We Go Hard- OU RMT

... I don't know what to put as an intro here. It's a team, I'v used it for a while, and it's doing pretty well, so I decided to RMT it. (If you couldn't tell) The name's just something random =3

Here's the team at a glance:
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And, my teambuilding (as best as I can remember it):
So, since the start of my competitive battling, I've been fairly close-minded about the pokemon I use (probably because I disliked the idea of whoring, though I've warmed up to standard sets) and just recently started trying new pokemon that are legitimately powerful. I'd always thought Metagross was a cool pokemon, so I decided to make a team with it. I chose the standard SR/Tank set because it seemed like it'd work how I wanted.
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I had always seen Life Orb Deoxyx-S as a pokemon that seemed powerful, and decided it made a great revenge killer, endgame sweeper, and lure.
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Next, I figured a dragon would give me some great offensive power and synergize well with Metagross. Choice Band Dragonite stuck out as a powerful threat I hadn't tried yet.
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I looked at all of these pokemon and realized they all appreciated a bit of wish support, and so I picked up one of my favorite wish passers, Vaporeon.
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With two teamslots left, I figured completing the fire-water-grass core I had started with Vaporeon would give me the best synergy and defense against the ever-present weather. My first member of an anti-weather FWG core is usually Virizion, but I decided to go with Lefties CM for longevity over LO SD.
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I usually use Heatran (commonly as a balloon lead variant) to finish up said core, but with Metagross putting up rocks already and sharing many of the same weaknesses, I looked for another fire-type to use. Of the 3 fire-type OUs, I didn't want to use Infernape, so the most appealing was Darmanitan. I used an interesting set I had seen- Subpunch Darmanitan- and set out to test my team.
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After a while using the team, I saw that Darmanitan wasn't quite holding up his end of the bargain and scrapped him, looking for something with a bit more passive bulk. This left Heatran, so I decided to use a bit different set than what I usually use.
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So, now onto the actual team!

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Metagross@Leftovers
252 hp, 252 atk, 4 def
Adamant, Clear Body
-Stealth Rock
-Meteor Mash
-Bullet Punch
-Earthquake

Metagross is a boss. He gets up rocks for me, tanks pretty much any physical hit, and doesn't take shit from anybody. Max attack allows him to hit hard with meteor mash and earthquake, and revenge kill a number of things with bullet punch. If I happen to nab a meteor mash boost or two, I can take out a number of threats much easier- I use this guy to break through even some of the bulkiest CMers like Latias and Mew because they can barely touch him until they get to +6 while he forces them to recover and and risk a crit or an attack boost. I usually lead with him, because he beats many common leads and can get up my rocks early-game. Leftovers greatly help with his longevity as a tank, given his amazing physical bulk and solid special bulk.
Considering: Hammer arm, but I kind of dislike the speed drop.

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Deoxys-S@LO
12 atk, 244 spatk, 252 speed
Naive, Pressure
-Psycho Boost
-Ice Beam
-Thunderbolt
-Superpower

Deoxys-S is so underrated in this meta, everyone expects the boring lead set, then is shocked when Deoxys takes out a key member of their team. Boltbeam is the classic good coverage, and hits a ton of metagame threats hard like Starmie, Gliscor, Dragonite, and Jellicent. Superpower cleanly takes out non-chople Ttars and does a lot to Blissey, Heatran, and others who like to switch in on you. Psycho Boost is a powerful last-ditch STAB to OHKO Rotom after rocks and hit the many fighting types in OU, such as Infernape, Conkeldurr, and Machamp, and to hit Tentacruel hard. I will often lead with Deoxys to get a quick 6-5 lead on something I can one-shot like Infernape, then switch it out and save it to revenge kill (it outspeeds almost everything) and to clean up after my main sweepers have done their job.
Considering: EV shift, fire punch, psychic for a constant STAB

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Dragonite@Choice Band
252 atk, 4 spdef, 252 speed
Adamant, Multiscale
-Outrage
-Extremespeed
-Fire Punch
-Dragon Claw

