Welcome to my first NU RMT. I am rather new to this tier, I started to play a bit a few months ago and tried to get into NU a few times when I was fed up with OU. Of course, I also watched a lot of videos on Youtube and stuff, but unfortunately I can't really concentrate enough to learn something from them. Anyway, this is my first real NU Team with at least a bit of a thought process behind it, although it looks pretty shit and probably needs much more than small changes.
I started trying the Normal-Spam core of Zangoose and Pyroar, although I couldn't understand that Normal-Spam would do well in a Tier with a bunch of Normal resists. I went on with (nearly randomly) picking the Team members: LO Healing Wish Mesprit, Sash Lead Qwilfish, Taunt Nasty Plot Mismagius and Belly Drum Slurpuff (which has been the most valuable member so far). Of course it is somehow easy to set up with Slurpuff in the lower ladder which is probably the reason I got to 1350. Besides that, the team has multiple flaws:
I had literally no switch-in for Feraligatr, Kangaskhan, Rotom and others while not even having a way to OHKO them. Altogether, the Pokémon were not doing what they were supposed to do.
Recently, I switched Qwilfish to Archeops, Pyroar to Typhlosion and special LO Mesprit to Physical Scarf, but I am not sure whether it has helped the team. I am still pretty weak to Water Types, Knock Off amd whatever, but I like how the team can heavily pressure opposing teams.
The team In-Depth
Archeops @ Focus Sash
Ability: Defeatist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Head Smash
- Endeavor
I originally had Qwilfish here but it didn't have the opportunity to set-up more of one layer of spikes most of the time and I felt Stealth Rock were more imoprtant in this tier. The fast is pretty useful for Hyper Offense, and the last too moves ensure that Archeops will do some good damage.
Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 52 HP / 252 Atk / 204 Spe
Adamant Nature
- Belly Drum
- Return
- Play Rough
- Substitute
I really liked BD Slurpuff after testing it. The set itself is quite standard, but Substitue is even more nice to block a Will-o-Wisp or Toxic from Weezing or Seismitoad and perhaps beat them 1v1. Slurpuff is really hard to deal with if it gets to +1, but normally the opponent will keep his scarf user to revenge it.
Zangoose @ Toxic Orb
Ability: Toxic Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Facade
- Knock Off
- Quick Attack
- Swords Dance
Zangoose is the second hard hitter, usually acting as a wallbreaker in midgame. He shares the most checks or counters with Slurpuff, being able to weaken them for Slurpuff to pull through late game. Unfortunately, Zangoose is not that fast, so he is often crippled by Thunderwave or Will-o-Wisp. I do have Healing Wish Mesprit, but the problem with the team is, that I do not have any sort of pivot, so I often have to sacrifice more than one Pokémon for that.
I am also thinking about replacing SD for Superpower, as I didn't see many possibilities to set-up.
Mismagius @ Leftovers
Ability: Levitate
EVs: 160 HP / 136 SpA / 212 Spe
Timid Nature
- Will-O-Wisp
- Shadow Ball
- Dazzling Gleam
- Taunt
Mismagius is an obvious choice for every Offense team, being part of the Hazard control that a hazard stacking team is usually looking for. Unfortunately it increases the general Knock Off weakness and cannot always prevent Spinning (f.e. against Sandslash and Cryogonal). The Nasty Plot set really struggled against Kangaskhan and other fat stuff, so I replaced NP with Will-o-Wisp and give it a bulkier spread. The Evs are for outspeeding Base 100 mons with a positive nature like timid Typhlosion, but there is a better spread for sure (please help!).
I would also like to hear opinions on replacing Dazzling Gleam with HP [Fighting] for Pawniard.
Typhlosion @ Choice Specs
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Eruption
- Flamethrower
- Extrasensory / Focus Blast
- Hidden Power [Grass]
Fire is quite a good typ in NU, and I needed a revenger as well as a special wallbreaker. At first there was Scarf Pyroar and Scarf Typhlosion, but since I am using Scarf Mesprit at the moment, I think the Specs set is a better way to go, especially since it can do damage to AV Hariyama. I was stupidly thinking that Extrasensory could deal with that, but Focus Blast may be a an option as Eruption does more damage to Hariyama.
Mesprit @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Healing Wish
- Zen Headbutt
- U-turn
- Thunder Punch
Ok, Mesprit has good typing and good stats, but it was always the most expendable member of the team. It was able to OHKO Seismitoad (LO Energy Ball), but I really could not use Healing Wish (the reason I used Mesprit at all) properly. That has not changed by making a physical scarf set out of it. U-turn is useful to get momentum against more bulky teams because I cannot afford to make risky double switches. Thunder Punch was supposed to be an option to revenge threatening water types, but I does only ~40% to Feraligatr anyway, so suggestions for other moves are appreciated.
I really need some help with this as I truly want to gain knowledge about the very interesting NU Tier, so every suggestion is greatly appreciated.






