Warlords, Owning, the usual stuff: UllarWarlord versus EspyOwner

Someoneelse

Why am I here?
Rules said:
Challenging EspyOwner

1v1 Weak FE Singles
2 Day DQ
All abilities
ASB arena
no chills/ recovers
Items = Training
2 subs

Yeah, boring Flashmatch but not really. ASB arena, uninteresting. Me, uninteresting.


UllarWarlord said:
zombanette_zps4cfe891b.gif

<Banette> [Zombocalypse] (Male)
Nature: Quiet (+SpA, -Spe)
Type: Ghost

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Insomnia: (Type: Innate)
This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

Frisk (Type: Innate)
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Cursed Body: (Type: Innate) [DW, Unlocked]
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 56 (-, -10% Evasion)
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5


Attacks:
Knock Off
Screech
Curse
Spite
Will-O-Wisp
Shadow Sneak
Faint Attack
Night Shade
Hex
Shadow Ball
Snatch
Grudge

Confuse Ray
Destiny Bond
Disable

Pain Split
Magic Coat

Taunt
Protect
Thunder Wave
Trick Room

Levitate


EspyOwner said:
448.gif

Lucario (Mega Man) [Male]
Nature: Naive (+15% Speed, -1 Special Defense, +12% Accuracy)
Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:

Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Justified (Dream World):
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+)
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 0
DC: 1/5

Attacks:

Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Copycat
Screech
Dark Pulse
Metal Claw
Bone Rush
Me First
Detect
Metal Sound
Aura Sphere

Blaze Kick
Hi Jump Kick
Crunch

Ice Punch

Earthquake
Shadow Claw
Focus Blast

OoO​

Espy ninjas Ullar and sends out with orders
Ullar sends out with items
Ullar realises he has been ninja'd and edits his post
I ref.​
 
Exp. Share

Foresight - Focus Blast - Aura Sphere
IF Protect THEN Reversal and push actions back.
IF Magic Coat when you would use Foresight THEN Crunch and push actions back.
 
zombanette_zps4cfe891b.gif

Hrm...not an ideal foe, but one I shall take down quickly enough...

Zombocalypse: Protect > Thunder Wave > Hex
 
Pre-Round

Field: Nothing

UllarWarlord
Banette @ Exp. Share
zombanette_zps4cfe891b.gif

HP: 100
EN: 100
Ranks: 4/3/4/3/56
Other: -10% Evasion

EspyOwner
Lucario @ Exp. Share
448.gif

HP: 100
EN: 100
Ranks: 4/3/4/2/104
Other: +12% Accuracy

Round One
I didn't forget this or anything.

Action One

Banette: Protect (-7EN)
Banette was Protected.

Lucario: Reversal (-2EN)
It doesn't affect Banette.

Action Two

Lucario: Foresight (-6EN)
Lucario detected Banette.

Banette: Thunder Wave (-7EN)
Lucario was Paralysed (25%)

Action Three

Banette: Hex (-6EN)
Crit: <=625
=6381 (N)
Lucario: [10+3+6-3]*0.66
=10.666HP

Lucario: Focus Blast (-7EN)
Paralyse: <=2500
=1429 (Y)

Summary:
Banette: -20EN
Lucario: -11HP, -15EN

Post-Round

Field: Nothing

UllarWarlord
Banette @ Exp. Share
zombanette_zps4cfe891b.gif

HP: 100
EN: 80
Ranks: 4/3/4/3/56
Other: -10% Evasion

EspyOwner
Lucario @ Exp. Share
448.gif

HP: 89
EN: 85
Ranks: 4/3/4/2/104
Other: +12% Accuracy, Paralysed (15%)
 
zombanette_zps4cfe891b.gif

The Lucario should have 10 more HP...not that that is of consequence.

Zombocalypse: Confuse Ray > Hex > Hex
IF P/E action, Chill instead
 
Well I never actually used Focus Blast last round so... Your orders are illegal.

Also the ruling on illegal orders is starting to get on my nerves :|
 
Pre-Round

Field: Nothing

UllarWarlord
Banette @ Exp. Share
zombanette_zps4cfe891b.gif

HP: 100
EN: 80
Ranks: 4/3/4/3/56
Other: -10% Evasion

EspyOwner
Lucario @ Exp. Share
448.gif

HP: 89
EN: 85
Ranks: 4/3/4/2/104
Other: +12% Accuracy, Paralysed (15%)

Round Two
Banette shot an Odd Ray at Lucario, who Detected the movement and dodged it. Banette Hexed Lucario, who shot a Focused Bolt of energy at it. Banette Hexed Lucario once again, before it shot a Sphere of Aura at it.


Action One

Lucario: Detect (-6EN)
Paralysed: <=1500
=6162 (N)
Lucario was Protected.

Banette: Confuse Ray (-4EN)
But Lucario was Protected.

