Warning: Highly toxic

Taking another stab at OU, I'm testing the waters with a mono-poison team! I've had a pretty good winning streak today with this team, so decided to get it an expert's voice on it for future updates and such~

(Changes in bold)

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Drapion (M) @ Choice Scarf
Ability: Sniper
EVs: 252 Attack / 162 Defense / 96 Speed

Adamant nature (+Atk, -SAtk)
- Brick Break
- Night Slash
- Thunder Fang
- Ice Fang

Opener-Drapion set I made up. Hits many common leads Super-effective (Weavile, Gengar, Gyarados, Salamence, and Tyranitar namely) and to wrap it all up, outspeeds them all with only 96 Spd EVs and a Choice Scarf. Sadly, to outspeed Weavile I had to take some Defense EVs which put me back into OHKO range from CB Tyranitar, and CB Salamence (I've never seen anyone lead with DDMence, and Mixmence usually lacks Earthquake so Dragon Claw is a 2HKO). I'm thinking of relocating the EVs back into Defense, since even if Weavile hits me first (50~58% w/ Ice Punch), Brick Break will OHKO anyhow... Fire Fang was replace with Ice Fang 'cause its more logical. If I'm lucky and Sniper activates, anything I listed above is dead...

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Gengar (M) @ Leftovers
Ability: Levitate
EVs: 6 HP / 252 Spd / 252 SAtk
Timid nature (+Spd, -Def)
- Substitute
- Hypnosis
- Focus Blast
- Shadow Ball

Trying out the new set posted by Iggy (standard EV spread), dunno how this will fair, so it is still in testing.

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Weezing (M) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def/ 6 Spd
Bold nature (+Def, -Atk)
- Sludge Bomb
- Fire Blast
- Will-o-wisp
- Pain Split

Because physical hits are really gay. Weezing can still take hits like a champion, man! Nothing much to say about him, but I sometimes have trouble with Steels if (usually ones named Forretress) my other Steel-hitters are dead end'd, so Fire Blast has replaced Thunderbolt. Will-o-wisp is there because my team is not the most bulky around, and if I can weaken that next Earthquake why not?

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Tentacruel (M) @ Leftovers
Ability: Liquid Ooze
EVs: 204 HP / 36 Spd / 96 SAtk / 172 SDef
Calm nature (+SDef, -Atk)
- Rest
- Sleep Talk
- Surf / Sludge Bomb
- Ice Beam / Sludge Bomb

Mhm, Tentacruel sure is an awesome special-sponge (or should I say jellyfish! Harhar, get it?!... "Sponge" like a sea sponge... Oh God...). I hate Salamence and I guess my team has some trouble against him, thankfully most run pure-special sets, but Water / Poison is supposedly not resist by many! I go also drop Water-STAB and go Ice / Poison, I dunno need some input... ResTalk to absorb status for my team, and it keeps Tentacruel alive longer.

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Muk (M) @ Black Sludge
Ability: Sticky Hold
EVs: 252 HP / 80 Def / 178 SDef
Careful nature (+SDef, -SAtk)
- Curse
- Fire Punch
- Gunk Shot / Poison Jab
- Shadow Sneak

Bulky and can dish-out hits! Hater of Psychic moves, I really wish it got Sucker Punch, but I guess Shadow Sneak can do. Cursing is good to boost his average Defense, and his Sp. Defense is covered with the Nature and EVs. Fire Punch deals with Steels which my team generally hates (go figure). Gunk Shot has been good to me, and I like immediate power with Muk's STAB. He doesn't get many turns to Curse before being forced to switch-out do to a Ground / Psychic move. But then again, 75% accuracy is still iffy. Shadow Sneak deals with Ghosts and Psychics, though usually only KOs after a few Curses. I might be replacing him, but I likes him. >:

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Toxicroak (M) @ Wide Lens
Ability: Dry Skin
EVs: 26 HP / 252 Atk / 232 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Cross Chop
- Sucker Punch
- Stone Edge

Standard Toxicroak, but I'm running Wide Lens just 'cause having 2 moves with low accuracy and PP is poop. I always thought he was fragile, but I always seem to get in 1 or 2 Swords Dance. Nothing else much to say about this battle toad!

lool, I just read a few different RMTs, and it seems I'm writing a little too much. <_< My bad? Read it anyway!
 
I think even though Anticipation can be used to scout the dangerous attacm it doesn't helped the team much since there are many attacks that can OHKO Toxicroak so i will use Dry SKin over Anticipation to counter water poke.
 
Crobat, Venomoth, Nidoking, Rosarade, and Venesaur are the only real options you have left. Posion seems like a limited type, although you did a pretty good job with it. Remember, if Muk dies to EQ, the rest of the team will die to Alakazam and Espeon.
 
