Welcome, welcome, to the Circus of Warlocks and Witches (RMT)
Imagine.
As you see the poster flying towards you.
The poster reads.
---
Come one, come all!
Gather to the Circus of Warlocks and Witches today~!
---
Froslass @ Leftovers
Ability: Snow Cloak
EVs: 252 Speed/252 Special Attack/6 HP
Nature: Timid
- Ice Beam
- Thunderbolt
- Confuse Ray
- Thunder Wave
The Starting Act. Lead Pokemon. The beauty from the Far East graces us with her haunting powers. Her haunting beauty hides her most dangerous aspect, her knowledge and prowess of the power of the cold. She destroys anything willing to waltz into the Opening Act, and punishes with her powerful ice magic. Beasts of fire switch in, because they think they're safe from her arctic blasts, and because of this deception, need to be punished. Did you know she's a master at shock therapy? It was in her contract. On the other hand, she can have a little fun with the opponent. Her true weakness is how much fun she has with her opponent. She'll stop them from moving randomly by electrifying their brain, or confuse them with her ethereal eyes. The eyes always attract the boys. If she feels threaten, she'll disappear into the snow to reveal the next act of the show...
---------
Pinsir @ Life Orb
Ability: Mold Breaker
EVs: 252 Attack/252 Speed/6 HP
Nature: Jolly
- X-Scissor
- Earthquake
- Stone Edge
- Swords Dance
The Clown. Physical Sweeper. The Stag Beetle reveals his awesome juggling power, juggling swords while dancing! Dangerous! After that, he can use his massive strength to rock the earth, or fling rocks at people. For those that use telekinesis, this is not the clown to mess with. He'll resist your mind attacks with his little brain, and in return, strike you with his awesome bug strength to hit where it hurts. However, if the Starting Act led differently, there comes the majestic...
---------
Stantler @ Wise Glasses
Ability: Intimidate
EVs: 252 Speed/252 Special Attack/6 HP
Nature: Modest
- Calm Mind
- Thunderbolt
- Hidden Power Ice
- Shadow Ball
The Magician. Special Sweeper. She'll calm her thoughts, throwing her magical prowess through the roof. After some calming techniques, she'll then summon electric bolts from the air, or unlock the power of the frozen tundra in her heart. For the Hypnotic Devil and the Dancing Pig, she'll summon an attack that cannot be grasped by the Psychic demons.
---------
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP/252 Special Defense/6 Speed
Nature: Calm
- Ice Beam
- Reflect
- Thunder Wave
- Softboiled
The Magnificent. Special Wall. She'll come in if the Clown and the Magician are threaten by those whose magic cannot be stopped, and repel such a magician. She'll first set up her wall of light, so that such mundane physical attacks do not make her fear. She'll then electrify the opponent, and thus, randomly stop them from doing much against her. If she is not harmed during this entire affair, she'll shoot ice rays from her hands. If she is harmed, she'll go away to eat her favorite snack, eggs. But, if the opponent chooses to fight in such a low-class way, she'll call upon...
---------
Wormadam-Steel @ Leftovers
Ability: Anticipation
EVs: 252 Defense/252 HP/6 Attack
Nature: Relaxed
- Gyro Ball
- Stealth Rock
- Toxic
- Rest
The Girl Wonder. Physical Wall. She sees to the such abominable acts of "fighting" are stopped. Wormadam, the Girl Wonder, can use her time being reduced to a simple punching bag to beat the nasty, physical fighters at their own game. She can call upon a giant, iron ball to destroy the faster opponent, or use the time to put a curse of eternal poison on them, unless their body can become cured of this, or they have the heavenly aroma, or hear the ringing of the angels. She can also summon the wrath of the stone, and punish those who want to come against her. She may also fall asleep, after a hard day of being hit. Sleep, Girl Wonder.
---------
Chimecho @ Leftovers
Ability: Levitate
EVs: 252 HP/116 Defense/80 Special Attack/60 Special Defense
Nature: Modest
- Psychic
- Hidden Power Fighting
- Wish
- Heal Bell
The Angel's Voice. Cleric. Do you hear? The haunting beauty of the angels radiates from this little bell. They've said that it can restore anyone from burns, paralysis, even from poison and eternal sleep! But, this bell lives for her team. She'll wish upon a star, and hopes for that wish to come true. She can punish those who threaten the Magician and the Magnificent with her telekinetic powers, or use the power of the fighting spirit in her heart to damage those whose minds are too distant from the light to fall to any sort of mind trickery.
--------------------------
As you see the poster flying towards you.
The poster reads.
---
Come one, come all!






