We're All NUed

Read the note. Do it.

Note: This team consists of five NU pokemon and one UU pokemon, however, it is meant to be competitive in the OU metagame. As such it was constructed with responses to OU threats in mind. It was meant to only run NU pokemon, with one compromise to make it work better. Please do not suggest any OU pokemon to replace parts of my team. That being said, thank you for your time and I hope my post is acceptable.

Basic Team Formula: This is a NU focused Trick Room team built around Marowak and Clamperl. Lead sets up Trick Room then Explodes, I guess if I need the physical attacker or the special attacker. If all goes well I sweep three pokemon before trick room ends and my poke dies. Though this is rarely the case, normally they do manage to kill one or two of my opponent's pokemon before they are killed. After my first sweeper dies I reset the trick room with either a physically defensive pokemon or a specially defensive pokemon, depending on what my opponent has on the field. Trick Room/Explosion, repeat. I also have a mixed attacker if they are giving me trouble with SkarmBliss.

Team at a glance:|
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Solrock, Exeggutor, Claydol, Marowak, Magmortar, Clamperl.

Lead: Solrock: "Lolrock"
Ok, first I needed something sturdy enough to live long enough to set up the Trick Room (without focus sash) and strong enough to make its explosion do some damage. Solrock qualifies for both of these goals, so it naturally gets the first spot. Taunt leads, aside from Aerodactyl, are a major pain.

Physically Bulky Trick Roomer: Exeggutor: "Exeggcutioner"
Now I needed the next two trick roomers to be bulky enough in their respective fields to last through one attack and do some damage with explosion. Exeggutor provided well enough defensive type coverage and base stats to qualify. For some added versatility she can soak a Swords Danced Life Orbed max Atk Scizor's Bullet Punch after stealth rock damage and respond with a 100% lethal HP: Fire under trick room.

Specially Bulky Trick Roomer: Claydol: "Claylol"
For the Special Sponge I had to dig into the UU tier. To my dismay none of the NU pokemon were acceptable for the task. Thankfully Claydol fulfills is role in spades. Able to absorb attacks like a sponge, really only taking notice from super effective special attacks. I decided against using it as a rapid spinner or stealth rocker. Nothing on my team should live long enough to worry about toxic spikes, and stealth rock is all ready taken into account for switchins. Likewise, while it could use stealth rock effectively, I run into Gengar more often than I would like, and he is immune to both EQ and Explosion, leaving Claydol otherwise helpless. As a testament to its walling ability it can take a max SpA Bug Buzz from Yanmega after stealth rock damage and still have twenty percent health remaining.

Physical Sweeper: Marowak: "Marowned"
Originally I had a Rampardos as my physical sweeper, however it was much too susceptible to priority moves to be much use, and had a penchant for committing suicide with Head Smash. While less lethal; Marowak more then makes up for it for her ability to not kill herself in two attacks, as well as being able to take physical attacks admirably. My only regret is lack of a good attack option to take on dragons. I'm always leery of moves with less than 100% accuracy so Stone Edge was an instant turn off. Outrage has higher damage and 100% accuracy, but it locks for 2-3 turns, leaving her helpless to a counter switch in. Currently doing testing with both, but outrage is the default.

Mixed Wall Killer: Magmortar: "Magmoartar"
My team often ran into the problem of my sweepers butting their heads against their brick wall opponents fruitlessly. Thankfully there is a pokemon fully capable of dealing with a massive amount of threats, as well as able to scare off, or destroy, a few of the common walls. At least that was the idea. She only really seems able to take down skarm/bliss specifically, having trouble with Hippodown and Cressilia. Regardless, Magmortar can serve her function ok and can stop most of the common OUs cold as long as trick room is active.

Special Sweeper: Clampearl: "Clampwn"
In terms of slow special attackers Clampearl takes the cake. A surprising amount of things are one shotted by the little bugger, and I normally get a surprise kill on my opponent if they have not fought me before. Clampearl normally also works pretty well for flushing out the opponent's Blissey so I can kill it with Magmortar. I gave it toxic so it wouldn't get stalled out by the likes of Blissey or Vaporeon. Toxic and spam surf/HP:Electric until they die/have to switch. Once they do that's free damage for me.

