ORAS OU Watt! I'm Shocked! [Bulky Offense starring Zapdos]

Should I keep Tyranitar or Terrakion?

  • Tyranitar

    Votes: 1 11.1%
  • Terrakion

    Votes: 1 11.1%
  • Both, despite redundancy

    Votes: 2 22.2%
  • Neither of the two

    Votes: 5 55.6%

  • Total voters
    9
1 : Introduction
Hello Smogonites
. This is my first forum post and my first team as well, so bear with me if it is not very good. I've read various articles and guides to teambuilding in OU and with some help of my cousin who got me initiated, I want to present my first team as an attempt at more or less bulky offense, starring a Pokémon I like very much, which is Zapdos.
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2 : Teambuilding Process

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I started out with Zapdos as the Pokémon I wanted to star. It is the only Pokémon I cannot accept to change in this team. Despite the Electric Pokémon's glorious Defog ability, awesome defensive typing and access to recovery in Roost, I settled on the offensive, lesser seen Zapdos, my way. Its movepool may not be very large but I didn't need more than two attacks on it anyways.
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Offensive Zapdos would struggle with Chansey a lot, and as I thought a fast, hard-hitting Physical Pokemon would be a nice helping hand to Zapdos, I added Terrakion to the team. Moreover, if Zapdos is unable to sweep through the opposing team, Terrakion can be an awesome late-game cleaner. Zapdos is of good help to the Cavern Pokémon, too, as it can deal hefty damage to bulky Water-type Pokémon such as Slowbro and Alomomola, firing Thunderbolt from 125 base SpA.
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Stealth Rock can turn many 2HKO into OHKO and many 3HKO into 2HKO. With its ability to absorb burns for Terrakion and boost its Lava Plume, and force Pokémon out with Roar, Heatran was added to the team. Its struggles with Water-type and Fighting-type Pokémon is no longer a problem with Zapdos' ability to beat the former and resist the latter's STAB.
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I will be honest. I clicked on Tyranitar by accident in the teambuilder but then I thought to myself, why not. This Pokémon can annule Sun / Rain with Sand Stream, and with an Assault Vest on, it can deal some good damage while being very bulky on the special side. I may want a replacement though as it conflicts a lot with the next Pokémon.
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At this point the Water-, Fighting- and Ground-type weakness arose, so I needed a good Pokémon capable of taking hits, that had heal and could resist all three weaknesses aforementioned. Venusaur-mega felt pretty appealing then; it also doubles as a secondary sweeper to help Zapdos take on the likes of Clefable, Quagsire and Swampert. It dislikes Sandstorm which makes Synthesis heal less HP.
479-w.png
Rotom-Wash completes a Fire-Grass-Water core with Heatran and Venusaur, and with its slow Volt Switch it can bring in any teammate safely. Additional utility in Will-O-Wisp is always nice, too. Finally, it helps with Ground-type weakness except against Excadrill, which seems to struggle versus Venusaur anyways.
---
3 : The Actual Pokémon

Aquila (Zapdos) @ Life Orb
Ability: Pressure
EVs: 152 HP / 252 SpA / 104 Spe
Modest Nature
- Agility
- Thunderbolt
- Hidden Power [Ice]
- Roost

I crafted this moveset myself. The Speed EVs are designed in a way that, with Modest Nature and Agility, Zapdos can outspeed Choice Scarf Gengar after a +2 and all slower Pokémon, with maximal Special Attack and the rest of EVs going into HP to maximize bulk. HP happens to give 359, a good Life Orb number. Agility and Roost provide speed and sustain respectively while Thunderbolt and Hidden Power Ice are interesting in tandem, having the awesome Ice- and Electric-type offensive coverage otherwise known as the famed BoltBeam.
---
Aldebaran (Terrakion) @ Choice Scarf
Ability: Justified
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Rock Slide
- Iron Head
- Stone Edge

Choice Scarf Terrakion hits roughly 520 speed and maintains very good Attack. The EVs are straightforward, they aim at maximizing Terrakion's Physical Offense prowess. Close Combat and Stone Edge are the obligatory dual STAB moves; Rock- and Fighting-type are great offensively, hitting Fire-, Bug-, Flying-, Steel-, Normal-, Ice-, Dark- and Rock-type Pokémon super-effectively. In order to help with Fairy-type Iron Head was added as a move that could surprise Clefable and Sylveon on the switch. Rock Slide was added as a reliable Rock-type STAB and Stone Edge has shaky accuracy.
---
Molten (Heatran) (F) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 188 SpD / 68 Spe
Calm Nature
- Lava Plume
- Toxic
- Roar
- Stealth Rock