Gather to the Circus of Warlocks and Witches today~!
---
Remember, remember-
-all Pokemon are magicians.
<3
-------------------------------all Pokemon are magicians.
<3

Froslass @ Leftovers
Ability: Snow Cloak
EVs: 252 Speed/252 Special Attack/6 HP
Nature: Timid
- Ice Beam
- Thunderbolt
- Confuse Ray
- Thunder Wave
The Starting Act. Lead Pokemon. The beauty from the Far East graces us with her haunting powers. Her haunting beauty hides her most dangerous aspect, her knowledge and prowess of the power of the cold. She destroys anything willing to waltz into the Opening Act, and punishes with her powerful ice magic. Beasts of fire switch in, because they think they're safe from her arctic blasts, and because of this deception, need to be punished. Did you know she's a master at shock therapy? It was in her contract. On the other hand, she can have a little fun with the opponent. Her true weakness is how much fun she has with her opponent. She'll stop them from moving randomly by electrifying their brain, or confuse them with her ethereal eyes. The eyes always attract the boys. If she feels threaten, she'll disappear into the snow to reveal the next act of the show...
---------

Pinsir @ Life Orb
Ability: Mold Breaker
EVs: 252 Attack/252 Speed/6 HP
Nature: Jolly
- X-Scissor
- Earthquake
- Stone Edge
- Swords Dance
The Clown. Physical Sweeper. The Stag Beetle reveals his awesome juggling power, juggling swords while dancing! Dangerous! After that, he can use his massive strength to rock the earth, or fling rocks at people. For those that use telekinesis, this is not the clown to mess with. He'll resist your mind attacks with his little brain, and in return, strike you with his awesome bug strength to hit where it hurts. However, if the Starting Act led differently, there comes the majestic...
---------

Stantler @ Wise Glasses
Ability: Intimidate
EVs: 252 Speed/252 Special Attack/6 HP
Nature: Modest
- Calm Mind
- Thunderbolt
- Hidden Power Ice
- Shadow Ball
The Magician. Special Sweeper. She'll calm her thoughts, throwing her magical prowess through the roof. After some calming techniques, she'll then summon electric bolts from the air, or unlock the power of the frozen tundra in her heart. For the Hypnotic Devil and the Dancing Pig, she'll summon an attack that cannot be grasped by the Psychic demons.
---------

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP/252 Special Defense/6 Speed
Nature: Calm
- Ice Beam
- Reflect
- Thunder Wave
- Softboiled
The Magnificent. Special Wall. She'll come in if the Clown and the Magician are threaten by those whose magic cannot be stopped, and repel such a magician. She'll first set up her wall of light, so that such mundane physical attacks do not make her fear. She'll then electrify the opponent, and thus, randomly stop them from doing much against her. If she is not harmed during this entire affair, she'll shoot ice rays from her hands. If she is harmed, she'll go away to eat her favorite snack, eggs. But, if the opponent chooses to fight in such a low-class way, she'll call upon...
---------

Wormadam-Steel @ Leftovers
Ability: Anticipation
EVs: 252 Defense/252 HP/6 Attack
Nature: Relaxed
- Gyro Ball
- Stealth Rock
- Toxic
- Rest
The Girl Wonder. Physical Wall. She sees to the such abominable acts of "fighting" are stopped. Wormadam, the Girl Wonder, can use her time being reduced to a simple punching bag to beat the nasty, physical fighters at their own game. She can call upon a giant, iron ball to destroy the faster opponent, or use the time to put a curse of eternal poison on them, unless their body can become cured of this, or they have the heavenly aroma, or hear the ringing of the angels. She can also summon the wrath of the stone, and punish those who want to come against her. She may also fall asleep, after a hard day of being hit. Sleep, Girl Wonder.
---------

Chimecho @ Leftovers
Ability: Levitate
EVs: 252 HP/116 Defense/80 Special Attack/60 Special Defense
Nature: Modest
- Psychic
- Hidden Power Fighting
- Wish
- Heal Bell
The Angel's Voice. Cleric. Do you hear? The haunting beauty of the angels radiates from this little bell. They've said that it can restore anyone from burns, paralysis, even from poison and eternal sleep! But, this bell lives for her team. She'll wish upon a star, and hopes for that wish to come true. She can punish those who threaten the Magician and the Magnificent with her telekinetic powers, or use the power of the fighting spirit in her heart to damage those whose minds are too distant from the light to fall to any sort of mind trickery.
--------------------------
The carnival may hold mystical wonders, flashing lights, and rare Pokemon.
Do you see a problem with the actors? If so, tell the ringleader. Which is me.
EDIT: Changes are in bold.
Do you see a problem with the actors? If so, tell the ringleader. Which is me.
EDIT: Changes are in bold.