Welcome To Heck

Ok This is the team I am using to fufill my duty as an Elite Four member. As such we are allowed two wild cards and the rest the type we chose. Also I am open to any help you guys could give me but I have to have at least four ghost pokemon, so please keep that in mind. As you might have guessed I am the ghost E4 member Changes will be in Bold.


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Frosslass My Suicide Lead
Frosslass@ Focus Sash
Ability:Snow Cloak
Evs:252 Spa,252 speed,4hp
Timid Nature(+speed,-Atk)
-Spikes
-Taunt
-Ice Beam
-Destiny Bond
Frosslass is my lead for many reasons. He has great speed, max being 350, and access to spikes. Also the great kicker is destiny bond. Thanks to focus Sash I am guaranteed one layer of spikes and then if I die the next turn, my oppenent goes with me. Ice Beam is just there for a stab attack but is also good against gliscor, aerodactyl and flygon leads.​

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Gengar The Reaper
Genger@Life orb
Ability:Levitate
Evs 252 Spa,252 Speed
Timid Nature(+speed,-Atk)
-Hp Ice
-Thunderbolt
-Shadow Ball
-Energy Ball

Ok what ghost team would'nt have a Gengar on it? Gengar is my special attacker and my revenge killer. With hypnosis and dream eater he is able to counter-act the Life orb damage he will be getting. Shadow Ball and sludge bomb are their to use in case he switches when I put the other guy to sleep. The big surprise is alot of times the people don't switch, something i have'nt figured out why but lucky me.​

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Spiritomb the Beast
Spiritomb@leftovers
ability:Pressure
Evs:252 hp 200df 56spdf
Careful Nature(+spdf -SpA)
-CalmMind
-Darkpulse
-Pain Split
-Will-O-Wisp​

Spiritomb here is my wall and can also act as a sweeper. Thanks to Spiritombs excellent typing he has no attacks that are super-effective against him and he can easily set himself up with CalmMind. After he has at least two CalmMinds he can actually sweep my oppenents entire team. With Pain Split he can recover after people harm him some and Will-O-Wisp is there for him in the beggining when he cant really damage the foe but also for when he's about to go out.​

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Heracross @ Choice Scarf
Adamant
Guts
252 Atk//252 Spe
-Close Combat
-Megahorn
-Night Slash
-Stone Edge
Ok I got rid of Infernape for Choice Scarf Heracross. He helps get rid of physical attackers and can sweep himself. He is my physical attacker now. He easily gets rid of any ghost or dark pokemon threatining me. I'v been testing him out on shoddy and he easily rips through any not prepared.
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Clefable the Little Blissey
Clefable@Leftovers
Ability: Magic Guard
Evs:252 hp 58spa 200spdf
Bold Nature(+df,-Atk)
-Protect
-Flamethrower
-toxic
-Wish​

Wow what can I say. Clefable here helps me in many ways, he is my spdf wall, my stealth rocker and my wish supporter.
He fullfills all these roles well. wish and protect are their to heal Clefable or any of my other guys that need help. Toxic is their to slowly kill my oppenent since Clable doesn't attack and stealthrock is their for obvious reasons.​

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Dusknoir A.K.A. Isaac Newton
Dusknoir@ Leftovers
Ability: Pressure
Evs: 252hp, 252 df
Relaxed Nature(+df-spe)
-Dynamic Punch
-Gravity
-Pain Split
-Will-O-Wisp

Ok, I got rid of my Mismagius because it really helping me. But Dusknoir here has helped me alot, with gravity all the spikes frosslass set up hits everyone. Also with gravity WoW accuracy bumps up to 100% and dynamic punch has about 82% accuracy. Thanks to that he is not walled by blissey at all and most physical attackers are put out of commision after being burned and confused. What i'm not sure about is whether or not I should put some atk evs on this guy. What you think?

Well there you have it, my ghost Monotype team. Plz rate and offer suggestions but plz keep in mind I have to have at least four ghost pokemon. I can't only have two or three or I would be breaking the leagues rules. Other then that one rule, feel free to tell me to make any changes to the team. Also yes I have considered and I see he is a good ghost wall but because of clefable, mismaguis and spiritomb I think I have enough walls already and I dont want to get rid of spiritomb because it has proven very effective by being able to wipe out more then 4 guys be himself.​
 
Hey, I'm gonna rate your team now. So let's begin.

