Hey guys, Silvershadow here with my 3rd RMT. This is a team I've been using to great success over the last few weeks, and I think I've found my favourite playstyle with this team as well(semi-stall/stall, if you care). it peaked at 1872 under the alt 'Wish you were here'(yah, I like rock songs). I want to say a big thank-you to Molk as well, for being an awesome tutor and for helping me build this team. Now, onto the team:
Nidoqueen (F) @ Life Orb
Trait: Sheer Force
EVs: 252 SAtk / 168 HP / 88 Spd
Modest Nature
- Earth Power
- Fire Blast
- Stealth Rock
- Thunderbolt
Nidoqueen is one of my favourite bulky stealth rock leads at the moment. It can easily get up Stealth Rock thanks to its great bulk, as well as smash through opposing stealth rock leads, such as Crustle and Aerodactyl and Sandslash. It also absorbs Toxic Spikes by virtue of its typing, and is my main counter to things like Accelgor and Galvantula, and is also a nice backup check to things like Escavalier and Manectric, if I predict a trick.
The set is fairly standard for a bulky queen. Earth Power for STAB, Fire Blast and Tbolt for coverage. The ev's outpace maximum base 55's like bouffolant, which can be a major pain, and the rest is put in bulk and special attack to tank hits from bugs / electrics better. Life Orb and sheer force is obviously to hit things as hard as possible, and because queen is still best when she's smashing through defensive teams when cress has been taken out by the next member...
Spiritomb @ Choice Band
Trait: Pressure
EVs: 172 HP / 252 Atk / 84 Spd
Adamant Nature
- Pursuit
- Shadow Sneak
- Sucker Punch
- Trick
CB Spiritomb is really good at the moment, being able to take out Cresselia with ease thanks to an insanely powerful Pursuit. Tomb does more than just counter cress though. He is also my spinblocker and a backup check to dangerous mons that have somehow managed to set-up on me. He also counters Slowking easily(I bait a psyshock by going out to wrath on the scald, and then switching out to tomb and 2HKO with Pursuit), as well as Gallade, which is normally a very dangerous threat to stall teams.
I really like CB on this set, as it allows me to deal 70% to Cresselia as it switches out-therefore, it can't counter queen later on. Trick is also ever so useful-tricking a CB onto opposing cresselia or clefable has often won me the game. Although I do sometimes not like being locked into a move, the majority of stat-uppers are stopped cold by either cresselia or poliwrath. The set is once again fairly straight forward-speed ev's outspeed mighty as fuck dusknoir, the rest is put into attack and HP.
Overall, Spiritomb is a really useful team member, that fills lots of roles all in one team slot, and does them all really well.
Poliwrath @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 252 Def / 4 Spd
Relaxed Nature
- Scald
- Circle Throw
- Rest
- Sleep Talk
Poliwrath is such a great mon to use in the current metagame, since it really takes advantage of all the mons being used to counter cresselia, such as Drapion and Escavalier. Thanks to it's excellent typing, Poliwrath can come in on many mons basically for free, and using circle throw to rack up hazard damage. Scald is my secondary STAB move, and is for when I think a ghost might be coming in, and to outright weaken mons or attempt to burn mons such as rhydon. The set is pretty self-explanatory-max bulk and leftovers and RestTalk allow for maximum survivability. Water Absorb is a really useful ability on wrath, and really comes in handy when up against rain teams, as well as Slowking and other water types such as feraligatr and kabutops.
Cresselia (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 216 Def / 40 SDef
Calm Nature
- Moonlight
- Thunder Wave
- Psychic
- Calm Mind
The mon that makes stall possible in RU-cresselia. Cresselia walls so many threats it's almost unreal-sceptile, moltres, nidoqueen, magmortar-all are easily countered by Cresselia. CM Cresselia is also an excellent boosting sweeper against offensive teams, as when their cress counter has been worn down through residual damage cress has an easy time boosting up to +6 and then winning the game. It also allows cress to sponge hits from special attackers more easily-for example against Galvantula. Thunder Wave is such an excellent move on Cresselia, and really helps along with Nidoqueen, who has an easy time smashing through offensive teams once paralyzed.
I normally bring out cress early on to try and paralyze as many things as possible, and boost up late game when potential checks have been weakened and counter eliminated via poliwrath and residual hazard damage. I'm not all that sure who made the ev spread, but it allows Cresselia to survive 2 max damage roll LO Moltres Fire Blast's after SR, and the rest is put into physical bulk to spongs hits from physical attacker such as Kabutops and Entei better.
Kabutops @ Lum Berry
Trait: Weak Armor
EVs: 252 Atk / 4 HP / 252 Spd
Adamant Nature
- Swords Dance
- Rapid Spin
- Stone Edge
- Aqua Jet
Kabutops is the spinner of the team, and also my smeargle counter thanks to Lum Berry. Cryogonal isn't all that good in the current metagame, as it is easily pursuit trapped by all the cress counter running around at the moment, and because Sandslash and Hitmonchan are laughable on a serious team, I was left with Kabutops. I also has a major issue with Smeargle though, and I'd hears about Lum Berry Kabutops from someone, and it seemed to fit nicely on this team.
Although I do miss LO's power sometimes, Lum Berry has come in very handy sometimes. Smeargle has already been mentioned, but Lum Berry also allows me to stay in on Jynx hoping to set-up on me, as well as Sigilyph among others. Apart from Lum Berry, the set is very standard. Adamant for maximum attacking power, Rapid Spin because he's the spinner of the team, Swords Dance is there to ensure I don't lose against things like Clefable, as outside of Kabutops I don't have much of a way around it. Tbh, Kabutops doesn't see a lot of usage on my team, but spikes can be a real pain for my team if fully set-up, and really helps against defensive teams.
Ferroseed @ Eviolite
Trait: Iron Barbs
EVs: 252 HP / 200 Def / 56 SDef
Sassy Nature
IVs: 0 Spd
- Thunder Wave
- Spikes
- Gyro Ball
- Leech Seed
Finally, we come to ferroseed-one of the most under-rated spikers in the tier. Ferroseed is able to set-up Spikes against so many mons such as Spiritomb and Dusknoir, and it's spikes are often crucial in winning a match. By getting down spikes quickly with ferroseed, I can wear down offensive teams through their own LO recoil and hazard damage.
Ferroseed isn't only there to set-up Spikes though. Ferroseed is a great supporting mon in general, Thunder Wave especially. It never gets old when people think they can switch their Magmortar / Moltres in on Ferroseed and get hit with a Thunder Wave and are then easy pickings for queen. TWave ferroseed is also an excellent weapon against rain teams-as between Cress, Poliwrath and Ferroseed I have most of the rain abusers covered. Leech Seed is ferroseed's only method of recovery, but is still very useful for causing even more residual damage, for example against sandslash. Finally, Gyro Ball is Ferro's STAB move of choice, and allows it to counter things like Archeops and Aerodactyl with ease. It hits roughly twice as hard as Seed Bomb thanks to ferroseed's abysmal speed stat, which means it still deals out pretty good damage to things like Kabutops.
So, that's the team. I hope you enjoyed reading it, and I also hope that you play RU more-seriously, it's a really fun and balanced tier to play at the moment, as anything can work and so can any playstyle, from Trick Room to full out stall and dual screens Hyper Offense. Once again, major thanks to Molk for being such an awesome tutor, and another thanks for reading.







