Now for a team I've been wanting to add on here for a while a Hail team this one will be fun because I am a fan of all Ice types but Dark types will always be my favorite. Ice types and me have also developed a bond...
with that said lets me show you my team.
a pretty good set put together so far...
Frosty(Abomasnow)M@Leftovers
Ability: Snow Warning
EVs: 252Hp, 4Def, 252SpD
Nature: Sassy
~ Leech Seed
~ Protect
~ Wood Hammer
~ Blizzard
Floataria(Jellicent)F@Rocky Helmet
Ability: Cursed Body
EVs: 252Hp, 216SpD, Spe40
Nature: Calm
~ Acid Armor
~ Scald
~ Taunt
~ Recover
Gretchen(Conkeldurr)F@Choice Band
Ability: Guts
EVs: 252Hp, 252Atk, 4Spe
Nature: Adamant
~ Superpower
~ Mach Punch
~ Stone Edge
~ Payback
Scott(Eelektross)M@Leftovers
Ability: Levitate
EVs: 252Hp, 252SpA, 4SpD
Nature: Modest
~ Thunderbolt
~ Hidden Power Ice
~ Flamethrower
~ Grass Knot
Sniffles(Beartic)M@Charti Berry
Ability: Snow Cloak
EVs: 100Hp, 252Atk, 156Spe
Nature: Adamant
~ Icicle Crash
~ Shadow Claw
~ Superpower
~ Protect
with that said lets me show you my team.






a pretty good set put together so far...

Frosty(Abomasnow)M@Leftovers
Ability: Snow Warning
EVs: 252Hp, 4Def, 252SpD
Nature: Sassy
~ Leech Seed
~ Protect
~ Wood Hammer
~ Blizzard
Here's a Standard set for a Leech Seeding Abomasnow. Can last against the likes of Jolteon and can actually set up and have a Fighting chance. Leech seed not only restores himself but the other non Ice allies on this team. on the chance the opponent doesn't switch. Protect gives Frosty a extra chance to recover (with that typing it's not very likely). Wood Hammer a STAB and it hits pretty hard on the Water types like Gastrodon. Blizzard another STAB with perfect accuracy in the weather great power and it hits Ground Types like Gliscor and can resist Ice Fang and Earthquake which are two moves Standard Gliscors are known to have. As for how it comes in I would start by protecting to scout out the leads set and switch to a good counter or if I feel like predicting the opponents switch I would use Leech Seed and then switch out (both ways are probably risky due to Frosty's Typing).

Floataria(Jellicent)F@Rocky Helmet
Ability: Cursed Body
EVs: 252Hp, 216SpD, Spe40
Nature: Calm
~ Acid Armor
~ Scald
~ Taunt
~ Recover
I want to keep the style of the set but I am putting a little of Howard's set in the mix of it and I made a slight change to things I give her Cursed Body instead of Water Absorb mainly because this team keeps water types at bay so it wouldn't be as necessary. Acid Armor makes Floataria very bulky against my opponents attacks and now with Cursed Body she can also force a switch. Taunt will stop Skarm-Bliss Combos on the opponents side and maybe get a free turn to set up. Scald a STAB move which can cripple Physical attackers and give them more residual damage. Recover Finally heals of the residual damage she could take. She is an excellent spin blocker against Excadrill, Hitmontop and Starmie.

Gretchen(Conkeldurr)F@Choice Band
Ability: Guts
EVs: 252Hp, 252Atk, 4Spe
Nature: Adamant
~ Superpower
~ Mach Punch
~ Stone Edge
~ Payback
Surprised...? Me too... a Female Conkeldurr. It doesn't matter if it a boy or girl if she can take care of rock type she is alright in my book. Superpower a superb STAB that Brings Excadrill and Vaporeon to their knees. Mach Punch almost always OHKOs Excadrill when Guts is in effect a sweet priority move Stone Edge hits Ice types and Spiritomb with potent damage. Payback allows coverage for ghosts namely Dusknoir for a 2HKO - 3HKO. the speed EVs allows Gretchen to out speed Ferrothorn and Hippowdon. Main threats I would have to say are bulky water types, Gliscor and Skarmory the next pokemon fixes that problem.