Statistics:

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Solrock @ Lum Berry
Sassy Nature
Ability: Levitate
IV: 00Spe
EV: 216HP/40Atk/252SpD
* Trick Room
* Explosion
* Stealth Rock
* Stone Edge

EVed to accomplish:
Survive: 100%
Lead Infernape, Fake Out/Close Combat.
Lead Yanmega, Bug Buzz.
Two Shot: 81%
4/0 Aerodactyl, Rock Slide.
124/0 Crobat, Rock Slide.


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Exeggutor @ Lum Berry
Quiet Nature
Ability: Chlorophyll
IV: 30Def/02Spe/30SpA
EV: 36HP/90Atk/252Def/132SpA
* Trick Room
* Explosion
* Hidden Power: Fire
* Wood Hammer

EVed to accomplish
:
Survive: 100%
Swords Dance Life Orb Scizor Bullet Punch + Stealth Rock damage.
One Shot: 100%
200/0 Scizor, HP: Fire.

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Claydol @ Lum Berry
Sassy Nature
Ability: Levitate
IV: 00Spe
EV: 180HP/24Atk/76Def/228SpD
* Trick Room
* Explosion
* Earth Quake
* Zen Headbutt

EVed to accomplish:
Survive: 100%
As an example - Specs Heatran Overheat + Stealth Rock damage.
One Shot: 100%
96/0 Heatran, Earthquake.

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Marowak @ Thick Club
Brave Nature
Ability: Rock Head
IV: 00Spe
EV: 252Atk/252Def/4SpD
* Earthquake
* Thunderpunch
* Fire Punch
* Outrage

EVed to accomplish:
Survive: 100%
Swords Dance Life Orb Scizor Bullet Punch + Stealth Rock damage.
One Shot: 100%
Any Scizor, Fire Punch
156/96 Gyaradose, Thunderpunch after intimidate.
Any Salamence, Outrage after intimidate.
Two Shot: 100%
52/176 Skarmory, thunderpunch, 60% average damage.

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Magmortar @ Life Orb
Quiet Nature
Ability: Flame Body
IV: 02Spe
EV: 220Atk/36Def/252SpA
* Flamethrower
* Thunderbolt
* Hidden Power: Ice
* Focus Punch

EVed to accomplish:
Survive: On Average
Swords Dance Life Orb Scizor Bullet Punch + Stealth Rock damage.
One Shot: 100%
Any Scizor, Flamethrower.
Any Gyaradose, Thunderbolt.
236/116 Salamence, Hidden Power: Ice.
Any Skarmory, Flamethrower.
40/252 Calm Blissey, Focus Punch.
4/0 Heatran, Focus Punch.

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Clampearl @ DeepSeaTooth
Quiet Nature
Ability: Shell Armor
IV: 03Spe/30SpA
EV: 248HP/8Def/252SpA
* Surf
* Ice Beam
* Hidden Power: Electric
* Toxic

EVed to accomplish:
Survive: 100%
Swords Dance Life Orb Scizor Bullet Punch + Stealth Rock damage.
One Shot: 100%
Any Gyaradose, Hidden Power: Electric
Any Salamance not holding Yache Berry, Ice Beam.
4/0 Scizor, Surf.
 
hello

I suggest Hidden Power grass over electric on Clampearl so you can deal with Swampert better then with Exeggutor.

Your pokemon are rather frail so that have a hard times to be switched in, or you have to predict really good. That's why I suggest Bronzong instead of Claydoll.

Bronzong @ light clay/ relaxed/levitate
(0 Spe IV's)
252 HP, 152 Atk, 8 Def, 96 SDef

- Reflect
- Light Screen
- Explosion/ Trick Room
- Gyro Ball

--> With screens up your pokemon have an easier time switching in. Gyro Ball deals a lot of damage to very fast opponents like Gengar,... but with TR up you're attacking first, this way Bronzong could be very dangerous.