^Don't be fooled by the picture, I'm using a Band, not no sissy Scarf! Banded D-Nite is obscenely powerful with outrage, able to OHKO most things that don't resist is and 2hko most of the rest, even being able to 2HKO most Heatran after rocks. I usually bring it in on double-downs because it can take any hit with multiscale and KO something. Extremespeed is my third check for speedy sweepers, (with Deoxys and Metagross's bullet punch) and fire punch hits ferro and other steels on the switch in for heavy damage. I occasionally choose d-claw to avoid locking myself in and scouting the switch-in, but it's mainly a filler.
Considering: Waterfall or EQ over d-claw

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Vaporeon@Leftovers
252 hp, 252 def, 4 spdef
Bold, Water Absorb
-Scald
-Wish
-Protect
-Roar

Every time I use Vaporeon, I want to cram about 12 moves into its set. It's an all-purpose bulky water/wall, and takes hits from both sides of the spectrum like a champ. Wish makes healing up teammates easy with 464 hp, and protect allows me to scout, grab extra lefties recovery, and make sure I get my wish. Scald does solid damage off Vaporeon's decent special attack and can cripple both defensive and physically offensive pokemon. Roar is my only phazing move on the team, and is great for getting rid of subs and greedy D-Nites or Latiases.
Considering: moving EVs to spdef, toxic, heal bell, ice beam

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Virizion@Leftovers
4 hp, 252 spatk, 252 speed
Timid, Justified
-Calm Mind
-Giga Drain
-Focus Blast
-Hidden Power (ice)

Virizion's typing and good all-around stats allow it to check a ton of threats in the current metagame, and take on a plethora of weather-associated pokemon like Gliscor, Ttar, Politoed, Rotom-W, and Landorus. Its great special defense, especially after a calm mind or two, allows it to take on powerful special attackers like Latios and Gengar, and boosting to high levels and great coverage makes it easy to push through even the sturdiest of walls. What makes this set so dangerous though, in my opinion, is that it can easily force something out and get a +1+1, and from that point attack and cripple/kill the switch-in, or even get a few more boosts with lefties. It has great speed, and can tear through teams without a solid check for it.
Considering: a bulkier EV spread to amass more CMs, but the initial power drop and reduction in speed is risky.

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Heatran@Leftovers
252 hp, 252 spatk, 4 spdef
Modest, Flash Fire
-Fire Blast
-Dragon Pulse
-Earth Power
-Hidden Power (grass)

Heatran with lefties often makes people expect specially defensive Heatran, but a bulky attacker with a fourth moveslot gives it the ability to check certain things it couldn't before. Hitting water types on the switch-in and mauling Gastrodon or Swampert is easy with HP grass, and you can knock dragons, especially those who aren't 4x weak to ice, hard with dragon pulse when they don't expect it, at the same time. Leftovers accentuates its considerable bulk on both sides, especially special as it resists a number of attacks from premier special attackers. Heatran does compound team weaknesses, but works well to balance my team and counter sun and the odd hail team. It works pretty well, but is probably the first thing I'd change on the team, aside from Vappy's specific set.
Considering: Balloon, LO

Well, thanks for reading! Please leave a rate or any advice you may have. Feel free to play around with it-
Importable:
Metagross @ Leftovers
Trait: Clear Body
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Stealth Rock
- Meteor Mash
- Bullet Punch
- Earthquake

Dragonite (M) @ Choice Band
Trait: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- ExtremeSpeed
- Fire Punch
- Dragon Claw

Vaporeon (F) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Wish
- Protect
- Scald
- Roar

Deoxys-S @ Life Orb
Trait: Pressure
EVs: 12 Atk / 244 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Psycho Boost
- Ice Beam
- Thunderbolt
- Superpower

Virizion @ Leftovers
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Giga Drain
- Focus Blast
- Hidden Power [Ice]

Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature (+SAtk, -Atk)
- Fire Blast
- Earth Power
- Dragon Pulse
- Hidden Power [Grass]

Threat list will come later, I'm tired now.

-Zarco
 
CM rachi in Rain can wall your team and sweep you hard. Also why don't you have DD on Dragonite? it can help you stop CM rachi and saves you from switching into Stealth Rock.
 
To stop CM Rachi you could just use Waterfall > Dragon Claw for the 2HKO; 252Atk Choice Band Dragonite (+Atk) Waterfall in Rain vs 252HP/0Def Jirachi (Neutral): 54% - 64% (220 - 259 HP). Guaranteed 2HKO.
 
