This is my first team (posted here, anyway). I've made a few teams before, but they usually fell apart, but I think I found something good in this team.
Anyway, here is the team.
Deoxys-S
Hold Item: Focus Sash
Ability: Pressure
EVs: 252 HP, 4 DEF, 252 SPE
Nature: Timid (+SPE, -ATK)
-Stealth Rock
-Spikes
-Hidden Power (Fire)
-Taunt
Anyway, here is the team.
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Deoxys-S
Hold Item: Focus Sash
Ability: Pressure
EVs: 252 HP, 4 DEF, 252 SPE
Nature: Timid (+SPE, -ATK)
-Stealth Rock
-Spikes
-Hidden Power (Fire)
-Taunt
Analysis: This is a pretty basic set. I gave it a Focus Sash mainly so it could either get out two entry hazards, or a hazard and an attack (if I'm facing something like Ferrothorn, for example). I gave it Hidden Power Fire mainly to counter Ferrothorn, who has been a thorn in my side (pun not intended) for quite some time. As for Taunt, most leads I've went up again used non-attacking moves, so it works for me.
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Haxorus
Hold Item: Choice Scarf
Ability: Mold Breaker
EVs: 4 HP, 252 ATK, 252 SPE
Nature: Jolly (+ SPE, - SpA)
-Outrage
-Earthquake
-Brick Break
-Dual Chop

Haxorus
Hold Item: Choice Scarf
Ability: Mold Breaker
EVs: 4 HP, 252 ATK, 252 SPE
Nature: Jolly (+ SPE, - SpA)
-Outrage
-Earthquake
-Brick Break
-Dual Chop
Analysis: This pokemon has done me a lot of good. Giving him a Choice Scarf instead of a Choice Band gives him a major speed boost, which guarantees that he'll usually go first. As for some of his move choices, Brick Break is for pesky Steel types, and Dual Chop is to bust Sub users. One thing I may change is his nature. As good as Jolly is, I may switch him to an Adamant nature.
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Volcarona
Hold Item: Life Orb
Ability: Flame Body
EVs: 252 SpA, 4 SpD, 252 SPE
Nature: Timid (+ SPE, - ATK)
-Quiver Dance
-Fiery Dance
-Bug Buzz
-Hidden Power (Rock)

Volcarona
Hold Item: Life Orb
Ability: Flame Body
EVs: 252 SpA, 4 SpD, 252 SPE
Nature: Timid (+ SPE, - ATK)
-Quiver Dance
-Fiery Dance
-Bug Buzz
-Hidden Power (Rock)
Analysis: My favorite special sweeper in the metagame, aside from Starmie. This guy can do some damage, with or without Quiver Dance. Just one SpA boost lets him 2-3HKO Heatran with Hidden Power, and he has little trouble with anything that isn't a Special Staller. Plus, he helps me get rid of common pokemon like Scizor, T-Tar, any Dragon type, etc.
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Jirachi
Hold Item: Leftovers
Ability: Serene Grace
EVs: 252 HP, 224 SpD, 32 SPE
Nature: Careful (+ SpD, - SpA)
-Iron Head
-Body Slam
-Wish
-Protect

Jirachi
Hold Item: Leftovers
Ability: Serene Grace
EVs: 252 HP, 224 SpD, 32 SPE
Nature: Careful (+ SpD, - SpA)
-Iron Head
-Body Slam
-Wish
-Protect
Analysis: I love this little guy. He does a great job at stalling, and wish lets me heal my pokemon if they've taken a beating. Plus, the ability to make my opponent flinch a lot doesn't hurt either. XD
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Starmie
Hold Item: Life Orb
Ability: Natural Cure
EVs: 4 HP, 252 SpA, 252 SPE
Nature: Timid (+ SPE, - ATK)
-Surf
-Thunderbolt
-Ice Beam
-Rapid Spin

Starmie
Hold Item: Life Orb
Ability: Natural Cure
EVs: 4 HP, 252 SpA, 252 SPE
Nature: Timid (+ SPE, - ATK)
-Surf
-Thunderbolt
-Ice Beam
-Rapid Spin
Analysis: My Rapid Spinner. He hasn't failed me yet. So far, he solves two problems my team has had: Countering Entry Hazards, and getting rid of Gliscor. Gliscor has been a pain for this team, IDK why.
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Scizor
Hold Item: Choice Band
Ability: Technician
EVs: 248 HP, 252 ATK, 8 SPE
Nature: Adamant (+ ATK, - SpA)
-U-Turn
-Bullet Punch
-SuperPower
-Pursuit

Scizor
Hold Item: Choice Band
Ability: Technician
EVs: 248 HP, 252 ATK, 8 SPE
Nature: Adamant (+ ATK, - SpA)
-U-Turn
-Bullet Punch
-SuperPower
-Pursuit
Analysis: This guy makes a great revenge killer, and he helps get rid of pokemon like Gengar, T-Tar, etc. IDK which set I prefer, though. The Choiced set has helped, but the sets with Sword Dance also have some success.
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So, is there anything you guys and gals think I should change?