Done Weavile Update (DONE)

AceTrainerOrange

formerly orangelego21
[overview]
**Draft Order**: Round 3 onwards

**Price Range**: 12-13 points

**Overview**: Weavile is a usable wallbreaker due to its high Speed and Attack, great offensive typing, and good STAB moves. It also has a priority option in Ice Shard, allowing it to clean late-game. However, Weavile typically relies on damage-boosting items to deal consistent damage, and its frail defenses, alongside a Stealth Rock weakness, do not bode well for its longevity if it does not hold Heavy-Duty Boots. It is also easily KOed by Speed-boosting pokemon and strong priority moves.

[strategy comments]
Common Roles
========
**Wallbreaker**: Weavile with Choice Band is difficult to switch into and is usually the go-to wallbreaker set. Its strong STAB attacks and solid base Attack allow it to break through naturally bulky walls. Its main hindrances are its weakness to entry hazards and foes being able to easily take advantage of its predictable contact moves and it being Choice-locked.

**Late-game Cleaner**: Due to its high Speed, priority move in Ice Shard, and Swords Dance, Weavile easily picks off Pokemon that have already been weakened by hazards or other wallbreakers late-game.

Common Moves
========
**Primary STAB Moves**: Knock Off, Triple Axel, Ice Shard, Ice Spinner, Icicle Crash

**Setup Moves**: Swords Dance, Trailblaze

**Utility Moves**: Taunt, Substitute, Brick Break

**Coverage**: Low Kick, Poison Jab, Aerial Ace

Niche Moves
========
**Beat Up**: Beat Up is used specifically in matchups where Weavile 2HKOes foes with a Choice Band equipped and avoids chip damage by Rocky Helmet or abilities like Flame Body and Rough Skin. It should only be used if Weavile's teammates have high Attack. Beat Up is also used to break Substitutes more easily and deal damage after they break.

**Foul Play**: Foul Play punishes Pokemon that heighten their Attack stat for more consistent damage.

**Upper Hand**: Upper Hand can be used in matchups where the opponent has a strong priority move user like Palafin or Kingambit.

**Counter**: Counter is used with Focus Sash, allowing Weavile to act as a lead and do huge damage back to the foe with Counter.

Common Items
========
**Heavy-Duty Boots**: No matter what Weavile's role is, Heavy-Duty Boots helps Weavile get the most value out of itself, keeping it safe from chip damage from entry hazards. It is usually used on Swords Dance sets, increasing the opportunities Weavile can switch in and set up or attack.

**Choice Band**: Choice Band Weavile serves as a fast, consistent wallbreaker. Weavile also has the option of Ice Shard, which can revenge kill foes at low HP with a Choice Band equipped. However, any Weavile that does not hold Heavy-Duty Boots as its item must be wary of hazards, either by having hazard removal support or denying the hazard setter chances to set them.

**Protective Pads**: Protective Pads Weavile safety against Static, Flame Body, and Rocky Helmet users aiming to punish it for attacking.


Niche Items
========
**Choice Scarf**: Choice Scarf lets Weavile outspeed faster foes like opposing Choice Scarf or Booster Energy users and KO them.

**Damage-boosting Items**: Damage-boosting items such as Expert Belt, Life Orb, and Black Glasses can serve Weavile well in matchups where the extra damage is necessary but being locked into a move with Choice Band is unreliable.

**Focus Sash**: Focus Sash is used only on lead sets but guarantees that Weavile will survive one hit. This lets it remove an important item via Knock Off, get huge damage off with Triple Axel, or even use Counter against a physical attacker to deal massive damage.

**Lum Berry**: Lum Berry gives Weavile protection in matchups where status is notable counterplay to it.


Tera
========
Weavile is a lackluster Tera user and often struggles making use of it due to its frail defenses and relatively easy counterplay. Weavile can use Tera Dark or Ice to boost its STAB attacks. It can also use a defensive Tera type like Tera Ghost, letting it bait incoming Fighting-type attacks and giving it a free turn to set up or attack.

Draft Strategy
========
Weavile can provide speed control and great wallbreaking power to enable its teammates or sweep late-game. It appreciates having teammates that can bring it in safely due to its low defenses, while its teammates appreciate its ability to weaken foes.

**Entry Hazard Setters**: While Weavile does great damage, it often fails to pick up KOs against foes. Hazards make its job of wallbreaking or cleaning easier while having good synergy with Knock Off's ability to remove Heavy-Duty Boots from defensive foes. Pokemon like Garchomp and Gliscor make great partners with Weavile, having access to both Stealth Rock and Spikes, and Weavile can KO the Flying- and Grass-type Pokemon that can check them.

**Slow Pivots**: Weavile has poor defensive stats and typing, being weak to common offensive types like Fire, Fighting, and Fairy. Because of its trouble switching in, Weavile likes having slow pivots on its team, such as Galarian Slowking and Pecharunt, which can tank hits for it and bring it in safely.

**Sweepers / Wallbreakers**: Sweepers and alternative wallbreakers often appreciate Weavile's wallbreaking power, especially special attackers that can break through physical walls that Weavile struggles with, such as Iron Valiant and Deoxys-S.

