Don't you love pissing off your opponent? That's what I was thinking about as I designed this team. The idea of this team is to paralyze a lot of the opponent's team, and flinch or confuse the shit of of him/her. Remember, this is a WiFi team. Please don't advise Hidden Powers or event stuff.
Team at a Glance:
The Team Itself: (Images from www.arkeis.com)
Gyarados @ Leftovers
Adamant | Intimidate
EVs: 216 HP, 42 Attack, 252 Defense
~Thunder Wave
~Taunt / Dragon Dance
~Waterfall
~Stone Edge / Earthquake
My lead is BulkyGyara with a twist, a great start to my team. It can Thunder Wave things right off the bat, and either stop set-ups with Taunt, or set up with DD itself. Waterfall for the flinch, yay! Stone Edge is to cover Flying types, or for Electrics like Jolteon or Electivire trying to switch in, once they see Thunder Wave. I can use a bulkier EV spread, because in my opinion, Speed is unnecessary.
Machamp @ Expert Belt / Leftovers
Adamant | No Guard
EVs: 188 HP, 252 Attack, 46 Defense, 4 Special Defense, 20 Speed
~DynamicPunch
~Stone Edge
~Ice Punch
~Fire Blast
The Machampion of the team. Confusion + paralysis = 37% chance of attacking. :happybrain: Let's move on to EVs--252 Attack is obvious. 20 Speed to outspeed Blissey be a few points, who will evade paralysis by switching with Natural Cure. 188 HP is for a magic Leftovers number, and the rest put into Defense and Special Defense, giving it even defenses. Fire Blast 2HKOs Skarm, even with Leftovers and -SpA nature.
Togekiss @ Leftovers
Calm | Serene Grace
EVs: 252 HP, 252 Special Defense, 6 Special Attack
~Thunder Wave
~Air Slash
~Aura Sphere
~Wish / Roost
When I said this was a flinch hax team at the top of the page, I'm sure this was the first thing to come to your mind. This is finally, an almost totally standard set. I have opted for Thunder Wave over Body Slam because I would have problems getting the Body Slam move tutor. Anyways, there's nothing much to say here. Let's move on.
Lucario @ Life Orb
Adamant | Inner Focus
EVs: 232 HP, 252 Attack, 26 Defense, 26 Special Defense
~Swords Dance
~ExtremeSpeed
~Close Combat
~Crunch / Bullet Punch
Here's the late-game sweeper. The EVs are for 289 HP (good for Life Orb), then max Attack, and the rest spread between the defenses. SDance Lucario is really standard (besides this one's EV spread), so there's not much to say. However, I'm not sure whether to have Crunch or Bullet Punch. I'm not sure how much will be paralyzed before I commence sweeping.
Tangrowth @ Leftovers
Impish | Chlorophyll
EVs: 252 HP, 252 Defense, 6 Attack
~Stun Spore
~Knock Off
~Leech Seed
~Power Whip
Mojonbo, with Stun Spore over Sleep Powder. No wacky EV spreads here! The idea of Mojonbo should be simple enough--comes in on something it walls (like Gyarados), then Knocks Off items, paralyzes stuff, and Leech Seeds on to stuff.
Snorlax @ Leftovers
Careful | Thick Fat
EVs: 204 HP, 54 Attack, 252 Special Defense
~Body Slam
~Crunch
~Rest
~Sleep Talk
zzzzz...huh what? Snorlax comes in on status moves, and attempts to paralyze stuff with Body Slam. EVs allow for a magic Leftovers number, max Special Defense, and rest in Attack. Snorlax has a nice base 110 Attack that I don't want to neglect. Fairly standard.
Threat List:
Coming soon! It's lunch time.
What I'm Worrying About With the Team:
Team at a Glance:






The Team Itself: (Images from www.arkeis.com)

Gyarados @ Leftovers
Adamant | Intimidate
EVs: 216 HP, 42 Attack, 252 Defense
~Thunder Wave
~Taunt / Dragon Dance
~Waterfall
~Stone Edge / Earthquake
My lead is BulkyGyara with a twist, a great start to my team. It can Thunder Wave things right off the bat, and either stop set-ups with Taunt, or set up with DD itself. Waterfall for the flinch, yay! Stone Edge is to cover Flying types, or for Electrics like Jolteon or Electivire trying to switch in, once they see Thunder Wave. I can use a bulkier EV spread, because in my opinion, Speed is unnecessary.

Machamp @ Expert Belt / Leftovers
Adamant | No Guard
EVs: 188 HP, 252 Attack, 46 Defense, 4 Special Defense, 20 Speed
~DynamicPunch
~Stone Edge
~Ice Punch
~Fire Blast
The Machampion of the team. Confusion + paralysis = 37% chance of attacking. :happybrain: Let's move on to EVs--252 Attack is obvious. 20 Speed to outspeed Blissey be a few points, who will evade paralysis by switching with Natural Cure. 188 HP is for a magic Leftovers number, and the rest put into Defense and Special Defense, giving it even defenses. Fire Blast 2HKOs Skarm, even with Leftovers and -SpA nature.

Togekiss @ Leftovers
Calm | Serene Grace
EVs: 252 HP, 252 Special Defense, 6 Special Attack
~Thunder Wave
~Air Slash
~Aura Sphere
~Wish / Roost
When I said this was a flinch hax team at the top of the page, I'm sure this was the first thing to come to your mind. This is finally, an almost totally standard set. I have opted for Thunder Wave over Body Slam because I would have problems getting the Body Slam move tutor. Anyways, there's nothing much to say here. Let's move on.

Lucario @ Life Orb
Adamant | Inner Focus
EVs: 232 HP, 252 Attack, 26 Defense, 26 Special Defense
~Swords Dance
~ExtremeSpeed
~Close Combat
~Crunch / Bullet Punch
Here's the late-game sweeper. The EVs are for 289 HP (good for Life Orb), then max Attack, and the rest spread between the defenses. SDance Lucario is really standard (besides this one's EV spread), so there's not much to say. However, I'm not sure whether to have Crunch or Bullet Punch. I'm not sure how much will be paralyzed before I commence sweeping.

Tangrowth @ Leftovers
Impish | Chlorophyll
EVs: 252 HP, 252 Defense, 6 Attack
~Stun Spore
~Knock Off
~Leech Seed
~Power Whip
Mojonbo, with Stun Spore over Sleep Powder. No wacky EV spreads here! The idea of Mojonbo should be simple enough--comes in on something it walls (like Gyarados), then Knocks Off items, paralyzes stuff, and Leech Seeds on to stuff.

Snorlax @ Leftovers
Careful | Thick Fat
EVs: 204 HP, 54 Attack, 252 Special Defense
~Body Slam
~Crunch
~Rest
~Sleep Talk
zzzzz...huh what? Snorlax comes in on status moves, and attempts to paralyze stuff with Body Slam. EVs allow for a magic Leftovers number, max Special Defense, and rest in Attack. Snorlax has a nice base 110 Attack that I don't want to neglect. Fairly standard.
Threat List:
Coming soon! It's lunch time.
What I'm Worrying About With the Team:
- I don't really have an answer to mixed sweepers.
- Opposing Aromatherapy / Heal Bell. Machamp can come in and threaten Blissey, but that's a free turn to Aromatherapy for the opponent, and all my paralysis is gone.
- I don't have a Psychic / Flying resist.