam: Heatran

Empoleon:
-Lead: Wounded by the kaboom and killed by Heatran
-AgilityPetaya: Taunt xD
-AgilityLife Orb: Heatran
-Specs: Gets locked into something that can't kill Cress
-SD: Cress probs.

Forretress:
-Spinner: Laugh maniacally

Bronzong:
-Standard Leftovers / Light Clay: Heatran.
-CMZong: Never seen it. Heatran tho :P
-Trick: Go to Exeggutor probably

Togekiss:
-Flinch Kiss: Drapion outspeeds it, taunts it, toxics it, then Ice Fangs
-Scarf Trick: Annoying but equally dead once it incapacitates something

Electivire:
-Physical LO: Walled by Cress
-MixVire: Same

Snorlax:
-CB: Breloom pretty much yeah.
-Curselax: Breloom pretty much yeah.

Aerodactyl:
-Lead: If they Taunt I don't get Sunny Day up but they don't get anything up either.
-LO Sweeper: Cress' Ice beam.

Weavile:
-Lead: Run like hell and get it paralyzed
-CB: Heatran
-SD: Paralyze and then Heatran

Tentacruel:
-Toxic Spiker: Drapion absorbs toxic spikes, everything else kills it

Dusknoir:
-Standard Wall: Drapion is my de facto Ghost Killer. Alternately, I can Taunt, switch to Heatran, and toast it.

Mamoswine:
-Lead: Ice Shard is priority so I must explode first.
-LO: Get Sunny Day up with Cress and going to Exeggutor on the EQ is kinda my only option >.> Alternately Drapion can toxic the guy.
-CB: Trick it into EQing and switch to Cress or trick it into Ice Sharding and go to Heatran

Roserade:
-Lead: Absorb the sleep and Switch in with Heatran. (I'm meant to die anyways >.>).
-Non-Lead Spiker: Drapion or Heatran. Cress can prolly wall it
-LO Sweeper: same as above

Smeargle:
-Lead: Fake Out, Boom
-Belly Drum Pass: kill whatever comes in :P

Hippowdon:
-Wall: Don't make me laugh

Ninjask:
-Lead passer: Switch to Drapion, Taunt, laugh

Heracross:
-CB: Shouldn't have much luck against Drapion, though I haven't run into one yet
-SD: same as above

Porygon-Z:
-Scarf: Just blow it to hell, probably with Heatran
-Nasty Plot: See above

Cresselia:
-Wall: Drapion
-Dual: same as above
-Trick: same as above
-Calm Mind: same as above

Umbreon:
-Standard wall: Metal Sound it with Heatran and kill, or Explode if its switches in on the lead, or if I'm lucky Breloom (though I haven't tried that)
-Mean Look Yawn BPer: Ugh.

Main strengths:
1. Damn near impossible to wall
2. Defeats any and all stall teams
3. Rips through most of the most common OU threats, i.e. Scizor, Metagross, Salamence, Swampert
4. Once TTar is out of the equation it slaughters sandstorm teams, even if Sandstorm is still up due to Hippowdon

So far, my team's weaknesses (specific and nonspecific) are:
1. Skarmory
2. Ghost-types in general, but particularly Gengar
3. Togekiss
4. No Rapid Spinner to deal with Rocks/Spikes or anyone to set them up

Translation: Drapion's not really doing its job
 
Just have a couple of quick suggestions,

On Shiftry, use Dark Pulse over Faint Attack.

Exeggutor would appreciate the extra power so Life Orb would be the best item on him. You could give Cresselia Heat Rock instead as she has Moonlight to recover anyway.

On Heatran, Metal Sound is kinda a waste of a moveset so you might want to try Substitute instead. Blissey is set up bait for Breloom anyway so Heatran doesn't need to take her out directly.
 
I'm not going to lie, you have a massive Heatran weakness. Your counters are both grass types, and Scarf ones ripp you through if you don't predict right. I'd switch Cress for Blissey. You desparetely need a special wall for Heatran. Maybe try Thunder Wave, Wish, Protect, Seismic Toss on her.
 
Just wanted to point out a few problems with your lead matchups:

Infernape: Ape leads have an unfortunate tendency to carry Mach Punch, which means Sunny Day might not get up. The good news is that his Sash means nothing and he doesn't get to set up either.
Infernape leads tend to carry Fake Out and Infernape is faster than Shiftry. Shiftry doesn't get a chance to do anything and dies.

Roserade: I'll forgo Sunny Day for Kaboom.
How are you going to boom when you're sleeping?

Most of the other matchups look fine, though.
 
Just have a couple of quick suggestions,

On Shiftry, use Dark Pulse over Faint Attack.

Exeggutor would appreciate the extra power so Life Orb would be the best item on him. You could give Cresselia Heat Rock instead as she has Moonlight to recover anyway.

On Heatran, Metal Sound is kinda a waste of a moveset so you might want to try Substitute instead. Blissey is set up bait for Breloom anyway so Heatran doesn't need to take her out directly.

I already thought about the Shiftry thing, but all its EVs are in Attack, making the Attack stat about 80 points higher than Special Attack.

I'll try the other two suggestions, though. Thanks.