**Entry Hazard Removal**: Because of Weavile's weakness to hazards, good hazard removal benefits Weavile immensely. Pokemon like Great Tusk, Terapagos, and Iron Treads are great partners, being able to remove hazards with Rapid Spin.

Checks And Counters
========
**Contact Effects**: Weavile is susceptible to contact effects, since most of its STAB attacks and coverage moves make contact. Because of that, Weavile must be cautious of Rocky Helmet and Rough Skin chipping it down, Flame Body burning it, and Static paralyzing it.

**Entry Hazards**: Weavile relies on Heavy-Duty Boots due to its weakness to Stealth Rock, making hazards valuable against it if its item is removed with Knock Off or if it wants to run more powerful items.

**Bulky Pokemon**: Weavile often struggles to damage bulky Water- and Fairy-types such as Palafin and Primarina, which can easily threaten Weavile with a powerful attack or setup.

[credits]
Written by:
https://www.smogon.com/forums/members/not-mishmesh.604798/
https://www.smogon.com/forums/members/acetrainerorange.315566/
Quality checked by:
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https://www.smogon.com/forums/members/theuncultured.629845/
Grammar checked by:
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Last edited:
green = add
red = remove
blue = comment
qc 1/2
[overview]
**Draft Order**: Round 3 onwards

**Price Range**: 12-13 points

**Overview**: Weavile is a glass cannon usable wallbreaker due to its high Speed and Attack, great offensive typing, and good STAB moves. It also has a priority option in Ice Shard, allowing it to clean easily. However, Weavile typically relies on damage-boosting items to deal consistent damage, and its frail defenses, alongside a Stealth Rock weakness, do not bode well for its longevity if it does not hold Heavy-Duty Boots.

[strategy comments]
Common Roles
========
**Wallbreaker**: Weavile with Choice Band is difficult to switch into and is usually the go-to wallbreaker set. Its strong STAB attacks and solid base Attack allow it to break through naturally bulky walls. Its main hindrances are its weakness to entry hazards and foes being able to easily take advantage of Weavile its predictable contact moves and being Choice-locked.

**Setup Sweeper**: While Weavile often struggles to set up due to its frail defenses, a late-game Swords Dance-boosted Weavile is very threatening due to its strong STAB moves, decent coverage, and amazing Speed. It can also use Ice Shard to pick off faster revenge killers.

**Late-game Cleaner**: Due to its high Speed and priority moves, Weavile easily pick off Pokemon that have already been weakened by entry hazards or other wallbreakers late game.

Common Moves
========
**Primary STAB Moves**: Knock Off, Triple Axel, Ice Shard, Ice Spinner, Icicle Crash

**Setup Moves**: Swords Dance, Trailblaze

**Utility Moves**: Taunt, Substitute, Brick Break

**Coverage**: Low Kick, Poison Jab, Aerial Ace

Niche Moves
========
**Beat Up**: Beat Up is used specifically in matchups where Weavile 2HKOes foes with a Choice Band equipped and avoids chip by Rocky Helmet or abilities like Iron Barbs and Rough Skin. It should only be used if Weavile's teammates have high Attack. Beat Up is also used to break Substitutes more easily and deal damage after the Substitute breaks. i almost think you can put beat up in main stabs, this is fine too. up to other qc.

**Foul Play**: Foul Play is almost always used on Choice Scarf sets to outspeed opposing Pokemon that have used Dragon Dance or other Attack-heightening moves. rewrite a bit, fp doesnt need to be exclusive to scarf or for dd sets. most dders get sharded to revenge, fp is for sd

**Upper Hand**: Upper Hand can be used in matchups where the opponent has a strong priority move user like Palafin or Kingambit.

**Counter**: Counter is used with Focus Sash, allowing Weavile to act as a lead and do huge damage back to the foe with Counter.

Common Items
========
**Heavy-Duty Boots**: No matter Weavile's role, Heavy-Duty Boots help Weavile get the most value out of itself, keeping it safe from chip damage from entry hazards. It is usually used on Swords Dance sets, increasing opportunities Weavile can switch in and set up or attack.

**Choice Band**: Choice Band Weavile serves as a fast, consistent wallbreaker. Weavile also has the option of Ice Shard, which can revenge kill foes at low HP with a Choice Band equipped. However, any Weavile that does not hold Heavy-Duty Boots as its item must be wary of entry hazards, either by using hazard removal or denying the hazard setter chances to set them.

**Focus Sash**: Focus Sash is used only on lead sets but guarantees that Weavile will survive one hit. This lets it remove an important item via Knock Off, get huge damage with Triple Axel, or even use Counter against a physical attacker to deal massive damage. pads in common, sash in niche.

Niche Items
========
**Choice Scarf**: Choice Scarf lets Weavile outspeed faster foes like opposing Choice Scarf or Booster Energy users and KO them.

**Damage-boosting Items**: Damage-boosting items such as Expert Belt, Life Orb, and Black Glasses can serve Weavile well in matchups where the extra damage is necessary but being locked into a move with Choice Band is unreliable.

**Clear Amulet**: Clear Amulet protects Weavile from Intimidate and prevents foes from weakening its Swords Dance boosts. too niche

**Lum Berry**: Lum Berry gives Weavile protection in matchups where status is notable counterplay to it.

**Protective Pads**: Protective Pads give Weavile safety against Static, Flame Body, and Rocky Helmet users, aiming to punish it for attacking.