Nidoqueen (F) @ Life Orb
Trait: Sheer Force
EVs: 252 SAtk / 168 HP / 88 Spd
Modest Nature
- Earth Power
- Fire Blast
- Stealth Rock
- Thunderbolt
Nidoqueen is one of my favourite bulky stealth rock leads at the moment. It can easily get up Stealth Rock thanks to its great bulk, as well as smash through opposing stealth rock leads, such as Crustle and Aerodactyl and Sandslash. It also absorbs Toxic Spikes by virtue of its typing, and is my main counter to things like Accelgor and Galvantula, and is also a nice backup check to things like Escavalier and Manectric, if I predict a trick.
The set is fairly standard for a bulky queen. Earth Power for STAB, Fire Blast and Tbolt for coverage. The ev's outpace maximum base 55's like bouffolant, which can be a major pain, and the rest is put in bulk and special attack to tank hits from bugs / electrics better. Life Orb and sheer force is obviously to hit things as hard as possible, and because queen is still best when she's smashing through defensive teams when cress has been taken out by the next member...

Spiritomb @ Choice Band
Trait: Pressure
EVs: 172 HP / 252 Atk / 84 Spd
Adamant Nature
- Pursuit
- Shadow Sneak
- Sucker Punch
- Trick
CB Spiritomb is really good at the moment, being able to take out Cresselia with ease thanks to an insanely powerful Pursuit. Tomb does more than just counter cress though. He is also my spinblocker and a backup check to dangerous mons that have somehow managed to set-up on me. He also counters Slowking easily(I bait a psyshock by going out to wrath on the scald, and then switching out to tomb and 2HKO with Pursuit), as well as Gallade, which is normally a very dangerous threat to stall teams.
I really like CB on this set, as it allows me to deal 70% to Cresselia as it switches out-therefore, it can't counter queen later on. Trick is also ever so useful-tricking a CB onto opposing cresselia or clefable has often won me the game. Although I do sometimes not like being locked into a move, the majority of stat-uppers are stopped cold by either cresselia or poliwrath. The set is once again fairly straight forward-speed ev's outspeed mighty as fuck dusknoir, the rest is put into attack and HP.
Overall, Spiritomb is a really useful team member, that fills lots of roles all in one team slot, and does them all really well.