Hope this helped!
 
okay..before i do anything may i ask..is this team meant to be used in OU,UU or NU...you have an nu team but name OU threats..very condusing but anyway

on magmortar i would make it purely special by changing focus punch to blast...doing hits will meant you will have another 252evs to increase the bulk..helping his sweep last longer

and i agree with the hp grass issue blackscizor gave and the bronzong..depends WHERE this team is used exactly..anyway..nice team..hop i run into ya sometime
 
Threat List

Here is a complete list of threats located in the "How To Keep Our RTM Fire Ablaze" thread and how they effect my team. After each of my explanations I will give a rating of 1 to 5, one being low, of my own opinion of how detrimental the pokemon is to my team. To give a context to the score one would be a pokemon my team can handle with ease, even without trick room up. Five would be a pokemon that gives my team great difficulty, even with trick room in play.

Azelf: Lead Azelf with taunt is the worst lead my team could possibly face. My best response to its taunt is rock slide followed by explosion. In the mean time it can set up screens that are detrimental to my team to a large degree or stealth rock. Aside from that the only thing it can really do to hurt my team is explode while I'm trying to set up a mid-game trick room. Assuming 4/0 all of my trick roomers can one shot it with explosion, and all of my sweepers one shot it on average with their various stab moves/outrage. 3/5.

Breloom: This pokemon is an anooyance, nothing more. Each of my sweepers can kill it in one hit, and each of my trick roomers one shot it with explosion. The most it can do is come in on one of my sweepers the turn trick room ends. If it does so it gets a free spore and kill. After my sweeper dies I send out Claydol or Exeggutor, which are both immune to sleep thanks to Lum Berry, can both survive any attack Breloom could throw at them. It can explode after trickroom, either killing Breloom or breaking its sub, letting any following sweeper finish it off. 2/5

Celebi: Celebi is a pain. Able to live through all of my sweepers attacks (not named flamethrower) and leech seed in response, this pokemon can make life diffacult by stalling out trick room. My most common method to kill it is switch to exeggutor and catch it with an explosion when its sub is down. 3/5

Dugtrio: Dugtrio is a pathetic force to behold vs my team. Trick room turns one of its greatest assets, its speed, against it and without that all of my sweepers can take it out before it knew what hit it. Even without trickroom Exeggutor, Marowak, and Clamperl without stealth rock will never be killed by earthquake or sucker punch and all one hit ko in response. The most Dugtrio can do is come in on Magmortar the turn trick room goes down and kill it. Even then that is just a free turn for one of my trick roomers to set up while dugtrio is powerless. 1/5

Electivire: Electrovire is an interesting case. While it is easy to get a motor drive boost from any of my sweepers, as they all pack electric attacks, Electivire really can't get a whole lot of use out of it. In addition its main two attacks, thunderpunch and earthquake, are both stopped cold by claydol. Thankfully, a life orb max attack ice punch will never one shot Claydol even with stealth rocks in play, making Electivire quite easy to set up on. Outside of trick room Exeggutor, Claydol, and Marowak can all take hits from life orbed attacks and come back with either a trick room/explosion or stab earthquake. The only thing that keeps this from being a one out of five is that Electivire beats both Clampearl and Magmortar in or out of trick room, unless stealth rock is active. 2/5

Empoleon: Empoleon is not vary scary. While it can take a hidden power: electric or a thunderbolt without getting KOed it can't do anything really meaningful back. In addition Marowak, Claydol, and, to an extent, Magmortar can all shrug off an aqua jet and either set up or come back with fierce attacks. 2/5

Flygon: Flygon is also lacking when it comes to fighting my team. It is one shot by each of my sweepers in trick room with ease, and it fails to take out my trick roomers befoe they can setup and explode. The most it can do is revenge kill a sweeper the turn trickroom goes down; but it has to be careful. if it tries to do so with earthquake it gives a free switch to Claydol. 2/5