Tera
========
Weavile is a decent lackluster Tera user but and often struggles due to its frail defenses and relatively easy counterplay. Weavile can use Tera Dark or Ice to boost its STAB attacks. It can also use a defensive Tera type like Tera Ghost, baiting incoming Fighting-type attacks and giving it a free turn to set up or attack. Tera also adds the benefit of Tera Blast, giving Weavile extra coverage in matchups and buffing existing coverage.

Draft Strategy
========
Weavile isn't a Pokemon that teams are built around, but it can provide great speed control and wallbreaking power to enable its teammates or sweep late-game. It appreciates having teammates that can bring it in safely due to its low defenses, while its teammates appreciate its ability to weaken foes.

**Sweepers / Wallbreakers**: Sweepers and alternative wallbreakers often appreciate Weavile's wallbreaking power, especially special attackers that can break through physical walls that Weavile struggles with, such as Iron Valiant and Deoxys-S. put this a little lower since weav kinda is the wallbreaker

**Entry Hazard Setters**: While Weavile does great damage, it often fails to pick up KOs against foes. Entry hazards make its job of wallbreaking or cleaning easier, while having good synergy with Knock Off's ability to remove Heavy-Duty Boots from defensive foes. Pokemon like Garchomp and Gliscor make great partners with Weavile, having access to both Stealth Rock and Spikes, and Weavile can KO the Flying- and Grass-type Pokemon that can check them.

**Slow Pivots**: Weavile has poor defensive stats and typing, being weak to common offensive types like Fire, Fighting, and Fairy. Because of its trouble switching in, Weavile likes having slow pivots on its team, which can tank hits for it and bring it in safely.

**Entry Hazard Removal**: Because of Weavile's weakness to entry hazards, good hazard removal benefits Weavile immensely. Pokemon like Great Tusk, Terapagos, and Iron Treads are great partners, being able to remove hazards with Rapid Spin.

Checks And Counters
========
**Contact Effects**: Weavile is susceptible to contact effects, since most of its STAB attacks and coverage moves make contact. Because of that, Weavile must be cautious of contact effects, such as Rocky Helmet or Rough Skin chipping it down, Flame Body burning it, and Static paralyzing it.

**Entry Hazards**: Weavile relies on Heavy-Duty Boots due to its weakness to Stealth Rock, making hazards valuable against it if its item is removed with Knock Off or if it wants to run more powerful items.

**Paralysis / BurnStatus**: Weavile is heavily hindered if it gets paralyzed or burned, damaging its two strongest attributes in its Speed and damage output, respectively.

**Bulky Resists**: Weavile often struggles to damage bulky Water- and Fairy-types such as Palafin and Primarina. this can be changed to bulky pokemon, can have trouble breaking thru even pokemon that dont resist its stabs.

[credits]
Written by:
https://www.smogon.com/forums/members/not-mishmesh.604798/
https://www.smogon.com/forums/members/acetrainerorange.315566/
Quality checked by:
https://www.smogon.com/forums/members/scionicle.599989/
https://www.smogon.com/forums/members/techno6377.527276/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
 
[overview]
**Draft Order**: Round 3 onwards

**Price Range**: 12-13 points

**Overview**: Weavile is a glass cannon usable wallbreaker due to its high Speed and Attack, great offensive typing, and good STAB moves. It also has a priority option in Ice Shard, allowing it to clean easily. However, Weavile typically relies on damage-boosting items to deal consistent damage, and its frail defenses, alongside a Stealth Rock weakness, do not bode well for its longevity if it does not hold Heavy-Duty Boots.

[strategy comments]
Common Roles
========
**Wallbreaker**: Weavile with Choice Band is difficult to switch into and is usually the go-to wallbreaker set. Its strong STAB attacks and solid base Attack allow it to break through naturally bulky walls. Its main hindrances are its weakness to entry hazards and foes being able to easily take advantage of Weavile its predictable contact moves and being Choice-locked.

**Setup Sweeper**: While Weavile often struggles to set up due to its frail defenses, a late-game Swords Dance-boosted Weavile is very threatening due to its strong STAB moves, decent coverage, and amazing Speed. It can also use Ice Shard to pick off faster revenge killers.

**Late-game Cleaner**: Due to its high Speed and priority moves, Weavile easily pick off Pokemon that have already been weakened by entry hazards or other wallbreakers late game.

Common Moves
========
**Primary STAB Moves**: Knock Off, Triple Axel, Ice Shard, Ice Spinner, Icicle Crash

**Setup Moves**: Swords Dance, Trailblaze

**Utility Moves**: Taunt, Substitute, Brick Break

**Coverage**: Low Kick, Poison Jab, Aerial Ace

Niche Moves
========
**Beat Up**: Beat Up is used specifically in matchups where Weavile 2HKOes foes with a Choice Band equipped and avoids chip by Rocky Helmet or abilities like Iron Barbs and Rough Skin. It should only be used if Weavile's teammates have high Attack. Beat Up is also used to break Substitutes more easily and deal damage after the Substitute breaks. i almost think you can put beat up in main stabs, this is fine too. up to other qc.

