Quality Control Walking Wake (QC 0/2)

AceTrainerOrange

formerly orangelego21
**Draft order**: Round 3 onwards

**Price range**: 12-13 points

**Overview**: Walking Wake is a strong and somewhat fast Special Attacker, with strong STAB options in Hydro Steam and Draco Meteor, further boosted by Protosynthesis with a great pivoting option in Flip Turn to bring in teammates. However, Walking Wake’s shallow movepool and one-dimensional playstyle, often necessitating Sun to unlock its fullest potential, lead to difficulty fitting Walking Wake on most rosters in favor of more diverse options.

[strategy comments]
Common Roles
========

**Wallbreaker**: Walking Wake can position itself to break holes in opposing teams using its strong STAB options, often softening checks to aid its teammates in sweeping later.

**Offensive Utility**: Walking Wake can provide utility via Knock Off and Flip Turn to support teammates if walking Wake’s STAB options look unfavorable.

**Late-game cleaner**: Walking Wake can use Booster Energy Speed or Agility in tandem with Booster Energy Special Attack to become faster than the vast majority of Pokemon. By utilizing its good coverage and offensive stats, Walking Wake can pick up KOs on weakened foes or clean up against the opposing team.

Common Moves
========
**Primary STAB moves**: Hydro Steam, Hydro Pump, Surf, Scald, Draco Meteor, Dragon Pulse

**Setup moves**: Agility

**Utility moves**: Flip Turn, Knock Off, Substitute

**Coverage**: Flamethrower, Weather Ball, Hurricane, Low Kick

Niche Moves
========
**Sunny Day**: Walking Wake can set weather for the team in emergency situations or to activate its own Protosynthesis.

**Aqua Jet**: Despite Walking Wake's relatively low Attack , Aqua Jet can be useful in providing emergency speed control for scenarios where an opposing Pokemon is weakened.

Common Items
========
**Choice Specs**: Choice Specs is Waling Wake’s highest and most consistent form of boosting its damage output.

**Booster Energy**: Booster Energy is a great option on late-game cleaner sets, enabling it to cleave through the remnants of the opposing team.

Niche Items
========
**Choice Scarf**: Choice Scarf allows Walking Wake to outspeed most Pokemon, making it a good offensive utility move user or a revenge killer, and also has some use on a late-game cleaner set.

**Heavy-Duty Boots**: Heavy-Duty Boots enables Walking Wake to hit the field much more often, which is especially useful against entry hazards. It also helps pivot and utility sets proportionally more.

**Resistance Berries**: One-time resistance Berries can be used to take a super effective attack from a strong foe and knock them out in return or set up with Agility.

**Eject Pack**: Eject Pack in combination with Draco Meteor can be used as a one-time nuke and pivot option in certain matchups on offensive utility sets.

**Other damage-boosting items**: Items that increase overall damage can be used as an alternative to Choice Specs on wallbreaking sets that want the freedom to swap moves.

**Leftovers**: Leftovers gives Walking Wake slightly more longevity and is a good fit on utility or Substitute sets.

**Assault Vest**: Assault Vest increases Walking Wake's special bulk while allowing it to maintain some offensive presence and is therefore a decent fit on offensive utility sets.

Tera
========
Walking Wake is an extremely effective Tera Captain, being able to boost both STAB options to ludicrous levels of damage if given the opportunity to use Tera. Tera also grants Walking Wake additional coverage options to muscle through its checks, such as Tera Electric and Fairy.

Draft Strategy
========
Walking Wake is a good early draft option that compliments an offensive core which greatly benefits from the Sun archetype.

**Weather setter**: Walking Wake appreciates Pokemon that can set sun like Torkoal and Ninetales to activate Protosynthesis.

**Hazard Control**: Walking Wake appreciates hazards set by Deoxys-S and Ting-Lu to chip its checks into range of a KO, as well as hazard removal from pokemon such as Great Tusk and Iron Treads to allow Walking Wake to remain healthy.

**Other Strong Breakers**: Pokemon that synergize with Walking Wake's strong offensive profile can help increase the pressure it exerts. Pokemon like Iron Valiant, Great Tusk, and Iron Moth can either help enable a late-game sweep or benefit from Walking Wake punching holes in the opposing team. In particular, other Protosynthesis Pokemon have great synergy with Walking Wake, as they also benefit from sun.

**Speed Control**: Despite being fast, Walking Wake is just slower than Pokemon with base 110 Speed, so having faster Pokemon, such as Darkrai, Tornadus-T, and Meowscarada, are appreciated as speed control.

**Momentum**: While Walking Wake is great at grabbing momentum with Flip Turn, other Pokemon with access to pivot moves such as Pecharunt and Roaring Moon can help bring Walking Wake in safely.

Checks and Counters
========
**Bulky Resists**: Pokemon such as Primarina, Galarian Slowking, and Ogerpon-W can take one hit and punish Walking Wake with status or a strong attack in return.

**Faster Threats**: Although Walking Wake is fast, Choice Scarf users or Booster Energy Speed threats like Iron Valiant, Iron Bundle, and Latios can outspeed and knock it out, even if Walking Wake itself is Booster Energy Speed or Choice Scarf.

**Entry Hazards**: Walking Wake dislikes hazards set by pokemon such as Ogerpon and Garchomp, due to limiting the amount of opportunities it has to break.

[credits]
Written by:
https://www.smogon.com/forums/members/boingk.586482/
https://www.smogon.com/forums/members/acetrainerorange.315566/
Quality checked by:
https://www.smogon.com/forums/members/sablolol.466715/
https://www.smogon.com/forums/members/hacker.387847/
Grammar checked by:
https://www.smogon.com/forums/members/ken.594478/
 
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