ORAS OU Weavile Offense

Hey Guys, this is a new team that I made recently that I used for a OU room tourney. It turned out to be pretty decent, and I made it to the quaterfinals. My goal is to punch a hole in the opposing teams' walls to have a late game sweep. So here is the team-

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I decided to use a super wallbreaking core- Weavile and Hawlucha. They cover each other pretty well, hitting threats to the opposite- Hawlucha hits Ferrothorn and Mega Scizor, and Weavile hits Starmie and more offensive threats.

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I decided to add starmie to the mix because it hits alot of threats hard (mainly skarmory) and provides rapid spin support for mainly weavile. It also adds a dark psychic fighting core, which reminds me of the fire water grass core. Starmie also adds the special attacking side that I didnt have yet.

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Scizor added great bulk and raw power to the team. Scizor also has a great presence in this meta at the moment. it also provides a technician boosted bullet punch, which really packs a punch. Overall, i feel that scizor adds synergy to the team.

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Garchomp was my next choice because it allowed stealth rock support and a great fire resist. I felt that even though that this team was more offensive, I needed a dedicated wall to handle some of the major threats in the meta. So, i decided tank chomp was a good way to put rocks up and force the opponent to have good hazard control, which can waste a turn or lose their own hazards.

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Thundurus provided a super effective move to water types that wasn't starmie's thunderbolt. It also cripples other weaviles and speed threats with the priority t-wave, which is nice. focus blast and hidden power ice give me great coverage, which follows the team thread of punching holes in the opponents team for a late game sweep.
Weavile (M) @ Life Orb
Ability: Pickpocket
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Low Kick
So weavile is a monster in OU right now because of its great speed tier and offensive typing. I ran the standard set- knock of and icicle crash for hard hitting stabs, ice shard for that priority when needed, and low kick to hit other weaviles, bisharps, ttars, and ferros that are common right now. Pickpocket is the ability because weavile can be knock off fodder and come in on maybe a excadrill rapid spin and take its life orb back.

Hawlucha (M) @ Sitrus Berry
Ability: Unburden
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Substitute
- Swords Dance
- High Jump Kick
- Acrobatics
Hawlucha is an underlooked threat with a very unique offensive typing and a good speed tier. Whats even better is that it has more bulk than weavile, allowing it to take a CB Scizor's Superpower and set up a sub, getting an unburden boost and live 2 more after the sub is broken.(-2 252+ Atk Choice Band Scizor Superpower vs. 12 HP / 0 Def Hawlucha: 68-80 (22.6 - 26.6%) -- possible 6HKO) If you can catch a mew w/ knock off or another weak wall, you can set up to +6 without a problem and finish the game right then and there.

Starmie @ Life Orb
Ability: Analytic
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Rapid Spin
- Ice Beam
- Thunderbolt
Starmie provides spin support and a great special attacker. Analytic to catch the switches for the powerful hydro, ice beam hits grass types and is overall good coverage, and thunderbolt hits skarmory for super effective damage, but im thinking on switching that to HP Fire for mega scizor. This mon can stop most tyranitars by taking a pursuit and delivering a hydro pump to it, especially on the analytic boosted switch in.

Scizor-Mega (M) @ Scizorite
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Superpower
Speaking of the devil, Mega Scizor fits in on this team quite well. It provides bulk while easily getting a swords dance off and hitting almost every mon that stops it hard after a boost. bp and bug bite are for stab technician boosted hits, and superpower provides great coverage. 8 spdef and 248 hp evs allow it to live one HP Fire from a starmie 252 SpA Life Orb Starmie Hidden Power Fire vs. 248 HP / 8 SpD Mega Scizor: 286-338 (83.3 - 98.5%) -- guaranteed 2HKO while going for a stab bug bite.


Garchomp (M) @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Stealth Rock
- Dragon Tail
- Earthquake
- Toxic
Garchomp is here to do a couple of teams- add more bulk, and set up rocks. this team needed a fire resist that wasn't a semi frail starmie, especially for a mega scizor team. It runs the rocky helmet to add great chip damage on top of rough skin, and toxic over fire blast or even rest because its there to put rocks up and stall out some damage, no to be a long living wall. Right now, garchomp also stops heatrans, who can dish out lava plumes and burn many crucial team members.

Thundurus (M) @ Leftovers
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
Thundurus is good for this team so i can have a stab move to hit azumarill with, and it also helps cripple other speedy threats in the meta. This is my anti- HO, and it has a typing that synergizes with the team well. Focus Miss and HP Ice orovide good coverage, for things that may try to come in such as bulky chomp, hippos, and ferros that are tyring to get a boosted gyro ball. Lefties are there because i want this to be alive for as long as possible and cripple teams even with rocks stuck on my side.


Friends

Threats-
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Azumarill- This cute bunny provides hell for my team. Only 2 of my mons have super effective moves on this beast, and my main core gets completely demolished by a CB play rough.

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Sand Offense- Sand offense with tyranitar and excadrill really pose a threat to my team beacuse with the right damage on my mons, these two can put a gap on my team.