Gengar: Gengar can be a problem. Like most other fast pokemon, in trick room it is a push over. However, outside of a trick room, it is quite lethal. Being able to one or two shot every one of my sweepers and exeggutor makes getting trick room back up a tricky prospect. One of the best methods is to bait a thunderbolt with Clampearl and get a free switch to Laydol, who can survive a max special attack shadow ball and set up trickroom. However, if the gengar is specced the fight is as good as over. Nothing On my team can stand up to a specced shadow ball. Even Claydol only has a % chance to live, and it all but vanishes with stealth rock in play. Still, without specs Gengar is an annoyance and not much more. 3/5

Gliscor: Gliscor is eh. While it can infinitely wall Marowak both Clamperl and Magmortar one shot it with ice beam and hidden power: ice respectively. In addition, unless it is packing taunt, it is free setup bait for my trick roomers. It is important to note that if it does use taunt it is extremely diffacult to set a trick room back up. My best chance is to send out Marowak and use outrage so Gliscor has to spam roost, then bring in Clamperl on the last turn gliscor is roosting so it does not have to soak an earthquake switchig in. 3/5

Gyarados: Lead Gyaradose can be an annoyance, as it can one shot Solrock before it can setup. In addition it can not be killed by explosion because of intimidate. Inside trick room gyaradose is quite pitiful. Every one of my pokemon are capable of one shotting gyaradose with electric attacks, even with intimidate, and outside of trick room gyaradose has a very rough time killing Clamperl before it can hidden power: electric. The only problem a non-lead gyaradose could pose is taunting my trick roomers mid game and then setting up. If it can manage that it could be a sweep, however, these instances are rare. 2/5

Heatran: Heatran is, like Gyradose, much less scary than he should be. In trick room both Clamperl and Marowak can one shot Heatran. If it manages to switch in on Magmortar and gain a flash fire bonus its most likely course of action is to earth power. This grants a free switch in to Claydol, who can take a flash fired over heat and still set up, followed by one shotting 4/0 Heatran with earthquake. Outside of trick room only clamperl can really take it on head on, but when it does so Clampearl wins out. 2/5

Heracross: As per the standard, inside trick room Heracross is a weakling. The only sweeper that can not one shot it without stealth rock support is Clamperl. However; outside of a trick room Heracross is stupidly lethal for my team. If it is banded I can scout out a turn to see if it is locked into close comabt or megahorn. If it is close combat I can, after whatever scouted the move died, bring out one of my trick roomers and setup/explode. If it is megahorn I switch in Magmortar after the scout dies and soak a hit, killing it with flamethrower. Now, if the Heracross is holding a flame orb and has guts this is a different story entierly. I have one turn before Heracross gets its guts bonus from flame orb, and in that one turn I have to kill it. If I fail to do so it wipes my entire team. The only pokemon that even stand a chance is Marowak, who has a possability of living and counter attacking with fire punch, or megahorn missing one of my trick roomers and me getting a set up on response. A guts Heracross is a very scary thing, even more so when my opponent realizes just how badly he can screw me over. 4/5

Infernape: Lead apes are a blessing. Solrock can shrug off fake out and close combat/fire blast with ease, while getting trick room off and breaking infernape's sash with explosion. If Infernape steath rocks second turn that also lets me setup my stealth rock for free. Mid game Mix Ape is no match for Claydol, and has no real way to stop the trick room. The only sweeper that cant one shot it is Magmortar, and even she can two shot the standard mix ape with Thunderbolt. At most Infernape will kill one sweeper so Claydol can get a free switch in. 1/5

Jirachi: Inside trick room Marowak and Magmortar can both one shot it, and clampearl two shots it unless it invests heavily in hp and special defense. In addition Jirachi really doesn't have anything to threaten the trick roomers outside of u-turn making it easy setup fodder for Claydol. Outside of trick room Marowak and Magmortar can both survive its attacks long enough to pull off their one hits. Not scary at all. 2/5