**Foul Play**: Foul Play is almost always used on Choice Scarf sets to outspeed opposing Pokemon that have used Dragon Dance or other Attack-heightening moves. rewrite a bit, fp doesnt need to be exclusive to scarf or for dd sets. most dders get sharded to revenge, fp is for sd

**Upper Hand**: Upper Hand can be used in matchups where the opponent has a strong priority move user like Palafin or Kingambit.

**Counter**: Counter is used with Focus Sash, allowing Weavile to act as a lead and do huge damage back to the foe with Counter.

Common Items
========
**Heavy-Duty Boots**: No matter Weavile's role, Heavy-Duty Boots help Weavile get the most value out of itself, keeping it safe from chip damage from entry hazards. It is usually used on Swords Dance sets, increasing opportunities Weavile can switch in and set up or attack.

**Choice Band**: Choice Band Weavile serves as a fast, consistent wallbreaker. Weavile also has the option of Ice Shard, which can revenge kill foes at low HP with a Choice Band equipped. However, any Weavile that does not hold Heavy-Duty Boots as its item must be wary of entry hazards, either by using hazard removal or denying the hazard setter chances to set them.

**Focus Sash**: Focus Sash is used only on lead sets but guarantees that Weavile will survive one hit. This lets it remove an important item via Knock Off, get huge damage with Triple Axel, or even use Counter against a physical attacker to deal massive damage. pads in common, sash in niche.

Niche Items
========
**Choice Scarf**: Choice Scarf lets Weavile outspeed faster foes like opposing Choice Scarf or Booster Energy users and KO them.

**Damage-boosting Items**: Damage-boosting items such as Expert Belt, Life Orb, and Black Glasses can serve Weavile well in matchups where the extra damage is necessary but being locked into a move with Choice Band is unreliable.

**Clear Amulet**: Clear Amulet protects Weavile from Intimidate and prevents foes from weakening its Swords Dance boosts. too niche

**Lum Berry**: Lum Berry gives Weavile protection in matchups where status is notable counterplay to it.

**Protective Pads**: Protective Pads give Weavile safety against Static, Flame Body, and Rocky Helmet users, aiming to punish it for attacking.

Tera
========
Weavile is a decent lackluster Tera user but and often struggles due to its frail defenses and relatively easy counterplay. Weavile can use Tera Dark or Ice to boost its STAB attacks. It can also use a defensive Tera type like Tera Ghost, baiting incoming Fighting-type attacks and giving it a free turn to set up or attack. Tera also adds the benefit of Tera Blast, giving Weavile extra coverage in matchups and buffing existing coverage.

Draft Strategy
========
Weavile isn't a Pokemon that teams are built around, but it can provide great speed control and wallbreaking power to enable its teammates or sweep late-game. It appreciates having teammates that can bring it in safely due to its low defenses, while its teammates appreciate its ability to weaken foes.

**Sweepers / Wallbreakers**: Sweepers and alternative wallbreakers often appreciate Weavile's wallbreaking power, especially special attackers that can break through physical walls that Weavile struggles with, such as Iron Valiant and Deoxys-S. put this a little lower since weav kinda is the wallbreaker

**Entry Hazard Setters**: While Weavile does great damage, it often fails to pick up KOs against foes. Entry hazards make its job of wallbreaking or cleaning easier, while having good synergy with Knock Off's ability to remove Heavy-Duty Boots from defensive foes. Pokemon like Garchomp and Gliscor make great partners with Weavile, having access to both Stealth Rock and Spikes, and Weavile can KO the Flying- and Grass-type Pokemon that can check them.

**Slow Pivots**: Weavile has poor defensive stats and typing, being weak to common offensive types like Fire, Fighting, and Fairy. Because of its trouble switching in, Weavile likes having slow pivots on its team, which can tank hits for it and bring it in safely.

**Entry Hazard Removal**: Because of Weavile's weakness to entry hazards, good hazard removal benefits Weavile immensely. Pokemon like Great Tusk, Terapagos, and Iron Treads are great partners, being able to remove hazards with Rapid Spin.

Checks And Counters
========
**Contact Effects**: Weavile is susceptible to contact effects, since most of its STAB attacks and coverage moves make contact. Because of that, Weavile must be cautious of contact effects, such as Rocky Helmet or Rough Skin chipping it down, Flame Body burning it, and Static paralyzing it.

**Entry Hazards**: Weavile relies on Heavy-Duty Boots due to its weakness to Stealth Rock, making hazards valuable against it if its item is removed with Knock Off or if it wants to run more powerful items.

**Paralysis / BurnStatus**: Weavile is heavily hindered if it gets paralyzed or burned, damaging its two strongest attributes in its Speed and damage output, respectively.

**Bulky Resists**: Weavile often struggles to damage bulky Water- and Fairy-types such as Palafin and Primarina. this can be changed to bulky pokemon, can have trouble breaking thru even pokemon that dont resist its stabs.

[credits]
Written by:
https://www.smogon.com/forums/members/not-mishmesh.604798/
https://www.smogon.com/forums/members/acetrainerorange.315566/
Quality checked by:
https://www.smogon.com/forums/members/scionicle.599989/
https://www.smogon.com/forums/members/techno6377.527276/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/

Keeping Beat Up under niche for now, we'll see what QC 2 thinks. Agree with everything else!

