This is a team I used on the wi-fi battle finder on this site. I had mild success with it. Please share your thoughts on it and how I can improve it.
Rotom-W
ability: levitate
item: choice scarf
nature: timid
EVs: 252 spec att., 252 speed, 6 spec def.
Moves:
hydro pump
volt switch
trick
hp fire
I use rotom to scout the enemy team and due a heavy chunk with its decent spec att. it also doubles as my revenge killer. hydro pump is there for stab. Volt switch is for scouting. trick is for screwing over walls and stall teams. HP fire is for ferrothorn, scizor, and other steels. Rotom also checks gliscor a prominent conkelldurr counter
Latios
ability: levitate
item: Choice specs
nature: timid
Evs: 6 hp, 252 spec att, 252 speed
Moves:
draco meteor
hp fire
psyshock
surf
Draco meteor for stab. psyshock for bliss. hp fire for steels. surf for coverage. Latios functions as my special sweeper and back up revenge killer. latios also checks rotom wash a gliscor and gyarados counter
gliscor
ability: poison heal
nature: impish
item: toxic orb
Evs: 252 hp, 12 att, 20 spd, 226 def
moves:
earthquake
ice fang
protect
swords dance
earthquake is reliable and stab. ice fang for dragons. protect for stall and hp recovery. swords dance so i can set up. Gliscor is my physically defensive wall for this team walling key threats like conkelldurr and terrakion. Evs max hp for bulk. good chunk of def evs so i can take physical hits. 20 spd evs so i can outspeed banded dragonite. 12 att so i can do some decent damage.
jirachi
ability: serene grace
item: leftovers
nature: careful
Evs:252 hp, 226 spec def, 32 att.
moves:
iron head
body slam
stealth rocks
wish
jirachi functions as my spec def. wall for this team. it walls latios a check to rotom. iron head for flinch + stab. body slam for para+ flinch. stealth rocks is the most improtant move in the game and wish for wish support and recovery
gyarados
ability: intimidate
nature: adamant
item: leftovers
evs: 156 hp, 72 att, 96 def, 184 spd
moves:
waterfall
stone edge
taunt
dragon dance
the standard bulky ddance set. waterfall for stab, taunt stops skarm and ferro from setting up hazards. stone edge does a lot of damage to zapdos and dragonite. dragon dance to set up. this set counters scizor and possibly conkelldurr.
Conkelldurr
nature: adamant
item: leftovers
ability: guts
evs: 120 hp, 252 att, 136 spec def.
moves:
bulk up
payback
mach punch
drain punch
conkelldurr is my main t-tar and ferro check. punch each in their faces and/or set up. bulk up it used to prepare for a sweep. mach punch for taking out faster threats. drain punch for half-decent recovery. payback is for coverage and to hit ghosts and psychic types.






Rotom-W
ability: levitate
item: choice scarf
nature: timid
EVs: 252 spec att., 252 speed, 6 spec def.
Moves:
hydro pump
volt switch
trick
hp fire
I use rotom to scout the enemy team and due a heavy chunk with its decent spec att. it also doubles as my revenge killer. hydro pump is there for stab. Volt switch is for scouting. trick is for screwing over walls and stall teams. HP fire is for ferrothorn, scizor, and other steels. Rotom also checks gliscor a prominent conkelldurr counter
Latios
ability: levitate
item: Choice specs
nature: timid
Evs: 6 hp, 252 spec att, 252 speed
Moves:
draco meteor
hp fire
psyshock
surf
Draco meteor for stab. psyshock for bliss. hp fire for steels. surf for coverage. Latios functions as my special sweeper and back up revenge killer. latios also checks rotom wash a gliscor and gyarados counter
gliscor
ability: poison heal
nature: impish
item: toxic orb
Evs: 252 hp, 12 att, 20 spd, 226 def
moves:
earthquake
ice fang
protect
swords dance
earthquake is reliable and stab. ice fang for dragons. protect for stall and hp recovery. swords dance so i can set up. Gliscor is my physically defensive wall for this team walling key threats like conkelldurr and terrakion. Evs max hp for bulk. good chunk of def evs so i can take physical hits. 20 spd evs so i can outspeed banded dragonite. 12 att so i can do some decent damage.
jirachi
ability: serene grace
item: leftovers
nature: careful
Evs:252 hp, 226 spec def, 32 att.
moves:
iron head
body slam
stealth rocks
wish
jirachi functions as my spec def. wall for this team. it walls latios a check to rotom. iron head for flinch + stab. body slam for para+ flinch. stealth rocks is the most improtant move in the game and wish for wish support and recovery
gyarados
ability: intimidate
nature: adamant
item: leftovers
evs: 156 hp, 72 att, 96 def, 184 spd
moves:
waterfall
stone edge
taunt
dragon dance
the standard bulky ddance set. waterfall for stab, taunt stops skarm and ferro from setting up hazards. stone edge does a lot of damage to zapdos and dragonite. dragon dance to set up. this set counters scizor and possibly conkelldurr.
Conkelldurr
nature: adamant
item: leftovers
ability: guts
evs: 120 hp, 252 att, 136 spec def.
moves:
bulk up
payback
mach punch
drain punch
conkelldurr is my main t-tar and ferro check. punch each in their faces and/or set up. bulk up it used to prepare for a sweep. mach punch for taking out faster threats. drain punch for half-decent recovery. payback is for coverage and to hit ghosts and psychic types.