Kingdra: Kindra's most useful ability, swift swim, is completely negated in the confines of trick room. Unfortunately only Marowak is able to one shot it and only with outrage at that. Thankfully it's easy to setup up on kingdra with exeggutor which means a free trick room/explosion if kingdra manages to KO one of my sweepers. 2/5

Latias: Latias is one of those highly dourable pokemon that just slow down my sweeps. Of all my sweepers only Marowak can one shot Latias with Outrage. Magmortar and Clampearl can put big dents in it, but neither one can land a one hit KO. Thankfully it's near impossible for Latias to calm mind up for a sweep, as if it stops recovering for even a round ice beam or hidden power: ice will kill it. Even if it calm minds on one of the trick roomers that just means it's going to get exploded, then fall to one of my sweepers after it has been critically injured. Outside of trick room it has enough attack power to sting, but Claydol scoffs at it and setsup in its face. 2/5

Lucario: Lucario is a lot like gyaradose. Every single one of my sweepers can one shot Lucario inside of trick room and the most they have to fear in return is an extreemspeed, which they all can take in stride. Outside of trick room Lucario has a bit more of a chance, but Marowak will still beat it heads on every time. What's worse, Lucario can't one shot either trick roomer; which means my team gets a free reset for its sweepers and Lucario gets a face full of explosion. 1/5

Machamp: I hate fighting Machamp. None of my sweepers can on hit ko it, and the confusion from Dynamicpunch makes the odds of a two hit ko only fifty percent. Aside from the annoyance caused by confusion from Dynamicpunch all of my swepers can ko Machamp in trick room in atleast two turns and each of my trick roomers can set up safely on Machamp and, if it al all ready wounded, finish it off with explosion or wood hammer. Out side of trick room it is a much greater problem for my sweepers. Able to confuse them before they can get the first hit off, and two shotting each of them. Standard mething of operation for Machamp outside of trick room is to let the sweeper it's killing die so one of my trick roomers can set up, mostly, unharrased. 3/5

Magnezone: Magnezone is another one of those pokemon I love to see. The only sweeper that can not one shot it is Clampearl. If it does face clampearl on the field and attempts to thunderbolt that gives me a free switch to Claydol who one shots it with earthquake or get in a free trick room. Outside of trick room Claydol walls it long enough to set up and kill it, and both Marowak and Magmortar can shrug off hidden power: ice and thunderbolt and one shot in response with their own stab moves. 2/5

Mamoswine: Mamoswine inside of trick room is a bit like Lucario. It can ice shard, and then its going to die. The only thing that does not one shot Mamoswine one hundred percent of the time is Marowak's earthquake, but it the Mamoswine is packing life orb it will kill itself with the recoil. Outside of trick room Claydol can switch in on an earthquake and set up, leaving a dent in Mamoswine on the way out with explosion. Marowak can stand up to it outside of trick room as well, though as stated before the mamoswine needs to be holding life orb to be one shot with minimum stats. 2/5

Metagross: Metagross behaves like Mamoswine in trick room. As long as it is not fighting Clampearl, which two shots it, it gets off one bullet punch and dies. Outside of trick room Marowak can stab up to its stab meteor mash and counter attack with a lethal earthquake. Unfortunately Magmortar dies to earthquake before it can flamethrower. Thankfully both trick roomers can setup on Metagross and leave respective dents in it, or finish it off if it is all ready weakened, with hidden power: fire and earthquake. 3/5

Ninjask: Ninjask leads make me happy. Solrock gets a free stealth rock setup and, after trick room, can break ninjask's subs and rock slide it before it can get up a new one. After Ninjask baton passes Solrock is free to explode on whatever it switched out too. Definately one of my favorite pokemon to fight, there need to be more of these in the world. 1/5

Porygon-Z: In regards to my sweepers both Marowak and Magmortar can one shot it with earthquake and focus punch respectively. If encountered outside of a trick room whatever is fighting Porygon-Z will die. That will grant me a free switch in to Claydol, who can survive a specs Adaptable tri attack and setup trick room, followed by a kill with explosion. If my Claydol is all ready KOed than it is a likely possibility that it will sweep my team. Porygon-Z can be scary, but it's still mild compared to the likes of heracross. 3/5

