I'm reposting this team (of course there has been changes, that's why I'm reposting) because it's my most successful team to date, which happens to apply to every single team that is not bullshit. I'm No.GoAway, and if you've battled me before you should know that I constantly rage about hax (but more so in OU). And Ditto, because Dittos are a cheap excuse not to carry a counter to many Pokemon. CHANGES WILL BE BOLDED.
So let's get down to it:
Tyranitar @ Lum Berry
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef > 252 HP / 76 Atk / 180 SDef
Adamant Nature (+Atk, -SAtk > Careful Nature (+SDef, -SAtk)
- Crunch
- Superpower
- Pursuit
- Stealth Rock
This is the standard T-tar, and I don't need to run Sassy to get the weather up since Kyogre and Groudon outspeed me unless they are holding Macho Brace/Iron Ball and all Abomasnows are Sassy or Scarfed. Pursuit allows me to beat Kyogre even more easily to punish them for spamming Ice Beam at my Latias, dealing 40%+ if they switch out. Crunch allows me to bring Deoxys-S down to 1 HP and take it out with sand, and Crunch is just a STAB move since Dark is a good offensive type in Ubers, considering the large number of Psychics and Ghost types. Superpower is for coverage since Dark/Fighting is resisted by shit that are rarely if ever seen in Ubers. I chose it over Low Kick and Lum Berry > Lefties to beat Darkrai leads since Low Kick doesn't OHKO and Darkrai's Focus Blast doesn't OHKO while I can absorb the Dark Void with Lum. Lum also allows me to absorb at least one Sacred Fire from Ho-oh and setup Stealth Rock to get rid of its screwed up Regenerator. And Stealth Rock allows me to weaken Kyogre further and it's an entry hazard which is inconvenient to pack on my other teammates, though T-tar normally doesn't get it up till mid-game because of Uber's generally offensive nature. The EVs allow me to get the OHKO on Darkrai. I get 2 more Atk points and 1 more SDef points as compared to 252 HP / 116 Atk / 140 SDef with Careful.
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Rapid Spin
- Earthquake
- Rock Slide
If I'm using weather, I might as well use an abuser, and an abuser as good as Excadrill is just an obvious choice, considering it gets Rapid Spin, which is an ultra-rare move. Swords Dance is also an obvious choice considering how easily Excadrill sweeps under sand. Earthquake is for STAB, while I chose Rock Slide > Iron Head since I rarely see Grasseus and Giratina-O generally lacks recovery so I can weaken it easily. The EVs maximise power and speed since Excadrill is rather frail anyway.
Genesect @ Choice Scarf
Trait: Download
EVs: 100 Atk / 184 SAtk / 224 Spd
Naive Nature (+Spd, -SDef)
- U-turn
- Iron Head
- Ice Beam
- Flamethrower
Genesect came to my team when I was looking for something to reliably revenge all Rayquazas. Palkia does not enjoy taking a +2 Extremespeed from SDRay, so I chose Genesect. Genesect counters so many things, considering that it's an OU pokemon and is short of the 100s speed tier. U-turn allows me to scout or threaten to deal heavy damage when unresisted, such as 2HKOing Kyogre at +1 (of course I'm forced out after U-turn), while Iron Head allows me to OHKO Kyurem-W after 2 turns of SS damage. Ice Beam revenge kills Rayquaza and deal heavy damage to most dragons, while Flamethrower is for Forry, Ferrothorn and Skarm. The EVs allow me to outspeed +1 Ray, and at +1 OHKO Mewtwo after Stealth Rock and always OHKO Latias, while the rest is in SAtk.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Leech Seed
- Spikes
- Protect
- Gyro Ball
Ferrothorn is here to wall, and it's a backup Kyogre wall in case Latias goes down, since by that time Kyogre should already be too weak to 2HKO. Leech Seed and Protect allows me to stall for HP recovery, and wall Kyogre to hell and back, unless it's Mono-attacker, in which case it's time for Latias to set up. Spikes is for Spikestacking. Gyro Ball since hax generally goes against me except when it's useless, so Power Whip just misses, and things set up. Also I never see Tentacruel and Hippowdon, while Groudon threatens me and Kyogre is walled.
Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Recover
- Judgment
- Flamethrower
- Will-O-Wisp
Ghostceus is a recent addition to my team over Twin Phazer Giratina. It's here as an EKiller counter and spinblocker. I'm using this because it's much faster and can get the WoW off first, while getting Flamethrower to roast the shit things I mentioned earlier. Judgement is for STAB and Recover is for, well, recovery. The EVs maximise my speed and bulk. Also I can't find its sprite so...
Latias @ Soul Dew
Ability: Levitate
EVs: 112 HP / 204 SAtk / 192 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Substitute
- Roost
No team can work without a Kyogre counter, meaning Latias / Palkia / Kingdra / Gastrodon / Grasseus / Ferrothorn and Chansey sucks coz it's derpy and walls like everything. Basically I chose Latias because it gets recovery, while Gastrodon is dead weight usually and Grasseus is unreliable. Also Latias is super fast and can outspeed Chomp, which helps. I'm using CM SubRoost because I'm tired of random shit paralysing me and then I can't Refresh due to parahax. Also now I can set up on Ferrothorn and avoid being revenge killed once, which could be enough considering Latias' good speed. Don't underestimate this beast, it could sweep teams. The EVs allow me to outspeed Garchomp, while OHKOing Palkia (idk why) and the rest is dumped into HP to maximise bulk.
Rate it, steal it (and luvdisc) and idk. But if you recommend a change please explain and I apologise in advance if I come across as harsh when stating why I should not change.
So let's get down to it:

Tyranitar @ Lum Berry
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef > 252 HP / 76 Atk / 180 SDef
Adamant Nature (+Atk, -SAtk > Careful Nature (+SDef, -SAtk)
- Crunch
- Superpower
- Pursuit
- Stealth Rock
This is the standard T-tar, and I don't need to run Sassy to get the weather up since Kyogre and Groudon outspeed me unless they are holding Macho Brace/Iron Ball and all Abomasnows are Sassy or Scarfed. Pursuit allows me to beat Kyogre even more easily to punish them for spamming Ice Beam at my Latias, dealing 40%+ if they switch out. Crunch allows me to bring Deoxys-S down to 1 HP and take it out with sand, and Crunch is just a STAB move since Dark is a good offensive type in Ubers, considering the large number of Psychics and Ghost types. Superpower is for coverage since Dark/Fighting is resisted by shit that are rarely if ever seen in Ubers. I chose it over Low Kick and Lum Berry > Lefties to beat Darkrai leads since Low Kick doesn't OHKO and Darkrai's Focus Blast doesn't OHKO while I can absorb the Dark Void with Lum. Lum also allows me to absorb at least one Sacred Fire from Ho-oh and setup Stealth Rock to get rid of its screwed up Regenerator. And Stealth Rock allows me to weaken Kyogre further and it's an entry hazard which is inconvenient to pack on my other teammates, though T-tar normally doesn't get it up till mid-game because of Uber's generally offensive nature. The EVs allow me to get the OHKO on Darkrai. I get 2 more Atk points and 1 more SDef points as compared to 252 HP / 116 Atk / 140 SDef with Careful.

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Rapid Spin
- Earthquake
- Rock Slide
If I'm using weather, I might as well use an abuser, and an abuser as good as Excadrill is just an obvious choice, considering it gets Rapid Spin, which is an ultra-rare move. Swords Dance is also an obvious choice considering how easily Excadrill sweeps under sand. Earthquake is for STAB, while I chose Rock Slide > Iron Head since I rarely see Grasseus and Giratina-O generally lacks recovery so I can weaken it easily. The EVs maximise power and speed since Excadrill is rather frail anyway.

Genesect @ Choice Scarf
Trait: Download
EVs: 100 Atk / 184 SAtk / 224 Spd
Naive Nature (+Spd, -SDef)
- U-turn
- Iron Head
- Ice Beam
- Flamethrower
Genesect came to my team when I was looking for something to reliably revenge all Rayquazas. Palkia does not enjoy taking a +2 Extremespeed from SDRay, so I chose Genesect. Genesect counters so many things, considering that it's an OU pokemon and is short of the 100s speed tier. U-turn allows me to scout or threaten to deal heavy damage when unresisted, such as 2HKOing Kyogre at +1 (of course I'm forced out after U-turn), while Iron Head allows me to OHKO Kyurem-W after 2 turns of SS damage. Ice Beam revenge kills Rayquaza and deal heavy damage to most dragons, while Flamethrower is for Forry, Ferrothorn and Skarm. The EVs allow me to outspeed +1 Ray, and at +1 OHKO Mewtwo after Stealth Rock and always OHKO Latias, while the rest is in SAtk.

