Weatherless BW2 OU Team [Currently Peaked 1310 Points on PO Ladder]

Hey all and welcome to my team. This is been one of my more successful teams currently peaking at 1310 points (Hopefully it gets higher after battling with it more) and while 1310 may not seem like much to some im not the best at battling. I also have no evidence since I was thinking I would get higher but didnt.
Anyway this team is focused around the newly released Genesect. Like most people I was very excited for the release of this pokemon and it hasnt disapointed. Any suggestions on how I can improve this team to help me ladder it higher would be great so thank you to anyone that rates it.

A First Glance
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Team Building
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Well this team is based around Genesect so naturally it's the first pokemon I choose. I decided to use the Scarf set since from what iv heard that's whats been the best for it.​

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Next I wanted a pokemon that worked well to cover Genesect's counters. Dugtrio just seemed the best option as it can Trap and either Kill or seriously weaken Genesect's biggest counters and work extremely well with Genesect's U-Turn meaning that the prospect of switching in a counter to Genesect can be extremely dangerouse. A perfect exapmle of this is Heatran, Heatran does a great job of countering Genesect but if have Dugtrio in my team it's very hard for the opponent to switch Heatran in.​

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Next I added Rotom-W to give me a good Volt-Turning core. While Genesect and Rotom may not work as well together as Scizor and Rotom they still form a very potent core and are great at what they do.​


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So looking at the team I had I noticed that the Pink Blobs could give me trouble. That's why I decided to add a powerful Fighting type on the team. I choose Infernape because he is a good pokemon and probably one of the best mixed attackers in the game.​

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Knowing how much of a threat Genesect is I knew I had to make sure my own team had an answer to it. Heatran looked the best option and provided some good support for my team, most notably Stealth Rock since I am at this stage using Banded Duggie.​

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I now noticed that my team was lacking a set up sweeper. With all the Volt-Turning my team was doing I knew Sub DD Gyarados could fit this role well. Not only that but he helps me agaist rain team so much and the substitute protects me from any Ditto's.​

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So after testing the team for a bit I decided to make some changes. First I noticed that Infernape wasnt helping my team to much so I decided to swap it out for Techniloom. Breloom seemed to add better synergy, more power and that all important Priority that my team is lacking.
The nest pokemon I swapped out was Duggie for Landorus-T. Honestly this was just for testing purposes and who knows I might swap him back out to Duggie in the near future but for now its working out great and im having to much fun to swap back. He works in the same way Duggie does but obviously cant trap the pokemon. Instead he either forces them to die or let another pokemon take a hit from max attack, Banded Landorus-T. U-Turn was also a welcome trade off for Duggie.​

A In Depth Look
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Heatran (F) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Lava Plume
- Protect
- Will-O-Wisp

Im running specially defensive Heatran for team support. Makes a great check to many threat's in the the OU metagame such as Genesect and Volcarona and help's me greatly agaist sun teams. You'd think with all the rains teams around Heatran wouldnt be as useful but somehow he does his job pretty much every game. Stealth Rock is for obviouse reason's, helping out my team in many ways. Lava Plume for Stab and the chance of buring is nice. Protect to let me scout thing like CB Scizor and helps me gain leftovers recovery in sticky situations.

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Breloom (M) @ Life Orb
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Spore
- Swords Dance
- Bullet Seed
- Mach Punch

Like I said in team building I swapped Infernape out for this guy. Even though Breloom is rather frail he does provide some good synergy with my team. Not only that but his power is just so strong. Im running SD loom mainly because I dont like having two Choice Banded pokemon on my team. Breloom really helps this team out and with Genesect's spamming U-Turn gives him plenty of opportunity's to set up. Once this guys get's and SD up it can be extremely hard to stop. The move set should be pretty understanable. Im running Jolly nature so Adamant Momoswine doesnt outspeed with priority Ice Shard.

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Genesect @ Choice Scarf
Trait: Download
EVs: 4 HP / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- U-turn
- Ice Beam
- Thunderbolt
- Flamethrower

Well here's the pokemon this team was based around. Like I mentioned before I choose the Scarf set seeing as that seem's to be what everyone is saying to be the best set. And my god this thing is good. Download is the perfect ability for Genesect. U-Turn is the most important move on this set as it allows me gives me that all important switch initiative if they switch out, not to mention that a Stab U-Turn with a possible Dowload boost coming from Genesect hurts alot of pokemon. The rest of the moves were chosen as it gives Genesect great coverage. Just off the top of my head the only pokemon not hit for neautral damage is Rotom-H but there's probably more.