Rhyperior: Rhyperior is slow, so slow infact that with minimum EVs in speed it is slower than Magmortar, which means it is faster than Magmortar in trick room. Thankfully both Marowak and Clampearl both stay below its minimum speed quite eaisly and can one hit ko with Earthquake on non-support variants or surf on all specs. Rhyperior is also easy to setup on, letting Claydol come in on earthquake and on average getting one hit KOed by wood hammer. Due to its uniquely low speed among OU pokemon if trick room is down Magmortar can out speed a minimum speed Phypherior it and one shot it with hidden power: ice. This maks Rhypherior easy to handle both in trick room and out of trick room. 1/5

Roserade: Lead Roserade can be a nuisance if it is carrying leaf storm, which will always one shot Solrock. If it is carrying grass knot it will fail to one shot Solrock ever, allowing me to setup trick room and explode, destroying Roserade's focus sash. I have no experience fighting mid-game Roserade, but I can assume hat as long as it is not wearing focus sash my sweepers can can take it out handily. If it comes into play the turn trick room is down however; it can prevent a switch. The threat of sleep powder taking out Lum Berry before trick room can be used is very probable. This means that Roserade will kill atleast one sweeper before dieing. Specs Roserade's Leaf Storm can be very brutal, and must be dulled to atleast negative two special attack penalty before Claydol can survive it. Exeggutor can survive it freash, as can Magmortar but they can not switch into it. 2/5

Rotom-A: Remember that this is for NetBattle Supremacy, which means that only basic Rotom exists. It does not have access to Air Slash, Blizzard, Hydro Pump, Leaf Storm, or Overheat. As such it is not nearly as great a threat as it would be otherwise. Thanks to its primary focus on thunderbolt Claydol can get a free switch in to reset trick room, and consequently switch out to Clampearl who one shots 252/0 rotom with surf. Thanks to the previous pokemon being Claydol it is highly unlikely that Rotom will thunderbolt on the same turn as the switch. Marowak has a difficult time dealing with Rotom, as rotom can physically wall it thanks to reflect and will-o-wisp leaves a lasting effect on Marowak that renders most of its one shots innert. Magmortar doesn't mind rotom as much as it will one shot rotom with stealth rock in effect, and otherwise two shot rotom if it can get a flamethrower before rotom has a chance to set up screens. A specced Rotom locked into thunderbolt is a joke, as Marowak and Claydol both ignore the attacks and do their things. Outside of trick room Rotom is a bit more surviveable, as it can light screen before magmortar can flamethrower and thunderbolt Clamperl before it has a chance to surf. These circumstances, as stated previously, are still very easy setup bait for Claydol however. 2/5

Salamence: Each one of my pokemon can always one shot it and Exeggutor and Claydol can take all of its attacks and set up on it (barring specced Fire Blast or Hydro Pump respectively). Outside of trick room, if it atempts to set up on one of my sweepers it will die. If it kills a sweeper I can make a guess as to if it is choice specced, as that is the only spec that gives me throuble, and bring out either exeggutor or Claydol depending on what attack it is locked into. If the Salamence is banded both Exeggutor and Marowak can survive an Outrage and counter with trick room or its own outrage as a response, netting a kill. 2/5

Scizor: Scizor is also weak compared to how terrifying it should be. Each of my sweepers can take a Life Orbed Bullet Punch and counter attack with a lethal hit. Even exeggutor can take out scizor inside a trick room with hidden power: fire. Outside of trick room Scizor is still stopped by each of my sweepers. Life Orbed Superpower deals a maximum of nintey nine percent damage to Magmortar, who obviously takes it out with flamethrower afterword. The only big threat Scizor can boast over Gyaradose is U-turn, which will one shot exeggutor and claydol; meaning that as long as scizor is active I can not setup trick room safely. Thankfully if Scizor plans to stick around it wont be active for very long. 2/5

