This is my first RMT here on Smogon for the 6th Gen format(I think) and hopefully I did this all nice and proper. When I started the team I was really going for pokemon that were old favorites of mine and given I had so many choices to choose from I finally put together a team which works rather well thanks to the move Sticky Web!
@ Focus Sash
Nature: Timid
EVs: 252 SpA / 252 Spd / 4 HP
~ Thunder
~ Bug Buzz
~ Volt Switch / Energy Ball??
~ Sticky Web
Galvantula is not only the best Spider-Mon(Gettit!?), but he's the best user of the move IMO. His primary job is to get Webs out as most of the team is 'Decent' -> 'Poor'. This helps every member of this team from avoiding critical revenge-killers to just being slightly faster than another Bulky Pokemon. Although Shuckle was an option for webs and would have been able to set SR Galvantula has enough offensive presence with Compound Eyes+Thunder to smackdown Taunters/Anti-Leads and can destroy most Magic Bouncers hoping to stop my webs.
So basically once Webs are down and secured I either save Galvantula later if they have their spinner up or deal with whatever lead is out on the field. Just can't underestimate this lead!
@ Black Sludge
Nature: Timid
EVs: 28 HP / 148 SpA / 80 SpD / 252 Spd
~ Shadow Ball
~ Sludge Bomb
~ Taunt / Will-o-Wisp
~ Substitute
Spin-Blocker!! I don't deal well with stall teams and they don't deal well with this Gengar. So it's a match made in heav-... Ghost Land. Anyways, I know Wave > Bomb, but this is also my in-game team and I'm using a special Gengar from a friend. Plus the Poison chance off of Bomb is fun. Essentially, he just annoys the opponent and stops their spinning efforts. He stops pokemon that rely heavily on stall tactics thanks to Taunt and hides behind his, usually, free substitute to avoid any surprise attacks.
He doesn't win vs M-Blastoise, but can get off a couple of attacks before going down leaving it at a nice spot for a revenge-kill and keeping the webs flowing. I did get the EV spread off of Smogon's main page, but it's pretty effective at surviving some weaker special attackers and keeping things going.
@ Assault Vest
Nature: Adamant
EVs: 252 HP / 252 Atk / 4 SpD
~ Rapid Spin
~ Knock Off
~ Earthquake
~ Ice Shard
The Spinner! I have three SR weak Pokemon and no Poison type. I need a Spinner or this team will be worn down and fast. Because of this it took me some time to decide the perfect pokemon to fit this role. Starmie was originally my prime choice, but I wanted something that could really tank hits and win 1v1 with standard Ghost blockers. Excadrill was second, but he's not too bulky and I kept trying to use him as an attacker. I went with Donphan because he can take a hit, a few at that, Assault Vest often means what should have been a KO wasn't and if their setter is gone he can dish out some pain!
Knock Off is very OP on him. 9.99/10 if the opponent has a Ghost that's what will come in to stomp on Donphan and that's when they get hit by a super effective Knock Off from his base 120 Attack. Once their setter is gone and the field is clear Donphan's job is done and hopefully he can soften up the opposing team a bit before finally going out.
@ Choice Band
Nature: Adamant
EVs: 252 Atk / 252 Spd / 4 HP
~ Sacred Fire
~ Extremespeed
~ Stone Edge
~ Bulldoze
I'm an Entei fan, that's why he's here damn it! Actually, Entei is a very effective revenge killer thanks to two moves. With Webs down Entei can outspeed unboosted pokemon effected by them and so Sacred Fire is usually the go-to. Even if the opponent thinks to switch out they'll risk a nice 50% Burn Chance. Either I'm playing someone not used to seeing Entei who will risk a powerful physical Dragon like Garchomp or someone who does know what he can do and will play more cautiously around it. Thanks to Sacred Fire I've hit things like Dragonite one the switch and stopped quite a few powerful set-up sweepers or physical tanks dead before they could become a threat.
Second is Extremespeed. It's +2 Priority and decent power helps me pick off the really weak ones. The other two moves are mostly filler. Stone Edge is good if they are smart enough to switch in a fire type, but most of the time that doesn't happen.
@ Choice Band
Nature: Adamant
EVs: 252 HP / 252 Atk / 4 SpD
~ Aqua Jet
~ Waterfall
~ Play Rough
~ Super Power
I don't think Azumarill needs much intro. He here to take on powerful Dragons and such as well as put major dents into the opposing team. Moves are fairly standard and thanks to the coverage all this little bunny-ball thing needs is proper prediction in order to break through.
@ Charizardite X
Nature: Jolly
EVs: 252 Atk / 252 Spd / 4 HP
~ Dragon Dance
~ Outrage / Dragon Claw??
~ Flare Blitz
~ Earthquake
Another pokemon that needs no real intro! MegaZard is my teams set-up sweeper and comes in mid-late game when his common counters are gone. Keeping my field clean is important and having webs up makes sure that ScarfChomp won't come in and OHKO @ +1. I chose Jolly because if Webs are NOT in play I can't risk Charizard being outsped and stopping his sweep.
I don't toss him out randomly, he comes in when things are already pretty smashed up and he's there to finish them off. Speed is more important than power here as he already has overwhelming power. However, Flare Blitz is in since the recoil isn't enough to end him and as far as the Dragon type move goes... I'm on the fence. Outrage is crazy good, but anything that locks me feels like I'm trapping myself. Dragon Claw seems to do the job nicely IMO.
~~~~~~~
So there's the team! Please let me know what you think, rate and advise. I do want to be clear that I don't do well with super defensive/stally pokemon at all. I'm really not looking to add something like Shuckle that can't properly deal out damage on it's own.