You can use Superpower on Dragonite over Dragon Claw, you would also have to switch the ability to Inner Focus but w/o a spinner or Roost you cant stop your opponent from setting up rocks anyway. Waterfall is also a nice option as already stated
 
Hi, your team has a serious problem against DD Dragons that carry Earthquake. Currently, your only option against them is to use Deoxys-S to revenge kill them. You can't just assume DD, because Deoxys S will die if it switches into Outrage. Even if you rely on revenge killing, a smart opponent will be able to remove half your team before you finally take down the DD dragon (by smart player, I mean somebody who wont just spam Outrage every time). To add insurance to this, I suggest running Air Balloon on Heatran and running HP Ice instead of Dragon Pulse and HP Grass. HP Ice gives you pretty much the same coverage you'd get as using both those moves except against Bulky Waters, who Heatran shouldn't even be staying in against. It also gives you insurance against Landorus, who could potentially prove problematic for your team. You can use this last move to carry Stealth Rock, which is beneficial to you. I'll explain later.

Heatran @ Air Balloon
Flash Fire
Modest
252 SpA/ 252 Spe/ 4 Hp
Fire Blast
Earth Power
Hidden Power Ice
Stealth Rock

Your Metagross set, while one of the best 4th Gen leads, is sadly a dead set. It doesn't hit hard enough with the addition of Ferrothorn, Rotom-W's type change, and other additions that hurt lead Metagross' effectiveness. However, Metagross its by no means an unviable pokemon, and you could seriously benefit by swapping to a Choice Band set. Currently, your team struggles against Reuniclus, but CB Metagross can play mind games with that thing. Either smacking it hard with CB Meteor Mash, or picking it off with Pursuit. An interesting fact about Pursuit: because Technician kicks in after Pursuit's power is changed against a fleeing pokemon, Metagross actually has a stronger Pursuit than Scizor. Bullet Punch, while not as powerful as Scizor's can still pick a lot of weakened pokes off and is the crux of the set along with MM. Hammer Arm can smack Air Balloon and steel resists like Skarmory hard. Trick and Zen Headbutt are also great options and can be used instead of Pursuit. With the former allowing you to screw around with those Skarmory and stuff that love to switch in and Zen Headbutt smacking fighting switchins hard.

Metagross @ Choice Band
Clear Body
Adamant
252 Atk/ 252 Spe/ 4 Hp
Meteor Mash
Bullet Punch
Hammer Arm
Pursuit/ Trick/ Zen Headbutt

This team also doesn't like facing Toxicroak, Lucario or stall. Something you could consider is using Jellicent instead of Vaporeon. There are both advantages and disadvantages to this though. Jellicent gives you a way to deal with Lucario and Toxicroak, and can give them a nice burn to shut them down. With Taunt and Will-o-Wisp, it can beat down stallers by shutting down their status and healing mechanism, while giving them a nice status effect as well. While Jellicent is certainly better for helping you deal with problems like stall, Vaporeon may still be a better fit for one reason, and one reason only: It passes Wish to Dragonite. With CB, DNite will have trouble keeping Multi Scale in tact, and that is perhaps reason enough to continue using Vaporeon. But if you do find stall and some fighting types to be problematic, Jellicent should be the first option you explore.

Jellicent @ Leftovers
Water Absorb
Bold
248 Hp/ 216 Def/ 44 Spe
Scald
Will-o-Wisp
Taunt
Recover
 
Thanks for the help... I'll try out some of those changes. I like the lefties recovery on Tran, but I've used balloon/hp ice before (but with max hp instead of speed) and it was really useful. It kind of limited my ability to switch in on threats like Scizor, but it gives me room for rocks if I change Gross's set. Speaking of, I already have a CB Nite, so I might change Nite as well to maybe a bulkier DD set (or go double banders) In any case, the SR Tank set still works and has power, bulk, and utility that seems to complement my team well- though I'll try a different one out.
I don't want to change Vappy to Jellicent simply because this team is built to love wish support. Nite loves the free multiscale, it can improve Deo-S's longevity with LO, and helps Gross and Tran take hits.

I'm kind of bored of OU at this point, but when I want to come back to it, I'll try out all these changes.
 
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