Snorlax: Snorlax is slow. Really slow. So slow that it is slower than Magmortar, Exeggutor, and Claydol with minimal speed EVs. So slow that it is slower than Marowak after one curse and ties with Clampearl. This means that if it curses first turn and rests the second Snorlax can potentially live through my sweeper's assault and counter attack with plus one sleep talk returns, or what have you. This means that unless I get lucky with the turns remaining on my trick room my sweeper will be unable to kill Snorlax. If I get unlucky my only real hope is to hit it with an explosion while it is resting and hope that it died, or my followup switchin in can finish the job before it can rest again. Snorlax is a very scary pokemon, and its ability to use my own trick room against myself is quite daunting. The best I can hope for is to somehow nail it with a focus punch as it switches in, then keep hammering away at it until it dies, thanks to it lacking the first curse's plus one defense bonus. 5/5

Starmie: The only Starmie that can hope to give me trouble would be choice specs Starmie. While specs surf can lways be survived by Claydol, specs hydro pump will always be a one shot. As such it is important to bait the starmie into locking itself to thunderbolt or ice beam. This is simple as it normally switches into Clampearl. It is important to note that is it dos switch into clampearl that gives Claydol a fre switch in, and by extension a free trick room/explosion. If trick room is all ready in effect Clampearl will one shot the Starmie with hidden power: electric, so this point may be moot. Outside of tick room Starmie will usually get one kill, unless I can bait it into a thunderbolt as stated eairler. Due to this it manages to keep itself from being completely helpless. 2/5

Suicune: I hate Suicune, just let me say that now. Bulkey enough to survive Earthquakes and thunderbolts Suicune can counter attack with surf for one hit KOs on Magmortar. This will leave it weakened enough for Clampearl to finish off, but it is still an annoyance. Unfortunately if it switches into clampearl it is very difficult to ko is it manages to get a calm mind off. If it is packing rest and sleep talk this is even more evident. Thankfully if I can predict a rest and switch to Claydol I can reset my trick room and nail it with an explosion, finishing it off with any of my sweepers thereafter. Its sheer ability to kill one of my sweepers, even in trick room, is quite daunting. 3/5

Togekiss: While it can wall magmortar effectively even a 252/252 calm Togekiss will be two shot by Clampearl and Marowak. That gives Togekiss one turn in which to thunder wave Clampearl and hope for a paralisis so it can roost. Marowak will always land its secnd hit, thanks to electric immunity. Outside of trick room Togekiss can, if it is lucky, flinch Marowak or Claydol into oblivion. Though is Clampearl is in play I may be able to bait a tunder wave and get a free switch to Claydol. After seting trick room back up explosion will either kill it if it has all reayd been weakened, or drop it down low enough for any of my sweepers to finish it off, even if it roosts. The ability to kill Claydol with Air Slash while keeping it from setting up through flinching is enogh to geive it some respect. 3/5

Tyranitar: Tyranitar has the potential to be a large threat to my team, on paper. It's stab crunch with atleast a life orb bonus can one shot both of my trick roomers. Without life orb though, exeggutor can set up on it safely and deal a grevious wound with wood hammer after trick room. Clampearl can safely net a two hit ko with sure against a freash tyranitar, and if I can predict the switch Magmortar can one shot with focus punch. Marowak, though, completely destroys tyranitar. Able to take any attack but a banded aqua tail and KO back with stab earthquake Marowak is my go to girl for KOing tyranitar outside of a trickroom. 3/5

Weavile: Lead Weavile is, like any fast lead with taunt, a menace. Thankfully Weavile leads are few and far between. Inside a trick room the most weavile can do is ice shard, which doesn't even phase Marowak. In return it gets one shot by each sweeper. Outside of trick room only Marowak has to fret from a life orbed ice punch. Magmortar and Clampearl both still one shot Weavile with relative ease. Additionally Exeggutor can stab up to any attack life orb weavile can throw at it and still set up trick room. 3/5