I'm not going to lie, you have a massive Heatran weakness. Your counters are both grass types, and Scarf ones ripp you through if you don't predict right. I'd switch Cress for Blissey. You desparetely need a special wall for Heatran. Maybe try Thunder Wave, Wish, Protect, Seismic Toss on her.
Cress is probably the most valuable player on this team. I had Blissey on before, and it wasn't working as well. Not to mention that otherwise Dragonite and Salamence are a pain.

Anyways, I don't see a Scarftran weakness. The problem with Scarftrans is that they get locked into something. I've dealt with three of them already and none got a single kill. A Scarftran coming in on Heatran or Drapion is bound to use Earth Power, which Cress is immune to. A Scarftran coming in on un-set-up Breloom or Exeggutor is bound to use Fire Blast, which my Heatran is immune to. A Scarftran coming in on Cress gets paralyzed and Scarf is worthless, plus Heatran won't die on the switch because it's not using a Ground-type move. A Scarftran coming in on a set-up Breloom is hilarious and can't do anything before dying.

Just wanted to point out a few problems with your lead matchups:


Infernape leads tend to carry Fake Out and Infernape is faster than Shiftry. Shiftry doesn't get a chance to do anything and dies.


How are you going to boom when you're sleeping?

Most of the other matchups look fine, though.
Right, thanks. I'll fix those.
 
Hi there Thirteen,

The first thing I noticed was your wallbreaker, who you have used Drapion for. You then listed Skarmory in your team weakness list, which suggests to me that Drapion isn't really cutting it. I'd suggest you use Infernape, since it is an excellent wallbreaker for OU and gets its STAB boosted in the sun to make it even more daunting to face.

Either the physically-based or specially-based MixApe sets work well. Specially based handles Gliscor and Salamence much better, while the physically based set can catch incoming Latias out with a scouting U-Turn. For pure wallbreaking, I probably prefer the mixed set:

Infernape @ Life Orb
Naive nature
EVs: 64 Atk / 252 SpA / 192 Spe
- Fire Blast / Flamethrower
- Close Combat
- Grass Knot / Earthquake
- Hidden Power Ice

The analysis suggests Grass Knot, but I would go Earthquake so you are not completely walled by Tentacruel.

I also think that you are very Latias weak. Drapion is beaten by Latias, so I don't see why that is listed as a counter. In fact, it pretty much sweeps this team. Exeggutor cannot get past it, Cresselia will lose unless it gets ungodly levels of para-hax, Heatran is walled unless it Metal Sounds, but unless the sun is up it still has no chance, and so on. Try out Snorlax in place of Breloom or Cresselia. I don't think either of them are useless, but I think and offensive Snorlax running Pursuit, or classic CurseLax could be beneficial for the team. Thick Fat means you have a surefire go-to for Heatran (unless they explode), and opposing Heatran (heck, a whole lot of special attackers) become setup bait. I don't think you are particularly weak to Heatran per se, but he is very popular, eager to be brought in on the sun, and can work as setup bait.

Not much to add really. Sunny Day is ridiculously tough in OU, mostly due to Tyranitar and the dragons.
 
@Critical Hit

Thanks for the advice and the suggestions, but I'm a little worried that they'll open up whole new cans of worms.

At this point I find that it becomes a question of what I can afford to lose. Cutting Drapion makes me horrendously vulnerable to FlinchHaxing Togekiss, and I lose the Taunter that stops Baton Pass teams, roles which that Nape set don't adequately fill (though I will say I'm not terribly impressed with Drapion's performance lately). Cutting Cress for Snorlax means Mence or DDNite can just run through my whole team, because Cress is seriously awesome at killing those two. Losing Breloom is like losing my late-game advantage, so I don't really want to do that either, but I see the weaknesses you're talking about. I'll think on it, but at some point changes become drastic enough that it would almost merit scrapping the whole team. The fact that this peaked at about 1300 (around average) proves to me that Sunny Day is viable in OU, but this needs some work in order to succeed.

OK, I thought about it and I'm willing to continue with this team. Mostly because it has a surprising ability to slaughter Sandstorm teams once I can get TTar itself out of the way. Which is just a matter of Brelooming, hopefully.

Mostly now I'm looking for moveset fixes and a replacement for Drapion. Said replacement must be able to take out ideally Togekiss, Skarm, Heatran, and any and all Ghosts. As an extra bonus if it could maybe cover putting up entry hazards without abusing too much status and crippling Spore that would be nice.
 
I'm not seeing how Latias sweeps this team. It has no moves that can reliably kill cress without being para'd and then taking several Ice beams. Sure the first Draco meteor is going to hurt, but it's not going to do that much, at least not as much as Moonlight is going to heal. I can see that CM latias is annoying, but as long as it's para'd I think that Drapeon (or even Breloom for lols) can kill it without problem.

Thirteen, I like this team. I think I'll playtest it a bit and see if anything was overlooked (two battlers collect more data than one), and add more later if I find anything. Just a nit pick, Magma storm is better than fireblast.
 
23-hour bump, still looking for a Drapion replacement. And, 3v3rnoob, I'm not sure about the loss of accuracy I'd get by switching to Magma Storm without Wide Lens. Thanks for helping out, though.
 
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