Read the note. Do it.
Note: This team consists of five NU pokemon and one UU pokemon, however, it is meant to be competitive in the OU metagame. As such it was constructed with responses to OU threats in mind. It was meant to only run NU pokemon, with one compromise to make it work better. Please do not suggest any OU pokemon to replace parts of my team. That being said, thank you for your time and I hope my post is acceptable.
Basic Team Formula: This is a NU focused Trick Room team built around Marowak and Clamperl. Lead sets up Trick Room then Explodes, I guess if I need the physical attacker or the special attacker. If all goes well I sweep three pokemon before trick room ends and my poke dies. Though this is rarely the case, normally they do manage to kill one or two of my opponent's pokemon before they are killed. After my first sweeper dies I reset the trick room with either a physically defensive pokemon or a specially defensive pokemon, depending on what my opponent has on the field. Trick Room/Explosion, repeat. I also have a mixed attacker if they are giving me trouble with SkarmBliss.
Team at a glance:|
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Solrock, Exeggutor, Claydol, Marowak, Magmortar, Clamperl.
Lead: Solrock: "Lolrock"
Ok, first I needed something sturdy enough to live long enough to set up the Trick Room (without focus sash) and strong enough to make its explosion do some damage. Solrock qualifies for both of these goals, so it naturally gets the first spot. Taunt leads, aside from Aerodactyl, are a major pain.
Physically Bulky Trick Roomer: Exeggutor: "Exeggcutioner"
Now I needed the next two trick roomers to be bulky enough in their respective fields to last through one attack and do some damage with explosion. Exeggutor provided well enough defensive type coverage and base stats to qualify. For some added versatility she can soak a Swords Danced Life Orbed max Atk Scizor's Bullet Punch after stealth rock damage and respond with a 100% lethal HP: Fire under trick room.
Specially Bulky Trick Roomer: Claydol: "Claylol"
For the Special Sponge I had to dig into the UU tier. To my dismay none of the NU pokemon were acceptable for the task. Thankfully Claydol fulfills is role in spades. Able to absorb attacks like a sponge, really only taking notice from super effective special attacks. I decided against using it as a rapid spinner or stealth rocker. Nothing on my team should live long enough to worry about toxic spikes, and stealth rock is all ready taken into account for switchins. Likewise, while it could use stealth rock effectively, I run into Gengar more often than I would like, and he is immune to both EQ and Explosion, leaving Claydol otherwise helpless. As a testament to its walling ability it can take a max SpA Bug Buzz from Yanmega after stealth rock damage and still have twenty percent health remaining.
Physical Sweeper: Marowak: "Marowned"
Originally I had a Rampardos as my physical sweeper, however it was much too susceptible to priority moves to be much use, and had a penchant for committing suicide with Head Smash. While less lethal; Marowak more then makes up for it for her ability to not kill herself in two attacks, as well as being able to take physical attacks admirably. My only regret is lack of a good attack option to take on dragons. I'm always leery of moves with less than 100% accuracy so Stone Edge was an instant turn off. Outrage has higher damage and 100% accuracy, but it locks for 2-3 turns, leaving her helpless to a counter switch in. Currently doing testing with both, but outrage is the default.
Mixed Wall Killer: Magmortar: "Magmoartar"
My team often ran into the problem of my sweepers butting their heads against their brick wall opponents fruitlessly. Thankfully there is a pokemon fully capable of dealing with a massive amount of threats, as well as able to scare off, or destroy, a few of the common walls. At least that was the idea. She only really seems able to take down skarm/bliss specifically, having trouble with Hippodown and Cressilia. Regardless, Magmortar can serve her function ok and can stop most of the common OUs cold as long as trick room is active.
Special Sweeper: Clampearl: "Clampwn"
In terms of slow special attackers Clampearl takes the cake. A surprising amount of things are one shotted by the little bugger, and I normally get a surprise kill on my opponent if they have not fought me before. Clampearl normally also works pretty well for flushing out the opponent's Blissey so I can kill it with Magmortar. I gave it toxic so it wouldn't get stalled out by the likes of Blissey or Vaporeon. Toxic and spam surf/HP:Electric until they die/have to switch. Once they do that's free damage for me.
Statistics:
Solrock @ Lum Berry
Sassy Nature
Ability: Levitate
IV: 00Spe
EV: 216HP/40Atk/252SpD
* Trick Room
* Explosion
* Stealth Rock
* Stone Edge
EVed to accomplish:
Survive: 100%
Lead Infernape, Fake Out/Close Combat.
Lead Yanmega, Bug Buzz.
Two Shot: 81%
4/0 Aerodactyl, Rock Slide.
124/0 Crobat, Rock Slide.
Exeggutor @ Lum Berry
Quiet Nature
Ability: Chlorophyll
IV: 30Def/02Spe/30SpA
EV: 36HP/90Atk/252Def/132SpA
* Trick Room
* Explosion
* Hidden Power: Fire
* Wood Hammer
EVed to accomplish:
Survive: 100%
Swords Dance Life Orb Scizor Bullet Punch + Stealth Rock damage.
One Shot: 100%
200/0 Scizor, HP: Fire.
Claydol @ Lum Berry
Sassy Nature
Ability: Levitate
IV: 00Spe
EV: 180HP/24Atk/76Def/228SpD
* Trick Room
* Explosion
* Earth Quake
* Zen Headbutt
EVed to accomplish:
Survive: 100%
As an example - Specs Heatran Overheat + Stealth Rock damage.
One Shot: 100%
96/0 Heatran, Earthquake.
Marowak @ Thick Club
Brave Nature
Ability: Rock Head
IV: 00Spe
EV: 252Atk/252Def/4SpD
* Earthquake
* Thunderpunch
* Fire Punch
* Outrage
EVed to accomplish:
Survive: 100%
Swords Dance Life Orb Scizor Bullet Punch + Stealth Rock damage.
One Shot: 100%
Any Scizor, Fire Punch
156/96 Gyaradose, Thunderpunch after intimidate.
Any Salamence, Outrage after intimidate.
Two Shot: 100%
52/176 Skarmory, thunderpunch, 60% average damage.
Magmortar @ Life Orb
Quiet Nature
Ability: Flame Body
IV: 02Spe
EV: 220Atk/36Def/252SpA
* Flamethrower
* Thunderbolt
* Hidden Power: Ice
* Focus Punch
EVed to accomplish:
Survive: On Average
Swords Dance Life Orb Scizor Bullet Punch + Stealth Rock damage.
One Shot: 100%
Any Scizor, Flamethrower.
Any Gyaradose, Thunderbolt.
236/116 Salamence, Hidden Power: Ice.
Any Skarmory, Flamethrower.
40/252 Calm Blissey, Focus Punch.
4/0 Heatran, Focus Punch.
Clampearl @ DeepSeaTooth
Quiet Nature
Ability: Shell Armor
IV: 03Spe/30SpA
EV: 248HP/8Def/252SpA
* Surf
* Ice Beam
* Hidden Power: Electric
* Toxic
EVed to accomplish:
Survive: 100%
Swords Dance Life Orb Scizor Bullet Punch + Stealth Rock damage.
One Shot: 100%
Any Gyaradose, Hidden Power: Electric
Any Salamance not holding Yache Berry, Ice Beam.
4/0 Scizor, Surf.
Note: This team consists of five NU pokemon and one UU pokemon, however, it is meant to be competitive in the OU metagame. As such it was constructed with responses to OU threats in mind. It was meant to only run NU pokemon, with one compromise to make it work better. Please do not suggest any OU pokemon to replace parts of my team. That being said, thank you for your time and I hope my post is acceptable.
Basic Team Formula: This is a NU focused Trick Room team built around Marowak and Clamperl. Lead sets up Trick Room then Explodes, I guess if I need the physical attacker or the special attacker. If all goes well I sweep three pokemon before trick room ends and my poke dies. Though this is rarely the case, normally they do manage to kill one or two of my opponent's pokemon before they are killed. After my first sweeper dies I reset the trick room with either a physically defensive pokemon or a specially defensive pokemon, depending on what my opponent has on the field. Trick Room/Explosion, repeat. I also have a mixed attacker if they are giving me trouble with SkarmBliss.
Team at a glance:|