Scott(Eelektross)M@Leftovers
Ability: Levitate
EVs: 252Hp, 252SpA, 4SpD
Nature: Modest
~ Thunderbolt
~ Hidden Power Ice
~ Flamethrower
~ Grass Knot
Scott the Eelektross another really awesome pokemon I just wanted to try out and the perfect remedy to Gretchen counter problem...
Thunderbolt is a awesome STAB to dispose of water types like Gyarados or other Bulky waters like Jellicent. Hidden power Ice takes care of Gliscor and Landorus not that they weren't any less of a problem to him. Flamethrower is for Grass Types like Chlorophyll Venusaur that could sway the weather war to sunny weather and it also hit bug pokemon for a great deal of damage. Grass Knot finally take care of the Second addition of Bulky waters like Quagsire and Gastrodon. Making for an interesting battle...
Thunderbolt is a awesome STAB to dispose of water types like Gyarados or other Bulky waters like Jellicent. Hidden power Ice takes care of Gliscor and Landorus not that they weren't any less of a problem to him. Flamethrower is for Grass Types like Chlorophyll Venusaur that could sway the weather war to sunny weather and it also hit bug pokemon for a great deal of damage. Grass Knot finally take care of the Second addition of Bulky waters like Quagsire and Gastrodon. Making for an interesting battle...

Sniffles(Beartic)M@Charti Berry
Ability: Snow Cloak
EVs: 100Hp, 252Atk, 156Spe
Nature: Adamant
~ Icicle Crash
~ Shadow Claw
~ Superpower
~ Protect
Anyone remember this Beartic it the very same one for my first rain team this time around he has his Standard ability and a New move set and just because I need one pokemon that won't take damage from the Hail. Icicle Crash an awesome STAB that can take care of Thundurus, Tornadus, Landorus, Hydregon and Whimsicott and some of the other OU pokemon very handy in the heat of battle. Shadow Claw hits Chandelure and Jellicent that would try to absorb Icicle Crash. Superpower hits Ferrothorn and Bisharp and other Steel types that would resist Shadow Claw finally protect is to scout around and also stall with the residual damage running amock and also stall Trick rooms.
D.S.K.(Skarmory)F@Shed Shell
Ability: Sturdy
EVs: 252Hp, 252Def, 4SpD
Nature: Impish
~ Spikes
~ Roost
~ Brave Bird
~ Whirlwind

D.S.K.(Skarmory)F@Shed Shell
Ability: Sturdy
EVs: 252Hp, 252Def, 4SpD
Nature: Impish
~ Spikes
~ Roost
~ Brave Bird
~ Whirlwind
Finally to withstand damage from the likes of Dragons I am trying the Skarmory set New World Order recommended for my Sun team which can take care of Fighting types like Conkeldurr and set up entry hazzards. Spikes although non-Toxic could be of big help to Frosty Roost heal off the residual from the Hail. Brave Bird hits Conkeldurr and other Fighting types with a good deal of damage. Whirlwinds Phaze setup pokemon and can cause some Excessive damage from Spikes and Hail Shed Shell is my choice to get away from Magnet Pullers and Mean Lookers and also because it would seem spammy to have three Leftovers pokemon on one team I do have that feeling that three leftovers on one team is banned.
well that my Signature weather Team give some Recommendations and ideas I would like to know where some flaws are on this team probably fix it to make my team a bit better I have thought hard on the Choices for this team this time around. Thank you and Goodnight ^v^
well that my Signature weather Team give some Recommendations and ideas I would like to know where some flaws are on this team probably fix it to make my team a bit better I have thought hard on the Choices for this team this time around. Thank you and Goodnight ^v^