ORAS OU We are the crystal gems!! (Mdiancie team)

This is my ORAS OU Mega Diancie team
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Morganite (Diancie-Mega) @ Diancite
Ability: Clear Body
EVs: 44 HP / 32 Atk / 252 SpA / 180 Spe
Rash Nature
- Rock Polish
- Moonblast
- Diamond Storm
- Earth Power
So I decided to make a team around mega diancie. I went with the rock poish set because it allows diancie to outspeed the entire unboosted metagame and it gives it the ability to run a more offensive nature to become a lot more threatening. the 44 hp is to live a hit that I may have to take to get an rp up. the 180 speed is for when I can't get a rock polish up.
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Topaz (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Iron Head
- Thunder Wave
- Wish
- Protect
The second part of my DFS core spdef rachi I went with it because of its bulk ability to wish pass paraflinching ability and bulk. It also checks clefable and other top tier threats aso the paraflinching has come in handy many times and twave support is always nice
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Ruby (Latias) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Healing Wish
The last part of my DFS core is latias I use latias because of its good defensive typing good bulk hazard removal decent offensive pressure and healing wish support. It has a great speed tier and can take some hits and dish some out as well.

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Garnet (Talonflame) (F) @ Sharp Beak
Ability: Gale Wings
EVs: 88 HP / 252 Atk / 168 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
I had wanted to use talonflame for a while so it was nice when I learned it worked well with mega diancie. It is amazing revenge killer and with swords dance become a dangerously powerful sweeper. with gale wings it has priority STAB bb and roost for recovery and blitz is for steels namely scizor which is diancie's main problem
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Turquoise (Keldeo-Resolute) @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Calm Mind
- Secret Sword
- Substitute
I chose the use subCM keldeo for a reliable way to handle stall and just an overall good mixed sweeper and fighting coverage is always good and this is another part of of my FWG core it also can hurt a large portion of the metagame
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Peridot (Ferrothorn) (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 204 Def / 52 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Gyro Ball
- Power Whip
- Stealth Rock
My main physical wall and rock setter it also give me switch ins for many pokemon and has the ability to beat hazard removers such as latis and excadrill and leech seed provide somewhat reliable recovery. Also ferrothorn allows me to kill keldeo with power whip along with other water types


Any suggestions for it are gladly welcomed ^_^
 
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Hi man! Nice team!

First of all i suggest to change your Sub CM Keldeo in Specs Keldeo because you are without a pursuitter that can traps Latwins and you need immediate power with two setuppers. I suggest you to run HP Bug in the last slot so you can hit rare Celebi that thank Mega Diancie and other psychic pokèmons like Starmie and Latwins.

In my opinion you should run Body Slam over Thunder Wave on Jirachi to hit ground types like Garchomp, Landorus-T (if you hit scarfer it's a good thing) and Gliscor (before being toxic'd).

I suggest you to run Protect>Gyro Ball to give problems to Mega Lopunny and to recover HP with Leech Seed (i know you have Wish Jirachi but these 2 mons dont share weakness). For Mega Altaria you have Talonflame + Jirachi, for Kyurem-B you have Jirachi and in extreme cases you have Leech Seed so in my opinion it's a good choice.

And then to hit better Ferrorthorn and Mega Scizor (SD Talonflame isn't enough) you should run HP Fire>Earth Power (you still 2ohko offensive Heatran with Diamond Storm).

I think that Healing Wish Latias rarely gives a good support in balanced teams like these and in the same moment i see that Stall teams can give you some problems, so i'd change Latias in Mew with Defog and Heal Bell that has good sinergy with a Wisher and your offensivs Talonflame in Stallbreaker Talonflame (Wow, Taunt) that can make good sinergy with Jirachi's Body Slams because Grounds and Electric types are common switches against the bird.
I'd give Mew enough speed to outspeed jolly Mega Heracross (274) and the rest in special defense to tank some random scald from Keldeo. You are not scared by Dark types so you can run Psychic as last slot on Mew so you can hit Fight types than can be a problem.

For everything just ask.
I hope I helped!
 
Hey StaticRaikou, this is a nice RMT and not a bad team! Before I actually get on with some more major suggestions, I'd like to address that whenever you have special attackers that aren't running any physical moves, you should set their Attack IVs all the way down to zero. This way, you can minimize "punch-yourself-in-the-face" damage when they get confused, and your mons will take less damage if they get hit by a Foul Play. Also, you should try to keep your HP at an odd number (this means 248 HP EVs instead of 252), so you will be able to stay in longer on hazards, status, weather, and recoil. On to the real stuff!

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One thing I'd give your Diancie is 252 Speed EVs (and a Hasty nature). Hitting 350 Speed means you'll be able to speed tie on Gengar and the Lati twins if you need to stay in; you won't always get the chance to RP and when you do, you should be using Diancie to clean up late game. Otherwise, your moveset is fine.

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Next, I'd give Jirachi 112 Speed EVs (drawing from SpD) so that it can just outspeed the 262/3 speed tier (namely Bisharp and Breloom) and get off a quick Twave or last-ditch Wish.

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Like Specterito stated above, Specs Keldeo will greatly help your team as it hits incredibly hard on even resisted mons. However, you may want to try out Scarf Keldeo, which will be a quicker way to deal with Mega Lopunny or finish off a weakened Mega Manectric, both of which do quite a number to your team as it is.
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Keldeo-Resolute @ Choice Scarf
Ability: Justified
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
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(oh my, this sprite is huge)
I'm not quite sure what the HP EVs are for on the Talonflame; consider running 252 EVs in Speed. You'll be able to get off a last ditch BB on Prankster Thundurus and possibly win valuable speed ties against other Talonflames, greatly increasing your sweeping potential.

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Lastly, I'd switch Power Whip with Protect on Ferrothorn, just for the sake of the passive recovery. Gyro Ball will definitely come in handy against DD Mega Alt. Without Gyro Ball, your only means of dealing with Alt will be Talonflame.

Otherwise, your team looks great, and I wish you the best of luck on the ladder!
(I'm back lol)
 
I disagree with some changes you stated above, with Talonflame and Jirachi i don't see how he can be weak against DD Mega Altaria, not the same thing against Manaphy and Keldeo that can be problematic.
Givin more speed on Jirachi is useless because they (Bisharp and Breloom) still beat him, i think more bulkyness that can tank Kyurem-B hits is better.
 
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