This has been implemented: ready for QC 2!
 
qc 2/2
add comment remove

[overview]
**Draft Order**: Round 3 onwards

**Price Range**: 12-13 points

**Overview**: Weavile is a usable wallbreaker due to its high Speed and Attack, great offensive typing, and good STAB moves. It also has a priority option in Ice Shard, allowing it to clean late game. However, Weavile typically relies on damage-boosting items to deal consistent damage, and its frail defenses, alongside a Stealth Rock weakness, do not bode well for its longevity if it does not hold Heavy-Duty Boots. mention that it can be revenge-killed easily by speed-boosting foes and priority.

[strategy comments]
Common Roles
========
**Wallbreaker**: Weavile with Choice Band is difficult to switch into and is usually the go-to wallbreaker set. Its strong STAB attacks and solid base Attack allow it to break through naturally bulky walls. Its main hindrances are its weakness to entry hazards and foes being able to easily take advantage of its predictable contact moves and being Choice-locked.

**Setup Sweeper**: While Weavile often struggles to set up due to its frail defenses, a late-game Swords Dance-boosted Weavile is very threatening due to its strong STAB moves, decent coverage, and amazing Speed. It can also use Ice Shard to pick off faster revenge killers. I would just merge this with late-game cleaner, since you've talked about late-game sweeping with Swords Dance.

**Late-game Cleaner**: Due to its high Speed and priority moves, Weavile easily pick off Pokemon that have already been weakened by entry hazards or other wallbreakers late game.

Common Moves
========
**Primary STAB Moves**: Knock Off, Triple Axel, Ice Shard, Ice Spinner, Icicle Crash

**Setup Moves**: Swords Dance, Trailblaze

**Utility Moves**: Taunt, Substitute, Brick Break

**Coverage**: Low Kick, Poison Jab, Aerial Ace

Niche Moves
========
**Beat Up**: Beat Up is used specifically in matchups where Weavile 2HKOes foes with a Choice Band equipped and avoids chip by Rocky Helmet or abilities like Iron Barbs Flame Body only Ferrothorn gets Iron Barbs and it's not in Gen 9 and Rough Skin. It should only be used if Weavile's teammates have high Attack. Beat Up is also used to break Substitutes more easily and deal damage after the Substitute breaks.

**Foul Play**: Foul Play punishes pokemon that heighten their attack stat for more consistent damage.

**Upper Hand**: Upper Hand can be used in matchups where the opponent has a strong priority move user like Palafin or Kingambit.

**Counter**: Counter is used with Focus Sash, allowing Weavile to act as a lead and do huge damage back to the foe with Counter.

Common Items
========
**Heavy-Duty Boots**: No matter Weavile's role, Heavy-Duty Boots help Weavile get the most value out of itself, keeping it safe from chip damage from entry hazards. It is usually used on Swords Dance sets, increasing opportunities Weavile can switch in and set up or attack.

**Choice Band**: Choice Band Weavile serves as a fast, consistent wallbreaker. Weavile also has the option of Ice Shard, which can revenge kill foes at low HP with a Choice Band equipped. However, any Weavile that does not hold Heavy-Duty Boots as its item must be wary of entry hazards, either by using hazard removal or denying the hazard setter chances to set them.

**Protective Pads**: Protective Pads give Weavile safety against Static, Flame Body, and Rocky Helmet users, aiming to punish it for attacking.

Niche Items
========
**Choice Scarf**: Choice Scarf lets Weavile outspeed faster foes like opposing Choice Scarf or Booster Energy users and KO them.

**Damage-boosting Items**: Damage-boosting items such as Expert Belt, Life Orb, and Black Glasses can serve Weavile well in matchups where the extra damage is necessary but being locked into a move with Choice Band is unreliable.

**Focus Sash**: Focus Sash is used only on lead sets but guarantees that Weavile will survive one hit. This lets it remove an important item via Knock Off, get huge damage with Triple Axel, or even use Counter against a physical attacker to deal massive damage.

**Lum Berry**: Lum Berry gives Weavile protection in matchups where status is notable counterplay to it.


Tera
========
Weavile is a lackluster Tera user and often struggles due to its frail defenses and relatively easy counterplay. Weavile can use Tera Dark or Ice to boost its STAB attacks. It can also use a defensive Tera type like Tera Ghost, baiting incoming Fighting-type attacks and giving it a free turn to set up or attack. Tera also adds the benefit of Tera Blast, giving Weavile extra coverage in matchups and buffing existing coverage.

Draft Strategy
========
Weavile isn't a Pokemon that teams are built around, but it can provide speed control and great wallbreaking power to enable its teammates or sweep late-game. It appreciates having teammates that can bring it in safely due to its low defenses, while its teammates appreciate its ability to weaken foes.

**Entry Hazard Setters**: While Weavile does great damage, it often fails to pick up KOs against foes. Entry hazards make its job of wallbreaking or cleaning easier, while having good synergy with Knock Off's ability to remove Heavy-Duty Boots from defensive foes. Pokemon like Garchomp and Gliscor make great partners with Weavile, having access to both Stealth Rock and Spikes, and Weavile can KO the Flying- and Grass-type Pokemon that can check them.