Yanmega: Lead Yanmega is a blessing, if not as much as Infernape. It doesn't matter if they open with hypnosis, protect, or bug buzz, Solrock is immune to sleep, can soak a full bug buzz from max special attack and have atleas one hp left, or... just trick room because it protected. In addition, if Yanmega did protect first turn Solrock can solo it with double rock slide and explode on the next pokemon. Yanmega mid game is annoying but workable. The biggest hassle is having something die so Claydol can get a free switch in. It's a pain but that's how it has to work. 2/5

Zapdos: Zapdos stalling can be kind of a pain, though not very detrimental. Clampearl is the only sweeper that can one shot a fully defensive EVed Zapdos. Aside from her my best bet in trickroom is to use flamethrower or outrage, and switch in clampearl when zapdos is roosting. In addition, if trickroom is down Marowak can earthquake after Zapdos' roost for a clean one hit ko. Zapdos' stalling nature and special based attacks also gives Claydol plenty of opportunities to switch in and reestablish trick room. All in all, while bothersum Zapdos can do very little to my team aside from stall out trick room. 2/5
 
Like Black Scizor said you should run HP Grass, also because of gastrodon and quagsire. You should have claydol run light screen or reflect whichever suits your team instead of zen headbutt. But you do have a great team overall.
 
I'm sure you'll have some success with this team on NBS, because most of the players on there are noobs and even the ones that are decent don't know anything about UU/NU Pokemon at all. I wonder if it will have the same kind of success on Shoddy, where there is a wider variety of players and the skill level is much higher. You should try it and see.

Anyways, I would replace Magmortar with Camerupt. Magmortar isn't slow enough and gets "outsped" by many slower Pokemon. Also Focus Punch won't work if your opponent keeps attacking you. Camerupt has the following advantages:

-MUCH SLOWER!
-Not weak to Stealth Rock!
-Eruption!
-Explosion!
-STABed Earthquake!

Camerupt @Life Orb
Quiet Nature
Solid Rock
4 HP/252 Atk/252 SAtk
-Eruption/Fire Blast
-Earthquake
-Hidden Power Ice
-Explosion/Fire Blast
 
I agree with aragornbird, Camerupt is solid on Trick Room teams. Although I use it in NU, the basic premise is the same.

Cacturne could also be used in place of Magmortar. Priority Sucker Punch helps when Trick Room runs out. I believe I use Dark Pulse, Energy Ball, Sucker Punch, and Superpower.
 
I don't like the fact that you're running Explosion on all of your Trick Roomers, since they're the most valuable members of your team. I'll give you some other sets to think about:

Exeggutor @Leftovers
Quiet, 252 HP/252 Def/4 SpA
~ Trick Room
~ Sleep Powder
~ Leaf Storm/Energy Ball/Grass Knot
~ Hidden Power Fire/Psychic

With this Eggy, you can Sleep Powder something, then Trick Room on the switch, then obliterate something with an attacking move off Eggy's nice SpA. Going bang with this beauty is a big waste. Also, don't expect this thing to stand a chance against Scizor (unless Trick Room is up), because no semi-intelligent being would Bullet Punch Eggy rather than just owning it with U-turn.

Claydol @Leftovers
Relaxed, 252 HP/252 Def/4 SpD
~ Trick Room
~ Earthquake
~ Rapid Spin
~ Stone Edge

I think it'd help to have a spinner, since you'll be switching a lot and I find entry hazards are a Trick Room team's worst nightmare. It's quite nice since you have a Trick Roomer and spinner in one, because a Pokemon which serves only as a spinner is a waste on a Trick Room team. It also helps you with stall, which is another headache for Trick Room.

Explosion is ok on Solrock though, since it's a lead and has horrible typing, so it can't really switch in a whole lot unless you abuse Levitate.

I also say go with aragornbird's idea of Camerupt, it's a very powerful sweeper with Eruption and nice attacking stats.
 
Marowak could run double edge for a strong move and perfect coverage with EQ other than Bronzong, and you wouldn't have to worry about side effects. Add T-Punch and Fire Punch and Mence is your only worry, but should be KOd by double edge after SR.
 
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