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Rotom-W @ Leftovers
Trait: Levitate
EVs: 112 HP / 252 SAtk / 144 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Rotom Wash was choses to give me that awesome Volt-Turn core that everyone loves. He also has decnet synergy with this team as his only wekaness, Grass is handled by this team very well. I choose Bulky Rotom over Choiced since I dont think I need any more choiced locked pokemon on this team. Hydro Pump provided a powerful stab option, Volt-Turn iv already mentioned, Will-O-Wisp is a great move and can cripple physical attackers and Pain Split gives me some form of Recovery. Also after looking at this team for a while im thinking of maybe replacing him for Jolteon who has better synergy with Gyarados.

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Gyarados (M) @ Leftovers
Trait: Intimidate
EVs: 56 HP / 248 Atk / 204 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Dragon Dance
- Waterfall
- Bounce

Sub DD Gyarados is a beast when used right. Not to mention how much he loves all the rain atm. With my team spamming U-Turn's and Volt-Switches Gyarados can find plenty of opportunity's to set up. Not to mention how popular Momoswine is who if lacking Stone Edge and after an Intimidate Gyarados can set up all over him. Sub DD has always been Gyaraods best set this gen imo and it's also great for cock blocking revenge scarfer ditto's. Waterfall is there for a powerful Stab option. Bounce was chosen to hel Gyardos beat those Grass types and can give me extra leftover recovery although it must be used with care as the two turn thing is annoying and accuracy can be a pain.

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Landorus-T (M) @ Choice Band
Trait: Intimidate
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Earthquake
- Stone Edge
- Superpower

This guy hit's extremely hard. Like I said I might swap him back out for Dugtrio but im still testing this guy currently. Im still playing around with his set but one thing is for sure and that's that I want to be using a banded set. With Genesect spamming U-Turn and Counter's like Heatran and Blissey switching in it's easy to abuse this guy's choice band set. Im currently using max HP since his speed isnt that great and it works well with Intimidate, meaining I can come in on things like +1 mence and kill. U-Turn is a great option, Earthquake destroys anything that doesnt resist it, Stone Edge igives good coverage and Superpower is just a filler at this stage.

Okay so thank you for looking at my team. Any suggestions on how it could be improved would be greatly appreciated. I also appologise for any thing I misspelled as im kind of doing this in a rush + Clash of the Titans is on which is kind of distracting. I will try and find time to do a threat list later but for now the biggest problem i've had is Rotom Wash.
 
I see you have got a pretty balanced and good team that synergises well with each other (pardon my grammer).

I would say that this team is well-built and I would only suggest some really minor changes.

Since you banded landorus-t, I would suggest a jolly nature with max speed. I understand that you would like a hard hitter, and that he speed is indeed disappointing, but with the speed Evs he can actually outspeed some pokes and score a KO.
Nevertheless, if you would still prefer that Ev spread, go ahead.

Also, don't switch him for duggie cuz' he's way you better. You might consider a physical wall as your team pretty much dies to +1 outrages like mence that outspeeds genesect even when gene is scarfed. And it probably won't survive an outrage cuz' u didn't invest. I don't think that it might be possible to fit it in but if you do it would probably be better.

Just some suggestions that you might consider, and I'm not a Pro in rating but yeah thanks for taking your time to read this.
 
Hey man you have a good team I has a lot of great synergy well done.

Alright so first things first is that this team is rather hazards weak. You have a Volt-turning core+ 1 poke weak to Rock, meaning a stray SR will surely impact the team. With this in mind, I think a Rapid Spin user would really contribute to the function of the team. While my suggestion may be a bit too bogging down on the offense I think it will help the team a lot.

Alright so my first suggestion is Physically Defensive Forretress over Breloom. While Forretress does have a type overlap with Genesect, it has a number of options that make it fit in on your team better than any other Rapid Spinner. For starters, it has Stealth Rock which is a necessary slot to fill. If you so choose it can also have Spikes. Spikes would be extremely effective with your Volt-Turning and will allow you to wear down Heatran and Chansey with Genesect even faster. Lastly Forretress has Volt-Switch, which means against physical attackers you can tank a hit safely with Forretress, use Volt Switch, and proceed to send in an intimidate user unscathed. Gyro Ball can be used instead of Spikes (with a Relaxed Nature) to give Forretress an option against opposing Pokemon without switching out.