This is the standard defensive Heatran set. It utilizes Lava Plume and Toxic to maximum effect as means to inflict status conditions on the opposing Pokémon. Heatran provides necessary Stealth Rock support to turn 2HKOs into 1HKOs. Finally, Roar eliminates the opportunity to setup.
---
Malachite (Tyranitar) (M) @ Assault Vest
Ability: Sand Stream
EVs: 252 Atk / 252 SpD / 4 Spe
Careful Nature
- Crunch
- Pursuit
- Earthquake
- Stone Edge
---
It screams redundancy. On the paper at least. Because Tyranitar can chase down Lati-twins, Alakazam and many other Psychic-type Pokémon with Pursuit, as well as put an end to Rain teams with Zapdos and Sun teams alone. Redundancy, right? Terrakion and Tyranitar may not be a shining pair as both have very similar weaknesses and strong points. This is what holds me back from saying wholeheartedly, Tyranitar is a good Pokémon in this team. Assault Vest allows it to stomach Focus Blast from Alakazam if it is very healthy, with about 730 SpD! Crunch is the obligatory STAB and EdgeQuake provides good coverage.
---
Donnesta (Venusaur) (F) @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
---
I love Venusaur. It's an awesome Pokémon, no matter the critique. Built to be a Tank. Acts as a Tank. In addition to having heal and valuable resistances to this team, it can double as secondary sweeper and have Sludge Bomb to nail Fairy-types, Hidden Power Fire to deal with Scizor and Ferrothorn in particular and Giga Drain as a Grass-type STAB that happens to heal too.

Plasma (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Volt Switch allows to gain momentum and gives the washing machine a pivotal function. Hydro Pump is the only Water-type STAB besides Hidden Power Water and while I dislike the shaky accuracy, it deals decent damage uninvested. Will-O-Wisp cripples all Physical attackers, and finally Pain Split distributes health equitably between the two active Pokémon.
---​

4 : Closing Words

What do you think about this team? Tell me in the comments! I put lots of work into this team and while I didn't play much with it yet, I am posting it now to receive any important feedback before I attempt at laddering as high as my newbie skills will take me.
The most important questions are, whether this Zapdos is actually a good idea, or too gimmicky; that, and what I should do about having both Terrakion and Tyranitar in the team despite similarities that restricts diversity indirectly.
Thank you for your time!


 
Your team is decent, however, it has a few issues I'll attempt to address.

You've got huge weaknesses to Mega Metagross and Mega Gallade, both of which just stomp your team as it is, though the latter is much rarer despite being more threatening. However, before I get to that, I wish to address a few complaints.

AV Tyranitar is just not good. While a 2.25x boost to sp.def seems good on paper, Tyranitar already has very high sp.def in sandstorm, and it'd much rather be holding another, more useful item. While it helps it better check Alakazam and it's mega, it still cannot safely switch in on Focus Blast as, even with maximum sp.def investment, it's still 2hkod by Mega Alakazam (252 SpA Mega Alakazam Focus Blast vs. 248 HP / 252+ SpD Assault Vest Tyranitar in Sand: 212-252 (52.6 - 62.5%) -- guaranteed 2HKO) Instead, I'd recommend a scarf set to check fast psychics like Latios and potentially Alakazam and it's mega more reliably, who can be threatening, as well as doing big damage to Mega Metagross with either Crunch or Pursuit. This also helps along with the next recommendation.

tyranitar.gif

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Crunch
- Superpower
- Pursuit