First of all the Gengar set you choose isn't realy good because since Platinum Dream Eater and Hypnosis isn't so good. The best set to play Life Orb Gengar is this one:
Gengar @ Life Orb
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Thunderbolt
- Focus blast
- Explosion


Also Substitute and Hidden Power [Fire] would be possible. So you can counter Scizor, but you have Infernape on you team so I think this wouldn't be a big problem.


On the other side you have also chosen the wrong set on infernape.
Play it on this way:
Infernape @ Life Orb
EVs: 64 Atk / 252 SpA / 192 Spe
Naive Nature
- Fire Blast
- Close Combat
- Grass Knot
- Hidden Power [Ice]

So you see, Grass knot is for Swampert, Close Combat for Blissey and Fire Blast to get Skarmory owned. So this is imo the best Wallbreaking Infernape.
 
Sorry to say, but your team has very poor coverage, and fails to take out many common threats. First off, Gengar has no buisness having dream eater, and being revenge killer. His best revenge set would be as so:

Gengar @ Choice Scarf
Timid
Levitate
4 Def/252 SpA/252 Spe
-Shadow Ball
-Thunderbolt
-HP Ice
-Focus Blast/Energy Ball

Better Revenge set than what you have. Shadow Ball gets obvious STAB. While Thuderbolt hits Gyarados, and has no fear of +1. While HP Ice murders dragons, and again has no fear of +1 Mence. The last slot is a filler, but i would reccomend Energy Ball, so you get better coverage, and don't have to keep sacrificing pokes to get rid of a threat.

Your Spiritomb set is fine, though you are missing 6 EVs, which would be best used on SpDef.

Now, PhysApe does have good coverage, but with what you already have on your team, I feel a DDMence would enjoy a place here more:

Salamence @ Life Orb
Naive
Intimidate
232 Atk/24 SpA/252 Spe
-Dragon Dance
-Outrage/Dragon Claw
-Fire Blast
-Earthquake

I noticed you didn't have an Earthquake user on your team, which can greatly hinter your abilities. Now everyone knows the basic DDMence Sweeper set, but with Intimidate, it helps get rid of Physical attackers, so if it goes down to the nails, Clefable can easily stall your way into a win.

Now you don't have to worry about Dark types that much, as the only prominent ones iirc, are Weavile and Umbreon. Wealvile is rarely seen anymore, while the same is true for Umbreon. Though if you are still concerned about it a simple solution would be just to throw in a defensive CB Metagross, which would solve the problem of having no Steels, and easliy rid you of Weavile, and Umbreon both. As a simple BP can OHKO Weavile, and since Meta is immune to toxic, you pretty much have no fear of him. Though I can't help you much with Clefable and Mismagus due to my knowledge of UU being very low.

Hope this helps. GL.
 
Take the Slude Bomb off Gengar as it has terrible coverage. Thunder Bolt is a number with atleast 50 zeros better than it. Oh and Why are you playing Rock SLide on Infernape. Stone Edge is also a number with 50 zeros times better.
 
I would run ice shard on froslass instead of ice beam because aero can kill it if it wants to and ice shard will beat it most of the time. just run a jolly nature and put the ev's into attack.
 
Take the Slude Bomb off Gengar as it has terrible coverage. Thunder Bolt is a number with atleast 50 zeros better than it. Oh and Why are you playing Rock SLide on Infernape. Stone Edge is also a number with 50 zeros times better.
Rock slide is there because stone edge's terrible accuracy.

Sorry to say, but your team has very poor coverage, and fails to take out many common threats. First off, Gengar has no buisness having dream eater, and being revenge killer. His best revenge set would be as so:

Gengar @ Choice Scarf
Timid
Levitate
4 Def/252 SpA/252 Spe
-Shadow Ball
-Thunderbolt
-HP Ice
-Focus Blast/Energy Ball

Better Revenge set than what you have. Shadow Ball gets obvious STAB. While Thuderbolt hits Gyarados, and has no fear of +1. While HP Ice murders dragons, and again has no fear of +1 Mence. The last slot is a filler, but i would reccomend Energy Ball, so you get better coverage, and don't have to keep sacrificing pokes to get rid of a threat.