I think even though Anticipation can be used to scout the dangerous attacm it doesn't helped the team much since there are many attacks that can OHKO Toxicroak so i will use Dry SKin over Anticipation to counter water poke.

I didn't realize that Dry Skin acted like Water Absorb with Water-moves, my bad! Fixing his ability now...

Crobat, Venomoth, Nidoking, Rosarade, and Venesaur are the only real options you have left. Posion seems like a limited type, although you did a pretty good job with it. Remember, if Muk dies to EQ, the rest of the team will die to Alakazam and Espeon.

Yeah, Alakazam and Azelf are what I'm worried about, since only Gengar w/ Shadow Ball (if it can't outspeed, it needs to have a Sub up prior), Muk w/ Shadow Sneak (Probably needs a few Curses before it can OHKO, I would think?)... But then again, Drapion is amazing in being Poison / Dark, so it is immune to there attempts to stop my team and will get Night Slash'd. Maybe Pursuit could be used somewhere on the set too!
 
What the hell, why would you Scarf something as sturdy as Drapion? It's probably more useful holding Leftovers and some support set, based around Toxic Spikes.

In turn, that would free up Tentacruel to use Rapid Spin, cause you do'nt want Spikes and SR slowly raping you, as Skarmory can get in on this team quite easily.

I'd also change Weezing to Flamethrower+Thunderbolt as it's too moves. You're probably not ever going to need to Sludge Bomb anything.

Nidoqueen can be helpful here, or Nidoking, as both can Stealth Rocks. Nidoking can Sucker Punch as well if you're willing to replace Muk with it.
 
Scarf Drapion may not be a standard, however we can't always stick to standards. Besides it may bag u a KO or 2. Try it out 1st and tell us about it next time.

I would also put in a Scarf Nidoking over Muk. Scarfed megahorn is always nice when u have a psychic weak.
 
A pretty solid team in terms of monotypes as far as I can see.

The thing is that some of the things in your thread doesn't make sense. Your EV spread on your Drapion is slightly bad for the following reason; 6 EVs in HP won't help it take special attacks any better so why not just dump them into Defense? 1% can make a difference you know. I also don't like how you wasted a FULL stat (now this is what you call nitpicking). 35 EVs is pretty much the same as 32 since 4 EVs makes up 1 stat point. Just take the three EVs off Speed (speed stat won't drop) and add them to defense.

Your comment for it also doesn't make sense. Weavile are always faster than Gengar (nobody runs Adamant except for maybe some newbie) so saying it outspeeds Gengar by 1 point and Weavile by plenty doesn't make sense. If it outspeeds Gengar by 1, it'll never outspeed Weavile as Weavile will only run as low as 363 to outspeed base 115s.

Your Drapion seems interesting and can work, however, seeing as it's used to counter leads, I would personally run Ice Fang over both Pursuit and Fire Fang. Why? Because Ice Fang takes down the ever popular Salamence. Yeah, you can argue that Gengar is used more but you'll be forgetting one thing, Drapion is scarfed. Gengars will usually stay in and put Drapion to sleep but before it can do that, it's already dead. In the case of Fire Fang, it won't hit anything harder than anything else in your moveset except for perhaps Bronzong.

Gengar is only 2x weak to Psychic. It was only back in the 1st gen that ghost was weak to psychic.

As for your Weezing, you probably want Blast and Bolt over Sludge Bomb. Poison is a horrible attacking type. BoltBlast covers most things anyway, and allows you to counter both Heracross and Gyarados effectively.

As for Tentacruel, Toxic Spikes is the way to go. You already have a solid Gyarados counter so HP Electric is kinda meh and Giga Drain is just a no-no.

How does your team do against status that isn't Poison? In general, you should have a status absorber so it doesn't annoy and cripple your whole team. You could always try a random ResTalker, like Tentacruel or one of your other bulky/semi-bulky Pokemons. This also allows your team to hold against certain attacks for longer, seeing as your team isn't the best at taking hits at all.
 
A pretty solid team in terms of monotypes as far as I can see.

The thing is that some of the things in your thread doesn't make sense. Your EV spread on your Drapion is slightly bad for the following reason; 6 EVs in HP won't help it take special attacks any better so why not just dump them into Defense? 1% can make a difference you know. I also don't like how you wasted a FULL stat (now this is what you call nitpicking). 35 EVs is pretty much the same as 32 since 4 EVs makes up 1 stat point. Just take the three EVs off Speed (speed stat won't drop) and add them to defense.

Your comment for it also doesn't make sense. Weavile are always faster than Gengar (nobody runs Adamant except for maybe some newbie) so saying it outspeeds Gengar by 1 point and Weavile by plenty doesn't make sense. If it outspeeds Gengar by 1, it'll never outspeed Weavile as Weavile will only run as low as 363 to outspeed base 115s.