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Leech Seed
- Spikes
- Protect
- Gyro Ball
Ferrothorn is here to wall, and it's a backup Kyogre wall in case Latias goes down, since by that time Kyogre should already be too weak to 2HKO. Leech Seed and Protect allows me to stall for HP recovery, and wall Kyogre to hell and back, unless it's Mono-attacker, in which case it's time for Latias to set up. Spikes is for Spikestacking. Gyro Ball since hax generally goes against me except when it's useless, so Power Whip just misses, and things set up. Also I never see Tentacruel and Hippowdon, while Groudon threatens me and Kyogre is walled.

Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Recover
- Judgment
- Flamethrower
- Will-O-Wisp
Ghostceus is a recent addition to my team over Twin Phazer Giratina. It's here as an EKiller counter and spinblocker. I'm using this because it's much faster and can get the WoW off first, while getting Flamethrower to roast the shit things I mentioned earlier. Judgement is for STAB and Recover is for, well, recovery. The EVs maximise my speed and bulk. Also I can't find its sprite so...

Latias @ Soul Dew
Ability: Levitate
EVs: 112 HP / 204 SAtk / 192 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Substitute
- Roost
No team can work without a Kyogre counter, meaning Latias / Palkia / Kingdra / Gastrodon / Grasseus / Ferrothorn and Chansey sucks coz it's derpy and walls like everything. Basically I chose Latias because it gets recovery, while Gastrodon is dead weight usually and Grasseus is unreliable. Also Latias is super fast and can outspeed Chomp, which helps. I'm using CM SubRoost because I'm tired of random shit paralysing me and then I can't Refresh due to parahax. Also now I can set up on Ferrothorn and avoid being revenge killed once, which could be enough considering Latias' good speed. Don't underestimate this beast, it could sweep teams. The EVs allow me to outspeed Garchomp, while OHKOing Palkia (idk why) and the rest is dumped into HP to maximise bulk.
Rate it, steal it (and luvdisc) and idk. But if you recommend a change please explain and I apologise in advance if I come across as harsh when stating why I should not change.
Tyranitar (M) @ Lum Berry
Trait: Sand Stream
EVs: 252 HP / 76 Atk / 180 SDef
Careful Nature (+SDef, -SAtk)
- Crunch
- Superpower
- Pursuit
- Stealth Rock
Excadrill (M) @ Life Orb
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Rapid Spin
- Earthquake
- Rock Slide
Genesect @ Choice Scarf
Trait: Download
EVs: 100 Atk / 184 SAtk / 224 Spd
Naive Nature (+Spd, -SDef)
- U-turn
- Iron Head
- Ice Beam
- Flamethrower
Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Leech Seed
- Spikes
- Protect
- Gyro Ball
Arceus-Water (Arceus-Ghost) @ Spooky Plate
Trait: Multitype
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Recover
- Judgment
- Flamethrower
- Will-O-Wisp
Latias (F) @ Soul Dew
Trait: Levitate
EVs: 112 HP / 204 SAtk / 192 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Substitute
- Roost
Trait: Sand Stream
EVs: 252 HP / 76 Atk / 180 SDef
Careful Nature (+SDef, -SAtk)
- Crunch
- Superpower
- Pursuit
- Stealth Rock
Excadrill (M) @ Life Orb
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Rapid Spin
- Earthquake
- Rock Slide
Genesect @ Choice Scarf
Trait: Download
EVs: 100 Atk / 184 SAtk / 224 Spd
Naive Nature (+Spd, -SDef)
- U-turn
- Iron Head
- Ice Beam
- Flamethrower
Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Leech Seed
- Spikes
- Protect
- Gyro Ball
Arceus-Water (Arceus-Ghost) @ Spooky Plate
Trait: Multitype
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Recover
- Judgment
- Flamethrower
- Will-O-Wisp
Latias (F) @ Soul Dew
Trait: Levitate
EVs: 112 HP / 204 SAtk / 192 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Substitute
- Roost