Second, I'd very strongly recommend replacing Terrakion with Clefable, as ScarfTar kind of makes Terrakion a bit redundant as you said. Clefable counters Mega Gallade and can fire off a Thunder Wave to cripple it and most potential switchins, or just CM up on it and start being really unkillable really fast. It also provides a secondary win condition once Heatran is gone from the opponent's team via Rotom. Furthermore, it can even paralyse Mega Metagross on the switch and make it so Heatran can beat it much easier, as well as making it easier to take down in general, as well as crippling Alakazam and it's mega, as the spread I give is not 2hkod by MAla's Psychic and is only VERY rarely 2hkod by LO Zam. And besides, spreading a little yellow magic only hurts the opponent ;) Overall, Clefable is extremely beneficial to this team, checking many of what were previously the team's biggest threats and allows you to stallbreak more reliably.

clefable.gif

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave

Finally, I recommend replacing Roar with Taunt and Lava Plume on Magma Storm on Heatran. While more prediction reliant, Taunt does the same thing as Roar and, in combination with Magma Storm, enables you to beat Chansey via Toxic Stall. This is necessary as Terrakion is no longer on the team, who was your main Chansey check. While losing the neat 30% chance to burn, toxic racks up more damage anyways. Magma Storm is mandatory to beat Chansey, as it will otherwise just switch out and lose the Toxic thanks to Natural Cure.

heatran.gif

Molten (Heatran) (F) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 188 SpD / 68 Spe
Calm Nature
- Magma Storm
- Toxic
- Taunt
- Stealth Rock

I'm hoping this helps you, I'm still somewhat new to rates, but I like to think I know my stuff. Tips when using your team include preserving Rotom if you see a potential Mega Metagross (it's your best check as you can burn it with Will-O-Wisp) and use TWave on Clef if you predict a MegaGross switchin. Everything else is relatively manageable, MegaGross should be the chief concern.
 
Your team is decent, however, it has a few issues I'll attempt to address.

You've got huge weaknesses to Mega Metagross and Mega Gallade, both of which just stomp your team as it is, though the latter is much rarer despite being more threatening. However, before I get to that, I wish to address a few complaints.

AV Tyranitar is just not good. While a 2.25x boost to sp.def seems good on paper, Tyranitar already has very high sp.def in sandstorm, and it'd much rather be holding another, more useful item. While it helps it better check Alakazam and it's mega, it still cannot safely switch in on Focus Blast as, even with maximum sp.def investment, it's still 2hkod by Mega Alakazam (252 SpA Mega Alakazam Focus Blast vs. 248 HP / 252+ SpD Assault Vest Tyranitar in Sand: 212-252 (52.6 - 62.5%) -- guaranteed 2HKO) Instead, I'd recommend a scarf set to check fast psychics like Latios and potentially Alakazam and it's mega more reliably, who can be threatening, as well as doing big damage to Mega Metagross with either Crunch or Pursuit. This also helps along with the next recommendation.

tyranitar.gif

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Crunch
- Superpower
- Pursuit

Second, I'd very strongly recommend replacing Terrakion with Clefable, as ScarfTar kind of makes Terrakion a bit redundant as you said. Clefable counters Mega Gallade and can fire off a Thunder Wave to cripple it and most potential switchins, or just CM up on it and start being really unkillable really fast. It also provides a secondary win condition once Heatran is gone from the opponent's team via Rotom. Furthermore, it can even paralyse Mega Metagross on the switch and make it so Heatran can beat it much easier, as well as making it easier to take down in general, as well as crippling Alakazam and it's mega, as the spread I give is not 2hkod by MAla's Psychic and is only VERY rarely 2hkod by LO Zam. And besides, spreading a little yellow magic only hurts the opponent ;) Overall, Clefable is extremely beneficial to this team, checking many of what were previously the team's biggest threats and allows you to stallbreak more reliably.

clefable.gif

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave

Finally, I recommend replacing Roar with Taunt and Lava Plume on Magma Storm on Heatran. While more prediction reliant, Taunt does the same thing as Roar and, in combination with Magma Storm, enables you to beat Chansey via Toxic Stall. This is necessary as Terrakion is no longer on the team, who was your main Chansey check. While losing the neat 30% chance to burn, toxic racks up more damage anyways. Magma Storm is mandatory to beat Chansey, as it will otherwise just switch out and lose the Toxic thanks to Natural Cure.

heatran.gif

Molten (Heatran) (F) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 188 SpD / 68 Spe
Calm Nature
- Magma Storm
- Toxic
- Taunt
- Stealth Rock