Ok, I guess I did something wrong when I was looking at a common (Jolly w/ 216 Spd) Weavile which hits 374 Speed, I guess I went Adamant or something stupid. Further more, I edited his EVs to outspeed Weavile. 96 Speed gives Drapion 375 - Which outspeeds said Weavile, Gengar (It did with less, so of course with more), Yanmega (Modest w/ 252 Spd 289 before a Speed Boost, if it tries using Hypnosis instead of Protect), Salamence (Modest w/ 252 Spd), and finally Gyarados (Adamant w/ 100 Spd). So now I have... *drumroll*

252 Attack / 162 Defense / 96 Speed!

I haven't done damage calculations against Tyranitar's CB'd Earthquake yet, but I will get those soon.

Your Drapion seems interesting and can work, however, seeing as it's used to counter leads, I would personally run Ice Fang over both Pursuit and Fire Fang. Why? Because Ice Fang takes down the ever popular Salamence. Yeah, you can argue that Gengar is used more but you'll be forgetting one thing, Drapion is scarfed. Gengars will usually stay in and put Drapion to sleep but before it can do that, it's already dead. In the case of Fire Fang, it won't hit anything harder than anything else in your moveset except for perhaps Bronzong.

Yeah, Fire Fang was pretty useless. >_>

Gengar is only 2x weak to Psychic. It was only back in the 1st gen that ghost was weak to psychic.

Oops, must have slipped my mind lol...

As for your Weezing, you probably want Blast and Bolt over Sludge Bomb. Poison is a horrible attacking type. BoltBlast covers most things anyway, and allows you to counter both Heracross and Gyarados effectively.

As for Tentacruel, Toxic Spikes is the way to go. You already have a solid Gyarados counter so HP Electric is kinda meh and Giga Drain is just a no-no.

How does your team do against status that isn't Poison? In general, you should have a status absorber so it doesn't annoy and cripple your whole team. You could always try a random ResTalker, like Tentacruel or one of your other bulky/semi-bulky Pokemons. This also allows your team to hold against certain attacks for longer, seeing as your team isn't the best at taking hits at all.

In all my battles yet the only status' of run into were Burn and Sleep (No Paralysis yet), and Sleep generally crippled a team mate who has a vital move, etc., Burn is also a bit of a hassle. If I go with ResTalk Tentacruel, what should the other 2 moves be? Surf / Ice Beam? And if I go ResTalk with Weezing, I would have to drop WoW which can prove to be extremely helpful... Decisions, decisions!
 
If you are running Resttalk Tenta, go with Sludge Bomb and Surf. People keep saying poison is a bad attacking type but go try and see what resists poison and water. IIRC only things like empoleon or other poison/waters.

Seems like a pretty solid team though. Muk is really the only thing that is out of place here. Try a cool grass poison instead (roserade?). Or maybe something cool like nidoqueen.
 
On Gengar, I really enjoy using Hypnosis / Substitute / Shadow Ball / Focus Blast more than a SubPunch set. You can beat Blissey, or at least give her a lot of trouble. As long as you don't Hypnosis right away, you can scout for a sleep absorber, and act accordingly.

If you're worried about Azelf, you can just up Drapions speed to 365, to ensure you get the jump on all non-choiced Azelf's.

Definitatly Tbolt + Flamethrower on Weezing, Toxic Spikes on Tentacruel, Cross Chop on Toxicroak. I would run Shadow Sneak on Muk, but it's up to you.
 
On Gengar, I really enjoy using Hypnosis / Substitute / Shadow Ball / Focus Blast more than a SubPunch set. You can beat Blissey, or at least give her a lot of trouble. As long as you don't Hypnosis right away, you can scout for a sleep absorber, and act accordingly.

If you're worried about Azelf, you can just up Drapions speed to 365, to ensure you get the jump on all non-choiced Azelf's.

Definitatly Tbolt + Flamethrower on Weezing, Toxic Spikes on Tentacruel, Cross Chop on Toxicroak. I would run Shadow Sneak on Muk, but it's up to you.

Made a couple changes.
 
Surprisingly workable. Few users go for Psychic as it offers horrible coverage for the most part. Not quite sure if Muk is the best candidate but I'm not sure what to replace it with...Shadow Sneak is certainly a benefit.

Hmmm... you're gonna want to keep that lead of yours alive to take care of the likes of Cresselia and such. Additionally, you may want to run Sub on Toxicroak- this of course accomplishes several needs; 1) hide behind, 2) Swords Dance oppurtunity, and keyly (?) to make sure you get a hit in because with a Sub, they're gonna have to break it which means Suckerpunch time. Plus there's often players who don't know it's not hit by water and restore health lost by Sub.
Good luck!
 
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