Poliwrath @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 252 Def / 4 Spd
Relaxed Nature
- Scald
- Circle Throw
- Rest
- Sleep Talk
Poliwrath is such a great mon to use in the current metagame, since it really takes advantage of all the mons being used to counter cresselia, such as Drapion and Escavalier. Thanks to it's excellent typing, Poliwrath can come in on many mons basically for free, and using circle throw to rack up hazard damage. Scald is my secondary STAB move, and is for when I think a ghost might be coming in, and to outright weaken mons or attempt to burn mons such as rhydon. The set is pretty self-explanatory-max bulk and leftovers and RestTalk allow for maximum survivability. Water Absorb is a really useful ability on wrath, and really comes in handy when up against rain teams, as well as Slowking and other water types such as feraligatr and kabutops.

Cresselia (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 216 Def / 40 SDef
Calm Nature
- Moonlight
- Thunder Wave
- Psychic
- Calm Mind
The mon that makes stall possible in RU-cresselia. Cresselia walls so many threats it's almost unreal-sceptile, moltres, nidoqueen, magmortar-all are easily countered by Cresselia. CM Cresselia is also an excellent boosting sweeper against offensive teams, as when their cress counter has been worn down through residual damage cress has an easy time boosting up to +6 and then winning the game. It also allows cress to sponge hits from special attackers more easily-for example against Galvantula. Thunder Wave is such an excellent move on Cresselia, and really helps along with Nidoqueen, who has an easy time smashing through offensive teams once paralyzed.
I normally bring out cress early on to try and paralyze as many things as possible, and boost up late game when potential checks have been weakened and counter eliminated via poliwrath and residual hazard damage. I'm not all that sure who made the ev spread, but it allows Cresselia to survive 2 max damage roll LO Moltres Fire Blast's after SR, and the rest is put into physical bulk to spongs hits from physical attacker such as Kabutops and Entei better.

Kabutops @ Lum Berry
Trait: Weak Armor
EVs: 252 Atk / 4 HP / 252 Spd
Adamant Nature
- Swords Dance
- Rapid Spin
- Stone Edge
- Aqua Jet
Kabutops is the spinner of the team, and also my smeargle counter thanks to Lum Berry. Cryogonal isn't all that good in the current metagame, as it is easily pursuit trapped by all the cress counter running around at the moment, and because Sandslash and Hitmonchan are laughable on a serious team, I was left with Kabutops. I also has a major issue with Smeargle though, and I'd hears about Lum Berry Kabutops from someone, and it seemed to fit nicely on this team.
Although I do miss LO's power sometimes, Lum Berry has come in very handy sometimes. Smeargle has already been mentioned, but Lum Berry also allows me to stay in on Jynx hoping to set-up on me, as well as Sigilyph among others. Apart from Lum Berry, the set is very standard. Adamant for maximum attacking power, Rapid Spin because he's the spinner of the team, Swords Dance is there to ensure I don't lose against things like Clefable, as outside of Kabutops I don't have much of a way around it. Tbh, Kabutops doesn't see a lot of usage on my team, but spikes can be a real pain for my team if fully set-up, and really helps against defensive teams.

Ferroseed @ Eviolite
Trait: Iron Barbs
EVs: 252 HP / 200 Def / 56 SDef
Sassy Nature
IVs: 0 Spd
- Thunder Wave
- Spikes
- Gyro Ball
- Leech Seed
Finally, we come to ferroseed-one of the most under-rated spikers in the tier. Ferroseed is able to set-up Spikes against so many mons such as Spiritomb and Dusknoir, and it's spikes are often crucial in winning a match. By getting down spikes quickly with ferroseed, I can wear down offensive teams through their own LO recoil and hazard damage.
Ferroseed isn't only there to set-up Spikes though. Ferroseed is a great supporting mon in general, Thunder Wave especially. It never gets old when people think they can switch their Magmortar / Moltres in on Ferroseed and get hit with a Thunder Wave and are then easy pickings for queen. TWave ferroseed is also an excellent weapon against rain teams-as between Cress, Poliwrath and Ferroseed I have most of the rain abusers covered. Leech Seed is ferroseed's only method of recovery, but is still very useful for causing even more residual damage, for example against sandslash. Finally, Gyro Ball is Ferro's STAB move of choice, and allows it to counter things like Archeops and Aerodactyl with ease. It hits roughly twice as hard as Seed Bomb thanks to ferroseed's abysmal speed stat, which means it still deals out pretty good damage to things like Kabutops.
So, that's the team. I hope you enjoyed reading it, and I also hope that you play RU more-seriously, it's a really fun and balanced tier to play at the moment, as anything can work and so can any playstyle, from Trick Room to full out stall and dual screens Hyper Offense. Once again, major thanks to Molk for being such an awesome tutor, and another thanks for reading.