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ORAS OU Weavile "beat up" centered team [HO]

Hi Y'all. I was inspired a couple years ago to center an OU team based on Weavile's beat up. I wanted a lead Pokemon that could do multiple hits, and have a cool ability. So far, Weavile has been my favorite lead pokemon. The caveat is that beat up is based on the strength of your other pokemon [that are still alive and have no status on them]. So you have to choose teammates who have very high attack power. That is great for me since you get a hyper offense team. This means quick matches [my attention span can be quite short at times]. My highest ELO with this team is 1791 [good for 156th on ladder].

And shout out to "pork chop man" for encouraging me to post my team up here so no one else claims it.

paste bin: http://pastebin.com/nfbuC8zQ


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Weavile @ Focus Sash
Ability: Pickpocket
EVs: 252 Atk / 4 SpD / 252 Spe
Lonely Nature
IVs: 0 HP / 0 Def
- Beat Up
- Ice Shard
- Poison Jab
- Low Kick

This is my go to pokemon. With beat up, you get to do 6 hits that are non-contact moves. It does a lot of damage, and is able to 2HKO almost any pokemon out there that does not resist it.

Notable exceptions that don't get 2HKO are sableye [because of will o' wisp], skarmory, ferrothorn, scizor, clefable, azumarill, hippowdon, and klefki. Poison jab is up there to take care of clefable and azumarill [does not always work with a bulky clefable]. Ferrothorn is not much of a problem: beat up first [so you don't activate iron barb], and then low kick. For Scizor, I'd stay in and do beat up [since it does a lot of damage], and go depending on the scizor set [scizor is a huge problem with the team so being able to take it out is a priority]. Skarmory and sableye means that you have to switch out. Hippowdon is also difficult since there is no icicle crash on weavile. Even then, that might not be enough to take out hippowdon. But breloom is a great counter to hippowdon. Klefki is highly annoying, and I still don't have a great counter to it [breloom spore, or hoopa focus blast]. Mainly, I tried to whittle Klefki's health down as much as possible. So I'd stay in and beat up on klefki, and finish it off with another pokemon.

Other points.
-> Adamant is necessary to get the 2HKOs [especially with poison jab].
-> ice shard lets you deal damage on faster pokemon or priority pokemon before you are KO
-> low kick lets you take out tyranitar easily
-> pickpocket with focus sash is amazing. A lot of people use scarf landorus-T or scarf jirachi. The U-turn will use up the focus sash, and also let weavile take the scarf as its own.

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Hoopa-Unbound @ Focus Sash
Ability: Magician
EVs: 16 Atk / 240 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- Nasty Plot
- Focus Blast
- Psyshock

Hoopa-unbound is key to this team. It is the only special attacker that I could use since other special attackers have low attack stats [which would affect beat up]. With nasty plot psyshock, hoopa-u can 2HKO chansey. Importantly, Hoopa-u is the the only pokemon i can lead against sableye [unless it has fake out and dazzling gleam]. The way Hoopa-u counters sableye is to do nasty plot and dark pulse. It won't be enough to kill it, but should make sableye weak enough for other pokemon to finish it off.

Other points for Hoopa-u
-> psyshock clefable and azumarill
-> focus blast for heatran [still only does like 50-60% in defensive variants], and tyranitar
-> focus sash magician is great. It work like weavile's pickpocket, except you steal a person's item when you don't hold an item [this scenario happens a lot with U-turn using up the focus sash]. The only bummer is if you steal a life orb.

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Breloom @ Focus Sash
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Mach Punch
- Power-Up Punch
- Spore
- Bullet Seed

Breloom actually can sweep a lot of games, and is imperative in stall heavy teams. I've actually was able to take down a celebi with this set [something I thought not possible] as long as celebi is not carrying psychic [which surprisingly a lot don't carry]. First power-up +2 or +3, then finish it with bullet seed.

Others points for breloom
-> power-up punch is a go to move, especially if you can predict the switch.
-> spore is such a great move, and affords you the time to power-up

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Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Rapid Spin
- Earthquake
- Iron Head
- Stealth Rock

Scarf excadrill requires a lot of planning, especially with SR. It has such a surprise factor, and can get you some necessary skills. You need to be able to bluff that you don't have scarf, which is what makes rapid spin and SR so great for your bluff. Rapid spin is imperative though. This team hates SR and spikes. So you have to make sure you get rid of the SR user, and spin away the the SR and spikes.

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Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Outrage
- Ice Beam
- Fusion Bolt
- Dragon Claw

Scarf Kyurem-B. Not much to say. It is the late game sweeper. Obviously, get rid of any pokemon that would survive a hit from outrage Kyurem-B [especially the fairy pokemon].
-> the dragon claw is kind of weird to have [two dragon moves]. But it helps being able to switch out after dragon claw. In addition, it is stronger than fusion bolt when factoring stab.


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Metagross @ Metagrossite
Ability: Clear Body
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Zen Headbutt
- Ice Punch
- Bullet Punch

Metagross can get walled so badly at times. But it takes down so many pokemon. EQ lets you get rid of magnezone and heatran. Ice punch lets you get rid of most dragons and landorus-T. Zen-headbutt lets you get rid of keldeo, mega venusaur, amoongus, conkeldurr. Bullet punch lets you take out weakened, faster opponents [especially if you are not mega evolved yet]. It also nicely deals with diancie.
-> Sadly Metagross can not have more moves. Grass knot would be so useful against hippowdon. Hidden power fire can help take down scizor [again, a big problem for this team - unless breloom is all bulked up]. Power-up punch can let Metagross take down stall teams. However, taking out one moves leaves you vulnerable to the pokemons I mentioned above.

Thanks for taking the time to read this. This is my first post, so feedback would be much appreciated.
 
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