

Introduction
Hello, I haven't been playing gen 9 lately because honestly I do not enjoy the meta, what with the chaos of Espathra (which was banned, thank god) and I really hate tera. However, I decided to hop on ladder as soon as Chien-Pao was banned and started experimenting with a Weavile team I liked. Since I been playing a lot of gen 6, I was inspired to make a CB weav team. Weavile isn't as bad as I thought; it still has an amazing speed tier and great priority. I went 14-0 on ladder and went from 1600s to 1800 before going on a losing streak. Enjoy the team.
Pokepaste
https://pokepast.es/7c3f90041c5091b6
Team Analysis
Day 'N' Nite @ Choice Band
Ability: Pressure
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash / Ice Spinner
- Night Slash / Low Kick
- Ice Shard
- Assurance / Low Kick
Chien-Pao's lil bro is here to do what he's been doing since gen 4. Even with heavy nerfs losing both his best STABs, Weavile can be threatening with Tera Dark which makes his night slash almost as strong as a raw Knock off would be, and removes the stealth rock weakness. Unfortunately, you have to go jolly to outspeed all the protean dudes as well as valiant. Assurance is funny because it allows you to 2HKO Spdef garg with tera dark, even if they protect for lefties. It's also important to keep Weav out of +1 Dnite espeed range, so you can revenge-kill non tera'd Dnite with shard. Back in old gens, Weav was a very common lead to counterlead their ground and break open a team, but in this team, Weav is more of a cleaner to be used when hazards are already up.
252 Atk Choice Band Tera Dark Weavile Assurance vs. 252 HP / 0 Def Garganacl: 294-348 (72.7 - 86.1%) -- guaranteed 2HKO after Leftovers recovery (120 BP)
PursuitOfHappiness @ Leftovers
Ability: Quark Drive
Tera Type: Ground
EVs: 252 HP / 148 SpD / 108 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Knock Off
- Rapid Spin
Hot take? but Treads is top 10 rn. EVs are to outspeed tusk as well as many volcarona. This mon kinda acts like gen 6 excadrill would, just a solid utility mon that switches into most special moves and spins. Tera ground allows you to annoy tusk and lose your steel weaknesses. Also makes EQ noticeably stronger. You usually need rocks up vs Rotom or Corv MU, for your breakers to break, and to activate Assurance. Between this mon, your darks, and Rotom, the team is well-equiped vs Gholdengo.
Cudi Zone @ Covert Cloak
Ability: Good as Gold
Tera Type: Ghost
EVs: 252 HP / 36 SpA / 220 SpD
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Make It Rain
- Recover
This mon is insanely customizable. Once broken Garg gets banned, run another item; my favourite is probably colbur to beat the many darks running around. Tera ghost rids you of your ground weakness while keeping the spinblocking properties, crucially allowing you to spinblock vs the elephants more throughout the game. I forgot what exactly the spread is for, I made it a while back, but you want a lot of bulk on this mon to live pult's ghost moves or random EQs more, since this team relies on hazards and you need to spinblock reliably. Maybe put some speed to outspeed uninvested Rotom, if you want.
Solo Dolo @ Leftovers
Ability: Levitate
Tera Type: Ghost
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Protect
Spdef rotom, like treads, is just a blanket check to everything. Just like Rotom has been doing since gen 4. Mostly, it's for gren and kinda for pult, though this team struggles vs sub pult, since Rotom just becomes setup fodder. Tera ghost for emergency spinblocking. Wisp could be replaced by twave for pult, but I like wisp to hit dondozo, amoonguss (for gren), pex, etc.
Enter Galactic @ Choice Specs
Ability: Torrent
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Dark Pulse
- Surf
- Spikes
This mon is usually my lead to counterlead tusk, and to get an early spike up. Torrent gren is a nice tech I've used because opposing rotom's volt switch immediately puts you in torrent range. I'm running a very similar set to gen 7 ash-gren, but in a meta without tapus, AV mage, and less pex. Plus, you can tera water which makes your pumps unbelievably strong with torrent. Spikes are for Weavile, and to help you break through pex and amoonguss. Gren also crucially acts as another check to gholdengo, and another specs pult shadow ball switchin, allowing you to buy time and force them to react to your strong STABs.
In My Dreams @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Fairy
EVs: 248 HP / 108 Def / 152 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fiery Dance
- Will-O-Wisp
- Morning Sun