Solrock, Exeggutor, Claydol, Marowak, Magmortar, Clamperl.
Lead: Solrock: "Lolrock"
Ok, first I needed something sturdy enough to live long enough to set up the Trick Room (without focus sash) and strong enough to make its explosion do some damage. Solrock qualifies for both of these goals, so it naturally gets the first spot. Taunt leads, aside from Aerodactyl, are a major pain.
Physically Bulky Trick Roomer: Exeggutor: "Exeggcutioner"
Now I needed the next two trick roomers to be bulky enough in their respective fields to last through one attack and do some damage with explosion. Exeggutor provided well enough defensive type coverage and base stats to qualify. For some added versatility she can soak a Swords Danced Life Orbed max Atk Scizor's Bullet Punch after stealth rock damage and respond with a 100% lethal HP: Fire under trick room.
Specially Bulky Trick Roomer: Claydol: "Claylol"
For the Special Sponge I had to dig into the UU tier. To my dismay none of the NU pokemon were acceptable for the task. Thankfully Claydol fulfills is role in spades. Able to absorb attacks like a sponge, really only taking notice from super effective special attacks. I decided against using it as a rapid spinner or stealth rocker. Nothing on my team should live long enough to worry about toxic spikes, and stealth rock is all ready taken into account for switchins. Likewise, while it could use stealth rock effectively, I run into Gengar more often than I would like, and he is immune to both EQ and Explosion, leaving Claydol otherwise helpless. As a testament to its walling ability it can take a max SpA Bug Buzz from Yanmega after stealth rock damage and still have twenty percent health remaining.
Physical Sweeper: Marowak: "Marowned"
Originally I had a Rampardos as my physical sweeper, however it was much too susceptible to priority moves to be much use, and had a penchant for committing suicide with Head Smash. While less lethal; Marowak more then makes up for it for her ability to not kill herself in two attacks, as well as being able to take physical attacks admirably. My only regret is lack of a good attack option to take on dragons. I'm always leery of moves with less than 100% accuracy so Stone Edge was an instant turn off. Outrage has higher damage and 100% accuracy, but it locks for 2-3 turns, leaving her helpless to a counter switch in. Currently doing testing with both, but outrage is the default.
Mixed Wall Killer: Magmortar: "Magmoartar"
My team often ran into the problem of my sweepers butting their heads against their brick wall opponents fruitlessly. Thankfully there is a pokemon fully capable of dealing with a massive amount of threats, as well as able to scare off, or destroy, a few of the common walls. At least that was the idea. She only really seems able to take down skarm/bliss specifically, having trouble with Hippodown and Cressilia. Regardless, Magmortar can serve her function ok and can stop most of the common OUs cold as long as trick room is active.
Special Sweeper: Clampearl: "Clampwn"
In terms of slow special attackers Clampearl takes the cake. A surprising amount of things are one shotted by the little bugger, and I normally get a surprise kill on my opponent if they have not fought me before. Clampearl normally also works pretty well for flushing out the opponent's Blissey so I can kill it with Magmortar. I gave it toxic so it wouldn't get stalled out by the likes of Blissey or Vaporeon. Toxic and spam surf/HP:Electric until they die/have to switch. Once they do that's free damage for me.
Statistics:

Solrock @ Lum Berry
Sassy Nature
Ability: Levitate
IV: 00Spe
EV: 216HP/40Atk/252SpD
* Trick Room
* Explosion
* Stealth Rock
* Stone Edge
EVed to accomplish:
Survive: 100%
Lead Infernape, Fake Out/Close Combat.
Lead Yanmega, Bug Buzz.
Two Shot: 81%
4/0 Aerodactyl, Rock Slide.
124/0 Crobat, Rock Slide.

Exeggutor @ Lum Berry
Quiet Nature
Ability: Chlorophyll
IV: 30Def/02Spe/30SpA
EV: 36HP/90Atk/252Def/132SpA
* Trick Room
* Explosion
* Hidden Power: Fire
* Wood Hammer
EVed to accomplish:
Survive: 100%
Swords Dance Life Orb Scizor Bullet Punch + Stealth Rock damage.
One Shot: 100%
200/0 Scizor, HP: Fire.

Claydol @ Lum Berry
Sassy Nature
Ability: Levitate
IV: 00Spe
EV: 180HP/24Atk/76Def/228SpD
* Trick Room
* Explosion
* Earth Quake
* Zen Headbutt
EVed to accomplish:
Survive: 100%
As an example - Specs Heatran Overheat + Stealth Rock damage.
One Shot: 100%
96/0 Heatran, Earthquake.

Marowak @ Thick Club
Brave Nature
Ability: Rock Head
IV: 00Spe
EV: 252Atk/252Def/4SpD
* Earthquake
* Thunderpunch
* Fire Punch
* Outrage
EVed to accomplish:
Survive: 100%
Swords Dance Life Orb Scizor Bullet Punch + Stealth Rock damage.
One Shot: 100%
Any Scizor, Fire Punch
156/96 Gyaradose, Thunderpunch after intimidate.
Any Salamence, Outrage after intimidate.
Two Shot: 100%
52/176 Skarmory, thunderpunch, 60% average damage.

Magmortar @ Life Orb
Quiet Nature
Ability: Flame Body
IV: 02Spe
EV: 220Atk/36Def/252SpA
* Flamethrower
* Thunderbolt
* Hidden Power: Ice
* Focus Punch
EVed to accomplish:
Survive: On Average
Swords Dance Life Orb Scizor Bullet Punch + Stealth Rock damage.
One Shot: 100%
Any Scizor, Flamethrower.
Any Gyaradose, Thunderbolt.
236/116 Salamence, Hidden Power: Ice.
Any Skarmory, Flamethrower.
40/252 Calm Blissey, Focus Punch.
4/0 Heatran, Focus Punch.

Clampearl @ DeepSeaTooth
Quiet Nature
Ability: Shell Armor
IV: 03Spe/30SpA
EV: 248HP/8Def/252SpA
* Surf
* Ice Beam
* Hidden Power: Electric
* Toxic
EVed to accomplish:
Survive: 100%
Swords Dance Life Orb Scizor Bullet Punch + Stealth Rock damage.
One Shot: 100%
Any Gyaradose, Hidden Power: Electric
Any Salamance not holding Yache Berry, Ice Beam.
4/0 Scizor, Surf.