Rejected Warn players if recovery moves will fail

In Gen 1, recovery moves fail if (user's maximum HP - user's current HP + 1) is divisible by 256. Waves kindly provided me with a list of HP percentages at which recovery moves will fail.

Would it be possible to provide players with a warning in game when a recovery move will fail?
 
Would be useful but why only this one and not the many other obscure mechanics in gen 1 or any other gen?

What other mechanics are you thinking of?

Even if you know the mechanics it's time consuming to calculate if 'rest' is going to fail every time you want to use it. You can't even work it out quickly using the calculator.

Maybe there could be a list of HP percentages that recovery moves will fail on for every pokemon, like the speed tier list.
 
There already is a hint that exists that informs the player why their attack failed for recovery moves at those HP values where they would fail. I don't have a replay offhand, but the message is "In Gen 1, recovery moves fail if (user's maximum HP - user's current HP + 1) is divisible by 256."

If you're talking about prompting the player when they select their action for the turn, I would be strongly against this. We're not trying to hand-hold players into "whoops, you didn't know about this mechanic before you clicked the move! here you go!". For example, we don't prompt a player to nudge them away from clicking Thunderbolt if your ally has LightningRod, or Fake Out on a grounded target in Psychic Terrain, or a non-super effective attack into Wonder Guard, or Poltergeist if the opponent's item has already been removed, or Substitute if your HP is below 25%, or dozens and dozens of other situations. Part of the skill of competitive Pokemon is understanding battle mechanics, and Gen 1 is full of unintuitive quirks. If the player doesn't understand the mechanics and chooses a move that would fail, that's on them.
 
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There already is a hint that exists that informs the player why their attack failed for recovery moves at those HP values where they would fail.

If you're talking about prompting the player when they select their action for the turn, I would be strongly against this. Part of the skill of competitive Pokemon is understanding battle mechanics, and Gen 1 is full of unintuitive quirks. If the player doesn't understand the mechanics and chooses a move that would fail, that's on them.

This is an excellent point. To further add to this:

By implementing this sort of thing in battles, it would just further distinguish the way battles work on PS! from the way they work in-game; some aspects are already different. It would be impractical and counterintuitive because in-game battles have never provided such warnings when you tap on a move that will imminently fail. I think it's best to keep that aspect of battling similar to the way the real games work as the original developers of Pokemon never initially intended to provide such a feature. You learn about these mechanics through actually playing the game and that is the traditional way.
 
Part of the skill of competitive Pokemon is understanding battle mechanics, and Gen 1 is full of unintuitive quirks. If the player doesn't understand the mechanics and chooses a move that would fail, that's on them.

Even if you understand the mechanics it's still time consuming to calculate when recovery moves will fail. If you don't like the idea of a warning we need a table with HP percentages at which moves fail for all pokemon. Like we have for speed tiers and crit rates.
 
Even if you understand the mechanics it's still time consuming to calculate when recovery moves will fail. If you don't like the idea of a warning we need a table with HP percentages at which moves fail for all pokemon. Like we have for speed tiers and crit rates.

If it helps at all, I've got a spreadsheet for recovery failure numbers on every Pokemon here, which can be reliably found on the resource hub in my signature.
 
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