Team at a glance:
Now I was not exactly sure what I was thinking when I started making this team. I started with Forretress because well he is great for most teams. From there I just kept adding. Now I will admit I have a little bit of a fire weakness if Jelli and Mence are taken out but so far that has not been an issue at all. I have tested this on about 25 battles and so far I have lost around 7-10 (not exatly sure yet) a couple of wins were due to Rage Quits. I guess this is considered a Balanced team though in no way was that my intention. I am very happy with it and wanted to see what Smogon has to say about it. Thanks for the help.
The team up close and personal:
Forretress @ Leftovers
Trait: Sturdy
EVs: 248 HP / 200 Def / 60 SDef
Bold Nature
- Rapid Spin
- Spikes
- Toxic Spikes
- Volt Switch (in case you cant read it is Volt Switch, I know the yellow can be hard on the eyes.)
The great Hazzard layer and Spinner. I almost always have this guy on a team just for its sheer utility. I made this one a little more Defensivly orientated due to the fact I have two special walls already. Rapid Spin can save my hide as I will tend to swap a lot to counter what is in front of me. Spikes and Toxic Spikes give me the edge with passive damage. Spikes are my main priority over Toxic spikes. Volt Switch is just there, it is rarely used.
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 248 HP / 8 Def / 216 SDef / 36 Spd
Careful Nature
- Body Slam
- Stealth Rock
- Iron Head
- Wish
Wish passing and Stealth Rock is the biggest reason for this beast. Wish will either heal me or my switch in and either is always appreciated. Body Slam and Iron Head make for the very annoying parafusion. It is a little bit of an underhanded strategy but it helps me take care of certain threats that I otherwise have much trouble with.
Jellicent @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 96 Def / 164 SDef
Calm Nature
- Scald
- Shadow Ball
- Recover
- Acid Armor
This is more of a mixed wall thanks to Acid Armor. I usually use this when I come in and know I will force the switch. Shadow Ball and Scald are there for stab both with added bonuses. Shadow Ball seems to drop the opponents special defense often (on PS anyway. Scald has a great chance to burn Physical Attackers that try to come in on Jellicent. Recover is to keep my health up.
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 200 Def / 56 SAtk
Bold Nature
- Aromatherapy
- Flamethrower
- Softboiled
- Ice Beam
Double attack Bliss. I have to say this has made at least 4 people rage quit for killing a Landorous in one shot then followed by their Scizor getting taken out by Flamethrower. Aromatherapy is great for keeping my team status free. Softboiled is to keep this big gal alive.
Amoonguss @ Black Sludge
Trait: Regenerator
EVs: 144 HP / 112 Def / 252 SDef
Calm Nature
- Giga Drain
- Spore
- Clear Smog
- Hidden Power [Ice]
I have to say this is the first time I have ever used an Amoonguss and despite itsgenital looks it works really well. Giga Drain is a great Stab that keeps me healty, teamed with Regenerator and black sludge this guy has no reason to be low on health. Spore will put more dangerous foes to sleep (if they are not poisioned). Clear Smog, I have to say I love this move. Keeps anyone from setting up on me ( and a lot of people try). Hidden Power Ice is mostly there for dragons or other grass types that try and avoid my giga drain and spore.
Salamence @ Expert Belt
Trait: Moxie
EVs: 252 Atk / 252 Spd / 4 SAtk
Hasty Nature
- Dragon Claw
- Outrage
- Fire Blast
- Earthquake
My only real attacker, this used to be a Landorous-T but I swapped it to Salamence because I want this team for my white 1 game. Expert Belt can fake Choice Band and catch people off guard. Dragon Claw is the main attack while steels are still in play, once they are gone it is all about the Outrage. Fire blast and Earthquake are there for said steel types hitting them all very. Fire Blast for skarm and other physically offensive ones. Earthquake for the likes of Heatran and specially defensive ones. Over all this is my end game my winning card.






