SM OU Water madness (innovative, double water BO)

Hi.
[...]If your opponent missplay all his threats, it is the greatest team of all times![...]

~blunder​

I barely play this game at all so I decided to put some fresh air into this forum. And here it comes:
zygarde.gif
tangrowth.gif
suicune.gif
keldeo.gif
bisharp.gif
jirachi.gif
I really like this team because I feel it is really well rounded and has lots of ways of dealing with diffrent threads around ladder. Not wasting more time and attention let's go through introduction:

Main core

suicune.gif
keldeo.gif




Keldeo @ Normalium Z
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Secret Sword
- Hyper Beam

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 188 Def / 68 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Substitute
- Protect
This is what I feel true heart of this team. Overall main winning condition is VinCune but it reall struggles against some common mons: Tapu Fini, Toxapex, AV growth. So I decided to use some kind of lure wallbreaker to deal with them. Keldeo ideally fits that role.

With a little bit of prior damage it can set up an OHKO all of them. Also having Z crystal is nice way of bluffing choice scarf.

I use my own VinCune spread because I don't think you really need that much speed while bulk is amazing when you throw your suicune in order to burn stuff like scizor, garchomp, lando, mawile, etc.
Even if you don't set up and win suicune brings a lot of support to rest of team.



Defensive backbone
tangrowth.gif
jirachi.gif


Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 228 SpD / 28 Spe
Careful Nature
- Iron Head
- U-turn
- Stealth Rock
- Thunder Wave/Toxic

Tangrowth @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 30 Atk
- Grass Knot
- Hidden Power [Fire]

- Sleep Powder
- Knock Off
Various BO teams have diffrent ways of switching into stuff without loosing momentum. Most common are Lando-T, AV Magearna, AV Tangrowth and Rotom. I don't really like them because everybody knows what they does and are prepared for them.

Tangrowth is my physical sponge. There are few physical attackers in OU that it doesn't check (zardX, Pinsir, buzzwhole, all of them are hardly common and reliable) and those are very tempted to set up on tangrowth. But there ain't no such thing as a free set up. Tangrowth carries sleep powder to prevent that things 75% of time. Also I'm not huge fan of standard tangrowth moveset because it leves you very weak to scizors so here comes new moveset! Grass knot is here, because it breaks zygarde's sub 100% of time, also it deals close to 50% to gyarados.

Jirachi is my special sponge. Unfortunately this leves me a bit weaker to things like zaptos and koko, but it isn't insanely bad, you can clearly win against both of them. It is standard spdef jirach form past gen, with all nice stuff. It beats lele, latios, magearna (all sets, ALL!), serperior and many others. U-turn is amazing for grabbing momentum, and iron head is necessary because it is still your best stab for faries and others (although psychic is a little bit tempting, because it deals close to 50% to toxapex, uninvested). Status moves are here, to prevent set up mons and toxic is really nice for zaptos.


Support
bisharp.gif
zygarde.gif

Zygarde @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Thousand Arrows
- Outrage
- Extreme Speed
- Iron Tail

Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sucker Punch
- Knock Off
- Iron Head
- Swords Dance
Well I don't have traditional scarfer but because I have double priority this team works well. Both of these mons let me win some otherwise hard match ups. Bisharp devours webs and trick room, zygarde helps against HO and stall. Just two solid mons that fits in that spot really well, not really much else to say.

Threats:
zapdos.gif

Basicaly only one, because I don't have too much for it. Best way is trade zygarde for it or toxic it.

Importable:
Zygarde @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Thousand Arrows
- Outrage
- Extreme Speed
- Iron Tail

Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sucker Punch
- Knock Off
- Iron Head
- Swords Dance

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 188 Def / 68 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Substitute
- Protect

Keldeo @ Normalium Z
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Secret Sword
- Hyper Beam

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 228 SpD / 28 Spe
Careful Nature
- Iron Head
- U-turn
- Stealth Rock
- Thunder Wave

Tangrowth @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 30 Atk
- Grass Knot
- Hidden Power [Fire]
- Sleep Powder
- Knock Off

REPLAYS

I don't have much stunning replays because I don't really play this game, but I can tell you that for free: Many, many teams really struggle to deal with this team. Here are few of them, but they surely show how much of a power this team is.

http://replay.pokemonshowdown.com/gen7oususpecttest-572033799
http://replay.pokemonshowdown.com/gen7oususpecttest-571476646
http://replay.pokemonshowdown.com/gen7oususpecttest-570994731
http://replay.pokemonshowdown.com/gen7oususpecttest-571109177

Feel free to criticize/comment on my team :)
 
Last edited:
After playing some games with this team I must admit that the lack of a scarfer really hurt this team, so i made some adjustments , making keldeo scarf , and removing t-wave on jirachi and making it z move happy hour worked really well 4 me (also adding sped to jirachi), u should also add rotom heat on your threatlist, It beats 5 of your mons and the scarf set usally carrying hp ice makes it a big threat
 
After playing some games with this team I must admit that the lack of a scarfer really hurt this team, so i made some adjustments , making keldeo scarf , and removing t-wave on jirachi and making it z move happy hour worked really well 4 me (also adding sped to jirachi), u should also add rotom heat on your threatlist, It beats 5 of your mons and the scarf set usally carrying hp ice makes it a big threat
1. Rotom-H is not viable scarf user. It isn't strong, it is slow, below any good scarfer (garchomp, keldeo) or set up sweeper (volcarona, magerana, zardX) and it is SR weak mon. With few switches it is put into OHKO range from both zygarde and bisharp. It is just no good mon at all you you will never see it in any serious play.

2. Without CM keldeo this team lost it's important breaker levaing it very weak to bulky playstyles (mainly stall, but any team packing fini/toxapex will give huge problems).

3.If jirachi is happy hour what brings rocks? What blocks serperior sweep? What deals with lele (which would almost 6-0 this team), magearna?

I am sorry, but your changes makes no sense whatsowever.
 
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