My Team:
This is the Team that I want you to help me make better. This is a team I just threw together, BUT I did not stop there. I battled and tweaked and changed. Even scrapping entire Pokemon to make it work better. Now I am asking you to help me.
The Players:
Gliscor @ Toxic Orb
Trait: Poison Heal
EVs: 40 Def / 244 HP / 224 Spd
Impish Nature
- Earthquake
- Substitute
- Baton Pass
- Swords Dance/ Agility
Gliscor, my lead. Plenty useful to me. This is a basic pass the sub set. Substitute, well if I wanna pass one I need one. Baton pass, Also needed if I want to pass a substitute. Earthquake, good damage and also so I don't become set up fodder or crippled by taunt. Now for the hard part. Swords Dance or Agility. I'm not really sure which one to use. If use Swords Dance I can only pass the bonus to Cloyster and Salamence. Granted the 2x attack boost on a moxie mence sounds redundant, but it helps get the ball rolling. Passing it to Cloyster allows me fire off the boosted Icicle Spear or Rock Blast quickly and without wasting a turn. Agility on the other hand allows me to past it to Gengar or even Heatran if needed. The EVs allow me to outspeed more threats to set up a substitute. The Hp gives me a total hp that is a multiple of 8 to allow for maximum poison heal recovery and the rest are in Def. With Gliscor at the lead I can set up either a boost, or a defense, sometimes both and pass it off to another team mate to sweep or punch a few holes.
Cloyster @ White Herb
Trait: Skill Link
EVs: 252 Spd / 252 Atk / 4 SAtk
Jolly Nature
- Icicle Spear
- Shell Smash
- Rock Blast
- Hydro Pump
The next member of my team is Cloyster. With a shell smash or an SD boost Icicle Spear or Rock Black can smash a hole in a lot of threats. The white herb is to heal my defenses after shell smash. Granted I would much rather have a Shell smash boost than an SD, but it works either way. Hydro pump is for pokemon that resist ice and rock, I choose power over accuracy because the boosted power has won more than a few times. EVs are pretty simple. Max Speed and Attack and then a small SpA boost. Works as a physical sweeper or at least tries to. Usually is taken down, but will bring at least one down with it.
Gengar @ Blacksludge
Trait: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Focus Blast
- Shadow Ball
- Giga Drain
- Protect
Gengar is the next team member up to study. Focus blast to take care of normal and pesky ice types to clear the way for salamence. Giga drain for healing, granted not reliable, but better than nothing. Protect goes in the last slot to scout out moves and to see if a Pokemon is locked into a move. EVs are one of a sweeper, speed special attack and the leftovers in hp. The black sludge give me a little bit more survivability. Works as a special attacker. Not exactly meant to sweep, but to pound away at a teams special defense. Plus easy to switch and offers a few resistances.
Heatran @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Earth Power
- Fire Blast
- Hidden Power [Ice]
-(Unsure what to put here, maybe sunny day?)
Heatran a tank with ease of switching. The massive amounts of resistances and wonderful defenses allow for easy switch ins. This is my dragon stopper. HP ice and a resistance to dragon moves. I had the EVs set up for offence because He doesn't have very reliable recovery outside of leftovers. The forth move is a problem for me. I am unsure of what to run. I was told sunny day by some, others stealth rock. I am running stealth rock right now, but its not working to well. I am running into a few problems with water types. Any help?
Porygon2 @ Eviolite
Trait: Trace
EVs: 74 SDef / 252 HP / 184 Def
Bold Nature
- Recover
- Ice Beam
- Thunderbolt
- Toxic
My defensive little ducky. xD. This can tank a few hits pretty well and then heal them back with recover. Toxic to wear down, and also to kill the pink blobs known as Blissey and Chancy. Trace helps with using certain moves against the opponent. Helps a little, which is better than the other abilities. As far as I have seen. I wonder if there is a better tank than this (ferro?) but I mean this helps with the bulky water types and dragons.
Salamence @ Leftovers
Trait: Moxie
EVs: 252 Spd / 62 Atk / 194 SAtk
Hasty Nature
- Outrage
- Draco Meteor
- Earthquake
- Fire Blast
And finally my mixed salmence. Used for late game sweeps and to turn the tide when things look bad. Also used for ground attack switch ins. I have a question, If I keep swords dance on gliscor (which I might) wouldn't it be better to trade fire blast for fire fang?. This way I can use draco meteor and not lose firepower on my other moves.
Thanks in advance for the help and I will try to get back to you as soon as I can