Your Spiritomb set is fine, though you are missing 6 EVs, which would be best used on SpDef.

Now, PhysApe does have good coverage, but with what you already have on your team, I feel a DDMence would enjoy a place here more:

Salamence @ Life Orb
Naive
Intimidate
232 Atk/24 SpA/252 Spe
-Dragon Dance
-Outrage/Dragon Claw
-Fire Blast
-Earthquake

I noticed you didn't have an Earthquake user on your team, which can greatly hinter your abilities. Now everyone knows the basic DDMence Sweeper set, but with Intimidate, it helps get rid of Physical attackers, so if it goes down to the nails, Clefable can easily stall your way into a win.

Now you don't have to worry about Dark types that much, as the only prominent ones iirc, are Weavile and Umbreon. Wealvile is rarely seen anymore, while the same is true for Umbreon. Though if you are still concerned about it a simple solution would be just to throw in a defensive CB Metagross, which would solve the problem of having no Steels, and easliy rid you of Weavile, and Umbreon both. As a simple BP can OHKO Weavile, and since Meta is immune to toxic, you pretty much have no fear of him. Though I can't help you much with Clefable and Mismagus due to my knowledge of UU being very low.

Hope this helps. GL.
Thxs for the advice on these. Will change my guys around
Hey, I'm gonna rate your team now. So let's begin.

First of all the Gengar set you choose isn't realy good because since Platinum Dream Eater and Hypnosis isn't so good. The best set to play Life Orb Gengar is this one:
Gengar @ Life Orb
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Thunderbolt
- Focus blast
- Explosion


Also Substitute and Hidden Power [Fire] would be possible. So you can counter Scizor, but you have Infernape on you team so I think this wouldn't be a big problem.


On the other side you have also chosen the wrong set on infernape.
Play it on this way:
Infernape @ Life Orb
EVs: 64 Atk / 252 SpA / 192 Spe
Naive Nature
- Fire Blast
- Close Combat
- Grass Knot
- Hidden Power [Ice]

So you see, Grass knot is for Swampert, Close Combat for Blissey and Fire Blast to get Skarmory owned. So this is imo the best Wallbreaking Infernape.
Infernape is here to be a Physical attacker I already have enough Special Attackers. But thxs for the advice
 
please just....get rid of slugde bomb on gengar,10 more power compared to shadow ball that you got there on the moveset and got HORRIBLE coverage,about everything in OU resist,and those that dont got a horrible type,i see you got no grass moves on your team,so swampert is probaly going to be a pain(i know most are leads,but they normaly survive enough time to come back and haunt you) so you got some options,you can swich slugde bomb on gengar for energy ball(no one expect) or you can check other options he might have,he got stuff like destiny bound or focus blast that can be useful,about anything will be better then that horrible poison move,even toxic would be better,blissey does everything your clefable does,but better so you can switch for a blissey like...

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def/80 SAtk/176 SDef
Bold nature (+Def, -Atk)
- Wish
- Stealth Rock
- Flamethrower
- Toxic

if you dont want a atacking move,fell free to change your fire move for protect or sofboiled,if you do that just max out both defense and special defense with bold nature(leftovers evs on HP) this is just has bulk compared to clefable,take special hits like a champ and still stall and put SR in field,i dont get why you would not use that instead...
 
On the Blissey set above, IMO Flamthrower/Ice Beam/Thunberbolt are completely useless on Blissey. She has crap SpA, and they can be resisted. My suggestion would be to switch it with Seismic-Toss which hits with 100 Damage every turn to every poke(minus ghosts iirc), and cannot be resisted. Which is great. Now I would also switch the spread to 40 HP/252 Def/216 SpDef. 40 HP for slight increase in already massive bulkiness, 252 Def, actually gives it a fighting chance against a Physical move. While 216 Def hits the last EV Jump Point, and keeps Bliss in top shape for Special attacks also. And lastly make sure Bliss is a Calm nature. Not Bold, less the 216 SpDef becomes pointless.

Once again, GL.
 
