This is my ORAS OU Mega Diancie team
Morganite (Diancie-Mega) @ Diancite
Ability: Clear Body
EVs: 44 HP / 32 Atk / 252 SpA / 180 Spe
Rash Nature
- Rock Polish
- Moonblast
- Diamond Storm
- Earth Power
So I decided to make a team around mega diancie. I went with the rock poish set because it allows diancie to outspeed the entire unboosted metagame and it gives it the ability to run a more offensive nature to become a lot more threatening. the 44 hp is to live a hit that I may have to take to get an rp up. the 180 speed is for when I can't get a rock polish up.
Topaz (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Iron Head
- Thunder Wave
- Wish
- Protect
The second part of my DFS core spdef rachi I went with it because of its bulk ability to wish pass paraflinching ability and bulk. It also checks clefable and other top tier threats aso the paraflinching has come in handy many times and twave support is always nice
Ruby (Latias) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Healing Wish
The last part of my DFS core is latias I use latias because of its good defensive typing good bulk hazard removal decent offensive pressure and healing wish support. It has a great speed tier and can take some hits and dish some out as well.
Garnet (Talonflame) (F) @ Sharp Beak
Ability: Gale Wings
EVs: 88 HP / 252 Atk / 168 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
I had wanted to use talonflame for a while so it was nice when I learned it worked well with mega diancie. It is amazing revenge killer and with swords dance become a dangerously powerful sweeper. with gale wings it has priority STAB bb and roost for recovery and blitz is for steels namely scizor which is diancie's main problem
Turquoise (Keldeo-Resolute) @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Calm Mind
- Secret Sword
- Substitute
I chose the use subCM keldeo for a reliable way to handle stall and just an overall good mixed sweeper and fighting coverage is always good and this is another part of of my FWG core it also can hurt a large portion of the metagame
Peridot (Ferrothorn) (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 204 Def / 52 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Gyro Ball
- Power Whip
- Stealth Rock
My main physical wall and rock setter it also give me switch ins for many pokemon and has the ability to beat hazard removers such as latis and excadrill and leech seed provide somewhat reliable recovery. Also ferrothorn allows me to kill keldeo with power whip along with other water types
Any suggestions for it are gladly welcomed ^_^

Morganite (Diancie-Mega) @ Diancite
Ability: Clear Body
EVs: 44 HP / 32 Atk / 252 SpA / 180 Spe
Rash Nature
- Rock Polish
- Moonblast
- Diamond Storm
- Earth Power
So I decided to make a team around mega diancie. I went with the rock poish set because it allows diancie to outspeed the entire unboosted metagame and it gives it the ability to run a more offensive nature to become a lot more threatening. the 44 hp is to live a hit that I may have to take to get an rp up. the 180 speed is for when I can't get a rock polish up.

Topaz (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Iron Head
- Thunder Wave
- Wish
- Protect
The second part of my DFS core spdef rachi I went with it because of its bulk ability to wish pass paraflinching ability and bulk. It also checks clefable and other top tier threats aso the paraflinching has come in handy many times and twave support is always nice

Ruby (Latias) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Healing Wish
The last part of my DFS core is latias I use latias because of its good defensive typing good bulk hazard removal decent offensive pressure and healing wish support. It has a great speed tier and can take some hits and dish some out as well.

Garnet (Talonflame) (F) @ Sharp Beak
Ability: Gale Wings
EVs: 88 HP / 252 Atk / 168 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
I had wanted to use talonflame for a while so it was nice when I learned it worked well with mega diancie. It is amazing revenge killer and with swords dance become a dangerously powerful sweeper. with gale wings it has priority STAB bb and roost for recovery and blitz is for steels namely scizor which is diancie's main problem

Turquoise (Keldeo-Resolute) @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Calm Mind
- Secret Sword
- Substitute
I chose the use subCM keldeo for a reliable way to handle stall and just an overall good mixed sweeper and fighting coverage is always good and this is another part of of my FWG core it also can hurt a large portion of the metagame

Peridot (Ferrothorn) (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 204 Def / 52 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Gyro Ball
- Power Whip
- Stealth Rock
My main physical wall and rock setter it also give me switch ins for many pokemon and has the ability to beat hazard removers such as latis and excadrill and leech seed provide somewhat reliable recovery. Also ferrothorn allows me to kill keldeo with power whip along with other water types
Any suggestions for it are gladly welcomed ^_^
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