This is the Team that I want you to help me make better. This is a team I just threw together, BUT I did not stop there. I battled and tweaked and changed. Even scrapping entire Pokemon to make it work better. Now I am asking you to help me.
The Players:

Gliscor @ Toxic Orb
Trait: Poison Heal
EVs: 40 Def / 244 HP / 224 Spd
Impish Nature
- Earthquake
- Substitute
- Baton Pass
- Swords Dance/ Agility
Gliscor, my lead. Plenty useful to me. This is a basic pass the sub set. Substitute, well if I wanna pass one I need one. Baton pass, Also needed if I want to pass a substitute. Earthquake, good damage and also so I don't become set up fodder or crippled by taunt. Now for the hard part. Swords Dance or Agility. I'm not really sure which one to use. If use Swords Dance I can only pass the bonus to Cloyster and Salamence. Granted the 2x attack boost on a moxie mence sounds redundant, but it helps get the ball rolling. Passing it to Cloyster allows me fire off the boosted Icicle Spear or Rock Blast quickly and without wasting a turn. Agility on the other hand allows me to past it to Gengar or even Heatran if needed. The EVs allow me to outspeed more threats to set up a substitute. The Hp gives me a total hp that is a multiple of 8 to allow for maximum poison heal recovery and the rest are in Def. With Gliscor at the lead I can set up either a boost, or a defense, sometimes both and pass it off to another team mate to sweep or punch a few holes.

Cloyster @ White Herb
Trait: Skill Link
EVs: 252 Spd / 252 Atk / 4 SAtk
Jolly Nature
- Icicle Spear
- Shell Smash
- Rock Blast
- Hydro Pump
The next member of my team is Cloyster. With a shell smash or an SD boost Icicle Spear or Rock Black can smash a hole in a lot of threats. The white herb is to heal my defenses after shell smash. Granted I would much rather have a Shell smash boost than an SD, but it works either way. Hydro pump is for pokemon that resist ice and rock, I choose power over accuracy because the boosted power has won more than a few times. EVs are pretty simple. Max Speed and Attack and then a small SpA boost. Works as a physical sweeper or at least tries to. Usually is taken down, but will bring at least one down with it.

Gengar @ Blacksludge
Trait: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Focus Blast
- Shadow Ball
- Giga Drain
- Protect
Gengar is the next team member up to study. Focus blast to take care of normal and pesky ice types to clear the way for salamence. Giga drain for healing, granted not reliable, but better than nothing. Protect goes in the last slot to scout out moves and to see if a Pokemon is locked into a move. EVs are one of a sweeper, speed special attack and the leftovers in hp. The black sludge give me a little bit more survivability. Works as a special attacker. Not exactly meant to sweep, but to pound away at a teams special defense. Plus easy to switch and offers a few resistances.

Heatran @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Earth Power
- Fire Blast
- Hidden Power [Ice]
-(Unsure what to put here, maybe sunny day?)
Heatran a tank with ease of switching. The massive amounts of resistances and wonderful defenses allow for easy switch ins. This is my dragon stopper. HP ice and a resistance to dragon moves. I had the EVs set up for offence because He doesn't have very reliable recovery outside of leftovers. The forth move is a problem for me. I am unsure of what to run. I was told sunny day by some, others stealth rock. I am running stealth rock right now, but its not working to well. I am running into a few problems with water types. Any help?

Porygon2 @ Eviolite
Trait: Trace
EVs: 74 SDef / 252 HP / 184 Def
Bold Nature
- Recover
- Ice Beam
- Thunderbolt
- Toxic
My defensive little ducky. xD. This can tank a few hits pretty well and then heal them back with recover. Toxic to wear down, and also to kill the pink blobs known as Blissey and Chancy. Trace helps with using certain moves against the opponent. Helps a little, which is better than the other abilities. As far as I have seen. I wonder if there is a better tank than this (ferro?) but I mean this helps with the bulky water types and dragons.

Salamence @ Leftovers
Trait: Moxie
EVs: 252 Spd / 62 Atk / 194 SAtk
Hasty Nature
- Outrage
- Draco Meteor
- Earthquake
- Fire Blast
And finally my mixed salmence. Used for late game sweeps and to turn the tide when things look bad. Also used for ground attack switch ins. I have a question, If I keep swords dance on gliscor (which I might) wouldn't it be better to trade fire blast for fire fang?. This way I can use draco meteor and not lose firepower on my other moves.
Thanks in advance for the help and I will try to get back to you as soon as I can