On the Blissey set above, IMO Flamthrower/Ice Beam/Thunberbolt are completely useless on Blissey. She has crap SpA, and they can be resisted. My suggestion would be to switch it with Seismic-Toss which hits with 100 Damage every turn to every poke(minus ghosts iirc), and cannot be resisted. Which is great. Now I would also switch the spread to 40 HP/252 Def/216 SpDef. 40 HP for slight increase in already massive bulkiness, 252 Def, actually gives it a fighting chance against a Physical move. While 216 Def hits the last EV Jump Point, and keeps Bliss in top shape for Special attacks also. And lastly make sure Bliss is a Calm nature. Not Bold, less the 216 SpDef becomes pointless.

Once again, GL.

given how scizor likes to make fun of blissey,its the single reason i gave the fire move,and blissey WANT bold nature,massive special defense and hp but very poor defense=get killed with easy by physical moves,i said that if he dont want blissey with a atacking move,it can change for anything else and put the evs on defensive,blissey special atack might sucks,but with the evs scizor will think again has he will take a load crap(even ohko) from Flamthrower
 
I new I put Clefable on instead of blissey, now I remember. Clefable has better overall stats then Blissey, ex Spa, and Clefables weakness to fighting is easily countered because of all my ghosts.
 
I new I put Clefable on instead of Chansey, now I remember. Chansey as better overall stats then Blissey, ex Spa, and Chansey's weakness fighting is easily countered because of all my ghosts.

What're you smoking and where can I get some?

Chansey's stats:
- 250 HP
- 5 Atk
- 5 Def
- 35 SpA
- 105 SpD
- 50 Spe

Blissey's stats:
- 255 HP
- 10 Atk
- 10 Def
- 75 SpA
- 135 SpD
- 55 Spe

I have no idea where you came up with the idea that Chansey has better overall stats than Blissey, because as far as I know, Blissey is the evo of Chansey and as you can clearly see above, she has way better stats than Chansey. Just pointing out that you shouldn't say random stuff and believe it to be true when in fact it is false.
 
this team could use quite a bit of work. its a ghost team, and you seem to have the idea to abuse ghosts common high speed and special attack. however you do a poor job of covering your own weaknesses:

Problems:
Scizor
Tyranitar
-insert pursuiter here-

both of these can run through your team (except they wont come in on spiritomb ever so you cant WoW them) and one of the wildcards should be used as thus.

I recommend this for your team
Magnezone@Leftovers
Rash
224 HP/32 Atk/252 SpA
-Substitute
-Thunderbolt
-Hidden Power [Grass/Ice]
-Explosion
Scizor is used as the primary check for many many ghosts, and this will eliminate it as soon as it pursuits/bullet punch. with the hp evs a bullet punch wont 2hko a sub without a CH (and it lands you right at 337 lol). HP ice or HP grass is your pick, though i recommend HP grass since gengar already has HP ice and you have less problems with dragons than swampert.

with mismagius's defenses its not gonna last the 2 turns it needs to mean look+perish song a lot of the time. make it an offensive variant
Mismagius@Leftovers
4 HP/252 SpA/252 Spe
Timid
-Substitute
-Calm Mind
-Hidden Power [Fighting]/Thunderbolt
-Shadow Ball

or

Mismagius@Life Orb
4 HP/252 SpA/252 Spe
Timid
-Nasty Plot
-Thunderbolt
-Hidden Power [Fighting]
-Shadow Ball

you need to be able to take the offensive better, each version here has its own merits

this team will inevitably have troubles breaking through blissey. i also dont like that the fastest thing on this team is gengar. so id scarf it and run this:
Gengar@Choice Scarf
4 HP/252 SpA/252 Spe
Timid
-Shadow Ball
-Thunderbolt
-Focus Blast
-Trick
Trick screws blissey and gengar goes a long way to make sure you dont get swept by mence or gyarados. however it does leave you open to pursuit

mence of course is good as the other wildcard

well anyways there are my comments, i did like how you did ghost abuse+spikes, that was nice
 
Ok I'v updated my team. Oh and btw clefables flamethrower kos scizor easily. About 2ohko but I have seen Ohkos on the less defensive ones. Heracross now eliminates my tyranitar problem
 
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