The team has done quite well on Showdown and as long as I stick to the game plan and predict properly I usually take home the bacon. And the eggs. And the pancakes.

Nature: Timid
EVs: 252 SpA / 252 Spd / 4 HP
~ Thunder
~ Bug Buzz
~ Volt Switch / Energy Ball??
~ Sticky Web
Galvantula is not only the best Spider-Mon(Gettit!?), but he's the best user of the move IMO. His primary job is to get Webs out as most of the team is 'Decent' -> 'Poor'. This helps every member of this team from avoiding critical revenge-killers to just being slightly faster than another Bulky Pokemon. Although Shuckle was an option for webs and would have been able to set SR Galvantula has enough offensive presence with Compound Eyes+Thunder to smackdown Taunters/Anti-Leads and can destroy most Magic Bouncers hoping to stop my webs.
So basically once Webs are down and secured I either save Galvantula later if they have their spinner up or deal with whatever lead is out on the field. Just can't underestimate this lead!

Nature: Timid
EVs: 28 HP / 148 SpA / 80 SpD / 252 Spd
~ Shadow Ball
~ Sludge Bomb
~ Taunt / Will-o-Wisp
~ Substitute
Spin-Blocker!! I don't deal well with stall teams and they don't deal well with this Gengar. So it's a match made in heav-... Ghost Land. Anyways, I know Wave > Bomb, but this is also my in-game team and I'm using a special Gengar from a friend. Plus the Poison chance off of Bomb is fun. Essentially, he just annoys the opponent and stops their spinning efforts. He stops pokemon that rely heavily on stall tactics thanks to Taunt and hides behind his, usually, free substitute to avoid any surprise attacks.
He doesn't win vs M-Blastoise, but can get off a couple of attacks before going down leaving it at a nice spot for a revenge-kill and keeping the webs flowing. I did get the EV spread off of Smogon's main page, but it's pretty effective at surviving some weaker special attackers and keeping things going.

Nature: Adamant
EVs: 252 HP / 252 Atk / 4 SpD
~ Rapid Spin
~ Knock Off
~ Earthquake
~ Ice Shard
The Spinner! I have three SR weak Pokemon and no Poison type. I need a Spinner or this team will be worn down and fast. Because of this it took me some time to decide the perfect pokemon to fit this role. Starmie was originally my prime choice, but I wanted something that could really tank hits and win 1v1 with standard Ghost blockers. Excadrill was second, but he's not too bulky and I kept trying to use him as an attacker. I went with Donphan because he can take a hit, a few at that, Assault Vest often means what should have been a KO wasn't and if their setter is gone he can dish out some pain!
Knock Off is very OP on him. 9.99/10 if the opponent has a Ghost that's what will come in to stomp on Donphan and that's when they get hit by a super effective Knock Off from his base 120 Attack. Once their setter is gone and the field is clear Donphan's job is done and hopefully he can soften up the opposing team a bit before finally going out.

Nature: Adamant
EVs: 252 Atk / 252 Spd / 4 HP
~ Sacred Fire
~ Extremespeed
~ Stone Edge
~ Bulldoze
I'm an Entei fan, that's why he's here damn it! Actually, Entei is a very effective revenge killer thanks to two moves. With Webs down Entei can outspeed unboosted pokemon effected by them and so Sacred Fire is usually the go-to. Even if the opponent thinks to switch out they'll risk a nice 50% Burn Chance. Either I'm playing someone not used to seeing Entei who will risk a powerful physical Dragon like Garchomp or someone who does know what he can do and will play more cautiously around it. Thanks to Sacred Fire I've hit things like Dragonite one the switch and stopped quite a few powerful set-up sweepers or physical tanks dead before they could become a threat.
Second is Extremespeed. It's +2 Priority and decent power helps me pick off the really weak ones. The other two moves are mostly filler. Stone Edge is good if they are smart enough to switch in a fire type, but most of the time that doesn't happen.

Nature: Adamant
EVs: 252 HP / 252 Atk / 4 SpD
~ Aqua Jet
~ Waterfall
~ Play Rough
~ Super Power
I don't think Azumarill needs much intro. He here to take on powerful Dragons and such as well as put major dents into the opposing team. Moves are fairly standard and thanks to the coverage all this little bunny-ball thing needs is proper prediction in order to break through.

Nature: Jolly
EVs: 252 Atk / 252 Spd / 4 HP
~ Dragon Dance
~ Outrage / Dragon Claw??
~ Flare Blitz
~ Earthquake
Another pokemon that needs no real intro! MegaZard is my teams set-up sweeper and comes in mid-late game when his common counters are gone. Keeping my field clean is important and having webs up makes sure that ScarfChomp won't come in and OHKO @ +1. I chose Jolly because if Webs are NOT in play I can't risk Charizard being outsped and stopping his sweep.
I don't toss him out randomly, he comes in when things are already pretty smashed up and he's there to finish them off. Speed is more important than power here as he already has overwhelming power. However, Flare Blitz is in since the recoil isn't enough to end him and as far as the Dragon type move goes... I'm on the fence. Outrage is crazy good, but anything that locks me feels like I'm trapping myself. Dragon Claw seems to do the job nicely IMO.
~~~~~~~
So there's the team! Please let me know what you think, rate and advise. I do want to be clear that I don't do well with super defensive/stally pokemon at all. I'm really not looking to add something like Shuckle that can't properly deal out damage on it's own.
The team has done quite well on Showdown and as long as I stick to the game plan and predict properly I usually take home the bacon. And the eggs. And the pancakes.