Weavile (M) @ Life Orb
Ability: Pickpocket
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Low Kick

Hawlucha (M) @ Sitrus Berry
Ability: Unburden
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Substitute
- Swords Dance
- High Jump Kick
- Acrobatics

Starmie @ Life Orb
Ability: Analytic
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Rapid Spin
- Ice Beam
- Thunderbolt

Scizor-Mega (M) @ Scizorite
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Superpower

Garchomp (M) @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Stealth Rock
- Dragon Tail
- Earthquake
- Toxic

Thundurus (M) @ Leftovers
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
Thanks for all help, I'm trying to make my teambuilding skills better.
Edit- here's a replay vs not using weavile http://replay.pokemonshowdown.com/ou-241759821
 
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Hi, your RMT does seem susceptible to being locked because you don't have descriptions for each pokemon which is a shame coz your team looks good. So do that and you should be good. Guidelines
 
Hi there.

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My first change would be replacing Thundurus with AV Raikou. AV Raikou patches up the team's weakness to M-Manectric, and other fast electric-types such as Thundurus and Raikou. Also gives the team a nice offensive pivot and I feel like this is a really important change because the team just auto-loses to M-Manectric at the moment and this will help patch up that weakness.

Set:
Raikou @ Assault Vest
Ability: Pressure
EVs: 224 SpA / 32 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Shadow Ball
- Hidden Power [Ice]

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My second change would be changing the M-Scizor spread to 248 HP / 44 Atk / 16 Def / 200 SpD w/ an Impish Nature. This allows you to check Excadrill, M-Lopunny and CB Azumarill that you seem to struggle against atm. Also provides you with an opportunity to set up pretty comfortably against a lot of pokemon in the tier and I feel like this is a change that will help you out a lot.

Set:
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Knock Off

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I'd suggest an EV spread of 248 HP / 168 Def / 92 Spe w/ an Impish Nature. This allows you to speedcreep Jolly Bisharp and Breloom which can be quite beneficial to the team as the SD variants of these pokemon can really dent your team and hitting them before you get hit is something that I believe will help out a lot.

Set:
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 168 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast

Optional:
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Pursuit>a move that you feel hasn't helped out a lot so far. This allows you to form a nice Pursuit-trapping core with Magnezone.



Hope I helped :)
 
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Hello nice team you got there!

I tried the team out and I really like the offensive pressure that the team provided considering I really appreciate offensive teams in the current bulky metagame since it's a change of pace.
With my experience using the team I ended up running into the same problems that you addressed, mostly Mega Manectric since it handles your team with the standard moveset of flamethrower, volt switch, thunderbolt, and HP Ice. I also experienced trouble with sand abuse w/ Ttar and Excadrill especially LO exca.

My remedy to this is by running

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Hippowdon @ Leftovers
Ability: Sand Force
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Stone Edge

The ability sand force allows you to abuse the pesky sand abuse you fear and is better than the option of running sand stream since it wouldn't really help your sand abuse situation.

With this EV spread, Hippowdon is able to reduce Mega Manectric's Hidden Power Ice to a 4 hit KO allowing for a safe switch-in even with a crit. This also allows for the avoidance of a 2 hit KO with thundurus-I as well.
252 SpA Manectric Hidden Power Ice vs. 252 HP / 112 SpD Hippowdon: 128-152 (30.4 - 36.1%) -- guaranteed 4HKO after Leftovers recovery
252 SpA Life Orb Thundurus Hidden Power Ice vs. 252 HP / 112 SpD Hippowdon: 190-224 (45.2 - 53.3%) -- 0.4% chance to 2HKO after Leftovers recovery

This set also allows for the avoidance of an OHKO from a +2 Terrakion Close Combat:
+2 252 Atk Life Orb Terrakion Close Combat vs. 252 HP / 144+ Def Hippowdon: 352-417 (83.8 - 99.2%) -- guaranteed 2HKO after Leftovers recovery

This set also allows Hippowdon to force the 3HKO from a LO Excadrill in the sand
252+ Atk Life Orb Excadrill Earthquake vs. 252 HP / 144+ Def Hippowdon: 168-199 (40 - 47.3%) -- guaranteed 3HKO after Leftovers recovery

You are also able to survive one choice banded waterfall from an Azumarill which if weakened, can be taken out from 30% but more importantly, allows for a buffer from the monster that is banded Azu
252+ Atk Choice Band Huge Power Azumarill Waterfall vs. 252 HP / 144+ Def Hippowdon: 336-396 (80 - 94.2%) -- guaranteed 2HKO after Leftovers recovery

This also allows for Hippowdon to force the 3HKO from lead Ttar with ice beam
0 SpA Tyranitar Ice Beam vs. 252 HP / 112 SpD Hippowdon: 142-168 (33.8 - 40%) -- 29.7% chance to 3HKO after Leftovers recovery

Hippowdon's moveset allows for the supporting of stealth rocks which is always a positive for a team and allows for a backup form of stealth rocks if Garchomp falls.
Earthquake allows for a STAB attack to 2HKO Mega Manectric
-2 0 Atk Hippowdon Earthquake vs. 0 HP / 4 Def Mega Manectric: 144-170 (51.2 - 60.4%) -- guaranteed 2HKO

Slack off
allows for recovery if the ever so popular knock off is used to restore health and maintain your wall.

Stone Edge let's hippowdon hit flying types who avoid earthquake to hit pokes like mandibuzz, thundurus, charizard-Y, talonflame, mega pinsir and other flying types.

By running Hippowdon over Hawlucha you lose some offensive momentum but in return you gain defensive pressure and also put in plenty of synergy with your current team.

By getting rid of Hawlucha you now don't have as much offensive pressure like I said, but in return you add more bulk and can take on the threats that you are afraid of.

As stated earlier by Analytic, I'd change the Scizor spread to 248 HP / 44 Atk / 16 Def / 200 SpD w/ an Impish Nature.

Happy Laddering!
 

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