Action Two

Banette: Hex (-6EN)
Crit: <=625
=2483 (N)
Lucario: [10+3+6-3]*0.66
=10.666HP

Lucario: Focus Blast (-7EN)
Paralysed: <=1500
=2698 (N)
Hit: <=9200
=4391 (Y)
Crit: <=625
=6298 (N)
Banette: [12+3+6-4.5]
=16.5HP

Action Three

Banette: Hex (-10EN)
Crit: <=625
=9827 (N)
Lucario: [10+3+6-3]*0.66
=10.666HP

Lucario: Aura Sphere (-6EN)
Paralysed: <=1500
=9505 (N)
Crit: <=625
=5934 (N)
Banette: [9+3+6-4.5]
=13.5HP

Summary:
Banette: -30HP, -20EN
Lucario: -21HP, -19EN

Post-Round

Field: Nothing

UllarWarlord
Banette @ Exp. Share
zombanette_zps4cfe891b.gif

HP: 70
EN: 60
Ranks: 4/3/4/3/56
Other: -10% Evasion

EspyOwner
Lucario @ Exp. Share
448.gif

HP: 68
EN: 66
Ranks: 4/3/4/2/104
Other: +12% Accuracy, Paralysed (10%)
 
Crunch - Dark Pulse - Crunch

IF Will-O-Wisp AND you are not under the effects of Taunt THEN Copycat and change A3 to Dark Pulse.
IF Will-O-Wisp AND you are under the effects of Taunt THEN change A3 to Dark Pulse.
 
Pre-Round

Field: Nothing

UllarWarlord
Banette @ Exp. Share
zombanette_zps4cfe891b.gif

HP: 70
EN: 60
Ranks: 4/3/4/3/56
Other: -10% Evasion

EspyOwner
Lucario @ Exp. Share
448.gif

HP: 68
EN: 66
Ranks: 4/3/4/2/104
Other: +12% Accuracy, Paralysed (10%)

Round Three
Banette Insulted Lucario, making it angry at it and everything. It Crunched the Puppet, making it Spite the attack. Lucario shot a Pulse of Evilness… wait, how does a Justified Pokemon have Dark-type attacks? Anyway, Banette Hexed Lucario, who Took Another Bite out of Banette. Are Banette tasty?



Action One

Banette: Taunt (-10EN)
Lucario was Taunted.

Lucario: Crunch (-6EN)
Paralysed: <=1000
=4546 (N)
Crit: <=625
=5519 (N)
Banette: [8+6-4.5]*1.5
=14.25HP
Stat: <=2000
=3778 (N)
Cursed Body: <=3000
=4208 (N)

Action Two

Banette: Spite (-5EN)
Lucario's Crunch was Spited.

Lucario: Dark Pulse (-6EN)
Paralysed: <=1000
=6968 (N)
Crit: <=625
=4115 (N)
Banette: [8+6-4.5]*1.5
=14.25HP
Cursed Body: <=3000
=9844 (N)

Action Three

Banette: Hex (-6EN)
Crit: <=625
=2641 (N)
Lucario: [10+3+6-3]*0.66
=10.666HP

Lucario: Crunch (-10EN)
Paralysed: <=1000
=5644 (N)
Crit: <=625
=54 (Y)
Banette: [8+3+6-4.5]*1.5
=18.75HP
Cursed Body: <=3000
=6284 (N)

Summary:
Banette: -47HP, -21EN
Lucario: -11HP, -22EN

Post-Round

Field: Nothing

UllarWarlord
Banette @ Exp. Share
zombanette_zps4cfe891b.gif

HP: 23
EN: 39
Ranks: 4/3/4/3/56
Other: -10% Evasion

EspyOwner
Lucario @ Exp. Share
448.gif

HP: 57
EN: 44
Ranks: 4/3/4/2/104
Other: +12% Accuracy, Paralysed (5%)
 
Post-Round

Field: Nothing

UllarWarlord
Banette @ Exp. Share
zombanette_zps4cfe891b.gif

HP: 23
EN: 39
Ranks: 4/3/4/3/56
Other: -10% Evasion

EspyOwner
Lucario @ Exp. Share
448.gif

HP: 57
EN: 44
Ranks: 4/3/4/2/104
Other: +12% Accuracy, Paralysed (5%)

Round Four
Banette may have Critically Hexed it, but all it took was a Massive Spooky Pulse for Lucario to knock it out! EspyOwner Wins!

Action One

Banette: Hex (-10EN)
Crit: <=625
=273 (Y)
Lucario: [10+3+3+6-3]*0.66
=12.666HP

Lucario: Dark Pulse Combo (-28EN)
Paralyse: <=500
=8315 (N)
Crit: <=625
=2290 (N)
Banette: [18+6-4.5]*1.5
=29.25HP
Banette fainted.

Post-Round

Field: Nothing

UllarWarlord
Banette @ Exp. Share
zombanette_zps4cfe891b.gif

HP: KO
EN: KO
Ranks: 4/3/4/3/56
Other: -10% Evasion

EspyOwner
Lucario @ Exp. Share
448.gif

HP: 44
EN: 16
Ranks: 4/3/4/2/104
Other: +12% Accuracy, Paralysed (5%)

Prizes

EspyOwner: 1CC and a win!
UllarWarlord: 1CC and a loss.

Pokemon: 4MC
KOC: Lucario*1

Me: 2UC
 
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