**Slow Pivots**: Weavile has poor defensive stats and typing, being weak to common offensive types like Fire, Fighting, and Fairy. Because of its trouble switching in, Weavile likes having slow pivots on its team, which can tank hits for it and bring it in safely. examples?

**Sweepers / Wallbreakers**: Sweepers and alternative wallbreakers often appreciate Weavile's wallbreaking power, especially special attackers that can break through physical walls that Weavile struggles with, such as Iron Valiant and Deoxys-S.

**Entry Hazard Removal**: Because of Weavile's weakness to entry hazards, good hazard removal benefits Weavile immensely. Pokemon like Great Tusk, Terapagos, and Iron Treads are great partners, being able to remove hazards with Rapid Spin.

Checks And Counters
========
**Contact Effects**: Weavile is susceptible to contact effects, since most of its STAB attacks and coverage moves make contact. Because of that, Weavile must be cautious of contact effects, such as Rocky Helmet or Rough Skin chipping it down, Flame Body burning it, and Static paralyzing it.

**Entry Hazards**: Weavile relies on Heavy-Duty Boots due to its weakness to Stealth Rock, making hazards valuable against it if its item is removed with Knock Off or if it wants to run more powerful items.

**Status**: Weavile is heavily hindered if it gets paralyzed or burned, damaging its two strongest attributes in its Speed and damage output, respectively. already implied in Contact Effects, either merge this with that paragraph or remove it completely

**Bulky Pokemon**: Weavile often struggles to damage bulky Water- and Fairy-types such as Palafin and Primarina. , whom can easily threaten Weavile out with a powerful attack or setup.

[credits]
Written by:
https://www.smogon.com/forums/members/not-mishmesh.604798/
https://www.smogon.com/forums/members/acetrainerorange.315566/
Quality checked by:
https://www.smogon.com/forums/members/scionicle.599989/
https://www.smogon.com/forums/members/techno6377.527276/
https://www.smogon.com/forums/members/drizzle.313217/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
 
[overview]
**Draft Order**: Round 3 onwards

**Price Range**: 12-13 points

**Overview**: Weavile is a usable wallbreaker due to its high Speed and Attack, great offensive typing, and good STAB moves. It also has a priority option in Ice Shard, allowing it to clean late game. However, Weavile typically relies on damage-boosting items to deal consistent damage, and its frail defenses, alongside a Stealth Rock weakness, do not bode well for its longevity if it does not hold Heavy-Duty Boots. mention that it can be revenge-killed easily by speed-boosting foes and priority.

[strategy comments]
Common Roles
========
**Wallbreaker**: Weavile with Choice Band is difficult to switch into and is usually the go-to wallbreaker set. Its strong STAB attacks and solid base Attack allow it to break through naturally bulky walls. Its main hindrances are its weakness to entry hazards and foes being able to easily take advantage of its predictable contact moves and being Choice-locked.

**Setup Sweeper**: While Weavile often struggles to set up due to its frail defenses, a late-game Swords Dance-boosted Weavile is very threatening due to its strong STAB moves, decent coverage, and amazing Speed. It can also use Ice Shard to pick off faster revenge killers. I would just merge this with late-game cleaner, since you've talked about late-game sweeping with Swords Dance.

**Late-game Cleaner**: Due to its high Speed and priority moves, Weavile easily pick off Pokemon that have already been weakened by entry hazards or other wallbreakers late game.

Common Moves
========
**Primary STAB Moves**: Knock Off, Triple Axel, Ice Shard, Ice Spinner, Icicle Crash

**Setup Moves**: Swords Dance, Trailblaze

**Utility Moves**: Taunt, Substitute, Brick Break

**Coverage**: Low Kick, Poison Jab, Aerial Ace

Niche Moves
========
**Beat Up**: Beat Up is used specifically in matchups where Weavile 2HKOes foes with a Choice Band equipped and avoids chip by Rocky Helmet or abilities like Iron Barbs Flame Body only Ferrothorn gets Iron Barbs and it's not in Gen 9 and Rough Skin. It should only be used if Weavile's teammates have high Attack. Beat Up is also used to break Substitutes more easily and deal damage after the Substitute breaks.

**Foul Play**: Foul Play punishes pokemon that heighten their attack stat for more consistent damage.

**Upper Hand**: Upper Hand can be used in matchups where the opponent has a strong priority move user like Palafin or Kingambit.

**Counter**: Counter is used with Focus Sash, allowing Weavile to act as a lead and do huge damage back to the foe with Counter.

Common Items
========
**Heavy-Duty Boots**: No matter Weavile's role, Heavy-Duty Boots help Weavile get the most value out of itself, keeping it safe from chip damage from entry hazards. It is usually used on Swords Dance sets, increasing opportunities Weavile can switch in and set up or attack.

**Choice Band**: Choice Band Weavile serves as a fast, consistent wallbreaker. Weavile also has the option of Ice Shard, which can revenge kill foes at low HP with a Choice Band equipped. However, any Weavile that does not hold Heavy-Duty Boots as its item must be wary of entry hazards, either by using hazard removal or denying the hazard setter chances to set them.

**Protective Pads**: Protective Pads give Weavile safety against Static, Flame Body, and Rocky Helmet users, aiming to punish it for attacking.