My second suggestion would be to have Chansey over Sp. Def Heatran. Chansey walls pretty much all of the same pokes that Heatran does (and more!), but will be able to provide further support for your team. I highly suggests using Wish Chansey, don't use Blissey because it will not be able to take on Tornadus-T and its Wishes are only very slightly larger. Wish Chansey be able to provide recovery to Forretress so it doesn't get worn down; however the support isn't limited to just Forretress. A number of your Pokemon enjoy Wish very much such as Landorus-T, Rotom-W, and Gyarados. Landorus-T and Gyarados will eapecially enjoy Wish support since t means they can abuse Intimidate muh more liberally. It also allows Gyarados to set up more Substiutes. Good luck!

Changes:
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Seismic Toss
- Toxic
- Protect
- Wish

Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Volt Switch
- Stealth Rock
- Spikes / Gyro Ball
- Rapid Spin

Small Changes and notes:
-You should probably make Landorus-T max speed to hit the widest variety of targets in exchange for tanking ability because its primary purpose on this team is to break massive holes in the opponent. However if not a spread of 140 HP / 252 Atk / 116 Spd should be used to outspeed the 244 speed range (which includes Tentacruel) and certain Dragonites.
- Keep Rotom-W! Rotom-W gives a good amount of support to this team with Will-o-Wisp and it does the job of taking out Skarmory much more reliably than Jolteon (Joleteon gets beaten up by hazards). Rotom-W can also check Mamoswine and provides a good amount of support to this team by spreading burns, furthering this team physical tankishness.
- Just for future reference you Heatran set actually can't do anything to Volcarona since it can't burn it, it would be come setup bait
 
Hey,

Nice team GoliathGarchomp, I like the use of Landorus here. I thought a major weakness was Starmie, who in rain can spam 100% accurate Thunder, as well as a very powerful Hydro Pump that can dent your whole team. Rotom-W who can usually be considered a safe switch, is a cleanly 2HKO'd by Hydro Pump in rain after Stealth Rock, and your only pokemon capable of revenging it in Genesect, will force Starmie out anyway only for it to come back later and resume its rampage. Other water types such as Shell smash cloyster also look treatening as he can easily set up on Gyarados or locked in Landorus, and Breloom Mach Punch does just a bit over 50% if Cloyster carries White Herb! Hidden Power [GRASS] Rotom-W in rain looks like it has the potential to wreck your whole team as well. and Physical attacker Mamoswine carrying Stone Edge and Jolly nature also looks deadly, as in this case Genesect can only 2HKO after Stealth Rock and even 2 rounds of Life Orb recoil. In rain this is dropped to only a 3HKO. Meanwhile even at -1 Mamoswine's Stone Edge has a 37.5% chance to OHKO after Stealth Rock which means your only real tool against it is to keep intimidate rinsing with Landorus and Gyarados, which wears both of them down very quickly.

First off, a few simple changes on Rotom-W can make it a bit sturdier and help it perform its job as a bulky attacker a lot better. An EV spread change of 112HP/ 56Def/ 198SpA/ 144Spe means you always survive a +2 Rock Blast coming from Cloyster after Stealth Rock, and you can then Volt-Switch on it to finish it off and regather the momentum to your favour. This spread also helps tank attacks from other Physical attackers such as Tyranitar and Landorus.

Anyway, noting all of your threats, I saw that Heatran only added to them really. The only thing Heatran seems to do on your team is set up Stealth Rock, try to burn stuff but in the most likely case, faint after using Stealth Rock. Gyarados and Breloom would greatly appreciate the aid of Spikes support to get it the OHKO's and 2HKO's it needs to get on the likes of Ferrothorn, Jellicent and Gastrodon at +1. Thats why I think a change of Ferrothorn > Heatran could benefit your team immensly as it provides 2 forms of hazards to help your Volt-turn core and your sweepers by penalizing the opponent far more for switching. The resistances that Ferrothorn gives your team is much appreciated, and the only treat he can't switch into is Cloyster, whom I already covered, and whether or not Mamoswine can hit Ferrothorn hard depends on whether it runs Superpower or Stone Edge. If it opts for Superpower it is set up bait for your Gyarados and if it runs Stone Edge, Ferrothorn is a safe bet, but it does have a 27% chance to be 2HKO'd after Stealth Rock if Mamoswine uses Earthquake so be cautious

