Hi.
I barely play this game at all so I decided to put some fresh air into this forum. And here it comes:
I really like this team because I feel it is really well rounded and has lots of ways of dealing with diffrent threads around ladder. Not wasting more time and attention let's go through introduction:
With a little bit of prior damage it can set up an OHKO all of them. Also having Z crystal is nice way of bluffing choice scarf.
I use my own VinCune spread because I don't think you really need that much speed while bulk is amazing when you throw your suicune in order to burn stuff like scizor, garchomp, lando, mawile, etc.
Even if you don't set up and win suicune brings a lot of support to rest of team.
Tangrowth is my physical sponge. There are few physical attackers in OU that it doesn't check (zardX, Pinsir, buzzwhole, all of them are hardly common and reliable) and those are very tempted to set up on tangrowth. But there ain't no such thing as a free set up. Tangrowth carries sleep powder to prevent that things 75% of time. Also I'm not huge fan of standard tangrowth moveset because it leves you very weak to scizors so here comes new moveset! Grass knot is here, because it breaks zygarde's sub 100% of time, also it deals close to 50% to gyarados.
Jirachi is my special sponge. Unfortunately this leves me a bit weaker to things like zaptos and koko, but it isn't insanely bad, you can clearly win against both of them. It is standard spdef jirach form past gen, with all nice stuff. It beats lele, latios, magearna (all sets, ALL!), serperior and many others. U-turn is amazing for grabbing momentum, and iron head is necessary because it is still your best stab for faries and others (although psychic is a little bit tempting, because it deals close to 50% to toxapex, uninvested). Status moves are here, to prevent set up mons and toxic is really nice for zaptos.
Threats:
Basicaly only one, because I don't have too much for it. Best way is trade zygarde for it or toxic it.
Importable:
REPLAYS
I don't have much stunning replays because I don't really play this game, but I can tell you that for free: Many, many teams really struggle to deal with this team. Here are few of them, but they surely show how much of a power this team is.
http://replay.pokemonshowdown.com/gen7oususpecttest-572033799
http://replay.pokemonshowdown.com/gen7oususpecttest-571476646
http://replay.pokemonshowdown.com/gen7oususpecttest-570994731
http://replay.pokemonshowdown.com/gen7oususpecttest-571109177
Feel free to criticize/comment on my team :)
[...]If your opponent missplay all his threats, it is the greatest team of all times![...]
~blunder
I barely play this game at all so I decided to put some fresh air into this forum. And here it comes:






Main core
Keldeo @ Normalium Z
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Secret Sword
- Hyper Beam
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 188 Def / 68 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Substitute
- Protect
This is what I feel true heart of this team. Overall main winning condition is VinCune but it reall struggles against some common mons: Tapu Fini, Toxapex, AV growth. So I decided to use some kind of lure wallbreaker to deal with them. Keldeo ideally fits that role.

Keldeo @ Normalium Z
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Secret Sword
- Hyper Beam
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 188 Def / 68 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Substitute
- Protect
With a little bit of prior damage it can set up an OHKO all of them. Also having Z crystal is nice way of bluffing choice scarf.
I use my own VinCune spread because I don't think you really need that much speed while bulk is amazing when you throw your suicune in order to burn stuff like scizor, garchomp, lando, mawile, etc.
Even if you don't set up and win suicune brings a lot of support to rest of team.
Defensive backbone
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 228 SpD / 28 Spe
Careful Nature
- Iron Head
- U-turn
- Stealth Rock
- Thunder Wave/Toxic
Tangrowth @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 30 Atk
- Grass Knot
- Hidden Power [Fire]
- Sleep Powder
- Knock Off
Various BO teams have diffrent ways of switching into stuff without loosing momentum. Most common are Lando-T, AV Magearna, AV Tangrowth and Rotom. I don't really like them because everybody knows what they does and are prepared for them.

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 228 SpD / 28 Spe
Careful Nature
- Iron Head
- U-turn
- Stealth Rock
- Thunder Wave/Toxic
Tangrowth @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 30 Atk
- Grass Knot
- Hidden Power [Fire]
- Sleep Powder
- Knock Off
Tangrowth is my physical sponge. There are few physical attackers in OU that it doesn't check (zardX, Pinsir, buzzwhole, all of them are hardly common and reliable) and those are very tempted to set up on tangrowth. But there ain't no such thing as a free set up. Tangrowth carries sleep powder to prevent that things 75% of time. Also I'm not huge fan of standard tangrowth moveset because it leves you very weak to scizors so here comes new moveset! Grass knot is here, because it breaks zygarde's sub 100% of time, also it deals close to 50% to gyarados.
Jirachi is my special sponge. Unfortunately this leves me a bit weaker to things like zaptos and koko, but it isn't insanely bad, you can clearly win against both of them. It is standard spdef jirach form past gen, with all nice stuff. It beats lele, latios, magearna (all sets, ALL!), serperior and many others. U-turn is amazing for grabbing momentum, and iron head is necessary because it is still your best stab for faries and others (although psychic is a little bit tempting, because it deals close to 50% to toxapex, uninvested). Status moves are here, to prevent set up mons and toxic is really nice for zaptos.
Support
Zygarde @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Thousand Arrows
- Outrage
- Extreme Speed
- Iron Tail
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sucker Punch
- Knock Off
- Iron Head
- Swords Dance
Well I don't have traditional scarfer but because I have double priority this team works well. Both of these mons let me win some otherwise hard match ups. Bisharp devours webs and trick room, zygarde helps against HO and stall. Just two solid mons that fits in that spot really well, not really much else to say.

Zygarde @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Thousand Arrows
- Outrage
- Extreme Speed
- Iron Tail
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sucker Punch
- Knock Off
- Iron Head
- Swords Dance
Threats:

Basicaly only one, because I don't have too much for it. Best way is trade zygarde for it or toxic it.
Importable:
Zygarde @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Thousand Arrows
- Outrage
- Extreme Speed
- Iron Tail
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sucker Punch
- Knock Off
- Iron Head
- Swords Dance
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 188 Def / 68 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Substitute
- Protect
Keldeo @ Normalium Z
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Secret Sword
- Hyper Beam
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 228 SpD / 28 Spe
Careful Nature
- Iron Head
- U-turn
- Stealth Rock
- Thunder Wave
Tangrowth @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 30 Atk
- Grass Knot
- Hidden Power [Fire]
- Sleep Powder
- Knock Off
Ability: Aura Break
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Thousand Arrows
- Outrage
- Extreme Speed
- Iron Tail
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sucker Punch
- Knock Off
- Iron Head
- Swords Dance
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 188 Def / 68 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Substitute
- Protect
Keldeo @ Normalium Z
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Secret Sword
- Hyper Beam
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 228 SpD / 28 Spe
Careful Nature
- Iron Head
- U-turn
- Stealth Rock
- Thunder Wave
Tangrowth @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 30 Atk
- Grass Knot
- Hidden Power [Fire]
- Sleep Powder
- Knock Off
REPLAYS
I don't have much stunning replays because I don't really play this game, but I can tell you that for free: Many, many teams really struggle to deal with this team. Here are few of them, but they surely show how much of a power this team is.
http://replay.pokemonshowdown.com/gen7oususpecttest-572033799
http://replay.pokemonshowdown.com/gen7oususpecttest-571476646
http://replay.pokemonshowdown.com/gen7oususpecttest-570994731
http://replay.pokemonshowdown.com/gen7oususpecttest-571109177
Feel free to criticize/comment on my team :)
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