Battle Stadium Weekly Whatever

:Sinistcha:
Sinistcha @ Covert Cloak
Ability: Heatproof
Level: 50
Tera Type: Fairy
EVs: 244 HP / 244 Def / 20 SpA
Bold Nature
IVs: 0 Atk
- Shadow Ball
- Matcha Gotcha
- Iron Defense
- Strength Sap

Star of the show, now w/ EV to ko non bulky miraidon AFTER +1 terad Terapagos Starstorm. Would've saved me before...cause it was tricked. Good at leading vs Koraidon, pao(yes, even this though type, lives and won't flinch,) and Urshifu Rapid, this it's even great at countering. Fairy is mainly for Kor, very good at walling it and pao then. Usual enough STABs, I love this the most, but can't decide between Scald and Matcha even now. Iron def is something I'm certain about, this can't do good cm. It helps wall physical stuff, and even keeps pace w/ SD, unlike the also necessary sap. This has been truly wonderful, better than the legend more often than not...I do worry about that though. Aso my Garg and Sneasler answer, mainly.

:Klefki:
Klefki @ Lagging Tail
Ability: Prankster
Level: 50
Tera Type: Fire
EVs: 244 HP / 52 Def / 212 SpD
Bold Nature
IVs: 0 Atk
- Draining Kiss
- Switcheroo
- Calm Mind
- Thunder Wave

I had this trained, I decided to put it for Spe control I guess. But much, much more than that, this is huge for pao, or I'd run Grimm in a hurry. EVs should take a barrage, and the rest in def w/ usual odd HP. I picked fire kinda on a whim, this has prankster t wave, so I won't normally tera even on the dangerous firepon. Still, it resists steel, and that helps a ton for choice locked scizor and hoodra(both have occured, hoodra is great into me otherwise...still can be based on set.) Draining Kiss is weak w/ already low base SpA sorta and no other coverage, but it seemed bes for pao. Also, I believe Dazzling would STILL lose to Special attacker non-surf(why surf these days...) hoodra. Swicheroo is more crippling(and accurate!) than T wave, though I have that for numerous reasons like hax and saving the trick. CM is chosen last cause I don't WANT this to die w/ steel beam, and can be a mini wincon like, again, hoodra(ugh that might get more common, I fear.) This seems silly I know, but in practice seems to help me more than my legend(not always, I mean currently.) Good at crippling Mir, despite their t wave immunity(honestly not 100% I'd even run Switch Tail if it was not immune.)

:Terapagos:
Terapagos @ Chesto Berry
Ability: Tera Shift
Level: 50
Tera Type: Stellar
EVs: 236 HP / 4 Def / 252 SpA / 12 SpD / 4 Spe
Modest Nature
IVs: 15 Atk
- Tera Starstorm
- Calm Mind
- Rest
- Scorching Sands

This seemed ok for the sorta mu into caly s and mir. I was using basic double dance, but never found time for spe boosting. So I went chesto, not perfect, but less disappointing to me. Other big change was Scorching Sands, burns are greater to me than 20 BP. Well, idk what more to say about the set, non specs is cm as a near given, and Starstorm is ofc mandatory. This is ok, I like the abilities mostly. It often gets worn by hazards, though.

:Porygon-Z:
Porygon-Z @ Choice Scarf
Ability: Adaptability
Level: 50
Shiny: Yes
Tera Type: Normal
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Uproar
- Trick
- Discharge
- Ice Beam

Glis is my enemy, so though I wanted TrickScarf, I knew I had to hit through subs. That and the sheer power are why Uproar. Normal tera should maybe be ice(ugh, Clodsire,) but I'm saving shards for now because I'm unsure. Discharge is for more para spreading, it's sometimes ok. I'm not sure if I like this or not, it seems to vary. It is my main hope vs. Ting Lu I suppose, raw damage or to trick it.

:Arcanine-Hisui:
Arcanine-Hisui @ Choice Band
Ability: Rock Head
Level: 50
Shiny: Yes
Tera Type: Stellar
EVs: 68 HP / 252 Atk / 4 Def / 4 SpD / 180 Spe
Adamant Nature
- Flare Blitz
- Close Combat
- Extremespeed
- Head Smash

I forget why the EVs, anyways this is pretty hard hitting, works well w/ klefki I think. Stellar should change to rock, I think. Sometimes helps more, but rarely Uh normal enough moves I'd think, this is actually quite strong. Rock Head seems even better than intimidate, though w/ the rock typing makes me shaky vs firepon now. I really like ohkoing most things w/ head smash, on top of the strongest priority move.

:Overqwil:
Overqwil @ Loaded Dice
Ability: Intimidate
Level: 50
Tera Type: Dragon
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Crunch
- Barb Barrage
- Toxic
- Scale Shot

I put this for being a grounded poison good into muk a, maybe Mir w/ the tera, and probably/possibly Caly S. Loaded Dice Dragon Tera Scale Shot boosts the lowish spe and does ok damage, notably having a good roll to ohko mir. STABs are strong into caly s, standard fairy or otherwise, and idk why toxic. EVs could be played w/, though max spe seems mandatory. I like this, and I feel I can't get away w/ muk a(tried,) despite me agreeing that is mostly better. Intimidate is the main thing.

This goes back and forth a ton. I guess for me that's ok, I've had much more down seasons...still pretty blah and in the red fwiw.
 
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