Hey guys just wanted to post a fun team I created to try and take advantage of the new drops, specifically Sylveon. So me and my good friend Thisbemyalt decided to try getting some ladder games while messing with our good friend Kreme. So I basically slapped on some slow turn and some slow setup to boot with toxic spike support. Team is mostly fun so its bound to lose to a few threats I might have forgotten about.
Of course I started with the mon I was most hyped about the nuke itself.
Next I needed something to trap the most probable checks to sylveon as well as my rocks
Fire and flying check as well as slow turn
zam check while adding more turn to my volt turn
mamo and overall blanket check
hazard control as well as added fire check incase amphy just isnt cutting it
Shequisha (Sylveon) @ Choice Specs
Ability: Pixilate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hyper Voice
- Baton Pass
- Hidden Power [Fire] / Echoed Voice
- Psyshock
Alright to start sylveon is a decent mon, I dont know about it being broken as people are making it out to be But I definitely think its a great addition to the tier (Mostly bored of using florges and whimsi as dreigon checks). It puts out massive damage with specs hyper voice which believe me in the games me and thisbemyalt played is one of the only two moves you'll ever click. Its serves as the overall dragon check (keeping mons from clicking outrage or draco) and nuke. The second move youll be clicking often is probably baton pass since it synergizes so well with pursuit krook on the times you see metagross or bronzong in the back. Psyshock allows you to slam incoming nidos or tentas while the 3rd slot I have I dont really normally use it to be honest ive just had fun with it really.
Jerome (Krookodile) @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pursuit
- Knock Off
- Earthquake
- Stealth Rock
Krook is one of the premier pursuit trappers in this tier and this match made in heaven for sylveon (I am sure the entire tier was thinking about this long before sylveon dropped). The ground types forces mons to think twice about volt switch thanks to the mega amphy in the back resisting common switcher stabs like rotom-m or rotom-h. I decided on life orb over standard dread plate since the team is obviously lacking physical attackers and I needed the krook to stand out more. Stab knock off offers powerful stab and item removal while earthquake is just great stab in general. Of course the mandatory rocks have been placed here.
SlickBack (Ampharos) @ Ampharosite
Ability: Static
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Volt Switch
- Dragon Pulse
- Rest
- Sleep Talk
This mon has been getting good in my opinion, and with the right support is perfectly fine to use as a mega. So far in my experience you can literally just lead off with thing due to the rest, allowing you to really just take it easy with all the damage you eat up. Its perfect as a partner with sylveon as it just eats up a large amount of hits from steel types even when they do drop an earthquake on switch in, and allows you to slow turn off its counters that arent half ground (sp.def gligar). Teams in today's meta just aren't prepared to deal with decent electric/dragon stab coupled with volt switch, the damage really stacks up with most volt absorbers taking more then half from dragon pulse. Great mega aero and crobat check in general.
Shanaynay (Celebi) @ Choice Scarf
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Leaf Storm
- Healing Wish
- Psychic
Ya I've been getting some flake for this set (not using scarf shaymin), But I really feel like the u-turn is quite important for this team in particular since it allows me to check alakazam by at least bursting its sash if they carry one since u-turn 2hkos. It tends to lure a decent amount of players since they just always expect this thing to be the same old utility/lo sweeper/stat passing set and it outspeeds almost every scarfer barring shao while still carrying respectable bulk. Natural cure on a scarfer is nice as it allows you to dodge status from burns or thunderwave while allowing you to continue gaining momentum. The healing wish is to aid anyone on the team in case for example cress was toxiced or something while also allowing a safe switch in to sylveon if it gets too low. finally dual stab for the last two slots for damage overall.
Shantay (Cresselia) @ Colbur Berry
Ability: Levitate
EVs: 160 HP / 252 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Psyshock
- Calm Mind
- Moonblast
- Moonlight
This thing is pretty annoying in its ability to tank hits and is my overall physical blanket check while catching certain mons off guard with its colber that would otherwise pulverize my team. I run enough speed to outpace jolly crawdaunt since it really doesnt take much prior damage to kill a daunt who has tried to switch in on my calm mind. The psyshock allows me to setup alongside mons like non roar cune or mons who cant really touch me thanks to its stupidly massive bulk. speed also allows you to outpace sylveon for a cm if they think they are about to nuke you down. The mons job in general is to check mamoswine since my team is dreadfully weak to it being that its so slow and the only ones who outspeed it are weak to its main stab or just isnt doing enough damage. CM is a great set and I think should be used more often after trying it out for myself.
Young Teezy (Tentacruel) @ Black Sludge
Ability: Liquid Ooze
EVs: 160 HP / 252 Def / 96 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Acid Spray
- Rapid Spin
- Toxic Spikes
This is a personal spread I like to use which out speeds +speed nature mons at base 80 namely chandelure and mamoswine. Its my hazard control as well as my method to dealing with mons like cm florges or suicune since i can just acid spray them down for sylveon (this also tends to force a large amount of switches if I drop an acid spray before going down on a slower bulkier mon like snorlax). Its typing is great and offers me a fallback in case I got too ahead of myself and decided not to lead off with amphy versus a player who has entei. Toxic spikes add to the severity of hyper voices from sylveon for people trying to check it with sp.def arcanine which is just spike fodder for cruel really.
Team Weaknesses:
Cant really switch into this thing at time seeing as how clear body deflects krooks intimidate and eq can be a problem if amphy is low enough.
Also a pain in the ass since as long as you dont play it like this is digimon adventures this thing easily plows on the team.
Celebi checks it sure but my team is pretty damn slow and it can quickly become a problem if your celebi got taken out earlier in some way.
Personally I dont have any troubles with it since I just tend to have a better matchup versus the rest of its team normally but I can see it being a problem if you dont play the slowturn correctly.