GL with the team
Ferrothorn @ Leftovers
Nature: Relaxed (+Def -Spe)
Trait: Iron Barbs
EV's: 252HP/ 88Def/ 168SpD
Stealth Rock/ Spikes/ Gyro Ball/ Power Whip
 
Hi,

This is a really solid team, witha fantastic use of Genesect, nice job. I don't see any glaring weakness in your team; Sun is handled by Heatran, Rain by Rotom/Breloom, and Sand by Rotom/Landorus. However, there are just some tiny suggestions I think would help.

Physical attackers are definitely no problem for your team. Your Landorus really helps you counter them; coming in to decrease their attack, and then U-Turning to Gyara to decrease it even more. Because of this, I feel that Heatran's WiloWisp is unnecessary- I think switching it with Roar is a much better idea. That way, set up sweepers such as CM Latias or QD Volcorona wouldn't be as problematic- and since your fastest pokemon, Genesect, is outsped and OHKO'd by Volcorona at +1, without Roar it could be really problematic.

For the same reason, I think it's a good idea to give Rotom-W Thunderbolt instead of WiloWisp. Thunderbolt nails water types and rain sweepers such as Tornadus, giving you extra support while dealing with Rain teams.

Finally, as PBD said, Landorus needs a spread of 4 HP / 252 Atk / 252 Spe Jolly, so you can outspeed Adamant Haxorus, which is really important so you can U-Turn to Gyarados before the opponent moves.

Nice team!
 
First of all sorry for taking a while to reply, got bogged down with school, im sure most of us know what it's like. Anyway thanks for all the suggestions everyone. Ill be sure to implement them and see what works and get back to you. Till then anymore suggestions are very welcome
 
Hi GoliathGarchomp

Pretty solid team you have here with good synergy. I see that you are using an effective Voltturn core in Genesect, Rotom-W, and Landorus-T that can chip away at your opponents and provide clean opportunities to set up Breloom and Gyarados. However, your team lacks Rapid Spin support to clear away Stealth Rock and Spikes so your team will be punished every time you use Volt Switch or U-turn by taking another round of entry hazard damage. I suggest replacing Heatran with a Standard Defensive Forretress with a moveset of Stealth Rock / Spikes / Rapid Spin / Volt Switch. Forretress offers you a reliable Rapid Spin user and with his great natural bulk, can often spin multiple times in one battle. Forretress also has access to all three forms of entry hazards and Stealth Rock and Spikes are used on this set to wear down your opponents as you spam Voltturn. It also makes for an easier sweep by Breloom and Gyarados, turning 2HKOs into OHKOs. Volt Switch on the last slot to escape Magnezone and hit the likes of Jellicent as it switches in looking to spin block. Forretress is used as setup fodder by threats such as Dragon Dance Dragonite so you can Volt Switch out to Gyarados in order to break Dragonite's Multiscale and drop it's attack with Intimidate.

Making the switch from Heatran to Forretress will open up some weaknesses to new threats. Among those include Quiver Dance Volcarona and Dragon Dance Salamence. Volcarona outspeeds your entire team after a boost and hits hard with Bug Buzz and Fire Blast as well as carrying the potential Hidden Power Rock for Gyarados. The moth can easily pull off a late game sweep, setting up on Forretress or Landorus-T looked into Superpower. Salamence poses a potential threat as he can boost his attack and speed while using Fire Blast to beat Forretress and Genesect. Although Gyarados and Landorus-T can drop his attack stat, even neutral Outrages from his massive attack stat will hurt. For these threats I recommend replacing Choice Band Landorus-T with a Choice Scarf Landorus. Landorus sits at base 101 speed letting him outspeed Volcarona and Salamence at +1 and dispatch of them with Stone Edge. Although Landorus has a lower base attack then Landorus-T, his Attack stat is still very useable and if your opponent brings Sand, then Sand Force boosted Earthquakes will pack quite a punch. Landorus incarnate forme has another advantage in a higher Special Attack stat, allowing him to use Hidden Power Ice to more effectively beat Gliscor. Lastly, he maintains the ability to use U-turn and can now use it on Pokemon that were faster than Landorus-T such as Celebi and Lati@s.

