Team Libra
At A Glance






One day, I thought, "Wow, Skarmory and Blissey are such dicks. I think I'll make a team to destroy them." This is that team.
The Leader

Gliscor @ Leftovers
Ability: Sand Veil
EVs: 252 Atk/252 Spd/4 HP
Jolly nature (+Spd, -SAtk)
- U-turn
- Taunt
- Earthquake
- Roost
Ability: Sand Veil
EVs: 252 Atk/252 Spd/4 HP
Jolly nature (+Spd, -SAtk)
- U-turn
- Taunt
- Earthquake
- Roost
Yes, the backbone of my team. This is what I built my team off of. This is where it starts, this is where it ends. Taunt completely shuts down common leads such as Swampert, Bronzong, Metagross, and Hippodown, in addition to the ever popular SkarmBliss combination. When facing Skarmory, Taunt to disable it, then Roost off Brave Bird damage, effectively destroying it. Blissey can be Earthquaked. U-Turn is chosen to scout teams, cause problems for Azelf, and to simply get the hell out of there.
The Lightning Rod

Electivire @ Expert Belt
Ability: Motor Drive
EVs: 4 HP/252 Atk/252 Spd
Lonely nature (+Atk, -Def)
- Ice Punch
- Thunderpunch
- Earthquake
- Flamethrower
If this was a baseball team, Electivire would be the Closer. An amazing ability in Motor Drive, coupled with a wide movepool and decent speed, Electivire is pumped and ready. This moveset covers most of the OU tier, only occasionally having problems with Dusknoir. If Gliscor wasn't enough to destroy SkarmBliss, this fella will. i opted for Earthquake instead of Cross Chop mainly because it's more accurate, and it covers nearly the same types. I will lose an OHKO to Blissey, but too many misses have really messed me up.
The Double Wall

Suicune @ Leftovers
Ability: Pressure
EVs: 252 Def/252 SDef/4 HP
Bold nature (+Def, -Atk)
- Calm Mind
- Surf
- Ice Beam
- Sleep Talk
After many hours of testing, I decided to forgo Vaporeon and instead opt for Suicune. This deals with my Swampert problem, and occasionally allows me to sweep after many Calm Minds. I decided to switch to a Sleep Talker, but not exactly a Rest variant. this helps absorb Sleep and i can still 2HKO Swampert if I get a Calm Mind or two in.
The Flincher

Togekiss @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Air Slash
- Flamethrower
- Aura Sphere
- Trick
Who knew Togepi would turn out like this? Togetic got a complete makeover, resulting in the hax machine that is known as Togekiss. Ground attacks aimed at Electivire, Tyranitar and Metagross can be redirected to this. Air Slash is still the first option, due to the massive 60% flinch rate. This WILL cause problems for non-scarfers. Flamethrower is for the common Scizor, and Aura Sphere is for those pesky Steel types who try to ruin your fun. Trick will really mess up an opponents strategy, and its a good way to lock someone into a useless move.
The Cloverfield Monster

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 SDef
Careful nature (+SDef, -SAtk)
- Stone Edge
- Pursuit
- Crunch
- Aqua Tail/SIZE]
Even with the addition of Salamence, Metagross and Lucario, Tyranitar is still the scariest Pokemon in the game. 134 Base Atk, 110 Def and Sand Stream causes BIG problems for the opposing team. Couple that with an SDef boost from Sandstorm and you have yourself one hell of a pokemon. It's speed is an issue, but Tyranitar is powerful enough to withstand the attack and hit back a dozen times harder. Pursuit is chosen for those pussy Ghost and Psychic types, Crunch is possibly the most reliable attack in this set, Aqua Tail is for Heatran, Hippodown and Infernape, and Stone Edge is a nice STAB move. Earthquake was forgone due to Metagross and Gliscor already carrying it.
The Retaliating Wall

Metagross @ Leftovers
Ability: Clear Body
EVs: 252 HP/252 Def/4 Spd
Impish nature (+Def, -SAtk)
- Explosion
- Stealth Rock
- Earthquake
- Bullet Punch
Technically being made up of 4 Pokemon (Beldum fusions), Metagross's stats certainly show it. Immense Atk and Def stats make Metagross a very good attacking wall, and its great typing helps too. Key resistances to Steel, Ice and Rock make this Pokemon nearly impregnable. The only issue is with fast SAtk'ers, but with proper prediction, Metagross is definitely hellraising. The reason why this wasn't the lead was because I decided to scout my opponent's teams first, enabling me to set up accordingly. Stealth Rock is of course essential, Earthquake is for other Steel types, Bullet Punch deals with the frail, fast Pokemon, such as Aerodactyl and Weavile, and Explosion is when there is a Pokemon that will cause problems for the rest of the team. Most of the attacks aimed at Gliscor should be directed to Metagross.
Thanks to wildfire393 and to Blue Tornado for the corrections. Edits are in Red