Shequisha (Sylveon) @ Choice Specs
Ability: Pixilate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hyper Voice
- Baton Pass
- Hidden Power [Fire] / Echoed Voice
- Psyshock
Alright to start sylveon is a decent mon, I dont know about it being broken as people are making it out to be But I definitely think its a great addition to the tier (Mostly bored of using florges and whimsi as dreigon checks). It puts out massive damage with specs hyper voice which believe me in the games me and thisbemyalt played is one of the only two moves you'll ever click. Its serves as the overall dragon check (keeping mons from clicking outrage or draco) and nuke. The second move youll be clicking often is probably baton pass since it synergizes so well with pursuit krook on the times you see metagross or bronzong in the back. Psyshock allows you to slam incoming nidos or tentas while the 3rd slot I have I dont really normally use it to be honest ive just had fun with it really.

Jerome (Krookodile) @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pursuit
- Knock Off
- Earthquake
- Stealth Rock
Krook is one of the premier pursuit trappers in this tier and this match made in heaven for sylveon (I am sure the entire tier was thinking about this long before sylveon dropped). The ground types forces mons to think twice about volt switch thanks to the mega amphy in the back resisting common switcher stabs like rotom-m or rotom-h. I decided on life orb over standard dread plate since the team is obviously lacking physical attackers and I needed the krook to stand out more. Stab knock off offers powerful stab and item removal while earthquake is just great stab in general. Of course the mandatory rocks have been placed here.

SlickBack (Ampharos) @ Ampharosite
Ability: Static
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Volt Switch
- Dragon Pulse
- Rest
- Sleep Talk
This mon has been getting good in my opinion, and with the right support is perfectly fine to use as a mega. So far in my experience you can literally just lead off with thing due to the rest, allowing you to really just take it easy with all the damage you eat up. Its perfect as a partner with sylveon as it just eats up a large amount of hits from steel types even when they do drop an earthquake on switch in, and allows you to slow turn off its counters that arent half ground (sp.def gligar). Teams in today's meta just aren't prepared to deal with decent electric/dragon stab coupled with volt switch, the damage really stacks up with most volt absorbers taking more then half from dragon pulse. Great mega aero and crobat check in general.

Shanaynay (Celebi) @ Choice Scarf
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Leaf Storm
- Healing Wish
- Psychic
Ya I've been getting some flake for this set (not using scarf shaymin), But I really feel like the u-turn is quite important for this team in particular since it allows me to check alakazam by at least bursting its sash if they carry one since u-turn 2hkos. It tends to lure a decent amount of players since they just always expect this thing to be the same old utility/lo sweeper/stat passing set and it outspeeds almost every scarfer barring shao while still carrying respectable bulk. Natural cure on a scarfer is nice as it allows you to dodge status from burns or thunderwave while allowing you to continue gaining momentum. The healing wish is to aid anyone on the team in case for example cress was toxiced or something while also allowing a safe switch in to sylveon if it gets too low. finally dual stab for the last two slots for damage overall.

Shantay (Cresselia) @ Colbur Berry
Ability: Levitate
EVs: 160 HP / 252 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Psyshock
- Calm Mind
- Moonblast
- Moonlight
This thing is pretty annoying in its ability to tank hits and is my overall physical blanket check while catching certain mons off guard with its colber that would otherwise pulverize my team. I run enough speed to outpace jolly crawdaunt since it really doesnt take much prior damage to kill a daunt who has tried to switch in on my calm mind. The psyshock allows me to setup alongside mons like non roar cune or mons who cant really touch me thanks to its stupidly massive bulk. speed also allows you to outpace sylveon for a cm if they think they are about to nuke you down. The mons job in general is to check mamoswine since my team is dreadfully weak to it being that its so slow and the only ones who outspeed it are weak to its main stab or just isnt doing enough damage. CM is a great set and I think should be used more often after trying it out for myself.