I started trying the Normal-Spam core of Zangoose and Pyroar, although I couldn't understand that Normal-Spam would do well in a Tier with a bunch of Normal resists. I went on with (nearly randomly) picking the Team members: LO Healing Wish Mesprit, Sash Lead Qwilfish, Taunt Nasty Plot Mismagius and Belly Drum Slurpuff (which has been the most valuable member so far). Of course it is somehow easy to set up with Slurpuff in the lower ladder which is probably the reason I got to 1350. Besides that, the team has multiple flaws:
I had literally no switch-in for Feraligatr, Kangaskhan, Rotom and others while not even having a way to OHKO them. Altogether, the Pokémon were not doing what they were supposed to do.
Recently, I switched Qwilfish to Archeops, Pyroar to Typhlosion and special LO Mesprit to Physical Scarf, but I am not sure whether it has helped the team. I am still pretty weak to Water Types, Knock Off amd whatever, but I like how the team can heavily pressure opposing teams.
The team In-Depth

Archeops @ Focus Sash
Ability: Defeatist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Head Smash
- Endeavor
I originally had Qwilfish here but it didn't have the opportunity to set-up more of one layer of spikes most of the time and I felt Stealth Rock were more imoprtant in this tier. The fast is pretty useful for Hyper Offense, and the last too moves ensure that Archeops will do some good damage.

Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 52 HP / 252 Atk / 204 Spe
Adamant Nature
- Belly Drum
- Return
- Play Rough
- Substitute
I really liked BD Slurpuff after testing it. The set itself is quite standard, but Substitue is even more nice to block a Will-o-Wisp or Toxic from Weezing or Seismitoad and perhaps beat them 1v1. Slurpuff is really hard to deal with if it gets to +1, but normally the opponent will keep his scarf user to revenge it.

Zangoose @ Toxic Orb
Ability: Toxic Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Facade
- Knock Off
- Quick Attack
- Swords Dance
Zangoose is the second hard hitter, usually acting as a wallbreaker in midgame. He shares the most checks or counters with Slurpuff, being able to weaken them for Slurpuff to pull through late game. Unfortunately, Zangoose is not that fast, so he is often crippled by Thunderwave or Will-o-Wisp. I do have Healing Wish Mesprit, but the problem with the team is, that I do not have any sort of pivot, so I often have to sacrifice more than one Pokémon for that.
I am also thinking about replacing SD for Superpower, as I didn't see many possibilities to set-up.

Mismagius @ Leftovers
Ability: Levitate
EVs: 160 HP / 136 SpA / 212 Spe
Timid Nature
- Will-O-Wisp
- Shadow Ball
- Dazzling Gleam
- Taunt
Mismagius is an obvious choice for every Offense team, being part of the Hazard control that a hazard stacking team is usually looking for. Unfortunately it increases the general Knock Off weakness and cannot always prevent Spinning (f.e. against Sandslash and Cryogonal). The Nasty Plot set really struggled against Kangaskhan and other fat stuff, so I replaced NP with Will-o-Wisp and give it a bulkier spread. The Evs are for outspeeding Base 100 mons with a positive nature like timid Typhlosion, but there is a better spread for sure (please help!).
I would also like to hear opinions on replacing Dazzling Gleam with HP [Fighting] for Pawniard.

Typhlosion @ Choice Specs
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Eruption
- Flamethrower
- Extrasensory / Focus Blast
- Hidden Power [Grass]
Fire is quite a good typ in NU, and I needed a revenger as well as a special wallbreaker. At first there was Scarf Pyroar and Scarf Typhlosion, but since I am using Scarf Mesprit at the moment, I think the Specs set is a better way to go, especially since it can do damage to AV Hariyama. I was stupidly thinking that Extrasensory could deal with that, but Focus Blast may be a an option as Eruption does more damage to Hariyama.

Mesprit @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Healing Wish
- Zen Headbutt
- U-turn
- Thunder Punch
Ok, Mesprit has good typing and good stats, but it was always the most expendable member of the team. It was able to OHKO Seismitoad (LO Energy Ball), but I really could not use Healing Wish (the reason I used Mesprit at all) properly. That has not changed by making a physical scarf set out of it. U-turn is useful to get momentum against more bulky teams because I cannot afford to make risky double switches. Thunder Punch was supposed to be an option to revenge threatening water types, but I does only ~40% to Feraligatr anyway, so suggestions for other moves are appreciated.
Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 52 HP / 252 Atk / 204 Spe
Adamant Nature
- Belly Drum
- Return
- Play Rough
- Substitute
Zangoose @ Toxic Orb
Ability: Toxic Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Facade
- Knock Off
- Quick Attack
- Swords Dance
Mismagius @ Leftovers
Ability: Levitate
EVs: 160 HP / 136 SpA / 212 Spe
Timid Nature
- Will-O-Wisp
- Shadow Ball
- Dazzling Gleam
- Taunt
Typhlosion @ Choice Specs
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Eruption
- Flamethrower
- Extrasensory
- Hidden Power [Grass]
Mesprit @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Healing Wish
- Zen Headbutt
- U-turn
- Thunder Punch
Archeops @ Focus Sash
Ability: Defeatist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Head Smash
- Endeavor
Ability: Unburden
EVs: 52 HP / 252 Atk / 204 Spe
Adamant Nature
- Belly Drum
- Return
- Play Rough
- Substitute
Zangoose @ Toxic Orb
Ability: Toxic Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Facade
- Knock Off
- Quick Attack
- Swords Dance
Mismagius @ Leftovers
Ability: Levitate
EVs: 160 HP / 136 SpA / 212 Spe
Timid Nature
- Will-O-Wisp
- Shadow Ball
- Dazzling Gleam
- Taunt
Typhlosion @ Choice Specs
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Eruption
- Flamethrower
- Extrasensory
- Hidden Power [Grass]
Mesprit @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Healing Wish
- Zen Headbutt
- U-turn
- Thunder Punch
Archeops @ Focus Sash
Ability: Defeatist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Head Smash
- Endeavor
I really need some help with this as I truly want to gain knowledge about the very interesting NU Tier, so every suggestion is greatly appreciated.