Weather? Who needs it? (peak #11)

Hey everybody! This is my first RMT, and actually the first team I made that has had much success laddering peaking at number 11 on the ladder. I've been using this team since BW1 and now that I feel I have done well with it, I am ready to share it and try to improve it the best I can with y'all's help. I built this team attempting to create a solid, balanced, weatherless team.

The Players
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Bronzong
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Bronzong @ Normal Gem
Trait: Heatproof
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Stealth Rock
- Gyro Ball
- Earthquake
- Explosion

Bronzong is here to set up stealth rocks and then proceed to deal out as much damage as possible before dealing a huge chunk of damage to anything that doesn't resist explosion. Gyro ball and earthquake exist here for coverage to take care of opposing pokemon such as heatran who people often like to lead against bronzong with. Gyro ball also dishes out a good hit to most things that don't resist it such as most dragons in the tier. He runs a 0 speed IV and a negative speed nature to power up gyro ball to its fullest potential, a normal gem to boost his explosion, and heatproof to be able to survive fire attacks as it is rare that an opponent will go for a ground move unless they are familiar with the team.

Scizor
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Scizor @ Choice Band
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Bullet Punch
- U-turn
- Pursuit
- Superpower

This right here is a fairly standard CB Scizor. He can put a serious dent in almost anything with one of his moves or scout by using U-turn. Bullet punch is there for stab. Pursuit helps trap opponents such as gengar, and superpower allows him to hit threats like ferrothorn well. He maxes his attack and speed with his EVs so as to be as capable of doing as much damage as possible

Gengar
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Gengar @ Life Orb
Trait: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunderbolt
- Shadow Ball
- Giga Drain​
- Focus Blast​
Gengar also is here to do as much damage as possible. Life orb gives him a solid boost to attack power in order to most effectively use his four coverage moves. Shadow ball and focus blast exist for neutral coverage, and I also choose to run thunderbolt and giga drain for additional coverage. Thunderbolt helps with water types and giga drain helps to offset life orb recoil while also hitting super effectively ground types lured in by thunderbolt​
Vaporeon
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Vaporeon @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 252 SDef / 4 Def
Calm Nature
- Scald
- Wish
- Protect
- Toxic​
Vaporeon, aside from being one of my personal favorite pokemon serves as a fairly bulky special wall. With maximum special defensive investment, Vaporeon is capable of taking even super effective hits rather well and recovering back with wish+ protect, wearing down with toxic, passing wishes and shooting off stab scalds to pass around burns and deal damage. Additionally, with water absorb, Vaporeon is capable of switching in and healing against some of the tier's strongest pokemon such as keldeo.​
Gliscor
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Gliscor @ Toxic Orb
Trait: Poison Heal
EVs: 184 Spd / 252 HP / 72 Def
Jolly Nature
- Toxic
- Earthquake
- Substitute​
- Protect​

Gliscor serves as a physical counterpart to Vaporeon's special bulk. With this set he is easily able to pass around toxic and watch as his opponents fall to residual damage from behind substitute and protect. Earthquake exists for stab damage when Gliscor needs to attack. This EV spread is to ensure that all non-scarfed rotom-w are slower than Gliscor and are therefore susceptible to sub+toxic​
Terrakion
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Terrakion @ Choice Scarf
Trait: Justified
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Close Combat
- Earthquake
- X-Scissor
- Stone Edge

Terrakion is here as arevenge killer as well as a cleaner. He also fairs well as a lead against sun teams as they like to lead with ninetales who is OHKOed by stone edge and puts a dent into most other things on the team that can switch in. He runs these EVs to maximize his speed and ensure at least a speed tie with other base 108 scarfers. Additionally he outruns many setup sweepers at +1 including dragonite, gyarados, and volcarona which all get hit hard by one of his attacks

Importable:​
Bronzong @ Normal Gem
Trait: Heatproof
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Stealth Rock
- Gyro Ball
- Earthquake
- Explosion

Scizor @ Choice Band
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Bullet Punch
- U-turn
- Pursuit
- Superpower

Vaporeon @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 252 SDef / 4 Def
Calm Nature
- Scald
- Wish
- Protect
- Toxic

Terrakion @ Choice Scarf
Trait: Justified
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Close Combat
- Earthquake
- X-Scissor
- Stone Edge

Gliscor @ Toxic Orb
Trait: Poison Heal
EVs: 184 Spd / 252 HP / 72 Def
Jolly Nature
- Toxic
- Protect
- Earthquake
- Substitute

Gengar @ Life Orb
Trait: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunderbolt
- Shadow Ball
- Giga Drain
- Focus Blast
 
Nice team you have there, the only problem i noticed right away is how you deal with dragons with fire moves. The reason i said that is because Bronzong looks like the first one gone thanks to Explosion, and even if you still have it up against there dragons alot of them run Earthquake which will own your Bronzong. If they also have a fire move Scizor is pretty much dead weight which leaves the rest of your team pretty much beat. You really only have the advantage against physical dragons because of gliscor, but if you happen to face a special dragon (lati@s) then your going to have a problem since bronzong is probably going to be dead, since in your Bronzong description it seems like its only goal is the setup Stealth Rock and do as much damage as possible before it dies. That why i think you should change your Bronzong set to last you longer, here is the set:

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Bronzong @ Leftovers
Trait: Levitate
EVs: 252 HP / 168 Def / 88 SDef
Sassy Nature
IVs: 2 Spd
- Stealth Rock
- Gyro Ball
- Hidden Power [Ice]
- Earthquake / Toxic

I hope i helped =)
 
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Bronzong @ Leftovers
Trait: Levitate
EVs: 252 HP / 168 Def / 88 SDef
Sassy Nature
IVs: 0 Spd
- Stealth Rock
- Gyro Ball
- Hidden Power [Ice]
- Earthquake / Toxic

I hope i helped =)

Minor nitpick from glancing this, but Bronzong should have 2 speed evs in order to get a full powered Hidden Power Ice still.
 
Nice to see people doing still making good weather less teams,
i think you could use some kind of alakazam over that gengar, other than that its pretty solid team
but dont show broz in the first place of your team preview low ladder players are effected by the team prev even when they dont realize it.
 
Hello, nice to see a weatherless.
However, yours really seems to lack a strong enough defensive backbone and synergy to withstand weather teams' assault. As a result, I can clearly see you struggling against almost any weather abuser.

Let's check the weaknesses :

- The first one striking me is the unic Water "resistance" you got. And it's Vaporeon. So, basically, you're pretty weak to Rotom-W (no real switch in if he got WoW). On top of that, Keldeo is a massive issue. Especially a Sub/CM version. You'll switch to Vaporeon to absorb the predicted attack, and then he has a free way to victory.

- Venusaur is a bitch. I don't see anything in here able to resist Grass that won't be hit really hard by a Sun boosted HP Fire. Gengar won't save you in my opinion, given how frail he is.

- Any Lati@s with HP Fire. Since your Bronzong will be sent to the grave early game, and since your Scizor doesn't have Roost, I don't see what you can do against someone abusing the Dragon firepower. And if on top of that he surprise kill your Scizor with a HP Fire, you're in a bad situation.

- If you have Gliscor Sub/Protect, you need something to kill Skarmory, or pressure it, you don't. Which is massively annoying given that Skam also walls Scizor, Terrakion (and Bronzong).


Let's say that's all, because honnestly, I don't think that looking at the threats will help you improving this team. However, when I look at this team, I feel like you lack a real purpose.
I mean, the team doesn't share a real synergy between its members. When I read your descriptions I still have no clue when you chose Gengar and not... Rampardos ? Rampardos does a lot of damage too no ? Why Terrakion and why not Latios ? He does well against Sun Teams too. Why Vaporeon ? Ah, because it's your favorite pokemon.
And what is that Explosion Bronzong ? You're playing a "Balanced Team", you can't throw one of your pokemon like that. You're supposed to check as many OU threats as possible, you're not gonna do it with 5 pokemons (you can't even with 6 so..).

I'll have to try to make the team as a whole, more coherent.

The changes :

- Okay so first, Rotom-W over Vaporeon. Basically, since everything on your team is a Skarmory magnet, you need either a good lure, or a good switch-in. Rotom-W will give you all the momentum you need to punish someone abusing Skarmory. He's immune to Spikes, so he doesn't give a flying duck about the Iron Bird.
I'm sorry if he's less sexy than Vaporeon.

- You need a Lati@s over that Bronzong. I'd opt for a Latios, a LO set seems really tempting. It should help you against Rain teams while providing you with a strong hitter, ready to strike when the Volt-Switch combo created an opportunity. The resistances will help you against Keldeo and Venusaur.

Optionnal changes :
You need SR, and you Gengar set is really weird.

- You can just go for Landorus-T over Gliscor, and there you go, SR. You won't even feel the change since they work the same. I'd say that Gliscor needs more support than Landorus-T to be successful. On the other hand, Landorus-T is really self-sufficient and provides you with SR+Pivoting skills, which is nice for your Volt-Turn.

- Honnestly, I feel like you should just play a Sub/Disable Gengar. But, it's up to you.


This is a lot of changes, but I really think that every single change improves the team significantly. The most important on being Rotom-W since it gives your team a real "logic" in one slight change. Landorus-T over Gliscor is the simplest change ever and you will probably not even notice the change's impact on your gameplay.
I hope I helped.


The Sets :

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Rotom-W @ Leftovers
Levitate
248 HP / 20 Def / 28 SpA / 212 SpD
Calm Nature
- Hydro Pump
- Volt-Switch
- Pain Split
- Will O Wisp / Thunder-Wave

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Latios @ Life Orb
Levitate
252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psychock
- Surf
- Roost

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Landorus-T @ Leftovers
Intimidate
248 HP / 148 Def / 112 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- U-Turn
- Hidden Power [Ice] / Stone Edge


TL;DR
Rotomw > Vapo
Latios>Bronz
Consider Landot>Gliscor and Sub/Disa Gar.
 
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