Young Teezy (Tentacruel) @ Black Sludge
Ability: Liquid Ooze
EVs: 160 HP / 252 Def / 96 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Acid Spray
- Rapid Spin
- Toxic Spikes
This is a personal spread I like to use which out speeds +speed nature mons at base 80 namely chandelure and mamoswine. Its my hazard control as well as my method to dealing with mons like cm florges or suicune since i can just acid spray them down for sylveon (this also tends to force a large amount of switches if I drop an acid spray before going down on a slower bulkier mon like snorlax). Its typing is great and offers me a fallback in case I got too ahead of myself and decided not to lead off with amphy versus a player who has entei. Toxic spikes add to the severity of hyper voices from sylveon for people trying to check it with sp.def arcanine which is just spike fodder for cruel really.
Team Weaknesses:

Cant really switch into this thing at time seeing as how clear body deflects krooks intimidate and eq can be a problem if amphy is low enough.

Also a pain in the ass since as long as you dont play it like this is digimon adventures this thing easily plows on the team.

Celebi checks it sure but my team is pretty damn slow and it can quickly become a problem if your celebi got taken out earlier in some way.

Personally I dont have any troubles with it since I just tend to have a better matchup versus the rest of its team normally but I can see it being a problem if you dont play the slowturn correctly.
Shequisha (Sylveon) @ Choice Specs
Ability: Pixilate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hyper Voice
- Baton Pass
- Hidden Power [Fire]
- Psyshock
Jerome (Krookodile) @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pursuit
- Knock Off
- Earthquake
- Stealth Rock
Young Teezy (Tentacruel) @ Black Sludge
Ability: Liquid Ooze
EVs: 160 HP / 252 Def / 96 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Acid Spray
- Rapid Spin
- Toxic Spikes
Shanaynay (Celebi) @ Choice Scarf
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Leaf Storm
- Healing Wish
- Psychic
Shantay (Cresselia) @ Colbur Berry
Ability: Levitate
EVs: 160 HP / 252 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Psyshock
- Calm Mind
- Moonblast
- Moonlight
SlickBack (Ampharos) @ Ampharosite
Ability: Static
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Volt Switch
- Dragon Pulse
- Rest
- Sleep Talk
Ability: Pixilate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hyper Voice
- Baton Pass
- Hidden Power [Fire]
- Psyshock
Jerome (Krookodile) @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pursuit
- Knock Off
- Earthquake
- Stealth Rock
Young Teezy (Tentacruel) @ Black Sludge
Ability: Liquid Ooze
EVs: 160 HP / 252 Def / 96 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Acid Spray
- Rapid Spin
- Toxic Spikes
Shanaynay (Celebi) @ Choice Scarf
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Leaf Storm
- Healing Wish
- Psychic
Shantay (Cresselia) @ Colbur Berry
Ability: Levitate
EVs: 160 HP / 252 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Psyshock
- Calm Mind
- Moonblast
- Moonlight
SlickBack (Ampharos) @ Ampharosite
Ability: Static
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Volt Switch
- Dragon Pulse
- Rest
- Sleep Talk
First it goes without saying I am shouting out my main man Thisbemyalt who painstakingly laddered with my terrible backseat ghosting and his semi-sober states. Can't forget Kreme for being there to insult me whenever possible like friends should! shouting out the lord that is YABO. All my brothers in the rulers Joshz Laurens Ryoma Nagare Kableye mad0ka MrAldo Chakra Brick Small. thecrystalonix . Next up some UU homies r0ady <-(sigh) Euphonos Aquadext Irraquated Donny P Mahmudkipz LeoLancaster Pak DrReuniclus Amaroq GrilledClawitzer Wanka Spoof Shiba Cyndequil. Accelgor Shadestep Ice Tea and honorable free lik---mentions Sir Kay HJAD Arifeen ehat
Shequisha (Sylveon) @ Choice Specs
Ability: Pixilate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hyper Voice
- Baton Pass
- Hidden Power [Fire] / Echoed Voice---->Its probably best to make this shadowball
- Psyshock
Ability: Pixilate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hyper Voice
- Baton Pass
- Hidden Power [Fire] / Echoed Voice---->Its probably best to make this shadowball
- Psyshock
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