252 Atk Choice Band Tera Dark Weavile Assurance vs. 252 HP / 0 Def Garganacl: 294-348 (72.7 - 86.1%) -- guaranteed 2HKO after Leftovers recovery (120 BP)
PursuitOfHappiness @ Leftovers
Ability: Quark Drive
Tera Type: Ground
EVs: 252 HP / 148 SpD / 108 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Knock Off
- Rapid Spin
Hot take? but Treads is top 10 rn. EVs are to outspeed tusk as well as many volcarona. This mon kinda acts like gen 6 excadrill would, just a solid utility mon that switches into most special moves and spins. Tera ground allows you to annoy tusk and lose your steel weaknesses. Also makes EQ noticeably stronger. You usually need rocks up vs Rotom or Corv MU, for your breakers to break, and to activate Assurance. Between this mon, your darks, and Rotom, the team is well-equiped vs Gholdengo.
Cudi Zone @ Covert Cloak
Ability: Good as Gold
Tera Type: Ghost
EVs: 252 HP / 36 SpA / 220 SpD
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Make It Rain
- Recover
This mon is insanely customizable. Once broken Garg gets banned, run another item; my favourite is probably colbur to beat the many darks running around. Tera ghost rids you of your ground weakness while keeping the spinblocking properties, crucially allowing you to spinblock vs the elephants more throughout the game. I forgot what exactly the spread is for, I made it a while back, but you want a lot of bulk on this mon to live pult's ghost moves or random EQs more, since this team relies on hazards and you need to spinblock reliably. Maybe put some speed to outspeed uninvested Rotom, if you want.
Solo Dolo @ Leftovers
Ability: Levitate
Tera Type: Ghost
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Protect
Spdef rotom, like treads, is just a blanket check to everything. Just like Rotom has been doing since gen 4. Mostly, it's for gren and kinda for pult, though this team struggles vs sub pult, since Rotom just becomes setup fodder. Tera ghost for emergency spinblocking. Wisp could be replaced by twave for pult, but I like wisp to hit dondozo, amoonguss (for gren), pex, etc.
Enter Galactic @ Choice Specs
Ability: Torrent
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Dark Pulse
- Surf
- Spikes
This mon is usually my lead to counterlead tusk, and to get an early spike up. Torrent gren is a nice tech I've used because opposing rotom's volt switch immediately puts you in torrent range. I'm running a very similar set to gen 7 ash-gren, but in a meta without tapus, AV mage, and less pex. Plus, you can tera water which makes your pumps unbelievably strong with torrent. Spikes are for Weavile, and to help you break through pex and amoonguss. Gren also crucially acts as another check to gholdengo, and another specs pult shadow ball switchin, allowing you to buy time and force them to react to your strong STABs.
In My Dreams @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Fairy
EVs: 248 HP / 108 Def / 152 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fiery Dance
- Will-O-Wisp
- Morning Sun
Volcarona in gen 9 is incredibly balanced and definitely not a cheesy mon. Unlike in gen 8 and earlier, Volc is more of a bulky mon on slower team builds, using flame body to punish Tusk's spins. In this team, Volc serves as a tusk check, and also forces the opponent to react immediately, which allows you to make aggressive doubles. For example, doubling into your darks on their Ceruledge switch. At first, I used giga drain volc, but I much prefer wisp tera fairy on this team, since you check Dnite and punishing tusk becomes less luck-reliant. I think you always want enough speed to outspeed tusk, or else CB or booster energy can run you over.
Threatlist
Meow is annoying because it beats my usual lead of gren, and having volc's boots knocked off is unfavourable. Usually you'll have to out-offense it using Weavile.
Because of the very fair and balanced mechanic of tera, Dnite can be very rough, as your ice type won't be able to revenge it. Rotom's HP has to be sacced to get a burn off, usually. In practice, more managable.
Not an immediate threat, but a long-term annoyance since Rotom's HP is very important, and it outlasts walls with boots. Also very annoying with court change.
Replays
Close game

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Weavile goes goofy

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Beating No. 3? on ladder

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Threatlist



Replays
Close game






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Weavile goes goofy






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Beating No. 3? on ladder






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