Niche Items
========
**Choice Scarf**: Choice Scarf lets Weavile outspeed faster foes like opposing Choice Scarf or Booster Energy users and KO them.

**Damage-boosting Items**: Damage-boosting items such as Expert Belt, Life Orb, and Black Glasses can serve Weavile well in matchups where the extra damage is necessary but being locked into a move with Choice Band is unreliable.

**Focus Sash**: Focus Sash is used only on lead sets but guarantees that Weavile will survive one hit. This lets it remove an important item via Knock Off, get huge damage with Triple Axel, or even use Counter against a physical attacker to deal massive damage.

**Lum Berry**: Lum Berry gives Weavile protection in matchups where status is notable counterplay to it.


Tera
========
Weavile is a lackluster Tera user and often struggles due to its frail defenses and relatively easy counterplay. Weavile can use Tera Dark or Ice to boost its STAB attacks. It can also use a defensive Tera type like Tera Ghost, baiting incoming Fighting-type attacks and giving it a free turn to set up or attack. Tera also adds the benefit of Tera Blast, giving Weavile extra coverage in matchups and buffing existing coverage.

Draft Strategy
========
Weavile isn't a Pokemon that teams are built around, but it can provide speed control and great wallbreaking power to enable its teammates or sweep late-game. It appreciates having teammates that can bring it in safely due to its low defenses, while its teammates appreciate its ability to weaken foes.

**Entry Hazard Setters**: While Weavile does great damage, it often fails to pick up KOs against foes. Entry hazards make its job of wallbreaking or cleaning easier, while having good synergy with Knock Off's ability to remove Heavy-Duty Boots from defensive foes. Pokemon like Garchomp and Gliscor make great partners with Weavile, having access to both Stealth Rock and Spikes, and Weavile can KO the Flying- and Grass-type Pokemon that can check them.

**Slow Pivots**: Weavile has poor defensive stats and typing, being weak to common offensive types like Fire, Fighting, and Fairy. Because of its trouble switching in, Weavile likes having slow pivots on its team, which can tank hits for it and bring it in safely. examples?

**Sweepers / Wallbreakers**: Sweepers and alternative wallbreakers often appreciate Weavile's wallbreaking power, especially special attackers that can break through physical walls that Weavile struggles with, such as Iron Valiant and Deoxys-S.

**Entry Hazard Removal**: Because of Weavile's weakness to entry hazards, good hazard removal benefits Weavile immensely. Pokemon like Great Tusk, Terapagos, and Iron Treads are great partners, being able to remove hazards with Rapid Spin.

Checks And Counters
========
**Contact Effects**: Weavile is susceptible to contact effects, since most of its STAB attacks and coverage moves make contact. Because of that, Weavile must be cautious of contact effects, such as Rocky Helmet or Rough Skin chipping it down, Flame Body burning it, and Static paralyzing it.

**Entry Hazards**: Weavile relies on Heavy-Duty Boots due to its weakness to Stealth Rock, making hazards valuable against it if its item is removed with Knock Off or if it wants to run more powerful items.

**Status**: Weavile is heavily hindered if it gets paralyzed or burned, damaging its two strongest attributes in its Speed and damage output, respectively. already implied in Contact Effects, either merge this with that paragraph or remove it completely

**Bulky Pokemon**: Weavile often struggles to damage bulky Water- and Fairy-types such as Palafin and Primarina. , whom can easily threaten Weavile out with a powerful attack or setup.

[credits]
Written by:
https://www.smogon.com/forums/members/not-mishmesh.604798/
https://www.smogon.com/forums/members/acetrainerorange.315566/
Quality checked by:
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Grammar checked by:
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[overview]
**Draft Order**: Round 3 onwards

**Price Range**: 12-13 points

**Overview**: Weavile is a usable wallbreaker due to its high Speed and Attack, great offensive typing, and good STAB moves. It also has a priority option in Ice Shard, allowing it to clean late game late-game. However, Weavile typically relies on damage-boosting items to deal consistent damage, and its frail defenses, alongside a Stealth Rock weakness, do not bode well for its longevity if it does not hold Heavy-Duty Boots. It is also easily KO'd KOed by Speed-boosting pokemon and strong priority moves.

[strategy comments]
Common Roles
========
**Wallbreaker**: Weavile with Choice Band is difficult to switch into and is usually the go-to wallbreaker set. Its strong STAB attacks and solid base Attack allow it to break through naturally bulky walls. Its main hindrances are its weakness to entry hazards and foes being able to easily take advantage of its predictable contact moves and it being Choice-locked.

**Late-game Cleaner**: Due to its high Speed, priority move in Ice Shard, and Swords Dance, Weavile easily picks off Pokemon that have already been weakened by entry hazards or other wallbreakers late game late-game.

Common Moves
========
**Primary STAB Moves**: Knock Off, Triple Axel, Ice Shard, Ice Spinner, Icicle Crash

**Setup Moves**: Swords Dance, Trailblaze

**Utility Moves**: Taunt, Substitute, Brick Break

**Coverage**: Low Kick, Poison Jab, Aerial Ace

Niche Moves
========
**Beat Up**: Beat Up is used specifically in matchups where Weavile 2HKOes foes with a Choice Band equipped and avoids chip damage by Rocky Helmet or abilities like Flame Body and Rough Skin. It should only be used if Weavile's teammates have high Attack. Beat Up is also used to break Substitutes more easily and deal damage after the Substitute breaks they break.