I'm hoping this helps you, I'm still somewhat new to rates, but I like to think I know my stuff. Tips when using your team include preserving Rotom if you see a potential Mega Metagross (it's your best check as you can burn it with Will-O-Wisp) and use TWave on Clef if you predict a MegaGross switchin.
Ohh I like it. I like that Clefable idea, I did not think about it. I will surely test it with your other changes; thanks for the insight! :)
 
Very interesting team!
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choicescarf.png
Choice Scarf Terrakion >>>
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lifeorb.png
Life Orb SubSD Terrakion

Choice Scarf Terrakion is very closed to Close Combat and Stone Edge, Terrakion is very used to OHKO everything that is weak to it, so Life Orb can be used to destroy Offense Teams... Substitute can be used on Mega-Sableye, a high threat to your team, and Swords Dance can be used in a free turn.
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lifeorb.png
Hidden Power Ice Pressure >>>
145.png
leftovers.png
Baton Pass Static

Hidden Power [Ice] Zapdos is not that good, it can hit Landorus-Therian, Garchomp and Gliscor, but you can easily hold these Pokémon with your G/F/W Core... Agility + Baton Pass can be a high threat to your opponent, and it can able Terrakion to Double Dance and KO Everything. Leftovers can be used to recover your health a little bit every turn, and it will help you a lot. Static can punish U-Turn users and physical contact attackers.
248.png
Assault Vest Tyranitar >>>
641-therian.png
Assault Vest Tornadus-Therian

Tornadus-Therian can give you more support than Tyranitar. It can hold Keldeo, a high threat if Venusaur is gone, it can 2HKO Latios and Latias (non-mega) with Knock Off, and lastly, it can make a good synergy with Rotom-Wash, because it will make a VoltTurn Core.

zapdos.gif

Zapdos @ Leftovers
Ability: Static
EVs: 152 HP / 252 SpA / 104 Spe
Modest Nature
- Agility
- Thunderbolt
- Baton Pass
- Roost

terrakion.gif

Terrakion @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Swords Dance
- Substitute


tornadus-therian.gif

Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- Heat Wave
- U-turn
- Knock Off
GL with the team, and hope I helped! ^_^
 
Very interesting team!
639.png
choicescarf.png
Choice Scarf Terrakion >>>
639.png
lifeorb.png
Life Orb SubSD Terrakion

Choice Scarf Terrakion is very closed to Close Combat and Stone Edge, Terrakion is very used to OHKO everything that is weak to it, so Life Orb can be used to destroy Offense Teams... Substitute can be used on Mega-Sableye, a high threat to your team, and Swords Dance can be used in a free turn.
145.png
lifeorb.png
Hidden Power Ice Pressure >>>
145.png
leftovers.png
Baton Pass Static

Hidden Power [Ice] Zapdos is not that good, it can hit Landorus-Therian, Garchomp and Gliscor, but you can easily hold these Pokémon with your G/F/W Core... Agility + Baton Pass can be a high threat to your opponent, and it can able Terrakion to Double Dance and KO Everything. Leftovers can be used to recover your health a little bit every turn, and it will help you a lot. Static can punish U-Turn users and physical contact attackers.
248.png
Assault Vest Tyranitar >>>
641-therian.png
Assault Vest Tornadus-Therian

Tornadus-Therian can give you more support than Tyranitar. It can hold Keldeo, a high threat if Venusaur is gone, it can 2HKO Latios and Latias (non-mega) with Knock Off, and lastly, it can make a good synergy with Rotom-Wash, because it will make a VoltTurn Core.

zapdos.gif

Zapdos @ Leftovers
Ability: Static
EVs: 152 HP / 252 SpA / 104 Spe
Modest Nature
- Agility
- Thunderbolt
- Baton Pass
- Roost

terrakion.gif

Terrakion @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Swords Dance
- Substitute


tornadus-therian.gif

Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- Heat Wave
- U-turn
- Knock Off
GL with the team, and hope I helped! ^_^
The goal was to use offensive Zapdos and not support. At best I may give up Zapdos for Thundurus / Raikou but I need to keep it offensive. I like the suggestion on Terrakion though, and I feel like Tyranitar with a Scarf (after some test) is valuable even though Tornadus is interesting. I'll try your suggestions too and see what is best but will keep my offensive Zapdos for now. Thank you for the insight! :)
 
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