Just a minor nitpick, the 4 HP EVs on Genesect should be placed in Attack. This allows Genesect to survive 8 Stealth Rock switch ins as opposed to 7 because you will have an odd HP number and boosts U-turn's damage output by a tiny bit.

Hope I helped and good luck with your team!


Sets:
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 176 Def / 80 SDef
Relaxed Nature (+Def, -Spd)
-Stealth Rock
-Spikes
-Rapid Spin
-Volt Switch

Landorus (M) @ Choice Scarf
Trait: Sand Force
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
-Earthquake
-Stone Edge
-U-turn
-Hidden Power [Ice]


tl;dr
Specially Defensive Heatran ----> Defensive Forretress
Choice Band Landorus-T ----> Choice Scarf Landorus
4 HP EVs on Genesect ----> 4 Attack EVs
 
Hello GoliathGarchomp. Looks as if you have a really successful team here. I have several changes that I would have you consider in order to make your team better (and get even higher on the ladder). Here goes nothing.

The Problem

The main problem with your team as it is now is that you are not giving your VoltTurn core the support that it really needs to do its job well. A good VoltTurn team needs to do two things to be successful. Primarily, you must be able to apply hazards to the opposing sides of the field, which benefits you in that it forces the opposition to receive punishment for switching (in addition to taking damage from U-Turn and Volt Switch). You also must make sure that your own U-turners and switchers are not getting nailed by stealthily placed rocks and spikes. In this change I would like to add a spinner who can also add the Spikes that really wears down the opposition. I would like to suggest to you Forretress over Breloom, who really seemed out of place on your team. Take a look at this set, and I'll talk to you about it on the other side.

The Suggestion
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Forretress @ Leftovers
Relaxed: 252Hp/4Def/252SpDef
~Rapid Spin
~Spikes
~Gyro Ball
~Volt Switch

The Benefits

Forretress really adds a lot of things to make your offense more dynamic and effective. First and foremost, the spin support will allow you to have free swtiches, which is huge on teams such as these that depend on switching to get and retain the advantage. Also, the addition of Spikes support punishes your opposition and will quickly wear out grounded threats. Many battlers underestimate Forretress' usefulness in a VoltTurning chain. He can come in on many walls such as Blissey and Skarmory and force them to switch to an appropriate counter. The ease with which Forretress can switch out to another pokemon in the chain allows you to add the setting up of hazards into the chain. Also, these hazards and spin support really help Gyarados with his sweeping; he reaps the benefit of both hazards and spin support.

The Downsides:


The most notable thing that you will lose with this switch is your loss of a powerful priority move. This is quite useful in checking many set-up threats which can cause your team some moderate harm. However, many of these treats tend to resist Mach Punch (consider Volcorona and most dragons). Additionally, you will lose Spore, which can really impair an opposing pokemon.

Other Small Changes:


At first glance, it was obvious to me that you were hoping to run a bulky Gyarados set, that could make the most of its natural bulk to get Dances. However, I think that you can run a different EV spread that would give you a much more effective speed tier, that helps you maximize your bulkiness while still being able to hit a good speed tier (which you were still hitting with a large amount of excess before). A simple set of 120Hp/252Atk/136Spe, Adamant, is a great EV spread for all bulkydos. You will be able to be able to outspeed positive natured 108's, such as BandTerrakion, while maximizeing Attack and then adding to bulk.

Additionally, you had been running a Rotom set that has been made specifically to outspeed Jolly Tyranitar at 243 Speed. Ever since the change of generation, Tyranitar really wants to be able to hit as hard as he possibly can, so you never really see a Jolly Tar unless it's armed with a scarf (which is incredibly rare now). An EV spread of 128Hp/252SpA/128Spe, Modest, allows your Rotom-W to outspeed Adamant Techniloom and nail it with Will-O-Wisp. This allows you to carry a whole lot more bulk, which is good since you need it against some rainteams because you will need Rotom-W for Tornadus-T.

Finally, I have a very small nitpick. I prefer to run Genesect with a Hasty Nature over a Naive nature, for the sole reason that it allows the opponent to get an Atk. boost over a SpA. Boost, which I feel is less threatening. It won't make a huge difference, but I can see it as being helpful, since the two natures are often seen as equal.

I hope that you are able to implement these changes and have success with your team! Also, I would like to congratulate you on your PO ladder run, since I have never been a good PO ladderer, lol.
 
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