**Foul Play**: Foul Play punishes Pokemon that heighten their Attack stat for more consistent damage.

**Upper Hand**: Upper Hand can be used in matchups where the opponent has a strong priority move user like Palafin or Kingambit.

**Counter**: Counter is used with Focus Sash, allowing Weavile to act as a lead and do huge damage back to the foe with Counter.

Common Items
========
**Heavy-Duty Boots**: No matter what Weavile's role is, Heavy-Duty Boots help helps Weavile get the most value out of itself, keeping it safe from chip damage from entry hazards. It is usually used on Swords Dance sets, increasing the opportunities Weavile can switch in and set up or attack.

**Choice Band**: Choice Band Weavile serves as a fast, consistent wallbreaker. Weavile also has the option of Ice Shard, which can revenge kill foes at low HP with a Choice Band equipped. However, any Weavile that does not hold Heavy-Duty Boots as its item must be wary of entry hazards, either by using having hazard removal support (Weavile doesn't have any way to remove hazards by itself, so I'm assuming you're referring to its teammates.) or denying the hazard setter chances to set them.

**Protective Pads**: Protective Pads give gives Weavile safety against Static, Flame Body, and Rocky Helmet users (RC) aiming to punish it for attacking.


Niche Items
========
**Choice Scarf**: Choice Scarf lets Weavile outspeed faster foes like opposing Choice Scarf or Booster Energy users and KO them.

**Damage-boosting Items**: Damage-boosting items such as Expert Belt, Life Orb, and Black Glasses can serve Weavile well in matchups where the extra damage is necessary but being locked into a move with Choice Band is unreliable.

**Focus Sash**: Focus Sash is used only on lead sets but guarantees that Weavile will survive one hit. This lets it remove an important item via Knock Off, get huge damage off with Triple Axel, or even use Counter against a physical attacker to deal massive damage.

**Lum Berry**: Lum Berry gives Weavile protection in matchups where status is notable counterplay to it.


Tera
========
Weavile is a lackluster Tera user and often struggles (Do you mean "struggles making use of it" or something similar? It's a bit open-ended as to what "struggles" means here by itself.) due to its frail defenses and relatively easy counterplay. Weavile can use Tera Dark or Ice to boost its STAB attacks. It can also use a defensive Tera type like Tera Ghost, baiting letting it bait incoming Fighting-type attacks and giving it a free turn to set up or attack.

Draft Strategy
========
Weavile can provide speed control and great wallbreaking power to enable its teammates or sweep late-game. It appreciates having teammates that can bring it in safely due to its low defenses, while its teammates appreciate its ability to weaken foes.

**Entry Hazard Setters**: While Weavile does great damage, it often fails to pick up KOs against foes. Entry hazards Hazards make its job of wallbreaking or cleaning easier (RC) while having good synergy with Knock Off's ability to remove Heavy-Duty Boots from defensive foes. Pokemon like Garchomp and Gliscor make great partners with Weavile, having access to both Stealth Rock and Spikes, and Weavile can KO the Flying- and Grass-type Pokemon that can check them.

**Slow Pivots**: Weavile has poor defensive stats and typing, being weak to common offensive types like Fire, Fighting, and Fairy. Because of its trouble switching in, Weavile likes having slow pivots on its team, such as Slowking-Galar Galarian Slowking and Pecharunt, which can tank hits for it and bring it in safely.

**Sweepers / Wallbreakers**: Sweepers and alternative wallbreakers often appreciate Weavile's wallbreaking power, especially special attackers that can break through physical walls that Weavile struggles with, such as Iron Valiant and Deoxys-S.

**Entry Hazard Removal**: Because of Weavile's weakness to entry hazards, good hazard removal benefits Weavile immensely. Pokemon like Great Tusk, Terapagos, and Iron Treads are great partners, being able to remove hazards with Rapid Spin.

Checks And Counters
========
**Contact Effects**: Weavile is susceptible to contact effects, since most of its STAB attacks and coverage moves make contact. Because of that, Weavile must be cautious of contact effects, such as ("Contact effects" has been said twice already, and the previous sentence is written to directly lead into this one, so writing this out before the list of examples seems redundant.) Rocky Helmet or and Rough Skin chipping it down, Flame Body burning it, and Static paralyzing it.

**Entry Hazards**: Weavile relies on Heavy-Duty Boots due to its weakness to Stealth Rock, making hazards valuable against it if its item is removed with Knock Off or if it wants to run more powerful items.

**Bulky Pokemon**: Weavile often struggles to damage bulky Water- and Fairy-types such as Palafin and Primarina, which can easily threaten Weavile with a powerful attack or setup.

[credits]
Written by:
https://www.smogon.com/forums/members/not-mishmesh.604798/
https://www.smogon.com/forums/members/acetrainerorange.315566/
Quality checked by:
https://www.smogon.com/forums/members/scionicle.599989/
https://www.smogon.com/forums/members/techno6377.527276/
https://www.smogon.com/forums/members/drizzle.313217/
https://www.smogon.com/forums/members/theuncultured.629845/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/

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