Now I was not exactly sure what I was thinking when I started making this team. I started with Forretress because well he is great for most teams. From there I just kept adding. Now I will admit I have a little bit of a fire weakness if Jelli and Mence are taken out but so far that has not been an issue at all. I have tested this on about 25 battles and so far I have lost around 7-10 (not exatly sure yet) a couple of wins were due to Rage Quits. I guess this is considered a Balanced team though in no way was that my intention. I am very happy with it and wanted to see what Smogon has to say about it. Thanks for the help.
The team up close and personal:

Forretress @ Leftovers
Trait: Sturdy
EVs: 248 HP / 200 Def / 60 SDef
Bold Nature
- Rapid Spin
- Spikes
- Toxic Spikes
- Volt Switch (in case you cant read it is Volt Switch, I know the yellow can be hard on the eyes.)
The great Hazzard layer and Spinner. I almost always have this guy on a team just for its sheer utility. I made this one a little more Defensivly orientated due to the fact I have two special walls already. Rapid Spin can save my hide as I will tend to swap a lot to counter what is in front of me. Spikes and Toxic Spikes give me the edge with passive damage. Spikes are my main priority over Toxic spikes. Volt Switch is just there, it is rarely used.

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 248 HP / 8 Def / 216 SDef / 36 Spd
Careful Nature
- Body Slam
- Stealth Rock
- Iron Head
- Wish
Wish passing and Stealth Rock is the biggest reason for this beast. Wish will either heal me or my switch in and either is always appreciated. Body Slam and Iron Head make for the very annoying parafusion. It is a little bit of an underhanded strategy but it helps me take care of certain threats that I otherwise have much trouble with.

Jellicent @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 96 Def / 164 SDef
Calm Nature
- Scald
- Shadow Ball
- Recover
- Acid Armor
This is more of a mixed wall thanks to Acid Armor. I usually use this when I come in and know I will force the switch. Shadow Ball and Scald are there for stab both with added bonuses. Shadow Ball seems to drop the opponents special defense often (on PS anyway. Scald has a great chance to burn Physical Attackers that try to come in on Jellicent. Recover is to keep my health up.

Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 200 Def / 56 SAtk
Bold Nature
- Aromatherapy
- Flamethrower
- Softboiled
- Ice Beam
Double attack Bliss. I have to say this has made at least 4 people rage quit for killing a Landorous in one shot then followed by their Scizor getting taken out by Flamethrower. Aromatherapy is great for keeping my team status free. Softboiled is to keep this big gal alive.

Amoonguss @ Black Sludge
Trait: Regenerator
EVs: 144 HP / 112 Def / 252 SDef
Calm Nature
- Giga Drain
- Spore
- Clear Smog
- Hidden Power [Ice]
I have to say this is the first time I have ever used an Amoonguss and despite itsgenital looks it works really well. Giga Drain is a great Stab that keeps me healty, teamed with Regenerator and black sludge this guy has no reason to be low on health. Spore will put more dangerous foes to sleep (if they are not poisioned). Clear Smog, I have to say I love this move. Keeps anyone from setting up on me ( and a lot of people try). Hidden Power Ice is mostly there for dragons or other grass types that try and avoid my giga drain and spore.

Salamence @ Expert Belt
Trait: Moxie
EVs: 252 Atk / 252 Spd / 4 SAtk
Hasty Nature
- Dragon Claw
- Outrage
- Fire Blast
- Earthquake
My only real attacker, this used to be a Landorous-T but I swapped it to Salamence because I want this team for my white 1 game. Expert Belt can fake Choice Band and catch people off guard. Dragon Claw is the main attack while steels are still in play, once they are gone it is all about the Outrage. Fire blast and Earthquake are there for said steel types hitting them all very. Fire Blast for skarm and other physically offensive ones. Earthquake for the likes of Heatran and specially defensive ones. Over all this is my end game my winning card.